Grasp the Stars (Stellaris: Overlord)

[X] (Site) Perhaps later
[X] (Doom) Never tell me the odds! (Cordelia Whitfield gains the traits Stubborn (gain experience slower) & Expansionist (reduce costs to build new starbases))
 
[X] (Site) Perhaps later
[X] (Doom) Never tell me the odds! (Cordelia Whitfield gains the traits Stubborn (gain experience slower) & Expansionist (reduce costs to build new starbases))
 
Adhoc vote count started by OliWhail on May 18, 2022 at 7:42 AM, finished with 15 posts and 8 votes.
 
2209.01
2208.10.01
The Azophi departs the site of the ancient battle, headed for the Usksion system. The next morning, you begin wrangling contacts in the burgeoning space construction industry, trading favors for better deals on future stellar outposts.

As an Expansionist, Exoplanetary Secretary Whitfield has made the executive decision to activate the Edict: Fortify the Border. This increases your starbase capacity from 3 to 5 (4 currently being used, which was imposing an extra upkeep cost).

2208.12.01
"A puzzle?" you asked with a raised eyebrow.

"Yes," Pavel's fuzzy voice comes over the call. Audio-only, since he is still underground, so he can't even see the eyebrow. "Puzzles, plural. I think whoever left this wanted us to reach a certain level of scientific knowledge before being able to move to the next stage."

"You're still assuming someone left this for us, specifically, and didn't just leave it behind and die off like all the other aliens?"

"The beacons were placed so we couldn't see them until we got spaceflight, Madam Secretary. I choose to be optimistic."

2209.01.01
Dr. Zhivenkova, not satisfied with revolutionizing the coordination of energy delivery, has now set her mind on producing an economically viable fusion reactor, a feat that has escaped humanity for 200 years at this point.

More power to her, you suppose. You have bigger, weirder problems to deal with.

In particular, a team of chemists on Kannon has reported that the planet's atmosphere is laden with trace amounts of an organic compound from the local flora that acts as a mild hallucinogen. Some of the more conservative and/or pragmatic elements of the colony's leadership are pushing to have the whole planet purged of the stuff.

Kannon's hallucinogenic atmosphere increases happiness and researcher productivity, but lowers the output of laborers. Get rid of it?
[] Clean this place up! (Begin special project)
[X] Who are we to interfere with nature?

Galactic Situation said:
 
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[X] Who are we to interfere with nature?
We have other worlds for industry, but a world that has increased research possibility is worthwhile.
 
Huh... I guess it really depends on just how and why there's hallucinogens in the air. Which, as answered by the blurb itself, is local flora. Completely purge the planets is too much of an over correction. Removal of the plant in some areas should be fine, as to reduce direct and unwanted drugging. In theory.

But this is Stellaris so we have two choices! I choose mild boost to happiness and research! In story that may imply our people there are smarter/more inspired, less depressed, but somewhat lazier when it comes to physical tasks.

I'd be interested in what these plants could do when it comes to psychiatric medicine.

[X] Who are we to interfere with nature?
 
[X] Clean this place up! (Begin special project)

I don't know if it was this or a similar event chain, but I left the stuff free and it turned a huge nightmare where people kept slacking off, productivity fell, this caused amenities (basically the infrastructure that keeps people alive) to fall which reduced stability...

I kept getting low stability alerts and quest prompts from the place until I finally relented and had them wipe out the plants that were releasing the hallucinogens. Not 100% sure this is the same deal, but I vote we purge the stuff.
 
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[X] Who are we to interfere with nature?

[X] Clean this place up! (Begin special project)

I don't know if it was this or a similar event chain, but I left the stuff free and it turned a huge nightmare where people kept slacking off, productivity fell, this caused amenities (basically the infrastructure that keeps people alive) to fall which reduced stability...

I kept getting low stability alerts and quest prompts from the place until I finally relented and had them wipe out the plants that were releasing the hallucinogens. Not 100% sure this is the same deal, but I vote we purge the stuff.
That kind of thing does happen, if I remember correctly, but it can be quickly fixed with a special project.

If that was the event I remember, it will leave some permanent boni and penalties, but in the balance it won't be bad.
 
[X] Who are we to interfere with nature?

Ignore ooc Stellaris knowledge here because I forget what that event chain does. On one hand, having peopple literally inhale hallucinogen with their every breath sound like a bad thing for their health. On the other hand, just purging it might have a negative impact on their biosphere, which is also very bad.
 
I have no issues with how the quest functions, or the game itself, however! I won't still appreciate it if Stellaris had less binary options. This is somewhat tied to the quest in the sense that it would work so much better on this format. However, we are also playing the game and thus such choices can't really be rewritten as more... Quest friendly.

Otherwise I really appreciate that this is a mix between a let's play and a quest that doesn't involve the actual game. It feels. Fancy.
 
Back from work late, might have caught covid, let me see what I can do for you fine folks

Adhoc vote count started by OliWhail on May 19, 2022 at 9:30 PM, finished with 13 posts and 12 votes.
Fhifyifiycigcigc please rest and get tested.
 
2210.01
2209.05.01
You owe Captain Dragomirov a nice bottle of wine over the "puzzle or ruins" bet the two of you made. Completing the last of the puzzles - arranging a set of blocks so as to represent the decay of the Higgs boson - caused ancient machinery to whir to life, spinning up a hologram depicting the solar system with a marker placed on the Jovian moon of Io, alongside scrolling lines of text. Linguists are already doing their best to puzzle out what the message means, but at this point it is fairly clear there is a message, and it was intended to be found.

On the one hand, it's a bit creepy. But on the other, it's heartening to know that the species that inhabited the galaxy in eons past did something other than ruining their homeworlds and killing each other.

The Maui departs for Jupiter.

2209.07.01
"Okay, and what do these 'aerosolized exotic particles' do?" you ask Captain Reid, rubbing your temples. The good captain, insistent on checking every corner of every system she enters, had gathered samples of an unusual substance from a toxin-coated moon in Andack, which she seems extremely excited about.

"So far, it seems to have mild mood-boosting and hallucinatory properties," she reports, beaming.

Wait, what? You place your hands on your desk. "Captain Reid. I don't recall seeing a request to conduct a study on human subjects come across my desk."

"With respect ma'am, I've read the regulations, and you don't need to file a request to test something on yourself."

You can practically hear your blood pressure rising. "You discovered a rare and exotic material as part of a United Nations-funded scientific expedition and decided to, what, snort it? Huff it?"

This drug use thing is getting a bit out of hand. Order Captain Reid to return for a stint in rehab?
[X] (Drugs) Yes (The Einstein returns to Sol; Beatrice is out of action, with a 10% chance each month to lose the 'Substance Abuser' trait and return to active duty).
[] (Drugs) No, not unless it starts interfering with the quality of her work.

You decide to order the Einstein to survey Uskion next, as it's a hyperspace jump closer to earth, while you make your decision.

2209.10.01
Kore's local administration has officially commenced its first meeting, and is happy to informs you that their atmosphere shares similar hallucinatory properties to their sister colony's! (Oh joy, more drugs.) It's not at all clear how or why the planets developed such similar flora - perhaps a future study for Captain Wang, who is now busily surveying systems inside the Sejanis Expanse nebula which are resistant to long-range scans.

In more concrete news, Captain Reid reports the discovery of a primitive form of spaceship - a 'solar sailer' powered only by its home star - orbiting the gas giant Uskion V. (Why is it always gas giants with this woman?)

Under your new, more expansion-focused leadership, the Sumoneta system has been brought into humanity's sphere of influence by the new construction fleet, while the other has been sent to accompany Captain Okada further afield.

2210.01.01
Election year! The next three months will be hellish, as campaign season always is.

Will the thread, acting as the population of humanity, support a candidate? You currently have an accumulated 2200 Unity. For context, the next tier of the Expansion tradition tree costs 2500 Unity, and you generate 80 per month. Support costs 500 Unity and appears to boost the candidate's chances by roughly 10% per time. You can vote for the same candidate multiple times using "[X] (Elect) Candidate x2", x3 etc.
[X] (Elect) No, let democracy play out.
[] (Elect) Pavel Dragomirov (Currently head xenoarchaeologist; 19% chance)
[] (Elect) Cordelia Whitfield (Currently Exoplanetary Secretary; 26% chance)
[] (Elect) Katya Zhivenkova (Currently leading Physics research; 26% chance)
[] (Elect) Sophie Lebouef (Currently Secretary General, 28% chance)

Galactic Situation said:
 
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[X] (Drugs) Yes (The Einstein returns to Sol; Beatrice is out of action, with a 10% chance each month to lose the 'Substance Abuser' trait and return to active duty).
[X] (Elect) No, let democracy play out.
 
[X] (Drugs) Yes (The Einstein returns to Sol; Beatrice is out of action, with a 10% chance each month to lose the 'Substance Abuser' trait and return to active duty).
[X] (Elect) No, let democracy play out.
 
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