TreeQuest: Magitech (Riot Quest)

[X][Action] Research Clever Trees
[X][Focus] Connect to Local Wildlife (Psychic)
[X][Squirrel] Help your Trees connect to other Squirrels
 
[X][Action] Reach Out to Minds (Psychic)
[X][Focus] Grow Shield Tree
[X][Squirrel] Help your Trees connect to other Squirrels
 
@Prime 2.0, any idea what the cost progression was for Grow the Forest back in No, SV, You Are The Forest? It looks like it could've been an exponential, but that would require a very particular endgame setup allowing the players to stack crazy numbers of multipliers to ever upgrade past a certain point effectively… It would also be questionably-realistic, because it seems like the forest's area was increasing with magnitude squared, and so it's volume shouldn't be increasing faster than magnitude cubed at worst...
 
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[x][Action] Analyze Creek and Tree Placement
[x][Focus] Grow Shield Tree
[x][Squirrel] Try to figure out a favorite food
 
Currently, it looks like we're on track to complete the Collector and Shield trees, but we'd have to be very lucky to complete anything else.

We need 5 more successes to Connect to Local Squirrels, but only 2 trees are voting for it, and neither of the trees are Mind Trees. The Squirrel vote should give it one automatic success and 1 additional die, but even a perfect result would give us only 4 successes.

We need 10 more successes to Research Clever Trees, but only 5 trees are voting for it. They're all Mind Trees, and we do have a +50% bonus so the average result is 7.5 successes.

We need 5 more successes to Analyze Creek and Tree Placement, but only 3 trees are voting for it. They're all Heart Trees, but the average result is still 3 successes.

Are there any Mind or Heart Trees out there that haven't voted yet and would like to raise our chances of accomplishing any of these tasks?
Adhoc vote count started by Mount. Elements on May 5, 2022 at 3:50 PM, finished with 33 posts and 27 votes.
 
[X][Action] Store Resources Against Future Need
[X][Focus] Grow Shield Tree
[X][Squirrel] Help your Trees connect to other Squirrels
 
@Prime 2.0, any idea what the cost progression was for Grow the Forest back in No, SV, You Are The Forest? It looks like it could've been an exponential, but that would require a very particular endgame setup allowing the players to stack crazy numbers of multipliers to ever upgrade past a certain point effectively… It would also be questionably-realistic, because it seems like the forest's area was increasing with magnitude squared, and so it's volume shouldn't be increasing faster than magnitude cubed at worst...
It doubled each time, if I recall. Don't have my records on me right now.

[X][Action] Analyze Creek and Tree Placement
 
Turn 5 Votes
Scheduled vote count started by Robinton on May 3, 2022 at 3:20 PM, finished with 38 posts and 31 votes.
 
Turn 5 - Year 1 Summer
Focus: 1 automatic-success into Grow Shield Tree. Bonus: Completes Collector Tree.

Actions:
14 dice - 11+1 successes - into: [X] Grow Shield Tree
12 dice - 3 successes - into: [X] Research Clever Trees
9 dice - 6 successes - into: [X] Analyze Creek and Tree Placement
4 dice - 3 successes - into: [X] Reach Out to Minds (Psychic)
4 dice - 2 successes - into: [X] Store Resources Against Future Need
4 dice - 3 successes - into: [X] Grow the Forest
3 dice - 0+1+1 successes - into: [X] Connect to Local Squirrels (Psychic)
2 dice - 0 successes - into: [X] Research Lens Trees

(Dice are being tsundere. :p Marginally above average but tsundere.)

Specials (Svn0One, "Focus on trying to grow different types of nuts for the squirrels" and Phigment, "Grow extra walnuts for Arthur Scrat to use in negotiating with the other squirrels.") Roll some dice… Hmm… Interesting…
Squirrel: Help your Trees connect to other Squirrels. Grants 1 auto-success and 1 die.

The Forest has had only minimal hardship since the start of spring, and does not want to continue depending on that good fortune. We wanted to make sure we'd finish a Shield Tree this turn… And everything went so well that we had Intent and Resources for two, with the lessons from the first grown Shield Tree making the second's growth significantly easier. (2x Shield Trees built; cost of building a Shield Tree reduced to 10 successes for all after the 1st.) (Also: unlocks studying the Basics of Magic.)

By contrast, research into Clever Trees was slower and more difficult than expected. While we weren't expecting to finish this turn, progress was only modest despite the easy test-cases from the Magic(?) Sword.

On the upside, the sole Collector Tree finished growing this turn, with its ability to drink in the sunlight and nutrients allowing it to grow more in a month than most Trees can in a year - and some in a decade.

Another good success, the Heart Trees finished analyzing possibilities for placing new Trees down by the Creek. The Forest can safely grow several yards closer to the Creek, accessing that rich soil relatively safely. Indeed, the Heart Trees did slightly more than was even necessary, and started the first bits of work on trying to reinforce the banks of the Creek, which would open up even more locations - some with amazingly rich and well-watered (but currently very unstable) soil. (25% bonus to Grow the Forest active; applies to this turn as well as subsequent; 1 success overflows to next action in chain.)

Good progress was made in reaching out, seeking any intelligent Minds. You got a good look at the minds of a small group of Elves and Humans. Arthur Scrat gave you a good solid look at them (two Elves and three Humans, if you're wondering), and that proved invaluable in memorizing the feel of their minds. You weren't able to establish a link in the brief (very brief to Trees) time that they spent passing your Forest by, but the experience will serve you well later…

Not much work was put into Growing the Forest - but what work was done made great progress, taking you just past the halfway point to reaching the next Magnitude. The rich soil of the creek's vicinity was much-appreciated, as it will be for some time to come.

More Resources were stored, against any future need of the Forest. Those will be much appreciated, sooner or later, experience has taught you well.

Two Mind Trees and Arthur Scrat made a determined attempt to finish the bond between the local squirrel-population and our Forest, but - alas! - progress has been about as slow and difficult as it could be. On the brighter side, an attempt to find the best sorts of food to motivate the local squirrels succeeded well enough to give the Forest bonuses in later negotiations with the Squirrels - including finishing the bond. A Walnut tree that decided to Grow extra walnuts for Arthur Scrat to use in negotiating with the other squirrels, also (as a side-effect) made some progress in linking with the minds of squirrel-kind. (Trust matters in telepathy. Not that this surprises anyone.)

As a note, Arthur Scrat is easily old enough to venture into the Forest's immediate surroundings safely… While it will be a few more turns before he can roam properly, exploring up to a half-mile in any and all directions can be done safely.

No progress was made in seeking to Research Lens Trees, despite a small but definite attempt. Perhaps the thrill of all this Growth has distracted us from the calm contemplation that best suits Tree Research?



Actions:

Communication:
[ ][Action] Reach Out to Minds (Psychic)
-Successes sort-of stack. You're not sure how difficult this will be. Better results if more successful. Possibility of finding "there's nothing within X miles" - but even something like that will be good to know.
-4 success banked.

[ ][Action] Connect to Local Squirrels (Psychic)
-You have successfully connected to one squirrel; how about making friends with more?
-This has +50% bonus in subsequent turns due to research into squirrel favorite nut-types.
-7 of 10 successes.

[ ][Action] Connect to Local Wildlife (Psychic)
-Wolves - scouts? Bears - heavy combat? Deer - trimming invasive plants? You know you've seen all these; you have only vague ideas on what to do with them.
-3 successes banked.

Research:
[ ][Action] Research Lens Trees
-5 of 30 successes; Lens Trees will give a permanent Growth Bonus

[ ][Action] Research Clever Trees
-24.5 of 30 successes; Clever Trees will give a permanent Research Bonus
-Bonus +50% due to Magic(?) Sword.
-Note that any overflow will be applied to the logical next action, which will be Research Lens Trees unless someone convinces me differently.
-Due to the unusual requirements of integrating Clever Trees with the rest of the Forest, you may build a maximum of 1 Clever Tree per Magnitude of the Forest (currently 1). Each Clever Tree will give +10% bonus to all Research successes. Each is expected to cost 20 successes.

[ ][Action] Research Thorns
-1 of 10 successes; unlocks a Defense action to build up a stockpile of Thorns that will damage any invaders

[ ][Action] Basics of Magic
-0 of 50 successes; begin the systematic study of this, this Magic/Intent/whatever, that you're starting to use. A larger project, but expected to grant immediate benefits and unlock further possibilities.

Survival:
[ ][Action] Store Resources Against Future Need
-17 stored; this will function as a spare HP pool against anything that gets through your Defense, and may be useful for other things

[ ][Action] Shore up Creek Banks
-Several promising locations, down by the creek-bank, have dangerously unstable soil. Shore this up to allow more Trees to be safely grown.
-1 of 20 successes.
-Grants a +25% bonus AND halves any Drought penalties, when Growing any Special Trees, until we have 12 Special Trees total (9 Special Trees with ~10-20 cost, or about 135 progress, to go… so again moderately more efficient than 1-to-1 progress in direct Growth).

Defense:
[ ][Action] Raise the Shield
-Use magic to defend the Forest. Effectiveness is generally fairly high, but depends on the exact nature of the threat. (Not effective against a plague of locusts or similar - that's a Survival roll.) Like most defenses, this does little to nothing if you are not attacked.
-Gains 2 automatic successes from Shield Trees, if at least 1 Player-Tree votes for this action.

Growth:
Note: You have the effects of Strong Sunlight (Growth +50%). The summer has been wet enough for good growth, if only just at times, so no Drought is expected next turn.
[ ][Action] Grow the Forest
-This has a +25% bonus from Analyze Creek and Tree Placement until we reach Magnitude 3.
-13.25 of 25 successes to Magnitude 2

[ ][Action] Grow <Treename>
-Replace <Treename> with the name of a Special Tree from the Front Page. Variable cost. You can have up to 10 Special Trees per Magnitude of the Forest.
-Currently, no successes are banked on anything.

Offense:
[ ][Action] Release Annoying Pollen
-Not a terribly powerful attack, but it could annoy invaders, at least. Like most attacks, this does little to nothing if you have no nearby enemies.

Focus

Choose any one action from the above for the Forest to focus on. This is voted upon by the entire group, and is in addition to the individual actions taken by each member.

[ ][Focus] Action Name

This Action will receive a number of automatic successes equal to the Magnitude of the Forest (currently 1) and any bonuses from other sources.

Squirrel Actions

Choose what to ask Arthur Scrat to do.
[][Squirrel] Train himself
[][Squirrel] Explore your Forest
[][Squirrel] Explore the Forest's immediate surroundings
[][Squirrel] Try to figure out a favorite food
[][Squirrel] Help your Trees connect to other Squirrels
[][Squirrel] Write-in

Your Votes should look like the following:

[ ][Action] Action
[ ][Focus] Action
[ ][Squirrel] Squirrel action

Newcomers should add one of the following:

[ ][Tree] Heart Tree
[ ][Tree] Mind Tree
[ ][Tree] Root Tree

This vote will always be open.
 
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Yes! We have 2 Shield Trees AND a Collector Tree now!

(25% bonus to Grow the Forest active; applies to this turn as well as subsequent; 1 success overflows to next action in chain.)
As a Root Tree, I know what I'm voting for this turn. Though I'm not sure what to put as my Focus vote. A Collector Tree only helps with Growth actions, but it seems like Research and Communication need more help.

[X][Action] Grow the Forest
[X][Squirrel] Help your Trees connect to other Squirrels

We only need 3 more successes to finish connecting with the Squirrels, and we have a 50% bonus, but the action didn't get many votes last turn so I want to be sure.
 
A few notes:
  • I seriously considered letting you grab a second Collector Tree (instead of a second Shield Tree) for the 10 overflow points from Shield Tree #1, but decided that wouldn't be a significant advantage for the Forest so I'd let the dice fall where they may.
  • We're finally getting tasks completed!
  • I realized a turn or two ago that I set up the early quest to be a bit too slow, so I've been adjusting that a bit here and there.
  • Survival has a series of actions for improving Growth options. Yes, I've already thought up the next one.
  • At some point - depending on quest-progression, player-count, and die-rolls - dealing with pests and invasive species will also very-much be part of Survival. This will probably both remove Growth or other malluses and grant Growth or other bonuses.
  • When building Lens or Clever Trees, any overflow will be stored, up to enough to construct 1 more Tree than the Forest is capable of supporting. Any overflow after that will be lost.
 
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[X] [Action] Expose different fruits and berries to the magic sword to test their magical compatibility.
[X] [Focus] Shore up creek banks.
[X] [Squirrel] Explore the Forest's immediate surroundings
 
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[X][Action] Grow the Forest
[X][Focus] Grow the Forest

I want to focus on growing the forest until we have a goodly number of focus actions.
 
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