"Protocol says to take control over the crime scene as the initial action, right?" At Damien's nod you continue. "So let's talk to the cops first, then grab Mr McCallister's preliminaries. After that we can grab the victims' statements and then examine the crime scene. If we spot an access port I'm going to see if STEVE can get in, if it's safe for him of course."
"I get to serve the Mistress!" STEVE squeals in joy, as much as an AI can squeal in joy.
"Good order, and good idea with the access ports." Damien says, opening the door and unbuckling himself as he gets out, you following close behind. "We should give Todd some extra time, to properly devise an analysis, but I think that he'll have enough time as it is. Allow me to lead the hand-off, but feel free to jump in if there's anything you think of."
You nod and with that, you approach the police officers, who regard you with cool gazes. "Afternoon, Agents." A black-haired, middle-aged, beerbelly of a man greets you with a raised arm—a mustache that reminds you of a caterpillar wiggles as he speaks. "I'm Officer George and these two," he gestures to the two officers next to him, they'd been chatting about something or another—you didn't catch the topic before you arrived, "Are Officers John and Paul."
Officer Paul looks rather plain and is of average height while Officer John is much taller and significantly more spindly, a big Adam's apple bobbing up and down his throat. The pair greet you in the same way as Officer George.
"Afternoon, Officers. I'm Senior Special Agent Rhodes and this is my partner, Special Agent Williams." Damien returns the greeting, standing coolly with his short hair buffeted by the wind. "What've you got for us today?"
Officer John scratches at his thin hair, pushing back his hat to do so. "Well, it's a doozy, that's for sure." His voice is rather scratchy, it reminds you vaguely of a chicken.
"Doozy? Who even says that anymore?" Officer Paul remarks, rolling his eyes and crossing his arms. Much like his appearance, his voice too is rather plain and unremarkable.
As the two bicker behind him, Officer George huffs and leans in towards you. "Looks to be a case of mistaken identity, kid in the house thought the two house sitters over there," he points towards the McKenzies huddling in the ambulance, "were a pair of burglars/kidnappers, either or. Why he thought that I'm not sure, guess it must be something in the water."
"Are there any more house sitters, or others, still inside the house? Any that could be being held hostage?"
"Hostages? Well, unless he's holdin' himself hostage I dunno. We haven't gotten any signs of live from inside, but we've been hesitant to enter on account o' the traps and the things." Officer George shrugs, brushing a crumb from his mustache before chuckling. "Not exactly trained for that sorta thing, yeah?" Understandable, it's not their jobs to risk their lives investigating something that's obviously Service jurisdiction.
And Mercer could very well be holding himself hostage, or something else might be holding him hostage, or having him hold himself hostage. There's any number of things out there that would be capable of doing that and you won't know until you actually come face to face with it, and sometimes not even then. It's the biggest issue with the job, you've come to learn, dealing with the complete unknown on a near daily basis.
The rest of the hand off goes much the same way. Though you do get warned to not touch anything sharp that comes from the house, apparently a careless officer lost his fingers just by brushing them against an edge.
Welp, next on your list is Todd, who you find poking one of the embedded buzzsaws with a stick. In the time you spent talking to the police he'd amassed quite the pile of stick shavings.
The consultant looks up as you approach, wiggling the stick in greeting. "I've neve seen anything like it." McCallister says, voice rushed and a grin on his face as he rises from his squat. "Well, that's a lie, I've seen super sharp things before but this is a," he smirks, "cut above the rest. I mean, look at this stuff!" He prods the blade of the saw with the stick, the wood shearing clean off with contemptuous ease.
You blink, that is… quite impressive. It's hard enough to hone even a single edge to that level of sharpness, let alone something with as many as a buzzsaw blade! And to get it to keep that sharpness, as it must have given the pile of stick chunks? It's nearly unheard of! The only examples you can think of are legendary weapons, like Chrysaor or Caladbolg.
(Passing Idea Roll DC 50,70,100: 12, failure)
You scowl, as an idea slips through your fingers. If only… If only… You shake your head clear of thoughts, refocusing in on Todd's words.
"Whoever made this is either a wizard or a super metallurgist." Mr McCallister says before frowning, his shoulders drooping slightly.
(Intuition Roll DC 35: 48+10=58, success)
"And they're probably a magic user." You reply, shoulders also drooping. "I don't see any infrastructure that'd allow something like this to be made, not without some serious miniaturization." You'd gotten your hopes up too, something as sharp as this keeping its edge would be a great step forwards for science… but it wasn't to be.
"Damn," he sighs, shaking himself back to full, "but no matter. We can still learn stuff from this."
(Damien's Perception Roll DC 70: 43+63=106, success, pretty standard for Damien
13+6=19, failure, not so standard lmao)
Damien's stepped back at this point and is currently staring at the house and the broken window, rolling an unlit cigarette between his thumbs and forefingers as he thinks. You absentmindedly note his head tilting to the side as his eyes narrow.
Pulling out your Infragoggles, you slide them on over your head, having to remove your glasses to put them on correctly. Turning it on, you start flicking through various different spectrums, on the hunt for the specific spectrum of magic that this magic user operates on.
"Well I'll be…" You mutter in disbelief as you pull the goggles off, blinking at the sudden change of lighting.
"What is it?" Todd leans in closer.
"Either it's on a magical spectrum I don't know about or this thing doesn't have any magic to it." You declare, hints of hope returning to you as you crack a grin. "Which means that this could very well be a piece of super science!"
Damien chooses to lean in then, his muttered words sending an icy chill down your spine. "We're being watched."
(Perception Roll DC 60: 71+10=81, success)
You blink, whirling around as a scampering, crashing sound can be heard coming from the broken window. From the corner of your eye you catch movement as something with a naked, hunched back disappears into the darkened halls of the house. It must have, somehow, heard Damien's words and decided to run. A smell that reminds you of excrement drifts across your nose.
The buzzsaw jostles next to you, cutting off your next thought as the blades begin to dislodge from the ground!
(Dodge Roll DC 40: 67+10=77, success)
You leap, tackling Todd to the side as the buzzsaws jerk up and away, flying back through the broken windows like a dog being called by its master!
The three of you sit there for several moments, bodies tense and ready for any sudden action. You atop Todd and Damien standing off to the side, hand at his waist as he settles into a slight crouch. Police and other onlookers stare at you, equally as uncertain and reminding you a deer about to bolt.
Fortunately, for you and your nerves, nothing comes from inside the house. With your heart beating in your chest, you climb to your feet and help the consultant up.
"What was that?" You ask as Damein straightens to his full towering height. That creature, it's short stature and protruding knobbly spine… "Was that Mercer?"
"I didn't get a very good look at it, but," he grimaces and sighs, squinting towards the broken shards of glass, "I'm fairly certain that that wasn't Mercer, or at least not him anymore. If it ever was him. I do have a few suspicions as to what it could be, but we can go over them once we're done here."
Damien stares up at the afternoon sky, seemingly aging a dozen years. "Regardless, the preliminary?"
Todd starts, having forgotten about that for a moment. "Ah, yeah, the analysis." The consultant scratches at his blonde hair. "Traps are, from what little I saw, primarily lethal leaning. At least that one was. You can tell a lot from a trapper just by looking at a single trap of theirs, though that doesn't consider the circumstances of the situation. But, regardless, keep your head on a swivel when we go in there, don't want to be carrying you out piece by piece."
With that done, it's time to talk to the McKenzies.
~~~~~~~
"Well, they're not going to be much help." Damien remarks as he emerges from the ambulance.
"What? Why not?" You ask, pushing off from where you'd been leaning against.
"The shock of the buzzsaws going off gave them panic attacks, EMTs elected to get them outta here and to their hospital's psych ward."
"Damn."
"So…" You mutter, hesitantly looking at the front door of the Mercer Household. "We're gonna have to go in, aren't we?"
"Just for a peek, if we see an access port you let STEVE at it, right?" He turns towards the mansion and heads towards it.
"Right." You huff and follow close behind him.
Carefully, the pair of you, plus Todd, approach the front door. It is entirely possible that Mercer trapped it in the time since it was last checked, so Todd volunteers to examine it, as he is the trap consultant.
(Investigation Roll DC 50: 40+15=55, success)
"It's good, no traps here." He says, standing up straight and placing a hand on the doorknob. Twisting, he opens the door with a flourish. "After you." He bows with a grin.
The inside of the manor looks, well, like a rich person's house. And that's just normal rich, not ultra-rich like your parents. Nice dark wood floors, lots of carpets, welcomingly warm, doors with artistic decorations. All in all, it's a nice place. Shame about the whole 'trap hell hole' thing, but it is what it is.
"See any ports?" Damien whispers to you as he creeps forward, a strange looking dagger in hand. A handle of pearl and a blade of ebony tapering to an acute point. It gives of a strange feeling, though a familiar one.
You toss your gaze across the room, searching for an access port. There! Next to the ticking grandfather clock! But, before you can approach it, you should have Todd take a look first, just in case.
(Investigation Roll DC 50: 17+15=32, failure)
"Doesn't look like anything's here, but be on your guard just in case."
You nod in thanks and pull out a flashdrive, a little thing you put together back when you were little that lets STEVE access closed circuit networks remotely. Essentially, it's a beacon but you didn't know those existed at the time.
(STEVE's Hack Roll DC 70: 23+20=48, failure)
"I have failed you!" STEVE cries out, abject dissolution is the only way to describe the emotion in his voice. "I am so very sorry! Please forgive me Mistress!"
"It's fine, STEVE. They had good anti-hacking measures, did they?"
"Yes! I wasn't expecting them to have actual defenses in a closed circuit, but apparently they do!" He trails off, grumbling to himself about 'paranoid home owners'.
With that, you exit the front door and stand out on the lawn once more.
"We've got some options here, with how we want to proceed." Damien says, closing the door behind him, the knife gone from his hand. "Your choice. We can head back to the archives to do some research on my suspicions. We can go back in and see if we can't find Mercer. Or we can try communicating with him. Or, if you've got any ideas of your own, we can do that. It's up to you."
[ ] Research at the Archives
[ ] Try to Find Mercer
[ ] Try and Communicate with Mercer
[ ] Write in
~~~~~~~
GM's Note: Apologies for lateness, but snow doesn't care. Voting will be called tomorrow at 5 PM CST, we're cutting it off a little earlier.
The other reason that this took a bit to get out is that I've been playing Imperator: Rome and having a heck of a time.