No, SV, You Are the Forest! (Riot Quest)

Let me be clear: I don't care about Magnitude 6. In fact I am actively against increasing magnitude, as such brings us closer to Game Over.

You may consider sitting in place being a Growth Maximiser until the end game score screen pops up to be a victory worth achieving. I do not. I would consider such to be both a failure and a waste. I want to explore the setting that Raising Kittens has created. Investigate strange places and meet interesting creatures. (To adopt / befriend / kill / eat as appropriate.) Build a story with our actions.

Your plans in no way help with this. It will always be more 'efficient' to put focuses on investing in more growth that we can then use to get more magnitudes that can in turn be used to generate more growth. With each turn making it harder and harder to justify using focuses for anything else.

You had a plan to rush Magnitude 4 in the shortest possible time. Now you have a plan to rush Magnitude 6 in the shortest possible time. And no doubt when it is complete you will be ready with a new plan to rush Magnitude 10 in the shortest possible time. Always insisting that whatever we actually want to do, the most efficient way to do it is to first generate more growth and more magnitudes.

I dispose your plans. Not because they aren't the best way of achieving the stated objective. But because I feel that objective makes the quest a worse experience.
 
[X][Action] Sacrifice to the Worm (???)
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4
[X][Forest] Yes
 
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Let me be clear: I don't care about Magnitude 6. In fact I am actively against increasing magnitude, as such brings us closer to Game Over.

You may consider sitting in place being a Growth Maximiser until the end game score screen pops up to be a victory worth achieving. I do not. I would consider such to be both a failure and a waste. I want to explore the setting that Raising Kittens has created. Investigate strange places and meet interesting creatures. (To adopt / befriend / kill / eat as appropriate.) Build a story with our actions.

Your plans in no way help with this. It will always be more 'efficient' to put focuses on investing in more growth that we can then use to get more magnitudes that can in turn be used to generate more growth. With each turn making it harder and harder to justify using focuses for anything else.

You had a plan to rush Magnitude 4 in the shortest possible time. Now you have a plan to rush Magnitude 6 in the shortest possible time. And no doubt when it is complete you will be ready with a new plan to rush Magnitude 10 in the shortest possible time. Always insisting that whatever we actually want to do, the most efficient way to do it is to first generate more growth and more magnitudes.

I dispose your plans. Not because they aren't the best way of achieving the stated objective. But because I feel that objective makes the quest a worse experience.
Remove your words from my mouth, dude. My plan begins and ends with the High Sun Activity event, and magnitude 6 within that event was the stated goal from the start. It was always a four turn plan, the goals have not changed one whit. The spreadsheets I've been using this whole time are still attached to those old posts prove it.

If the best you can do is to brazenly lie about my intentions and make a bullshit slippery slope argument when all the excitement I had was about what other things we could do with mag6 and the collector trees once HSA was over, you clearly have no actual substance for your preference of vote at this point.

If all I wanted to do was grow the forest, I wouldn't have signed up to be a mind tree. Fuck off with your shitty fanfiction about me, and please try actually learning what somebody's position is before arguing against it.
 
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[X][Action] Convince the Predators to aid the Forest (Psychic)
[X][Focus] Erect the Empty Veil (Void)
[X][Focus] Research the Laser Power (Crystal, Light, Magnetic)*
[X][Focus] Upgrade (Magnetic Tree)
[X][Focus] Upgrade (Tranquil Tree)
[X][Forest] Yes


I really want to get the Predators doing something. They're interesting, and we should interact with them more.
 
As someone who mostly just wants to grow cool trees, I feel growing the forest is required due to the special tree cap.
 
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4
[X][Action] Research the Laser Power (Crystal, Light, Magnetic)*
[X][Forest] Yes
 
Honestly, I highly doubt Mag 6 is enough to win the game, or even Mag 10. We should have plenty of time to explore the universe, and if the QM thinks we're growing faster than expected he can always raise the cap.
 
Honestly, I highly doubt Mag 6 is enough to win the game, or even Mag 10. We should have plenty of time to explore the universe, and if the QM thinks we're growing faster than expected he can always raise the cap.
Mag 10 is a stated win condition, so the game ends when we get there. That being said, we really should get magnitude 6, because every magnitude gives more focus actions, which will be invaluable for anything we want to do in the game.

[X][Action] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4
 
I think we have around 9-10 dice on getting the predators to help us, we just need 15 successes to get them movin so we just need a few more trees on them and the dices grace.
Meanwhile i count 17 dice on contacting the strange presence while we need 30 successes on them.

Currently we won't be able to do either unless more trees get on them.
 
[X] Research the Laser Power (Crystal, Light, Magnetic)*
[X][Focus] Research Efficient Root Systems (General)
[X][Focus] Sacrifice to the Worm (???)
[X][Focus] Sacrifice to the Worm (???) x2
[X][Focus] Convince the Predators to aid the Forest (Psychic)

[X][Forest] Yes
 
Where was this stated? (Honest question; I can't find it, but I'd like to know the "win conditions" for sure before we go any further.)

From the first post:

Victory
-Communication: Befriend or ally with all major surviving factions capable of harming or destroying you.
-Survival: Last a number of turns determined by initial voter count and location.
-Growth: Reach a Magnitude determined by the initial voter count and forest type.
-Further victory types are secret.


That doesn't explicitly say Magnitude 10, though, just some magnitude determined by number of voters.
 
From the first post:




That doesn't explicitly say Magnitude 10, though, just some magnitude determined by number of voters.
Yeah, I already saw that; I'm just wondering about the part where he said it's specifically 10, because I did a search of "magnitude" posted by OP and didn't find anything specific on the topic.
 
This seems relevant to the current discussion, so I doubt that it ends at Magnitude 10, since that's when the qm said they might have to rework the focus mechanic.
...Come to think of it, misunderstanding that quote might be where the idea that "game ends at 10 Magnitude" came from.

Honestly, though, from what I can see we started at Mag 3, so Mag 10 seems a little low for an end-goal.
 
[X][Action] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4

[X][Forest] Yes
 
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For those of you concerned about the game ending 'too early':

It is my intent that, upon either the successful completion of a Victory Condition or a Defeat, the option for a New Game + will be granted.

Returning / Continuing players will receive a minor bonus of some sort or another.

New Forest options, etc. will be unlocked as a result of completing this quest.
 
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[X][Tree] Root Tree
-When you vote for a Growth or Offense action, an extra 1d6 will be added to the dice pool.

[X][Action] Magnetize Missiles (Magnetic)
[X][Focus] Magnetize Missiles (Magnetic)x1
[X][Focus] Magnetize Missiles (Magnetic)x2
[X][Focus] Magnetize Missiles (Magnetic)x3
[X][Focus] Magnetize Missiles (Magnetic)x4


[X][Forest] Yes

Thanks for the heads up
 
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[X] [Tree] Mind Tree
@Raising Kittens is it possible for the research base to tell us how to take control of missiles or other technology?

[X][Action] Reach out to the Research Base.
-[X][Action] Ask the Research Base about how to communicate with technology, like the missiles shooting at us.

[X][Focus] Upgrade (Optical Tree)
[X][Focus] Upgrade (Optical Tree) x2
[X][Focus] Upgrade (Optical Tree) x3
[X][Focus] Upgrade (Optical Tree) x4

[X][Forrest] Yes
 
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@Raethor I think it was mentioned before we were limited to adapting current technology to become tree like before we can utilize them. If I had to guess I'd imagine we can gather and retrofit the missile's that are left behind by those who magnetize them and research how to make our own.

The predators may or may not help with retrieval since we know they like to play catch with them making it easier and faster for us, or they'd just leave em in space gnawing on em like a chew toy :V. Could go either way with those silly puppers.

Also don't forget to vote what your tree will do!
 
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