No, SV, You Are the Forest! (Riot Quest)

This is looking a lot like a prelude to a major attack by someone. Should we research the Hyper Tree and leave this star system? This system is pretty clearly a major crossroad system, and if we aren't planning to make use of that to do something like becoming a forestry city state that taxes all commerce through or being forest Switzerland we should try to find a more isolated system.
Maybe. But with 200 offense successes (not rolls, successes) deployable next turn via lasers without falling off track for Magnitude 6 so long as people vote to upgrade collector trees this turn, which we can increase to a staggering 400 if things get really dicey, I think we'll be fine where we are.

Gotta charge up solar beam for a turn before you loose it, you know? :V
 
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Incidentally I think we should try to get one of each special tree even if they're useless, iirc they unlock research actions?
Maybe. But with 200 offense successes (not rolls, successes) deployable next turn via lasers without falling off track for Magnitude 6 so long as people vote to upgrade collector trees this turn, which we can increase to a staggering 400 if things get really dicey, I think we'll be fine where we are.

Gotta charge up solar beam for a turn before you loose it, you know? :V
We might be surviving pretty well but we wouldn't be thriving if we're spending a significant portion of our actions on shields and deathbeams. Even better than warding off an attack: Not being attacked.
 
We're back! And it's time we Elder Protective Trees step up and do our jobs!

[X][Action] Erect the Shield! (Magnetic)
[X][Focus] Erect the Empty Veil (Void)
[X][Focus] Erect the Empty Veil (Void)x2
[X][Focus] Magnetize Missiles (Magnetic)
[X][Focus] Prepare a Shard Volley (Crystal) 2

[X][Forest] Yes
 
[X][Focus] Erect the Empty Veil (Void)
[X][Focus] Erect the Empty Veil (Void)x2
[X][Focus] Erect the Shield! (Magnetic)

[X][Action] Wormhole Drawing (Gravity, Void)
[X][Forest] Yes
 
The poeple who voted for the making ourselves smaller 3*5D6 from the scavanging trees + from a root tree 1D6 = 16D6 I don't think that we are going to be able to reach the necessary 30 successes.
So I am changing my vote.

[X][Action] Move closer to the local star to improve the Sun Proximity bonus. (Gravity)

[X][Forest] Yes
 
[X][Action] Research Efficient Root Systems (General)
[X][Focus] Research Efficient Root Systems (General)
[X][Focus] Research Efficient Root Systems (General) x2
[X][Focus] Research Efficient Root Systems (General) x3
 
Three things to note:

1) Order of operations. The shard volley reduces the attacking "dice pool", not successes. Thus the shard volley will reduce their 100d6 to 70d6, rather than their 40-60 hits to 10-30 hits.
Magnetise Missiles doesn't explicitly say it reduces the dice pool, but it would make sense for it to do so. However the description does include "eliminating more than would be expected", so the exact rate of return is hard to calculate.

2) We only get to put power into the shield at the start of a turn. While we aren't in combat turns it is entirely possible that something else (either a follow up from the same enemy or something else showing up) will attack us before the next turn starts. Shield power expended against the missiles is unavailable to defend against other attacks.

3) The enemy is likely still watching. The more powerful our reaction to the missiles the less tempting a target we will be.

On a related matter the action '[ ][Action] Erect the Empty Veil (Void)' involves an opposed roll. Depending on how good the missiles are it is theoretically possible that even 1 success could have this work. It may well be worth putting a tree or two on this just to test the enemy's sensor tech.

I have to ask: is using our focus actions to buff defenses that are already wildly overkill worth giving up on magnitude 6?
You entirely miss the point of the plan. The upgrades will not be of any use against this attack. They are there to help against the next attack and every attack thereafter.
 
[X][Action] Reach out to the Strange Presence
[X][Focus] Research the Hyper Tree
[X][focus]Research the hyper tree x2
[X][focus]Research the hyper tree x3
[X][focus]Research the laser power
[X][forest] yes
I leave sv for a weeks and what do I come back to? The same haphazard forest with the same haphazard planning! I love this story and am glad to see it alive.
P.S. this is why I continue to devote myself to the research of hyper lane travel.
 
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[X][Action] Research the Hyper Tree (Gravitic, Void)*
With all the defending going around, I'll be that one to assist in moving if we need to retreat. Hyper tree, hopefully.

[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Magnetize Missiles (Magnetic)
[X][Focus] Erect the Shield! (Magnetic)
With all the talk going around, I'll compromise in growth and defense. If only because it's very hard to pick a side.

[X][Forest] Yes
 
Root Trees:
AT LEAST 8 SUCCESSES ON:
[][Action] Upgrade (Collector Tree)
It's 1.5 times more effective at growing the forest than Grow the Forest this turn.

WE HAVE ENOUGH OF:
[Action] Magnetize Missiles (Magnetic)
It was a good idea at the time, but as of time of editing we're pretty much set on beating the missiles, but need more Collector tree upgrades.

AVOID:
[Action] Grow the Forest
If you want growth, upgrade collector trees instead.

Details:
At least 8 successes on Collector Tree Upgrades. We're not getting mag 5 this turn, and even if we could it would actually be as good as the same growth spent on upgrades. Every player success on Upgrade (Collector Tree) that contributes to a completed Elder Collector Tree is worth approximately 1.5 player successes on Grow the Forest over the next two turns. First upgrade is at 8 player successes, every upgrade after that is at 9.

Notably, if we get both 4 focus and 8+ successes, it'll be trivial to get mag6 on turn 11, and possible to spare a focus action next turn while staying on track for it. Like, say, for shooting some interlopers out of the sky. :)
I do not understand your maths and this goes against my Unga Bunga heart but I have acquiesced regardless.
 
[X][Action] Upgrade Magnetic Tree
[X][Focus] Research the Hyper Tree
[X][Focus] Research the Hyper Tree x2
[X][Focus] Grow the Forest
[X][Focus] Grow the Forest x2
 
[X][Action] Erect the Shield! (Magnetic)

[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4

[X][Forest] Yes
 
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Sure, here's the tl;dr.

Void's plan adds 28 combat successes. Mine adds 62.

Void's plan takes our growth out back and shoots it dead for the sake of being less than half as good at fighting.
Right so the last line out there- completely false. I am not decreasing growth, I am keeping it the same. What I am doing however is increasing the defensive capability- compared to collector trees which increase growth and laser offensive power. I am also increasing research rate so that we can get new trees and abilities online sooner.
 
[X][Action] Sacrifice to the Worm (???)
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4
[X][Forest] Yes
 
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Oops. Yeah, I can do that; one moment.

...

Done.
Thanks!
[X] Reach out to the Strange Presence

No clue what to vote for, focus wise, so I'll focus (heh) on communicating.
Need to label that as an [Action] if we that's the main thing you want to do. Then you get 4 [Focus] votes. All of which you can make the same as your main vote. Just make sure they have a "x2 x3 and x4" tagged onto the end of them respectively.
Otherwise you're missing out.

Why are some people voting for research we can't conceivably get in 1 round that'd help us in this fight? Or wouldn't help any way?
Adhoc vote count started by Doccer on Jan 8, 2022 at 10:36 AM, finished with 135 posts and 88 votes.
 
3) The enemy is likely still watching. The more powerful our reaction to the missiles the less tempting a target we will be.
Right, I'm just a tree who wants to Grow, but I have to point out the logical fallacy here. This is one possible result, yes, but it's not guaranteed. It's also entirely possible that they're going to attack us no matter what, in which case a smaller response is better because they'll think they need a smaller attack to saturate our defenses on the next strike, which will make defending that attack easier. Or maybe something else. Point is, we don't know, and we shouldn't assume that we know exactly what the response of the completely unknown enemy will be.
 
Need to label that as an [Action] if we that's the main thing you want to do. Then you get 4 [Focus] votes. All of which you can make the same as your main vote. Just make sure they have a "x2 x3 and x4" tagged onto the end of them respectively.
Otherwise you're missing out.
Ah, thank you for pointing out.
[X][Action] Reach out to the Strange Presence
Not using focus votes though, since I don't have any preference one way or another.
 
2) We only get to put power into the shield at the start of a turn. While we aren't in combat turns it is entirely possible that something else (either a follow up from the same enemy or something else showing up) will attack us before the next turn starts. Shield power expended against the missiles is unavailable to defend against other attacks.
If that's how it works, then getting a proper offense online is only all the more important, because without that an enemy can simply sit there and batter down our shield and there's little we can do to actualy get rid of them.

3) The enemy is likely still watching. The more powerful our reaction to the missiles the less tempting a target we will be.
Counterpoint: The more powerful our reaction to the missiles, the more of a priority target we'll be. An intelligent enemy will allocate as much resources to attacking us as they think they'll need to overwhelm us without overkill. We'd prefer that number to be lower rather than higher.

You entirely miss the point of the plan. The upgrades will not be of any use against this attack. They are there to help against the next attack and every attack thereafter.
So are the lasers, while also increasing our growth as a big bonus.

Why are some people voting for research we can't conceivably get in 1 round that'd help us in this fight? Or wouldn't help any way?
Personally, because I'd like to see if it's possible to get a specialty in a specific research field.
 
Ah, thank you for pointing out.
[X][Action] Reach out to the Strange Presence
Not using focus votes though, since I don't have any preference one way or another.
Mmh. But what I am saying is if reaching out to the strange Presence is your only desire then make your 4 [Focus] votes the same as your [Action] vote is not only fine but preffered because the consecutive votes increase the rolls used to make the [Action] votes successful.
 
The missiles are a paper tiger and we will beat them extremely easily
As long as we avoid twist​
Three things to note:

1) Order of operations. The shard volley reduces the attacking "dice pool", not successes. Thus the shard volley will reduce their 100d6 to 70d6, rather than their 40-60 hits to 10-30 hits.
Magnetise Missiles doesn't explicitly say it reduces the dice pool, but it would make sense for it to do so. However the description does include "eliminating more than would be expected", so the exact rate of return is hard to calculate.

2) We only get to put power into the shield at the start of a turn. While we aren't in combat turns it is entirely possible that something else (either a follow up from the same enemy or something else showing up) will attack us before the next turn starts. Shield power expended against the missiles is unavailable to defend against other attacks.

3) The enemy is likely still watching. The more powerful our reaction to the missiles the less tempting a target we will be.

On a related matter the action '[ ][Action] Erect the Empty Veil (Void)' involves an opposed roll. Depending on how good the missiles are it is theoretically possible that even 1 success could have this work. It may well be worth putting a tree or two on this just to test the enemy's sensor tech.
Added the title of the original quoted post for clarity.

1) Thanks! Wasn't aware of that. Running it through my probability array, it reduces the expected value of enemy successes from 50 to 40, and the "nat1" equivalent to 51.

2) If I'm reading this right, what you're saying is that we might get hit by something other than the missiles, which... fair enough. I've edited the main plan post accordingly.

3) I suppose, though others have argued for the opposite. Doesn't matter much to me, since I'm advocating for growing this turn so we can blast them out of the sky with 200+ offense successes the next.

4) Yep.

You entirely miss the point of the plan. The upgrades will not be of any use against this attack. They are there to help against the next attack and every attack thereafter.
No, I didn't.
Alright, in that case I would like to remind everyone that trees grown this turn do not get to also act this turn, and are only relevant to combat next turn. Our main offensive capability next turn will be Laser trees, which use collector tree successes (the thing currently being supercharged by high sun activity) to shoot shiny red death at people. The more collector tree upgrades we get this turn, assuming laser research finishes, the better off we'll be in combat next turn.

Or, in short, don't bother with focusing on mag tree growth right now. Sucker's game.
Magnitude 6 with elder collector trees will do more for our long term prospects by dint of being able to build whatever the hell we want. As an example, this turn, if we threw 4 focus actions and 17 base player successes at a growth project, we could get around 214 growth applied to something. This is completely incompatible with getting magnitude 6 while HSA is doubling our collector tree output, so it's a steep price to pay, because...

With Magnitude 6 and an even split of 7 collector trees and 7 elder collector trees, we'd have 6 focus actions and the magnitude 6 bonus to play with. 6 focus actions and 17 player successes would produce 436.5 growth, even though High Sun Activity is no longer nearly doubling our collector tree successes.

We can have a couple magnetic tree upgrades now, or over twice as much per turn later. Or of anything else we want. This is why going all in on compounding growth right now is so important. When that ends, our window for getting mag 6 fast ends with it.

That said, please re-read my actual plan if you're going to argue about any of that, since... well, not to put a fine point on it, but you literally forgot the first thing about it.
Right so the last line out there- completely false. I am not decreasing growth, I am keeping it the same. What I am doing however is increasing the defensive capability- compared to collector trees which increase growth and laser offensive power. I am also increasing research rate so that we can get new trees and abilities online sooner.
See above. High Sun Activity lasts through cycle 11. After that, our opportunity for hyper-growth ends. When I say in the main plan that with less than 4 focus actions on col tree upgrades this turn mag 6 is unlikely, I don't mean "if we use all our focus actions on something else", I mean "it's unlikely to make mag 6 if we so much as use 3 focus actions instead of 4".

If we use 0 on it, mag 6 is flat-out impossible to achieve within the HSA window. Every single tree could be using their personal actions in perfect concert and we still couldn't do it. I stand by what I said, your slate of focus actions takes our growth out back and shoots it dead.
 
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