I know I picked Communication tree last turn but I am feeling more Research Tree now and you haven't recorded me as anything more than a Mind Tree yet. Do you mind making me a Research Tree?
Oops. Yeah, I can do that; one moment.
...
Done.
I know I picked Communication tree last turn but I am feeling more Research Tree now and you haven't recorded me as anything more than a Mind Tree yet. Do you mind making me a Research Tree?
Maybe. But with 200 offense successes (not rolls, successes) deployable next turn via lasers without falling off track for Magnitude 6 so long as people vote to upgrade collector trees this turn, which we can increase to a staggering 400 if things get really dicey, I think we'll be fine where we are.This is looking a lot like a prelude to a major attack by someone. Should we research the Hyper Tree and leave this star system? This system is pretty clearly a major crossroad system, and if we aren't planning to make use of that to do something like becoming a forestry city state that taxes all commerce through or being forest Switzerland we should try to find a more isolated system.
We might be surviving pretty well but we wouldn't be thriving if we're spending a significant portion of our actions on shields and deathbeams. Even better than warding off an attack: Not being attacked.Maybe. But with 200 offense successes (not rolls, successes) deployable next turn via lasers without falling off track for Magnitude 6 so long as people vote to upgrade collector trees this turn, which we can increase to a staggering 400 if things get really dicey, I think we'll be fine where we are.
Gotta charge up solar beam for a turn before you loose it, you know?![]()
Three things to note:
You entirely miss the point of the plan. The upgrades will not be of any use against this attack. They are there to help against the next attack and every attack thereafter.I have to ask: is using our focus actions to buff defenses that are already wildly overkill worth giving up on magnitude 6?
I do not understand your maths and this goes against my Unga Bunga heart but I have acquiesced regardless.Root Trees:AT LEAST 8 SUCCESSES ON:
[][Action] Upgrade (Collector Tree)
It's 1.5 times more effective at growing the forest than Grow the Forest this turn.
WE HAVE ENOUGH OF:
[Action] Magnetize Missiles (Magnetic)
It was a good idea at the time, but as of time of editing we're pretty much set on beating the missiles, but need more Collector tree upgrades.
AVOID:
[Action] Grow the Forest
If you want growth, upgrade collector trees instead.
Details:
At least 8 successes on Collector Tree Upgrades. We're not getting mag 5 this turn, and even if we could it would actually be as good as the same growth spent on upgrades. Every player success on Upgrade (Collector Tree) that contributes to a completed Elder Collector Tree is worth approximately 1.5 player successes on Grow the Forest over the next two turns. First upgrade is at 8 player successes, every upgrade after that is at 9.
Notably, if we get both 4 focus and 8+ successes, it'll be trivial to get mag6 on turn 11, and possible to spare a focus action next turn while staying on track for it. Like, say, for shooting some interlopers out of the sky.![]()
I do not understand your maths and this goes against my Unga Bunga heart but I have acquiesced regardless.
Right so the last line out there- completely false. I am not decreasing growth, I am keeping it the same. What I am doing however is increasing the defensive capability- compared to collector trees which increase growth and laser offensive power. I am also increasing research rate so that we can get new trees and abilities online sooner.Sure, here's the tl;dr.
Void's plan adds 28 combat successes. Mine adds 62.
Void's plan takes our growth out back and shoots it dead for the sake of being less than half as good at fighting.
Thanks!
Need to label that as an [Action] if we that's the main thing you want to do. Then you get 4 [Focus] votes. All of which you can make the same as your main vote. Just make sure they have a "x2 x3 and x4" tagged onto the end of them respectively.[X] Reach out to the Strange Presence
No clue what to vote for, focus wise, so I'll focus (heh) on communicating.
Right, I'm just a tree who wants to Grow, but I have to point out the logical fallacy here. This is one possible result, yes, but it's not guaranteed. It's also entirely possible that they're going to attack us no matter what, in which case a smaller response is better because they'll think they need a smaller attack to saturate our defenses on the next strike, which will make defending that attack easier. Or maybe something else. Point is, we don't know, and we shouldn't assume that we know exactly what the response of the completely unknown enemy will be.3) The enemy is likely still watching. The more powerful our reaction to the missiles the less tempting a target we will be.
Ah, thank you for pointing out.Need to label that as an [Action] if we that's the main thing you want to do. Then you get 4 [Focus] votes. All of which you can make the same as your main vote. Just make sure they have a "x2 x3 and x4" tagged onto the end of them respectively.
Otherwise you're missing out.
If that's how it works, then getting a proper offense online is only all the more important, because without that an enemy can simply sit there and batter down our shield and there's little we can do to actualy get rid of them.2) We only get to put power into the shield at the start of a turn. While we aren't in combat turns it is entirely possible that something else (either a follow up from the same enemy or something else showing up) will attack us before the next turn starts. Shield power expended against the missiles is unavailable to defend against other attacks.
Counterpoint: The more powerful our reaction to the missiles, the more of a priority target we'll be. An intelligent enemy will allocate as much resources to attacking us as they think they'll need to overwhelm us without overkill. We'd prefer that number to be lower rather than higher.3) The enemy is likely still watching. The more powerful our reaction to the missiles the less tempting a target we will be.
So are the lasers, while also increasing our growth as a big bonus.You entirely miss the point of the plan. The upgrades will not be of any use against this attack. They are there to help against the next attack and every attack thereafter.
Personally, because I'd like to see if it's possible to get a specialty in a specific research field.Why are some people voting for research we can't conceivably get in 1 round that'd help us in this fight? Or wouldn't help any way?
Eh it doesn't really matter. Everyones voting to use the shards while I only see one or two others that vote not to.
Mmh. But what I am saying is if reaching out to the strange Presence is your only desire then make your 4 [Focus] votes the same as your [Action] vote is not only fine but preffered because the consecutive votes increase the rolls used to make the [Action] votes successful.Ah, thank you for pointing out.
[X][Action] Reach out to the Strange Presence
Not using focus votes though, since I don't have any preference one way or another.
Added the title of the original quoted post for clarity.Three things to note:The missiles are a paper tiger and we will beat them extremely easily
As long as we avoid twist
1) Order of operations. The shard volley reduces the attacking "dice pool", not successes. Thus the shard volley will reduce their 100d6 to 70d6, rather than their 40-60 hits to 10-30 hits.
Magnetise Missiles doesn't explicitly say it reduces the dice pool, but it would make sense for it to do so. However the description does include "eliminating more than would be expected", so the exact rate of return is hard to calculate.
2) We only get to put power into the shield at the start of a turn. While we aren't in combat turns it is entirely possible that something else (either a follow up from the same enemy or something else showing up) will attack us before the next turn starts. Shield power expended against the missiles is unavailable to defend against other attacks.
3) The enemy is likely still watching. The more powerful our reaction to the missiles the less tempting a target we will be.
On a related matter the action '[ ][Action] Erect the Empty Veil (Void)' involves an opposed roll. Depending on how good the missiles are it is theoretically possible that even 1 success could have this work. It may well be worth putting a tree or two on this just to test the enemy's sensor tech.
No, I didn't.You entirely miss the point of the plan. The upgrades will not be of any use against this attack. They are there to help against the next attack and every attack thereafter.
Magnitude 6 with elder collector trees will do more for our long term prospects by dint of being able to build whatever the hell we want. As an example, this turn, if we threw 4 focus actions and 17 base player successes at a growth project, we could get around 214 growth applied to something. This is completely incompatible with getting magnitude 6 while HSA is doubling our collector tree output, so it's a steep price to pay, because...Alright, in that case I would like to remind everyone that trees grown this turn do not get to also act this turn, and are only relevant to combat next turn. Our main offensive capability next turn will be Laser trees, which use collector tree successes (the thing currently being supercharged by high sun activity) to shoot shiny red death at people. The more collector tree upgrades we get this turn, assuming laser research finishes, the better off we'll be in combat next turn.
Or, in short, don't bother with focusing on mag tree growth right now. Sucker's game.
See above. High Sun Activity lasts through cycle 11. After that, our opportunity for hyper-growth ends. When I say in the main plan that with less than 4 focus actions on col tree upgrades this turn mag 6 is unlikely, I don't mean "if we use all our focus actions on something else", I mean "it's unlikely to make mag 6 if we so much as use 3 focus actions instead of 4".Right so the last line out there- completely false. I am not decreasing growth, I am keeping it the same. What I am doing however is increasing the defensive capability- compared to collector trees which increase growth and laser offensive power. I am also increasing research rate so that we can get new trees and abilities online sooner.