I'm not too sure about the whole growth plan, but I'm willing to throw some focus at it. However, I have been waiting for actual attack action against an actual opponent since I became a Root Tree, so imma Magnetize the Missiles.
from an efficiency perspective, using Focus actions on non growth options at this point is terrible, since it is 34 successes per focus vs 4. I wholeheartedly support your efforts at stopping the missiles though.
Also keep in mind this is a scouting effort- not the main force so we need to make sure to research and grow to prep for future attacks (one reason i want to upgrade some magnetic trees).
Erect the Shield (Magnetic):
1 Root Tree (1d): Shard of Victory
4 Heart Trees (2d each): Mayrun, Althero, cmmelody, kinglugia
3 Elder Heart Trees (4d each): wowow2264, Karnax626, QueenPally
2 Protective Trees (5d each): HammeredApple, Varder
31d total
Magnetize Missiles (Magnetic):
7 Root Trees (2d each): JayTar, Angelform, Waela, Impetus, djd, AramilOniasha, Thozmp
1 Assault Tree (5d): DangerKitty
19d total
Assist the Ingaba Research Base (General):
2 Mind Trees (2d each): Rotekian, sunrise
1 Elder Mind Tree (4d): JohnnieBoy123
4 Research Trees (5d each): Void Stalker, Shade31415, T2E, Nando
28d total:
Wormhole Drawing (Gravity, Void):
5 Mind Trees (2d each): LightLan, Gnarker, The Commander, WolfNight, Aerrow Shadow
10d total
Grow the Forest:
3 Root Trees (2d each): Gurrent, Lavaflow, Kolar
2 Growth Trees (5d each): EternalStruggle, Chaosbrain
16d total
Research the Laser Power (Crystal, Light, Magnetic)*:
2 Mind Trees (2d each): fictionfan, Brisingr, zinay
1 Elder Mind Tree (4d): Prime 2.0
1 Research Tree (5d): Elsecaller
13d total
Reach out to the Strange Presence:
2 Mind Trees (2d each): BelligerentGnu, Owleero
1 Elder Mind Tree (4d): glyph
1 Communication Tree (5d): AlphaDelta
13d total
Utilize the Twist power to alter the apparent size of the Forest (Gravity):
1 Root Tree (1d): Happerry
3 Scavenging Trees (5d each): trekbook, banelord, WallFlower
16d
Sacrifice to the Worm (???):
1 Root Tree (1d): Random Member
1 Heart Tree (2d): Paloneia
1 Unkown Tree (?d): Xantalos
4d total?
Prepare a Shard Volley (Crystal):
1 Elder Heart Tree (4d): The Meddler
1 Rampart Tree (4d): BunnyLord
8d total
Research Efficient Root Systems (General)
2 Mind Trees (2d each): Enthusiast#117, 10ebbor10
4d total
Attempt to store resources against future need:
1 Heart Tree (2d): Pikeline
1 Scavenging Tree (5d): Walliseatscheese
8d total
Convince the Predators to aid the Forest (Psychic):
2 Mind Trees (2d each): Pyro Hawk, Godwinson
4d total
Research the Reflecting Tree (Crystal):
1 Mind Tree (2d): nachtigall
1 Research Tree (5d): Shard
7d total
Expand the reach of the Forest, allowing it to gather resources from a larger area. (Magnetic):
1 Scavenging Tree (5d): picklepikkl
5d total
Omitted: Several other options with one tree each.
Forest-wide, Upgrade (Magnetic Tree) x3 and Upgrade (Tranquil Tree) are handily winning.
Something to understand real quick? While the average result may be 50 successes, the probability drops off a fucking cliff when you start going any higher than that. There's only a 1.05% chance of 62 successes or more - and a 0.6% chance of 63 or more, and a 0.33% chance of 64 or more, etcetera. By 70 you're talking less than one in ten thousand odds here.
So reasonably speaking, we can consider 62 to be our worst case scenario, the nat1 equivalent. A successful Twist activation would chop 20 off that... at the low low price of giving up at least 30 defense in shields.
Twist is fucking trash, do not put a single action towards it.
Anyways, 20 of those will be negated by our stored sharding power from the Forest vote. Put all our hands together and sing "kumbaya also twist suuuucks" and we take another 30 off - that's already defeated the average case, which leaves 12 left to kill using magnets in our reasonable worst case. You know, assuming that shortfall isn't covered by more shield votes.
Basically what I'm getting at here is that the only coordination we actually need on defeating the missiles is "vote shields instead of twist" and "vote Yes on the forest question". Everyone else can use their individual actions for other stuff.
So, a revision to my earlier plan: Root trees? Unless the heart trees decide en masse twist is the best thing ever, you can mostly upgrade collector trees for that sweet, sweet forest growth. If we hit 17 successes on collector tree upgrades, 34 successes over the next two turns will be enough to free up two focus actions for using all those collector trees to shoot lasers at people, what fun!
Hehehe after all this time collecting those damn shards there finally bein put to good use... and at last I can do what I'm supposed to do as a protective tree by raisin the shields for the first time in the quest
Hmm, looks like we will overkill the laser power. Might take my vote off of research assistance since are overkilling looking at Research Superconductive Root Network (Magnetic)* or Research the Stalwart Tree (Psychic) both would benefit, the 1st should take the excess successes from research treaty after laser finishes though and drops the research needed for plasma trees.
This is not the main plan, just an early bandwagon that started before the old spreadsheets were dusted off and run through again to see what we were trying to do before the quest went on hiatus. We need all 4 focus actions on upgrading collector trees to stay on track for magnitude 6, and our main combat option next turn won't be magnetize, but rather lasers, which in turn take focus successes from collector trees and are currently being supercharged by the temporary High Sun Activity event.
So upgrading collector trees improves our best combat option for next turn, too.
Additionally, every player success on upgrading collector trees using your individual action is worth 1.5 player successes on growing the forest.
This is not the main plan. We need all 4 focus actions on upgrading collector trees to stay on track for magnitude 6, and our main combat option next turn won't be magnetize, but rather lasers, which in turn take focus successes from collector trees and are currently being supercharged by the temporary High Sun Activity event.
So upgrading collector trees improves our best combat option for next turn, too.
You're right, was sleepy and only looked at most popular last time vote tally was running (and only read first page after the turn post). Changing to the actually somewhat informed version:
[X][Action] Research the Shaping Tree (Crystal)
[X][Focus] Research Efficient Root Systems (General)
[X][Focus] Sacrifice to the Worm (???)
[X][Focus] Sacrifice to the Worm (???) x2
[X][Focus] Convince the Predators to aid the Forest (Psychic)
[X][Action] Grow the Forest
[X][Focus] Research Efficient Root Systems (General)
[X][Focus] Magnetize Missiles (Magnetic)
[X][Focus] Sacrifice to the Worm (???)
[X][Focus] Erect the Shield! (Magnetic)
Fitting for my previously-stated upgrade obsession, have a complete-overkill vote for upgrading our shields.
Yes, I know, people are starting to switch from this. I don't care. I'm not gonna let someone browbeat me into changing my mind with a 3-page lecture I don't have the patience or time to look through right now.
edit: Someone summarized differences, so compromising.
Combined with the 20 autosuccesses from sharding, and the 7 autosuccesses from existing magnetic trees, our expected missile kill total is 77. There is less than a 1/10,000 chance that 70 or more missiles will succeed such that we need to kill them, a 1/100 chance that 62 or more do, and a 54% chance 50 or more do.
To those voting with @Void Stalker 's magnetic tree upgrade plan, I have to ask: is using our focus actions to buff defenses that are already wildly overkill worth giving up on magnitude 6? We have three turns of enhanced growth focus actions, and we can either use them on things that will still be here when high sun activity ends, or we can use it on... driving combat numbers up that are already higher than we actually need.
We can upgrade our magnetic trees at any point. But we can only take advantage of supercharged compounding growth right now.
To those voting with @Void Stalker 's magnetic tree upgrade plan, I have to ask: is using our focus actions to buff defenses that are already wildly overkill worth giving up on magnitude 6? We have three turns of enhanced growth focus actions, and we can either use them on things that will still be here when high sun activity ends, or we can use it on... driving combat numbers up that are already higher than we actually need.
Counterpoint: This is just the first volley. Not even the first wave yet, just the first volley. Pretty sure they're gonna show up with something significantly stronger soon. And they aren't even specifically targetting us yet; that 100 dice is just the number of missiles that happen to be heading in our general direction- there're probably thousands of the things in-system total. Focus all that on a single target, as they likely will when they actually show up, and it becomes a much scarier threat.
Thus, my thought process is "better to go overkill than to become complacent."
Counterpoint: This is just the first volley. Not even the first wave yet, just the first volley. Pretty sure they're gonna show up with something significantly stronger soon. And they aren't even specifically targetting us yet; that 100 dice is just the number of missiles that happen to be heading in our general direction- there're probably thousands of the things in-system total. Focus all that on a single target, as they likely will when they actually show up, and it becomes a much scarier threat.
Thus, my thought process is "better to go overkill than to become complacent."
They didn't fire the missiles in a random spread any more than they fired their lasers randomly. They're targeting things: that there's a 100d6 involved at all is that the Ingaba didn't know how many of them were actually pointed at us, specifically.
But okay, let's say this is just a warm-up and they fire twice as many missiles at us next turn, and all of them are pointed at us and only us because everyone else is thoroughly dead now. No 100d6 deciding how many are trying to hit us, just a flat 200 autosuccesses that we have to shoot down. Or imagine that they just fired four times as many missiles but in the same manner as they did this turn, same difference.
Void's plan:
To save on some more math, let's say that rather than only upgrading some of our magnet trees, we somehow upgrade all 7 of them in one shot. That adds 14 shield autosuccesses, and worm 3 changes them all into dice and then applies the odds increase which gives us an expected value of (7 + 14 = 21) * 2 = 42 estimated missile kills from mag trees. That's an increase of 28 missile kills compared to doing nothing.
Hope you have a plan for the rest of them.
My Plan:
We finish lasers, which use a focus action that turns growth autosuccesses from collector trees into offense autosuccesses, which can kill missiles. I highballed void's plan, so let's say in addition to the 4 focus actions, we hit the second breakpoint on personal actions with 17 successes on Upgrade Collector trees. This puts us at 7 trees, 7 elder trees, and with an average of 17 successes each turn cycle 10 and cycle 11 we'd be able to make mag 6 while sparing two focus actions in cycle 10. So we put them both on firing lasers at the missiles, which converts growth successes from collector trees into offense successes.
100.62 growth/focus * 2 focus = 201.14 offense successes. Every single missile is dead.
But surely we could do that in void's plan too, since we're abandoning mag6 there anyways, right...?
Nope. 2 laser power focus actions without the focus actions and literally nothing else changed results in having 31*2=62 fewer offense successes from the laser action, which is a shortfall not made up for by the increased shields from mag trees.
+62 missile kills is in my plan is more than +28 missile kills in void's plan.
And my plan doesn't give up on achieving magnitude 6.
It's not about being complacent. It's about being effective, and using focus actions to upgrade magnetic trees is not.
I like this one! If we salvage the missiles then we can figure out Shard Missiles!
[X][Focus] Magnetize Missiles (Magnetic)
-Opposed Action. Damages or destroys the drives, sensor systems or communications systems of the incoming missiles, potentially detonating them well short of their targets, eliminating more than would be expected. Chance of disabling some non-destructively, allowing for salvage.
[X][Forest] Yes
[X][Focus] Utilize the Twist power to alter the apparent size of the Forest (Gravity)
[X][Action] Research the Reflecting Tree (Crystal)
[X][Focus] Research the Laser Power (Crystal, Light, Magnetic)*
[X][Focus] Research the Reflecting Tree (Crystal) @Raising Kittens
I know I picked Communication tree last turn but I am feeling more Research Tree now and you haven't recorded me as anything more than a Mind Tree yet. Do you mind making me a Research Tree?
While I would still like to have more actions going towards collector trees (personal actions towards the upgrade have fallen short previously), yeah, I'll settle for that. Thanks!
This is looking a lot like a prelude to a major attack by someone. Should we research the Hyper Tree and leave this star system? This system is pretty clearly a major crossroad system, and if we aren't planning to make use of that to do something like becoming a forestry city state that taxes all commerce through or being forest Switzerland we should try to find a more isolated system.