No, SV, You Are the Forest! (Riot Quest)

I'm currently working on wrangling my old sheets, but I'd like to throw this out there for everyone in case the people working on Missile odds think we can manage a comfortable margin on self-defense:



For those looking at the old sheet, note that the "low upgrades" projection is going to be closer to what we're dealing with right now, since we didn't manage to get worm 3 last turn and overkilled on mag 4 rather than sink more into collector tree upgrades.

Also, the sheet doesn't have the scoop tree nerf yet. It's possible that Kittens literally used my sheet to balance it, lol.

That said, focus actions are probably going to be on collector tree upgrades if it's not deemed a necessity to use them otherwise for defense. Think about more than just this turn on that, however - we're close to unlocking Lasers, and those use collector tree successes. Our growth this turn will determine how much dakka we can throw at the invading fleet.
 
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[X][Action] Erect the Empty Veil (Void)
[X][Forest] Yes

Invisibility! It's like dodging, but except very much not!

Other then "can't hit you if you're not there", anyway.
 
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That said, focus actions are probably going to be on collector tree upgrades if it's not deemed a necessity to use them otherwise for defense. Think about more than just this turn on that, however - we're close to unlocking Lasers, and those use collector tree successes. Our growth this turn will determine how much dakka we can throw at the invading fleet.
Growth focus is 34 successes for turns 9, 10 and 11. Putting them on defense is worth 4 a focus, which given we have the worm doubling successes from player actions is quickly matched or exceeded by players.
 
[X][Action] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4
[X][Forest] Yes
 
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[x][Action] Erect the Shield! (Magnetic)
[X][Focus] Upgrade (Magnetic Tree)
[X][Focus] Upgrade (Magnetic Tree) x2
[X][Focus] Upgrade (Magnetic Tree) x3
[X][Focus] Upgrade (Tranquil Tree)
[x][Forest] Yes
 
[X][Tree] Mind Tree

Hopefully it's not too late to sign up for this turn

[X][Action] Research the Laser Power (Crystal, Light, Magnetic)*
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4
[X][Forest] Yes
 
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[X][Action] Wormhole Drawing (Gravity, Void)
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4
[X][Forest] Yes
 
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[X][Action] Reach out to the Strange Presence

Diplo-tree, reporting for duty!

In all seriousness though, I'd like to call upon my fellow mind-trees to help me with this one. Either we'll identify our attackers, or someone *else* is hanging out around here and we need to know that too.

That said, if we have insufficient defences after awhile I will switch my vote.

[X][Forest] Yes

Not really sure about the focus actions, but raising the shields seems like an excellent idea.

[X][Focus] Upgrade (Magnetic Tree)
[X][Focus] Upgrade (Magnetic Tree) x2
[X][Focus] Upgrade (Magnetic Tree) x3
[X][Focus] Upgrade (Magnetic Tree) x4
 
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[X][Action] Erect the Shield! (Magnetic)
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4

[X][Forest] Yes

Such a shame it's not time for murder, yet. Ah well. Shields up it is.
 
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Growth focus is 34 successes for turns 9, 10 and 11. Putting them on defense is worth 4 a focus, which given we have the worm doubling successes from player actions is quickly matched or exceeded by players.
Alright, in that case I would like to remind everyone that trees grown this turn do not get to also act this turn, and are only relevant to combat next turn. Our main offensive capability next turn will be Laser trees, which use collector tree successes (the thing currently being supercharged by high sun activity) to shoot shiny red death at people. The more collector tree upgrades we get this turn, assuming laser research finishes, the better off we'll be in combat next turn.

Or, in short, don't bother with focusing on mag tree growth right now. Sucker's game.

For those just shaking the cobwebs off (I'm with you on that, it's been a while), we're in the middle of a phase of exponential growth fueled by the temporary event, High Sun Activity. It ends after turn 11 - but if we work together, we can exploit it to grow to Magnitude 6 right as it's ending and have such growth power that we can do basically whatever we want. We upgrade collector trees to supercharge growth focus actions, which we use to get more collector trees and finally splurge on magnitude upgrades.

The plan this turn:

Focus Actions:
All in on Upgrade (Collector Tree). It is unlikely we make magnitude 6 before High Sun Activity ends with less than 4 focus actions dedicated to upgrades this turn.

[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4

Focus Actions:
[X][Forest] Yes

Kind of obvious, that.

Root Trees:
AT LEAST 8 SUCCESSES (but preferably at least 17) ON:
[][Action] Upgrade (Collector Tree)
It's 1.5 times more effective at growing the forest than Grow the Forest this turn.

Afterwards, CONSIDER:
[][Action] Magnetize Missiles (Magnetic)
We look to be pretty good on missile defense at the time of editing - but more missiles destroyed could save the shields for another laser attack this turn, so it's not a bad idea to go for some extra safety margin.

AVOID:
[Action] Grow the Forest
If you want growth, upgrade collector trees instead.

Details:
At least 8 successes on Collector Tree Upgrades. We're not getting mag 5 this turn, and even if we could it would actually be as good as the same growth spent on upgrades. Every player success on Upgrade (Collector Tree) that contributes to a completed Elder Collector Tree is worth approximately 1.5 player successes on Grow the Forest over the next two turns. First upgrade is at 8 player successes, every upgrade after that is at 9.

Notably, if we get both 4 focus and 8+ successes, it'll be trivial to get mag6 on turn 11, and possible to spare a focus action next turn while staying on track for it. Like, say, for shooting some interlopers out of the sky. :)

Once we have enough to be assured of 8 successes though, feel free to throw into offensive actions like magnetizing those missiles.

Also, we want to kill some missiles directly with Magnetize, so that's a thing.


Heart Trees:
10 SUCCESSES ON:
[ ][Action] Sacrifice to the Worm (???)

Afterwards, FOCUS ON:
[ ][Action] Erect the Shield! (Magnetic)

If you're FEELING LUCKY:
[ ][Action] Erect the Empty Veil (Void)

AVOID:
[Action] Utilize the Twist power to alter the apparent size of the Forest (Gravity)
If you want to defend, raise shields or erect the veil instead.

Details:
Y'all are on defense. We know that. We need shields up to receive those missiles, among other things.

But we also need at least 20 growth on Sacrifice to The Worm, which by my eyeballs looks like it should take about 10 player successes. Somebody correct me if I'm wrong on that, I don't have a sheet laid out with all heart tree bonuses at the moment.

We're right next to the breakpoint for Expand the Reach of The Forest, so no need for a coordinated push there. It'll happen.

On defensive options: 100 attack attempts on us, rolling 3d6 with DC of 4, so an average of 50 successes. Twist and Veil each chop that average down by a third; 17 successes on average.

So, we can rule out using Twist. It's extremely unlikely to break even with Raising The Shields.

Veil might be better. Or that new, scary presence might be related to the ships, and it might be worse. Dunno.


Mind Trees:
The growth plan has no necessary components remaining for mind trees - but we also want lasers to go pew pew next turn. I forget what our research bonuses here are, but we need just over 25 progress on it. As always, direct research is more efficient than collaborating with the Ingaba on it, so don't overcomplete Ingaba Assistance. We already have enough.

25 PROGRESS ON:
[X][Action] Research the Laser Power (Crystal, Light, Magnetic)*

WE HAVE ENOUGH OF:
[Action] Assist the Ingaba Research Base (General)

See also: Talking to Ingaba to ask for things to convince our predators to attack.

For now, I'm going to go into a corner and weep for how much I've forgotten about combinatorics.
 
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[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4

[X][Forest] Yes

I'm a Scavenger tree, so I have 5 dice to offer Survival actions, so I will sink those into
[X][Action] Expand the reach of the Forest, allowing it to gather resources from a larger area. (Magnetic)
which has reasonable odds of finishing this action by itself.

Again, please, anyone doing this:
[] Utilize the Twist power to alter the apparent size of the Forest (Gravity)
Don't, it's a waste of an action compared to just raising shields (if you're a Heart tree and are good at both Defense and Survival).
 
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[X][Action] Erect the Shield! (Magnetic)

[X][Focus] Upgrade (Magnetic Tree)
[X][Focus] Upgrade (Magnetic Tree) x2
[X][Focus] Upgrade (Magnetic Tree) x3
[X][Focus] Upgrade (Tranquil Tree)

[X][Forest] Yes
 
[x][Action] Erect the Shield! (Magnetic)
[X][Focus] Upgrade (Magnetic Tree)
[X][Focus] Upgrade (Magnetic Tree) x2
[X][Focus] Upgrade (Magnetic Tree) x3
[X][Focus] Upgrade (Tranquil Tree)
[x][Forest] Yes
 
[X][Action] Convince the Predators to aid the Forest (Psychic)
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4
[X][Forest] Yes
 
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[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4
[X][Action] Upgrade (Collector Tree)

I am a sucker for exponential growth, after the event ends we should definitely upgrade some magnetic trees though.
 
[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Tranquil Tree)

[X][Forest] Yes

[X][Action] Research the Reflecting Tree (Crystal)
 
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[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Upgrade (Collector Tree) x3
[X][Focus] Upgrade (Collector Tree) x4
[X][Forest] Yes
[X][Action] Wormhole Drawing (Gravity, Void)

I'd go for Laser research or one of the comms actions, but none of that furthers my desired specialty.
 
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Personally I would like to help the Ingaba research base with the bare minimum until we have a clearer picture of astropolitics.
 
[X][Action] Research Superconductive Root Network (Magnetic)*
[X][Focus] Research Superconductive Root Network (Magnetic)* x1
[X][Focus] Research Superconductive Root Network (Magnetic)* x2
[X][Focus] Research the Reflecting Tree (Crystal) x1
[X][Focus] Research the Reflecting Tree (Crystal) x2
 
[X][Action] Magnetize Missiles (Magnetic)
[X][Forest] Yes

[X][Focus] Upgrade (Collector Tree)
[X][Focus] Upgrade (Collector Tree) x2
[X][Focus] Magnetize Missiles (Magnetic)
[X][Focus] Erect the Shield! (Magnetic)

I'm not too sure about the whole growth plan, but I'm willing to throw some focus at it. However, I have been waiting for actual attack action against an actual opponent since I became a Root Tree, so imma Magnetize the Missiles.
 
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