Also, keep in mind that the setting's enemies won't be overwhelmingly beam-resistant, physical-resistant, etc. etc. Drones and distortion fields are an element of Jovian weaponry, and nanolaminate is largely a resource of Gjallarhorn materials. Those are just the only ones you know of from scraping the surface of a bigger setting. The Organization of the Zodiac back on Earth, for example, doesn't have such luxuries.

What else could be on Mars and in space?

And in any case, I won't throw you at a problem without giving you some means of addressing it. Many mobile suits can pick up each other's weapons, provided they're built to the right standard for holding them.

There's no "right" answer to pick here, you're just selecting what kind of fighting style your machine is made for, hence the parentheticals in the vote.
 
[X] Select the mech in the corner. It was about the size of a Heavygun, and seemed a bit sleeker, if it wasn't almost completely trashed. The right arm was completely gone, covered with what looked like a huge tarp or some sort of fake cape. On its forehead was the designation 'GN-001'.
( Lightweight high-speed short-range skirmisher. )
I do not know about any other mech so i will chose this
 
Elaborate? I get that Grungust is big, but I'm not sure why that is apparently bad, nor do I know what the Vanishing Trooper is.
Bulky means slow, and hard to evade with, presumably, when the best defense in space is to not get hit. I'm guessing it's what they're referring to, for the Grungust at least.

In regards to the Vanishing Trooper... it's the (in-universe) nickname for the Huckbien line of mecha in SRW, notorious for their engines running on black holes. The nickname in particular is due to the fact that a Huckbien that sustains enough damage to render it nonfunctional will almost always collapse upon it's own internal black hole, rendering the damaged mech completely unsalvageable and the pilot dead. Hence 'Vanishing Trooper'. You deploy it, it gets damaged, and nothing remains.

If it was just a matter of the engine exploding, that'd be a concern for any mech, but... Huckbien derivatives using their signature black hole engines tend to be rather frail, to my understanding, where any damage that disrupts the mech's functioning tends to risk the black hole becoming unstable and consuming the mech, rather than just shots directly hitting the engine or whatnot.

Now, the performance of those black hole engines was actually pretty good, to the extent of being an endless power source capable of fueling fancy black hole cannons and other superweapons, the kind you'd expect to find on a Super Robot or a battleship, but given the risks of using it, and the fact that GN Particle based engines are similarly sources of endless power while being much less likely to consume the mech it's equipped to, and ALSO opening up the possibility of mutating into a psychic...
 
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[X] Select the Heavygun-like mech on the right. It was huge, red, with a pair of great wing binders lined with what looked like little blades. It didn't look like it'd been used in some time, and the entire surface looked like it had been scoured and eroded by sand. Along the side of its head was the engraving 'H—be—-E– Red Raven'.
 
Bulky means slow, and hard to evade with, presumably, when the best defense in space is to not get hit. I'm guessing it's what they're referring to, for the Grungust at least.

In regards to the Vanishing Trooper... it's the (in-universe) nickname for the Huckbien line of mecha in SRW, notorious for their engines running on black holes. The nickname in particular is due to the fact that a Huckbien that sustains enough damage to render it nonfunctional will almost always collapse upon it's own internal black hole, rendering the damaged mech completely unsalvageable and the pilot dead. Hence 'Vanishing Trooper'. You deploy it, it gets damaged, and nothing remains.

If it was just a matter of the engine exploding, that'd be a concern for any mech, but... Huckbien derivatives using their signature black hole engines tend to be rather frail, to my understanding, where any damage that disrupts the mech's functioning tends to risk the black hole becoming unstable and consuming the mech, rather than just shots directly hitting the engine or whatnot.

Now, the performance of those black hole engines was actually pretty good, to the extent of being an endless power source capable of fueling fancy black hole cannons and other superweapons, the kind you'd expect to find on a Super Robot or a battleship, but given the risks of using it, and the fact that GN Particle based engines are similarly sources of endless power while being much less likely to consume the mech it's equipped to, and ALSO opening up the possibility of mutating into a psychic...
Tbh, I don't see much of an argument in terms of the "If we're hit, the black hole engine will just kill us!" If we're being fully realistic, sure, but this is a story. It's the OG protagonist mech, and the second choice in the quest. It's not going to be a "Welp, we dead because we got hit with something any of the other mechs would've shrugged off." because that's boring. All options here are valid choices, there's not going to be a mousetrap ready to break our fingers for pointing at one.

That said, psychic powers sound nifty.

[X] Select the mech in the corner. It was about the size of a Heavygun, and seemed a bit sleeker, if it wasn't almost completely trashed. The right arm was completely gone, covered with what looked like a huge tarp or some sort of fake cape. On its forehead was the designation 'GN-001'.
 
The anti-beam meta of all anti-beam metas. Compare that with a Grungust's bulk and the Vanishing fucking Trooper's history...
To be fair, there's a chance that the Vanishing Trooper from OG is the 30 in 30 and that turned out alright :V

[X] Select the crumpled mech on the left. It was almost like the machine you'd flew past earlier, but its hull had been stripped for parts. In its hand was a long black and crimson blade, serrated below the head with gear-like teeth. On the side of the central chassis was the designation 'Z—o-d V-Geist'.
 
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Bulky means slow, and hard to evade with, presumably, when the best defense in space is to not get hit. I'm guessing it's what they're referring to, for the Grungust at least.

In regards to the Vanishing Trooper... it's the (in-universe) nickname for the Huckbien line of mecha in SRW, notorious for their engines running on black holes. The nickname in particular is due to the fact that a Huckbien that sustains enough damage to render it nonfunctional will almost always collapse upon it's own internal black hole, rendering the damaged mech completely unsalvageable and the pilot dead. Hence 'Vanishing Trooper'. You deploy it, it gets damaged, and nothing remains.

If it was just a matter of the engine exploding, that'd be a concern for any mech, but... Huckbien derivatives using their signature black hole engines tend to be rather frail, to my understanding, where any damage that disrupts the mech's functioning tends to risk the black hole becoming unstable and consuming the mech, rather than just shots directly hitting the engine or whatnot.

Now, the performance of those black hole engines was actually pretty good, to the extent of being an endless power source capable of fueling fancy black hole cannons and other superweapons, the kind you'd expect to find on a Super Robot or a battleship, but given the risks of using it, and the fact that GN Particle based engines are similarly sources of endless power while being much less likely to consume the mech it's equipped to, and ALSO opening up the possibility of mutating into a psychic...
One Huckebein in particular, mind, and even then that specific one doesn't always melt down. Outside of that, they became a mainstay mass production unit for the SRW OG titles.

That Vanishing Trooper was also notably a product of sabotage, not design faults, and the line as a whole was no more or less frail structurally than your typical mobile suit. If something made it all the way to a military base and was stored alongside a visibly damaged machine with a GM drive and nobody died from radiation poisoning on entering the hangar, then there isn't a reason to believe it's any more or less at risk of randomly exploding than anything else in there.
 
[X] Select the mech in the corner. It was about the size of a Heavygun, and seemed a bit sleeker, if it wasn't almost completely trashed. The right arm was completely gone, covered with what looked like a huge tarp or some sort of fake cape. On its forehead was the designation 'GN-001'.


EXIA REPAIR LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOO-
 
Always fun to see a new SRW quest. Time to over-think on the mecha choices :V.

So... perhaps something to consider.

We have a broken arm.

How exactly are we piloting any of these?

Very carefully?

[ ] Select the mech in the corner. It was about the size of a Heavygun, and seemed a bit sleeker, if it wasn't almost completely trashed. The right arm was completely gone, covered with what looked like a huge tarp or some sort of fake cape. On its forehead was the designation 'GN-001'.
( Lightweight high-speed short-range skirmisher. )

Oh, hi there Exia. Not sure how well its combat style fits our protagonist thematically, but GN Drive equipped MS do have several nice advantages (combat endurance, TRANS-AM, optical camouflage if we need to leave the Gundam somewhere unsupervised. potential Innovation (artificial evolution into the Gundam 00 equivalent of a Newtype) down the road). On one hand, the armament of Exia is probably the 1st or 2nd best answer to Nanolaminate equipped MS of these choices (and getting in close is one way around Planet Defensors down the road), but on the other it's probably a bit disadvantaged against anything with a distortion field.

In the short term, the right arm in particular being missing probably means we'd be going into combat with just the GN vulcans and beam sabers (since the right arm is usually the one to which the GN sword is mounted). This might give us some trouble in fending off the Battas outside.

[ ] Select the Heavygun-like mech on the right. It was huge, red, with a pair of great wing binders lined with what looked like little blades. It didn't look like it'd been used in some time, and the entire surface looked like it had been scoured and eroded by sand. Along the side of its head was the engraving 'H—be—-E– Red Raven'.
( Maneuverable long-range attacker. )

Probably a reference to the Huckebein-EX, especially given the EX's prominent red paint scheme. Now, this will depend a bit on whether the quest leans more into the Alpha or OG timeline for reference. Assuming it's more on the Alpha side, then we have a Personal Trooper with an unstable black hole at its heart: a nearly inexhaustible energy source more at home in the typical super robot. This gives the PT the ability to use a gun that fires black holes, along with energy endurance likely on par with Exia. It will likely be useful against distortion field equipped enemies, but a comparative paucity of physical weapons could give us trouble fighting against Nanolaminate equipped MS.

On the other hand, if we're drawing more on the OG timeline, then the Huckebein is likely powered by a plasma generator similar to those used by other Personal Troopers. A bit less powerful, but safer to use. That said, I doubt that we're in any danger of the Black Hole Engine destructively collapsing on us in the near future (something that admittedly only happened once, due to sabotage no less). From the description, it sounds like the armor of this particular PT isn't in the best shape. That, and I'm not sure if any of the handheld weapons are nearby.

[ ] Select the giant gold and purple mech in the back. It was huge, almost organic looking in an odd way, membrane surrounding little nicks in the armour. You were sure that the top and bottom halves could come apart. Its mouth had something that almost looked like teeth within it. On the side, you could see a name, 'Experimental G–g–t- Gargant'.
( Heavy mid- and short-range super robot with high strength and armor. )

Going off the paint scheme description and the mention of a separation feature, I'm inclined to think of Grungust Type-3 Unit 2 (used by Sanger Zonvolt in the SRWOG: Inspector anime) in particular. Quite a bit larger than the other options here at nearly triple the height of most MS, and mostly equipped with powerful inbuilt weapons for what might be a bit of an immediate advantage (assuming they're all working). Certainly the most defensible mecha here, and anything with a rocket punch just makes me smile :smile:. Combine that with high defense and limited self-repair potential afforded by VG Alloy, and we can probably smash our way through a lot of problems.

On the other hand, we might have a bit more trouble dodging truly dangerous attacks or hitting smaller and more maneuverable enemies (assuming the quest models size differences in a similar way to the SRW games). That and we might need a copilot to take full advantage of the separation feature. This might also imply that our protagonist is a psychodiver.

[ ] Select the crumpled mech on the left. It was almost like the machine you'd flew past earlier, but its hull had been stripped for parts. In its hand was a long black and crimson blade, serrated below the head with gear-like teeth. On the side of the central chassis was the designation 'Z—o-d V-Geist'.
( Mixed utility support fighter. )

Gonna admit I'm not 100% certain on this one, but the description leads me to think of the Zelvoid Vast, or at least a mecha inspired by it. This is mostly due to the sword description, since I don't think it looks that much like the Gespenst personally, but it does fit with the partial name as well. If this guess is right then it's probably the most interesting choice lore wise, since its existence implies that La Gias does as well (although who knows if it's accessible or in what state). Since I'm not certain on that though I'll abstain from further speculation.


Ok. Now that I've written that all up to think things through, I'd say either the Huckebein or Exia. Mostly since Rain just feels more like a RR protagonist to me than an SR one. While the Huckebein has a more varied arsenal when fully equipped, and is probably a superior combatant outside of close range, the Exia certainly dominates inside of its chosen niche; to say nothing of the long-term benefits a GN Drive might provide. Ultimately, while it's close in my mind, the Exia narrowly wins out at the moment (and I could probably still be convinced to sway back to the Huckebein).

[X] Select the mech in the corner. It was about the size of a Heavygun, and seemed a bit sleeker, if it wasn't almost completely trashed. The right arm was completely gone, covered with what looked like a huge tarp or some sort of fake cape. On its forehead was the designation 'GN-001'.
 
In the short term, the right arm in particular being missing probably means we'd be going into combat with just the GN vulcans and beam sabers (since the right arm is usually the one to which the GN sword is mounted). This might give us some trouble in fending off the Battas outside.
At least one version of the Exia is actually left handed. Graham also piloted it.
 
[X] Select the giant gold and purple mech in the back. It was huge, almost organic looking in an odd way, membrane surrounding little nicks in the armour. You were sure that the top and bottom halves could come apart. Its mouth had something that almost looked like teeth within it. On the side, you could see a name, 'Experimental G–g–t- Gargant

I am a simple man, I see cute girl in a mecha show, I go for the super robot.

Grungust for life baby, the fact it didn't get more than a color scheme nod in 30 is a crime. Especially because Grungust is a shockingly bulky mecha that has a response for virtually every situation.

Enemy is hardened against beams? Use MIGHTY FISTS or your integrated sword to cut them down.

Enemy isn't? Beam them to death.

Grungust has no weaknesses! Only strengths! As befitting a Super Robot.
 
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[X] Select the giant gold and purple mech in the back. It was huge, almost organic looking in an odd way, membrane surrounding little nicks in the armour. You were sure that the top and bottom halves could come apart. Its mouth had something that almost looked like teeth within it. On the side, you could see a name, 'Experimental G–g–t- Gargant

I am a simple man, I see cute girl in a mecha show, I go for the super robot.

Grungust for life baby, the fact it didn't get more than a color scheme nod in 30 is a crime. Especially because Grungust is a shockingly bulky mecha that has a response for virtually every situation.

Enemy is hardened against beams? Use MIGHTY FISTS or your integrated sword to cut them down.

Enemy isn't? Beam them to death.

Grungust has no weaknesses! Only strengths! As befitting a Super Robot.
...Dammit, much as I love exia, I do want to beat people to death with overwhelming firepower.

[X] Select the giant gold and purple mech in the back. It was huge, almost organic looking in an odd way, membrane surrounding little nicks in the armour. You were sure that the top and bottom halves could come apart. Its mouth had something that almost looked like teeth within it. On the side, you could see a name, 'Experimental G–g–t- Gargant
Honestly, if either two of these options win, I'm happy. I'm just hoping the organic descriptors are more metaphorical than literal.
 
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[X] Select the giant gold and purple mech in the back. It was huge, almost organic looking in an odd way, membrane surrounding little nicks in the armour. You were sure that the top and bottom halves could come apart. Its mouth had something that almost looked like teeth within it. On the side, you could see a name, 'Experimental G–g–t- Gargant
 
[X] Select the giant gold and purple mech in the back. It was huge, almost organic looking in an odd way, membrane surrounding little nicks in the armour. You were sure that the top and bottom halves could come apart. Its mouth had something that almost looked like teeth within it. On the side, you could see a name, 'Experimental G–g–t- Gargant

Consider: we pick up a Gundam, there's like 8000 other Gundams in any given Super Robot Wars setting. And while the Exia looks damn sexy battle damaged, its only distinguishing features are a fancy reactor and a big sword.

We pick up a Grungust, it's the only fucking Grungust around.
 
[X] Select the giant gold and purple mech in the back. It was huge, almost organic looking in an odd way, membrane surrounding little nicks in the armour. You were sure that the top and bottom halves could come apart. Its mouth had something that almost looked like teeth within it. On the side, you could see a name, 'Experimental G–g–t- Gargant'.

The other belonged to a machine that looked like it'd seen far better days.

Only one of its golden eyes was actually working. The other, you weren't sure if it had been damaged, or if it'd been straight up disabled. The machine's form barely looked like it was holding together, even with the great grasshoppers on its form. Great rips of steel were embedded in its limbs.
Huh, what series is this mech from?
 
[X] Select the giant gold and purple mech in the back. It was huge, almost organic looking in an odd way, membrane surrounding little nicks in the armour. You were sure that the top and bottom halves could come apart. Its mouth had something that almost looked like teeth within it. On the side, you could see a name, 'Experimental G–g–t- Gargant'.


Huh, what series is this mech from?

Martian Successor Nadesico I think?
 
Yep, early on in Nadesico, Grasshopper units took over an unmanned Aestivalis and used it to attack the good guys, and then never did that again to my recollection.

An Aestivalis is the main good guy mech in Nadesico, being an advanced modular mobile weapon with a Distortion Field and remote power transmission from a mothership. They generally do very well unless they get out of power range, are drastically outnumbered, or are facing Jovian Super Robots.

Yes I joined this quest just because it had Nadesico TV in it.
 
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