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[x] Continue being a distraction.
Theres a difference between a small mistake that we fix quickly and a mistake which we perpetuate and refuse to correct. If they see this as a mistake or we start to hinder our team rather with our fumbling, then we look far worse than trying something new. Realizing it needs more testing/practice and then reverting back to the tried and true. Keep in mind we havent even tried to fight normall using our levin technique yet.
We've been contributing pretty strongly to the entire engagement so far, where we distracted a ghost barbarian in such a way as to let Ming Xue get a hit in, kiting around another one meaning it wasn't actually contributing to the fight while chasing us, and then finally got a pretty bit hit in on another barbarian while they were distracted. Saying all we've been 'fumbling around' and this was all down to luck rather then Hua Yin consciously performing all this when we have confirmation from his inner though process it wasn't is a pretty huge overstatement considering all that.
Like look I get it some of the ways that Warumono used to explain our bad rolls involved being unused to using our movements in a fight, but Levin Path isn't actually given a malus to our attack rolls or dodge rolls here, just our damage ones, and the one hit we got in was a fairly good one dmagae wise regardless that was only possible narratively because we had it on.
If we had these same rolls but without the Path on, at best we would have done anything but tie down a single Ghost Barbarian for a few turns that our allies could have more easily dispatched, and at worst taken more injuries and not gotten that attack in because the one we were originally dealing with didn't start with a wound penalty and we had no way to give it the distracted malus.
The truth of the matter that against foes with these sorts of die pools we're going to fail die rolls and making us less able to contribute to the fight both narratively as well as throwing mechanical advantages isn't going to make that less likely because we can literally see how the die rolls work, it'll just mean when we inevitably fail our next dodge or attack roll Warumono will just make it be because Hua Yin isn't good enough at fighting to which is actively less impressive then just having to adjust to a technique which Hua Yin has already started too.
I think you are wrong, taking down our single opponent then helping others would have been more useful and helpful. Regardless it seems like distraction is firmly in the lead and hey, maybe we'll actually figure out how to use the earth defying path effectively in combat if we keep going.
[X] Continue being a distraction, but use the levin step more aggressively.
i'm saying that it would have been better to not use path and just gone ham on levin step for a few rounds until we beat our opponent and could help others.Why do you think we would have been able to take down our opponent by now? The Ghost Barbarian's all seem to have same die pool aside from any specific maluses they take from injuries or situations. If we had the same die rolls but against that one guy at the start, he would have potentially been able to hit us harder on Round 4 due to not having the -1 injury malus on his attack roll since keep in mind we hadn't be able to inflict any hits till then, and we likely wouldn't have landed a hit on our last round due to the ghost not having a -3 injury penalty on top of -2 distracted penalty to it's dodge since we only managed that with a single success.
I guess if you mean if we had been using the Qi part of Levin Step, but we've been consciously pacing our Qi use because we know this isn't necessarily the only wave of combatants we have to deal with, and even if we did do that it would have been a bigger impact to our exchanges with path on too due to how we made the majority of our dodge rolls.
i'm saying that it would have been better to not use path and just gone ham on levin step for a few rounds until we beat our opponent and could help others.
- Injury maluses: Every 6 damage in a damage track is a -1 malus to all actions for the combat.
Edit: Actually looking at it, the barbarians just straight up have 7 dodge die and 9 attack die with a whopping base damage of 7. We we're probably better off not trying to take on any of these guys one on one.
EDP is halving our damage and giving us -2 to Attack rolls. Let's not fall into sunk cost and compound our mistake.
[X] Fight.
Sunk cost nothing. We're doing what we set out to do. Use EDP's enhanced agility to move about the battle and act as a distraction and support. And we've been rather successful at that, certainly more successful and done more to help the overall fight then if we had simply tried to fight straight upEDP is halving our damage and giving us -2 to Attack rolls. Let's not fall into sunk cost and compound our mistake.
[X] Fight.