The Qi is already spent I think. It cost 5 to activate and has no maintenance cost
The Qi is already spent I think. It cost 5 to activate and has no maintenance cost
This. While the hit to our attack dice looks nasty on the surface the benefits of it allowing us to flit around the fight are definitely worth it.Eh.
It halves our base damage, but half of four is two and in return we get another dodge die which is very helpful when we have a technique that can let us hurt people with successful dodges, plus get to better take advantage of distracted malus from our foes which is another minus 2 for them plus pick out the more injured ones to harry which will give them further maluses. Given that this is a system with a wound spiral and mechanical representation for coming from a angle our opponent can't pay attention too, being able to pick and choose our fights seems to be well worth any maluses we've taken here imo.
Maybe that will change in the future when our damage or the armor/health of our foe is higher, but then again maybe the nature of our techniques effect on our combat or our style will change in the future too.
Anyway.
Our inability to be pinned down and our ability to attack any particular opponent when a opportunity presents has already turned out to be a big help, even from a numbers standpoint given we now know that the distracted malus exists mechanically. While it's shown that we've had some trouble adjusting to using it in the fight, from the looks at the actual numbers, that seems to mostly be narrative fluff more then it giving us a malus to actually hit these guys, and it's also narratively been in our favor too.
Rather then dismissing the Earth-Gliding path and having to pay it's cost again to benefit from it, which is what fight seems to entail, I say we continue to be a distraction and help our more powerful allies to finish off their own combatants faster. It'll probably end up being a much better strategy then throwing away our best tactical option to get into a full out, knock down brawl with a guy that could end up injuring for the rest of the face and who our allies like Ming Xue could likely finish off faster if we helped them with their current foe anyway.
I'm leaning towards continuing being a distraction.
Uh not that i disagree with your argument or anything but we don't actually get an additional dodge dice from EDP like you are suggesting.Eh.
It halves our base damage, but half of four is two and in return we get another dodge die which is very helpful when we have a technique that can let us hurt people with successful dodges, plus get to better take advantage of distracted malus from our foes which is another minus 2 for them plus pick out the more injured ones to harry which will give them further maluses. Given that this is a system with a wound spiral and mechanical representation for coming from a angle our opponent can't pay attention too, being able to pick and choose our fights seems to be well worth any maluses we've taken here imo.
Maybe that will change in the future when our damage or the armor/health of our foe is higher, but then again maybe the nature of our techniques effect on our combat or our style will change in the future too.
Anyway.
Our inability to be pinned down and our ability to attack any particular opponent when a opportunity presents has already turned out to be a big help, even from a numbers standpoint given we now know that the distracted malus exists mechanically. While it's shown that we've had some trouble adjusting to using it in the fight, from the looks at the actual numbers, that seems to mostly be narrative fluff more then it giving us a malus to actually hit these guys, and it's also narratively been in our favor too.
Rather then dismissing the Earth-Gliding path and having to pay it's cost again to benefit from it, which is what fight seems to entail, I say we continue to be a distraction and help our more powerful allies to finish off their own combatants faster. It'll probably end up being a much better strategy then throwing away our best tactical option to get into a full out, knock down brawl with a guy that could end up injuring for the rest of the face and who our allies like Ming Xue could likely finish off faster if we helped them with their current foe anyway.
I'm leaning towards continuing being a distraction.
Uh not that i disagree with your argument or anything but we don't actually get an additional dodge dice from EDP like you are suggesting.
I mean technically we helped out and got net bonuses in this round of fighting, but i also dont think we'll look good to the elders floating around and fumbling about.
I mean we might be trying to fight as a team, but the goal of this exercise is to impress our elders. I dont know if what we've been doing is more impressive than just lucky
I think we need to deactivate the tech to show we can actually fight competently.
I'm thinking we stop using the Wooden Hand. We're not trying to end these guys ourselves, just set them up for our allies. We should add something like;
-[] Stop using the Wooden Hand, rather move as feels most natural when using the Levin Step and our light weight from EDP
We don't but it's better than continuing to use the Wooden Hand. It's armor is already spent, it's extra damage is minimal, and it's eating two of our dodge dice. It's also just not compatible with EDP which is probably having narritive effects on how we're handling the fight.Sorry, got it mixed up with the plus one from the Levin Path. It just allows to pick and choose our engagements on whatever terms we prefer, up to and including hitting them from angles their attention isn't on.
I can understand this sentiment. Theirs's obviously two ways this can be judged, right? Unfortunately, the cultivation genre is the kind of genre we're it's basically in the air whether the lesson is going to be 'teamwork is for losers, only personal might matters' or 'we're looking for cultivators dedicated too WINNING battles, not just fighting in them.' Either this can be solely about personal combat prowess in which case helping our opponents is purely counterproductive and if anything we'd technically be better off doing anything we can to make them look worse. This would be pretty bad, considering if this is the case we're screwed either way because we're not actually top 16 in our class good, and probably look even worse when compared to the other people here who are some of the best in our class.
Of course if they only wanted to see that, it'd be much easier for them to just set us up in sparring like they've been doing or hold a tournament or something. But they chose to set us up as a unit against another larger force of foes in what is likely to be not to dissimilar from the sort of fights the Broken Tree is called upon that actually matter outside the sect.
I think it's much more likely their looking for people who can best contribute to military engagements like this is a facsimile of, both in terms of intuition and ability. From there, it's not too hard too train such people up with the personal attention of your best martial arts teachers regardless of where they started at.
Everything about this scenario and the background of the sect acting as a military force points to me that they're able to recognize the value that Hua Yin is contributing to the fight. As for whether it looks more impressive then lucky, obviously this is all governed by rolls, but we just saw Hua Yin get in pretty impressive hit against a foe at the end of this section and narratively he seems to be getting the hang of fighting this ways.
We don't actually know any other ways to fight, and given moving as feels most natural in combat usually does not produce results conducive to beating people up or avoiding being beat up irl, I don't think we should abandon most of we know about fighting. Mechanically, we still benefited from the armor it gave us against the second ghost and the damage boost we get it from cancels out the damage malus we got from Path.
I'm not expecting EDP mechanical malus to go away. I'm looking to drop WH's malus to our dodge along with the narrative malus of trying to use it at the same time as EDP.[X] Continue being a distraction
Again, I don't think stopping using our only martial style in favor of randomly flailing about however we naturally feel like doing in the middle of a fight will help us out at all, really. We're still benefiting from the Wooden Hand's +2 damage and their's no suggestion that suddenly using it will make any of the Path's malus go away.
I'm not expecting EDP mechanical malus to go away. I'm looking to drop WH's malus to our dodge along with the narrative malus of trying to use it at the same time as EDP.
We don't but it's better than continuing to use the Wooden Hand. It's armor is already spent, it's extra damage is minimal, and it's eating two of our dodge dice. It's also just not compatible with EDP which is probably having narrative effects on how we're handling the fight.
I can understand this sentiment. Theirs's obviously two ways this can be judged, right? Unfortunately, the cultivation genre is the kind of genre we're it's basically in the air whether the lesson is going to be 'teamwork is for losers, only personal might matters' or 'we're looking for cultivators dedicated too WINNING battles, not just fighting in them.' Either this can be solely about personal combat prowess in which case helping our opponents is purely counterproductive and if anything we'd technically be better off doing anything we can to make them look worse. This would be pretty bad, considering if this is the case we're screwed either way because we're not actually top 16 in our class good, and probably look even worse when compared to the other people here who are some of the best in our class.
Of course if they only wanted to see that, it'd be much easier for them to just set us up in sparring like they've been doing or hold a tournament or something. But they chose to set us up as a unit against another larger force of foes in what is likely to be not to dissimilar from the sort of fights the Broken Tree is called upon that actually matter outside the sect.
I think it's much more likely their looking for people who can best contribute to military engagements like this is a facsimile of, both in terms of intuition and ability. From there, it's not too hard too train such people up with the personal attention of your best martial arts teachers regardless of where they started at.
Everything about this scenario and the background of the sect acting as a military force points to me that they're able to recognize the value that Hua Yin is contributing to the fight. As for whether it looks more impressive then lucky, obviously this is all governed by rolls, but we just saw Hua Yin get in pretty impressive hit against a foe at the end of this section and narratively he seems to be getting the hang of fighting this ways.
But there is also the consideration of "yes you tried to help your allies hua yin and that is commendable, but you would have been a greater help to you allies had you followed your training. Using techniques for the first time in real battle is a foolish move that could put yours and your comrades lives at risk. Regardless of however this engagement ended up"Sorry, got it mixed up with the plus one from the Levin Path. It just allows to pick and choose our engagements on whatever terms we prefer, up to and including hitting them from angles their attention isn't on.
I can understand this sentiment. Theirs's obviously two ways this can be judged, right? Unfortunately, the cultivation genre is the kind of genre we're it's basically in the air whether the lesson is going to be 'teamwork is for losers, only personal might matters' or 'we're looking for cultivators dedicated too WINNING battles, not just fighting in them.' Either this can be solely about personal combat prowess in which case helping our opponents is purely counterproductive and if anything we'd technically be better off doing anything we can to make them look worse. This would be pretty bad, considering if this is the case we're screwed either way because we're not actually top 16 in our class good, and probably look even worse when compared to the other people here who are some of the best in our class.
Of course if they only wanted to see that, it'd be much easier for them to just set us up in sparring like they've been doing or hold a tournament or something. But they chose to set us up as a unit against another larger force of foes in what is likely to be not to dissimilar from the sort of fights the Broken Tree is called upon that actually matter outside the sect.
I think it's much more likely their looking for people who can best contribute to military engagements like this is a facsimile of, both in terms of intuition and ability. From there, it's not too hard too train such people up with the personal attention of your best martial arts teachers regardless of where they started at.
Everything about this scenario and the background of the sect acting as a military force points to me that they're able to recognize the value that Hua Yin is contributing to the fight. As for whether it looks more impressive then lucky, obviously this is all governed by rolls, but we just saw Hua Yin get in pretty impressive hit against a foe at the end of this section and narratively he seems to be getting the hang of fighting this ways.
We don't actually know any other ways to fight, and given moving as feels most natural in combat usually does not produce results conducive to beating people up or avoiding being beat up irl, I don't think we should abandon most of we know about fighting. Mechanically, we still benefited from the armor it gave us against the second ghost and the damage boost we get it from Wooden Hand is still helpful in the face of our damage getting halved by path.
I'd hardly say we'd be randomly flailing. We do have Unarmed at level two outside of Wooden Hand. Hua Yin is not unskilled at unarmed fighting.Narrative effects that Hua Yin has started to overcome by the last exchange we read, and we're still a extremely effective dodger with it. Plus in a system with wound penalties while dealing with halved damage, have a base damage of 4 instead of 2 is likely to be extremely effective. After all, we're not much of a distraction if the barbarians know we can't actually do anything to them and they can safely ignore us.
Plus, if anything, i'd expect fighting by randomly flailing around however we feel like is likely to produce maluses given how many details have affected combat rolls so far.
Well, if so, we already did that.But there is also the consideration of "yes you tried to help your allies hua yin and that is commendable, but you would have been a greater help to you allies had you followed your training. Using techniques for the first time in real battle is a foolish move that could put yours and your comrades lives at risk. Regardless of however this engagement ended up"
But there is also the consideration of "yes you tried to help your allies hua yin and that is commendable, but you would have been a greater help to you allies had you followed your training. Using techniques for the first time in real battle is a foolish move that could put yours and your comrades lives at risk. Regardless of however this engagement ended up"
I'd hardly say we'd be randomly flailing. We do have Unarmed at level two outside of Wooden Hand. Hua Yin is not unskilled at unarmed fighting.
Well, if so, we already did that.
It's frustrating, though, because I'm not sure why we waited till now, IC, to try it in combat. We've been studying it all week. We had tutoring for the tech. We had a mechanics breakdown. Mechanically, we've learned the technique. Do we now need to specify a sparring session after learning our techs?
If so then we've screwed up regardless because it already happened. Getting rid of our the ability that most allow us to effect and even dictate the flow of battle would be a even more foolish move now that we've seen how helpful it is, and if they see activating at all as a mistake, the absolutely best thing we can do is contribute the best we can we means continuing our skirmishing.
All of our skill from Unarmed Fighting skill was gained from us practicing unarmed fighting in the context of using the Wooden hand. It's a entire martial style that governs most of our fighting ability, from our strikes, to our counters, even to the way we stand not just some discrete technique like the Levin Step or throwing a fireball. It's like asking someone whose only ever learned to fight by boxing to intentionally eschew anything they've learned from fighting that way without knowing any other way to fight. Even if it was even possible, which is arguable, the result generally isn't going to look pretty.