Animus Ex Nihilo - A God Quest

Yeah, though you should probably assure Harsh Mountain that we are not leaving until we we get him his new body. Otherwise he might think we are leaving him behind.
I wrote that into my diplomacy action already with the explicit statement that we plan on taking all our peoples, him, and the Sky Child with us when we leave.
 
[X] Plan Patching Up
-[X] Heal the people. -- 1 Power, Mountains
-[X] Bless the dying and the bereaved. -- 1 Power, Mountains
-[X] Bless the river and lake fishers. -- 1 Power, Mountains.
-[X] Imbue power into your shamans. -- 1 Power
-[X] Give Harsh Mountain power to make a new servant. -- 3 Power, with the promise to dedicate a further 9 for an upgrade later.
-[X] Try to learn more about the nature of your power. -- 1 Power
-[X] Try to learn more about the nature of the world. -- 1 Power
-[X] Try to learn more about Divine Servants. -- 1 Power
-[X] Search the Sky Child. -- 1 Power
-[X] Monitor Skerhogis. -- 1 Power
-[X] (Herald) Bless the explorers. (Island Expedition)


Largely the same as the other plan with a heavy focus on learning actions save for the compelling of sacrifices. That's something we should do right before we leave, not when we're still trying to get as many worshipers as we can.

Herald action for the explorers because I am getting the feeling he's on the cusp of evolving his legend if he finally gets the people over there safely.
 
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Well, there will be no retreat for the Proud Waters. Ceding land to this creature only makes it more powerful. Let us begin as we mean to go on, Mightily.
This begins by cleaning the Blighted Lands. If the Enemy receives power from the People of the Pact's beliefs, let those people know that its reign is temporary.
It then upholds the Pact with the Harsh Mountain in healing, followed by learning from those smaller then us and building a home amid the reef.

Trying the change the Reef did not work for it made it different. With this, Proud Water will let its energies flow in until they find a proper place where they are melded symbiotically with the rest of the Reef, making their dwelling there.

We also assist the people in exploring more of the world. We have ties to them, so helping them spread ensures prosperity. Or at least a wider array of places feeding power.


[X] Plan - This is War. O.G DEFUNCT VERSION
-[X] Cleanse the Blighted Lands. - 8 Power
-[X] Heal the people. - Mountains - 1 Power
-[X] Build a home in the reef. - 1 Sea Power/ Herald Action
--Focusing on the cycles of both Sea Tide and Sea Life, build an alter of Blessed Corals, Muscles, and other stationary creatures.
-[X] Explore the southern island. - 1 Power
 
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Largely the same as the other plan with a heavy focus on learning actions save for the compelling of sacrifices. That's something we should do right before we leave, not when we're still trying to get as many worshipers as we can.

Herald action for the explorers because I am getting the feeling he's on the cusp of evolving his legend if he finally gets the people over there safely.
The power provided by the sacrifices far outweighs any potential loss of worshippers, to be frank, and fear is an equally valid way to acquire worshippers anyways.
 
[X] Plan Patching Up
[X] Plan - This is War.

If approval voting isn't allowed then tag me, but otherwise I going to bunker down.
 
[] Plan Patching Up

Honestly I am not a fan of any of the current plans and this one is too Jack of all trades. I will post a plan in 5 hours when I finish work.
 
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"I pledge to repay you for the loss my rashness caused. Aid in restoring your servitor, or if that can not be done, to craft a new one."
And I pledge all aid that I can offer to see you freed from this mountain. As an ally and a friend. Your equal, not your lord."
Hmmm might be hard but i wonder if they could make a walking mountain by making a giant servitor imagine like a turtle shape and being water they could help carve rocks or mould clay
 
[X] Plan - All in Alliance
-[X] Use 1 Power stored away in Sealife - Gain 1 power
-[X] Heal the people. - Mountains - 1 Power
-[X] Cleanse the Blighted Lands. - Mountains - Power 8
-[X] Give Harsh Mountain power to make a new servant. - Power 2
-[X] Promise to come back next turn to deliver more power

-[X] Search the Sky Child - Power 1

After looking closely I have decided that I like the war plan except for two minor differences.
We need to find sky child and help Segbherg rebuild his servant.
Mainly because, as a merchant god with agreements, honoring them will make future agreements stronger and more likely for others to join us.

Next turn we should focus on finishing the construction of Segbherg's servant.
Then we can Fortify and research.
 
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[] Plan Prepared Withdrawl
- [] Inspire the boat makers. 2 Power, Herald, Shorelands
- [] Heal the people. 1 Power, Mountains
- [] Bless the river and lake fishers. 1 Power, Shorelands. 1 Power, Mountains.
- [] Bless the dying and the bereaved. 2 Power, Mountains
- [] Compel sacrifices. -4 Power
- [] Imbue power into your shamans. 1 Power
- [] Meet another spirit.
-- [] Harsh Mountain.
-- [] We're planning an exodus from the area, and plan on taking all our peoples with us along with him, and the Sky Child. We'd therefore like to renegotiate the deal we made in the past so that he's no longer required to build the forest road, and we're no longer required to cleanse the blighted land as it would be a waste of power due to neither of us staying in the area for very much longer.
- [] Give Harsh Mountain power to make a new servant. 4 Power, with the promise to dedicate a further 8 for an upgrade later.
- [] Try to learn more about the nature of your power. 1 Power
- [] Try to learn more about the nature of the world. 1 Power
- [] Try to learn more about Divine Servants. 1 Power
- [] Search the Sky Child. 1 Power

The main focus of this plan is to prepare for our withdrawal from the region alongside our allies and peoples as our position is now untenible due to it becoming ever harder to survive here, and power being increasingly siphoned by the Devourer.

I could be convinced to shuffle a bit of power around so that we can get some exploring done.

Uh, did you actually read my entire post or just get to the word exodus before writing your response? Literally, everything I said we should be doing with our power this turn focuses on allowing us to bring our allies and as many of our people as possible with us during the exodus we aren't leaving anyone behind if we aren't forced to.

And, with regards to staying or leaving I'd point out that not leaving is an absolutely horrible idea as our people are already having trouble surviving here after all, and the Devourer is beginning to steal the power we generate here well the transformation still isn't even complete. So, if we stay all we're doing is waiting for all our people to die, and for the mountain to steal literally all the power we generate here so unlike if we left we can't even begin to fight back against him because we'd have no power to facilitate such an act with.

I plan on destroying/absorbing it on our way out so that the Devourer can't potentially corrupt it or absorb it for its own ends.

Before you throw out accusations maybe take some time to actually think about things. The Harsh mountain and the sky child are their own people who can make their own decisions. So they have to agree to an exodus or we're leaving them behind. Also, even if the Harsh mountain would like to leave: He cannot. I doubt it's that easy to complete the deal Skerhogis offered him on our own.

So from his point of view it looks like you're abandoning him just after talking him out of a deal with Skerhogis, in addition to being responsible for the loss of his servant. Now that's a dick move. Also, we don't even know where the child sky is. So there's now informing or convincing him. We have to leave without him knowing about it. So we're abandoning both of our allies. We're essentially deserting after a difficult battle lost.

I'm fine with most of you other points in the plan. Though blessing the river currently means attuning it to the sea, thus undrinkable saltwater, or to death, which I suspect is undrinkable as well. I don't think that will be well received by the river people.
 
Before you throw out accusations maybe take some time to actually think about things. The Harsh mountain and the sky child are their own people who can make their own decisions. So they have to agree to an exodus or we're leaving them behind. Also, even if the Harsh mountain would like to leave: He cannot. I doubt it's that easy to complete the deal Skerhogis offered him on our own.

So from his point of view it looks like you're abandoning him just after talking him out of a deal with Skerhogis, in addition to being responsible for the loss of his servant. Now that's a dick move. Also, we don't even know where the child sky is. So there's now informing or convincing him. We have to leave without him knowing about it. So we're abandoning both of our allies. We're essentially deserting after a difficult battle lost.

I'm fine with most of you other points in the plan. Though blessing the river currently means attuning it to the sea, thus undrinkable saltwater, or to death, which I suspect is undrinkable as well. I don't think that will be well received by the river people.
One point to note is that with the blessing of the river and lake people, we're not attuning the land itself to us. That would be what would make the river closer to the sea. We're just guiding the fishers to the fish. Imo this is going to be an important step to the River and Lake domains.
 
One point to note is that with the blessing of the river and lake people, we're not attuning the land itself to us. That would be what would make the river closer to the sea. We're just guiding the fishers to the fish. Imo this is going to be an important step to the River and Lake domains.

The best would be the domain of "water" that would avoid all the headaches...
 
[X] Plan - This is War.
-[X] Cleanse the Blighted Lands. - 8 Power
-[X] Heal the people. - Mountains - 1 Power
-[X] Build a home in the reef. - 1 Sea Power/ Herald Action
--Focusing on the cycles of both Sea Tide and Sea Life, build an alter of Blessed Corals, Muscles, and other stationary creatures.
-[X] Explore the southern island. - 1 Power

Can you add some Learnning actions in your Plan? I don't like the idea of Exodus, but I think we need to learn more about powers and gods if we are to even the footing with Devourer.
 
@Azel, how long does stored power last?

Say we put one power in Sea Life this turn. Does it stay there indefinitely, or does it vanish upon the end of the next turn? Also, there is a limit of 2 power that you can store per turn, but is that limit also 2 power total or can we store 2 power per turn and accumulate an infinite amount of power that way theoretically?
 
@Azel, how long does stored power last?

Say we put one power in Sea Life this turn. Does it stay there indefinitely, or does it vanish upon the end of the next turn? Also, there is a limit of 2 power that you can store per turn, but is that limit also 2 power total or can we store 2 power per turn and accumulate an infinite amount of power that way theoretically?
1. You are fairly certain that the power can be stored indefinitely, but you obviously haven't done much storage so far.

2. It's 2 per turn you can store. There is no limit how much you can store in total.
 
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