Animus Ex Nihilo - A God Quest

I don't think it works that way, unspent Power doesn't translate to more strength in battle, or at least it shouldn't, because it doesn't make sense as a Quest mechanic.
Power doesn't translate to combat power we have WoG on that but it does seem to do something based on our fight with the Carrion Bird. Exactly, what it does I don't know but if I had to guess it helps to prevent us from being weakened post-battle like we were after fighting the Carrion Bird.
 
@Azel could we get a hard confirmation either way that specifically not spending all our turn's power is helpful in a fight? Thank you.
 
@Azel could we get a hard confirmation either way that specifically not spending all our turn's power is helpful in a fight? Thank you.
Unspent power is plainly lost.
Power stored in some fashion (imbued in sea life or undead, as those are your only two options right now) is retained until used.
Power can not be used to augment combat rolls.
Power can be used mid-turn to alter the world in your favor (for example creating or removing an aligned area) or can be necessary to be spent for other reasons (if you can't find the Devourer on the first try, you would have to consume one point of stored power to keep looking or have to turn back home and try again in a later turn).
 
Just fyi, identical sub-votes will be merged by the tally. You need to put some differences between them otherwise they won't show up.

One example is multiple repetitions of the following will get merged into one:
--[] Area: Mountains -- 1 Power

One solution is you can follow my format by combining it with the action instead of a separate sub-vote. Otherwise you can try adding different versions like:
--[] Area: Mountains -- 1 Power (Heal)
--[] Area: Mountains -- 1 Power (Bereaved)

Well bit disappointed I couldn't get any traction for my plan but the poor vote formatting is triggering my OCD hard :cry:

May I ask future plan-makers to specify the Area for an action without creating a separate sub-vote? It makes plans look incredibly bloated AND doesn't show up properly on vote tally if they're identical copies.

Here's an example:

Just use a simple format like:
-[D] Heal the people. - Mountains, 1 Power

Also @Duesal, you broke your plan into 2 separate sections, you need to add a hyphen for the Bless the Fishers action. -[D]
Just wanted you to know I'm back in front of my laptop and have fixed this. Should be fine now.
Background rolls. It finally dropped from the available actions after barely staying available for the last two turns.
Okay, lesson learned. We're operating by Use It Or Lose It rules, apparently, so it's in our best interest to try absolutely every action we can manage.
Unspent power is plainly lost.
Power stored in some fashion (imbued in sea life or undead, as those are your only two options right now) is retained until used.
Power can not be used to augment combat rolls.
Power can be used mid-turn to alter the world in your favor (for example creating or removing an aligned area) or can be necessary to be spent for other reasons (if you can't find the Devourer on the first try, you would have to consume one point of stored power to keep looking or have to turn back home and try again in a later turn).
@Azel, when we stored power last turn did we figure out how to make it any more efficient. Like, could we for example amplify the power stored by doing it in our Deep Reefs or something? Or would that be the "Build your Undersea Palace" action?
 
At this point, I've gotten morbidly curious how long you all can go on without storing any power at all, like for getting a new domain or something. :V
 
Adhoc vote count started by Azel on Nov 23, 2021 at 7:45 PM, finished with 101 posts and 15 votes.

  • [X] Plan Building a Corpse Foundation
    -[X] Heal the people (Mountains) -- 1 Power
    -[X] Bless the dying and the bereaved. (Mountains) -- 1 Power
    -[X] Cleanse the Unliving. (Mountains) -- 3 Power
    -[X] Bless the goats. (Shorelands) -- 1 Power
    -[X] Bless the sea fishers. -- Shorelands, 1 Power
    -[X] Try to learn more about the different fishing rites. -- 2 Power
    -[X] Imbue power into sea life for later use. -- 1 Power
    -[X] Find and slay the Devourer. -- 1 Power
    -[X] Herald -- Bless the explorers. (Island Expedition)
    [X] Building Foundations
    -[X] Heal the people (Mountains) -- 1 Power
    -[X] Bless the dying and the bereaved. (Mountains) -- 1 Power
    -[X] Cleanse the Unliving. (Mountains) -- 3 Power
    -[X] Bless the goats. (Shorelands) -- 1 Power
    [X] Bless the sea fishers. (Shorelands) -- 1 Power
    -[X] Try to learn more about the different fishing rites. -- 2 Power
    -[X] Imbue power into sea life for later use. -- 2 Power
    -[X] Herald -- Bless the explorers. (Island Expedition)

Posting this tally so that others have an easier time seeing the current plans at a glance.
 
[X] Building Foundations

This probably isn't going to be my last time switching votes.
[X] Plan Building a Corpse Foundation
 
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I have to caution against facing the Devourer now. We are not ready. We need stronger domains, ideally with good support from the Harsh Mountain and the Sky Child. If we go into this swinging blind (and we are going in blind, we never faced the Devourer himself after his transformation) we are going to die and will probably be playing our Herald.

This is not something we should be doing this turn.
 
I have to caution against facing the Devourer now. We are not ready. We need stronger domains, ideally with good support from the Harsh Mountain and the Sky Child. If we go into this swinging blind (and we are going in blind, we never faced the Devourer himself after his transformation) we are going to die and will probably be playing our Herald.

This is not something we should be doing this turn.
So you want us to wait like half a dozen or more turns for the Devourer to spawn more servants capable of matching each individual god in our alliance so that we can go in with a domain one rank stronger... Dude, that just doesn't make any sense when we can go in right now with three gods to force a three versus one scenario where even if we are individually weaker than the Devourer which is not guaranteed* we'll still probably win because its two gods with rank two domains, a god with a rank one domain, and a herald with a rank two domain which is just not the kind of advantage a one rank gap can cover for even just on health alone.

*We can make a Carrion Bird after all if we invested the power into it and had the know-how so the Devourer easily could still be a rank two domain god.

Edit: It makes zero sense to wait any longer. What you're effectively arguing at this point is that we should fight two or three bosses if not more at the same time rather than one so that we can deal three damage rather than two damage when our entire team puts out 7 damage in total already, and the other dude only puts out 2 or 3 damage.
 
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I don't think the Devourer is stronger than us, else he would be already attacking us head on. We have also just dealt with a servant created by a ritual that takes a long time. I doubt he has more than one of those in reserve.

So this really is an opportune moment to attack it. His resources were just spent so the Devourer probably has at least a half empty tank. Waiting just gives him time to start another ritual that can it just spring on us mid battle.
 
[X] Building Foundations

We're not ready to fight the Devourer. What the actual fuck, you guys??

Also, next time make sure to put the word "plan" before the plan name or the tally will count it weirdly.
 
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We're not ready to fight the Devourer. What the actual fuck, you guys??
We are. We're walking into a 4 v 1 when the Devourer is only of equal or slighter greater strength than Proud Waters, and Proud Waters is bringing what amounts to three Proud Waters worth of strength from what I can tell.

On, top of this if we wait he's literally just going to keep printing Proud Waters level gods to join him. So, either we take this fight now at an advantage or we take this fight in six-plus turns with a slightly better domain to show for it at a disadvantage because the Devourer has printed two Proud Waters or more in that time.
 
We're not ready to fight the Devourer. What the actual fuck, you guys??
Why are we not ready? What are we missing? The Healing Domain isn't any more effective than the Sea Domain and getting Death to Rank 3 is going to take too long even if we beeline for it. So I ask, what would we need before we are 'ready'?

Edit: In fact, I'm going to ask the thread as a whole. When are we going to be strong enough to fight the Devourer? I don't want any vague notions of 'when we are stronger', I want an actual stat that makes us say 'okay, we are ready'. Because at this point we'll never be enough for the Devourer from how the thread hypes it up.

And remember: the Healing domain won't do shit in the actual fight.
 
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