Animus Ex Nihilo - A God Quest

[X] Plan Protector of the People
-[X] Bless the fishers. - 2 power (Herald Assist)
-[X] Heal the people. - 1 power
-[X] Bless the bereaved. - 1 power
-[X] Protect the dead. - 1 power
-[X] Imbue power into sea life for later use. - 2 power
-[X] Aid the Harsh Mountain. - 1 power
This doesn't do as much to address the long-term causes of the famine as I'd like. Sure we can herd the fishers to the richest grounds, but this is only a temporary reprieve. The people back home still have unenhanced plants and goats. If we boost those we hopefully won't need to worry about another famine in the near future.
 
A few things here.

1. The actions of said undead matter. If the undead guard the dead vs hungrily kill the living that makes a difference.
2. We've solidified ourselves as the Death God around here, we basically wiped out the rituals to the other gods by providing so much power.
3. We NEED to experiment with this power if we want any practice for facing the Devourer.
1. But it will take time and effort to make people realize that. The only undead people know about here is the town destroying type. So convincing anyone they are not that will take extra work.
2. And how long will that last if people do not feel safe giving us their dead? If nothing else I'm sure they could import rituals from the mountains through the travelers or make new ones.
3. Why? We fought the devourer off before without death before why do we need death to fight it now? And even if we do we have other actions to experiment with death than making undead.

And that does not even go into what is still my biggest concern. That the devourer is just as good at death as we are if not better. And it likes to eat the dead. So storing power and creating undead minions seems more like creating another way for the devourer to attack us than something useful in fighting it.
 
[X] Plan Protector of the People

[X] Plan Rest, and Recuperation

A little sceptical to use undead until after we gain the Heal domain. It's a pretty big societal step, and before that it's best to ankhor all the domains we aim for steadily in the people first.
 
1. But it will take time and effort to make people realize that. The only undead people know about here is the town destroying type. So convincing anyone they are not that will take extra work.
2. And how long will that last if people do not feel safe giving us their dead? If nothing else I'm sure they could import rituals from the mountains through the travelers or make new ones.
3. Why? We fought the devourer off before without death before why do we need death to fight it now? And even if we do we have other actions to experiment with death than making undead.

And that does not even go into what is still my biggest concern. That the devourer is just as good at death as we are if not better. And it likes to eat the dead. So storing power and creating undead minions seems more like creating another way for the devourer to attack us than something useful in fighting it.
1. I think by now we have enough of a track record of protection that we'll be given the benefit of doubt.

2. It's a possibility, but not as big of one as you're making it out to be. As long as we continue to hold up our end of the bargain by answering the prayers of the bereaved we should be holding most of the cards. There are very real manifestations of power during these rituals.

3. Okay, so this carrion bird thing we just killed? It was stronger in Death than us. And Azel confirmed outright that we fought it by messing with its Death essence and distracting it. For all its might it was created by the Devourer, meaning he has at least Rank 3 if not more. Secondly, we fought off the Devourer back when it was way weaker, before it was using undead at all. That is obviously not the case anymore, he has grown strong enough to create servitors that can go toe to toe with us, which is terrifying. Thirdly, studying undeath means we'll also know how best it's unmade. It's a tool just like any other, and if we put in the effort it'll be one we can deny the Devourer.

All this aside, guiding the fishers is only a temporary reprieve. We need to bless the plants and animals so that the people quit starving when we're distracted.
 
[X] Plan Rest, and Recuperation

Glad we took the death domain. Now I would like either to upgrade our sea domain or something related to life later when we have more solid people and after recovering from the last action.
 
This is an especially good concern. We really, really need to shore up food securities. Hopefully blessing the goats and the plants will work in our favor here. @Azel, I take it we've outgrown blessing the fish? Is there a limit to how much animals can be blessed tied to how powerful we are?

Also I have a question about mechanics in general. We clearly deal with tunnel vision as a spirit. Whenever we actively focus on a task, like taking the burial pits or hunting the devourer, we miss an entire turn of looking after the people, or at least we get a clear indication that we've been neglecting them. Is imbuing shrines and instructing our herald the only automatic task setting method we have?
1. Successor actions are Imbuing Sealife and Bless Goats, so, yes, but actually, no.
2. You have no idea.
3. It's the only methods you are aware of at least. Well. And outsourcing to other spirits of course.
 
@Metempsychosis, would you consider allocating one of the two Bless Fishers powers into enhancing the plants or the goats? We're very likely going to be distracted next turn with dealing with the Devourer, we need the people to be a bit more resilient to famine.
 
...You, know when I went to bed after posting my plan the last thing I expected was to wake up to the winning plan being one that just throws fish at our people rather than trying to address why we just had a famine. I warned that our inland food supply was stressing our people's ability to feed themselves, last turn guys, and that still hasn't changed in fact it lead to a famine that my plan at the time could have avoided.

And, now that we know we'll be away from our people more often it isn't enough to just throw fish at our people anymore after all there's a reason the saying "Give a man a fish, and you feed him for a day. Teach a man to fish, and you feed him for a lifetime" exists. With, that in mind we should be taking actions that permanently boost our food supply like blessing plants and blessing animals such as goats so that our people can better feed themselves even when we're not there to fill their nets which also has the added benefit of increasing our people's population, and therefore the amount of power we'll gain from them in the long term as well.

All, of which makes such endeavors a far better use of our power than blowing it all on filling our people's nets for a single turn before they go back to fending for themselves, on trying to consolidate burial rituals which we've already cemented among our people with a recent double down or on blowing power trying to recruit new worshipers in a population that already worships us who even when we've blessed them in the past we've made zero ground up with.
 
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2 dice on Blessing the Bereaved is sheer overkill. We already heavily reinforced that last turn to the point of dominating the death rites of our people. If we're really focused on helping people then it should go for all 3 food security actions, to alleviate the recent famine.

We were away from them for some time and we've seen that things can shift over the years of a turn. Additionally this rite is even more important now that The Devourer is going about actively animating dead, and this action doesn't just reinforce the rite, it aids the family of the dead, it limits further death, we literally empower the bodies of those that have lost loved ones. Additionally our dead being in the sea is a net benefit, because the Devourer noticed we have been protecting and gathering much more of the energy from the dead, they are less likely to attempt to steal from us, and we want the Devourer to enter the waters ultimately if we're actually going to have a full opportunity to fight it, so even if they do tricking this creature is just good form.

I will admit that maybe 2 points is too much.

@flotter @Eisenhelm @todbo @Amilia @Eldon @UwU @GAWR @Verdom @DragonParadox @Artemis1992 @Chopak @organicAI @dbRevned @BunnyLord @Fehu @Bylba @Mannan

Sorry for the group ping but each of you are voting for my plan, I understand that some have pointed out with fair evidence that 2 points into Blessing the Bereaved may be too many at this exact juncture. I was wondering what you all would think of moving 1 point into any of the following:
- Bless Goats
- Aid Harsh Mountain
- Imbue power into sea life for later use.

Blessing Goats is extra food to fight the famine, Aiding the Mountain is improving a relationship, and Imbuing for later while only 1 point is still saving a point for later.

This will only be 1 point of power, but if there is a clear trend among this group I think it is fine to change, but I am very against not discussing changing a plan with those voting for that plan so I ask for your opinions, thank you.
 
Sorry for the group ping but each of you are voting for my plan, I understand that some have pointed out with fair evidence that 2 points into Blessing the Bereaved may be too many at this exact juncture. I was wondering what you all would think of moving 1 point into any of the following:
- Bless Goats
- Aid Harsh Mountain
- Imbue power into sea life for later use.
I don't particularly care since I'm voting for the research and any of the options here are useful. Choose what you want.
 
We were away from them for some time and we've seen that things can shift over the years of a turn. Additionally this rite is even more important now that The Devourer is going about actively animating dead, and this action doesn't just reinforce the rite, it aids the family of the dead, it limits further death, we literally empower the bodies of those that have lost loved ones. Additionally our dead being in the sea is a net benefit, because the Devourer noticed we have been protecting and gathering much more of the energy from the dead, they are less likely to attempt to steal from us, and we want the Devourer to enter the waters ultimately if we're actually going to have a full opportunity to fight it, so even if they do tricking this creature is just good form.

I will admit that maybe 2 points is too much.

@flotter @Eisenhelm @todbo @Amilia @Eldon @UwU @GAWR @Verdom @DragonParadox @Artemis1992 @Chopak @organicAI @dbRevned @BunnyLord @Fehu @Bylba @Mannan

Sorry for the group ping but each of you are voting for my plan, I understand that some have pointed out with fair evidence that 2 points into Blessing the Bereaved may be too many at this exact juncture. I was wondering what you all would think of moving 1 point into any of the following:
- Bless Goats
- Aid Harsh Mountain
- Imbue power into sea life for later use.

Blessing Goats is extra food to fight the famine, Aiding the Mountain is improving a relationship, and Imbuing for later while only 1 point is still saving a point for later.

This will only be 1 point of power, but if there is a clear trend among this group I think it is fine to change, but I am very against not discussing changing a plan with those voting for that plan so I ask for your opinions, thank you.
seems reasonable.
 
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