Animus Ex Nihilo - A God Quest

[X] Let the Sky Child take its power over the Wind.
[X] Take its power over Death for yourself.

Sky Child did take more damage than us in the fight. But hey, more Death is nice.
 
The cost of acquiring a domain is related to the number of domains you have and not by their compatibility ^^

Otherwise I find it disappointing that so many people vote to strengthen other characters, for Montain we came to help him, so I find it rather strange to want to reward him in addition. For Sky Child, he fought well yes, but I remind you that the main domain of the beast is death, so we will get more out of it and it's not to mention that it's our best way to react to all the other problems of this kind

Also as a "pacifist" deity we will be mainly "reactive", if you want to give away all our loot just because someone helped we will never get much...
 
Otherwise I find it disappointing that so many people vote to strengthen other characters, for Montain we came to help him, so I find it rather strange to want to reward him in addition. For Sky Child, he fought well yes, but I remind you that the main domain of the beast is death, so we will get more out of it and it's not to mention that it's our best way to react to all the other problems of this kind
Why is it disappointing that we want our allies to be stronger? This isn't just a reward, it also shapes our team's capabilities. This update in particular actually highlights how the Wind Domain will be important to have in the future. The Devourer of Seas escaped us the last time by growing wings and flying away, something that not only makes it a lot harder for us to catch it, even with Death, but also something that means it can stay out of the range of the Walking Mountain and our Herald. Without being able to pin these suckers down, we will not be able to take them out.

That we get more from harvesting Death from the Devourer than we do from Wind is also just an unproven hypothesis at this point. I find it more likely that both Wind and Death give a +1 to Domain, with whatever the Mountain gets for the body being equivalent.

We couldn't have won this battle without our allies (just as they couldn't have won without us), and of all of them we were by far the one who lost the least in this scuffle. The Harsh Mountain had its Herald wrecked and the Sky Child took quite a lot of personal damage. Just two points below what grievely wounded our Herald and caused permanent scars.

Meanwhile, all Proud Water lost was Power. Quite a bit of it, yes, but I somehow doubt the Sky Child will have much more reserves next turn than we do.
 
Why is it disappointing that we want our allies to be stronger? This isn't just a reward, it also shapes our team's capabilities. This update in particular actually highlights how the Wind Domain will be important to have in the future. The Devourer of Seas escaped us the last time by growing wings and flying away, something that not only makes it a lot harder for us to catch it, even with Death, but also something that means it can stay out of the range of the Walking Mountain and our Herald. Without being able to pin these suckers down, we will not be able to take them out.

That we get more from harvesting Death from the Devourer than we do from Wind is also just an unproven hypothesis at this point. I find it more likely that both Wind and Death give a +1 to Domain, with whatever the Mountain gets for the body being equivalent.

We couldn't have won this battle without our allies (just as they couldn't have won without us), and of all of them we were by far the one who lost the least in this scuffle. The Harsh Mountain had its Herald wrecked and the Sky Child took quite a lot of personal damage. Just two points below what grievely wounded our Herald and caused permanent scars.

Meanwhile, all Proud Water lost was Power. Quite a bit of it, yes, but I somehow doubt the Sky Child will have much more reserves next turn than we do.
Consider that the Sky Child being stronger in Wind won't untaint the land, but us growing in Death just might.
 
Consider that the Sky Child being stronger in Wind won't untaint the land, but us growing in Death just might.
Our Sea Domain doesn't allow us to reduce the amount of sea water nor regulate the salinity of any water level, to the point where we are actively warned that aligning the river with Sea will turn it into saltwater.

I find it doubtful that increasing our power in Death will let us make things less dead, that sounds more like a job for the Healing Domain.
 
Our Sea Domain doesn't allow us to reduce the amount of sea water nor regulate the salinity of any water level, to the point where we are actively warned that aligning the river with Sea will turn it into saltwater.

I find it doubtful that increasing our power in Death will let us make things less dead, that sounds more like a job for the Healing Domain.
It's entirely feasible for us to turn zombie apocalypse to restful death. When we got the Death domain we very pointedly didn't follow the way path of the Devourer.
 
Well, you extensively used Death to yank around the Carrion Bird by contesting it's control over it's own essence, which is also Death aligned. So make of that what you will.
 
And with how this appears to be a constant problem now as this is two different Death-aligned monsters that've shown up, we're better off strengthening our own control of that domain.
 
Why is it disappointing that we want our allies to be stronger? This isn't just a reward, it also shapes our team's capabilities. This update in particular actually highlights how the Wind Domain will be important to have in the future. The Devourer of Seas escaped us the last time by growing wings and flying away, something that not only makes it a lot harder for us to catch it, even with Death, but also something that means it can stay out of the range of the Walking Mountain and our Herald. Without being able to pin these suckers down, we will not be able to take them out.

That we get more from harvesting Death from the Devourer than we do from Wind is also just an unproven hypothesis at this point. I find it more likely that both Wind and Death give a +1 to Domain, with whatever the Mountain gets for the body being equivalent.

We couldn't have won this battle without our allies (just as they couldn't have won without us), and of all of them we were by far the one who lost the least in this scuffle. The Harsh Mountain had its Herald wrecked and the Sky Child took quite a lot of personal damage. Just two points below what grievely wounded our Herald and caused permanent scars.

Meanwhile, all Proud Water lost was Power. Quite a bit of it, yes, but I somehow doubt the Sky Child will have much more reserves next turn than we do.
This is absolutely not true the Devourer didn't escape us because it was hard to catch it escaped us because we decided not to pursue it and finish it off we could have followed it to attempt to do so we just decided not to. In, addition I'd note that between an upgraded death domain, a new healing domain, and the aid of the Sky Child we wouldn't need to bring along the Walking Mountain or our Herald to win the fight as Proud Waters alone at that point would be a match for the Devourer with the Sky Child bringing two additional domains allowing us to dominate the fight.

This, seems unlikely to be frank the Devourers have always been stronger in terms of their death domains, and I don't see why absorbing a rank one domain well you also have a rank one version of that domain as the Sky Child does would produce the same benefits as absorbing a rank two domain well you only have a rank one domain.

None, of the damage, was permanent no one here lost anything pretty much.

And, unironically that might be the most permanent loss out of anyone here I'd point out considering the Harsh Mountain's herald will most likely only be scarred by this, and the Sky Child quite literally might have lost nothing. I'd also note that both of them approached us for help, not the other way around as well, and in fact that when we asked a similar request of the Sky Child to what the Harsh Mountain had us do he refused to cooperate.
 
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and in fact that when we asked a similar request of the Sky Child to what the Harsh Mountain had us do he refused to cooperate.
either you are talking about the sky child not coming with us if we went to the go and fight the devourer in its lair,which is pure bullshit or your talking about this.
Correction: The Sky Child just refuses to spend it's entire time sitting in the sea in the hope of helping to ambush the Devourer. Both because sitting around that much is strongly against their nature and because they are not all that useful in an underwater fight either as it can't access sky related domains there.
which is stupid to complain about because they only have the wind and maybe weather domains at best.
 
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either you are talking about the sky child not coming with us if we went to the go and fight the devourer in its lair,which is pure bullshit or your talking about this.

witch is stupid because they only have the wind and maybe weather domains at best.
It's not stupid we aren't a match for the Devourer outside of the sea so when it begins to retreat if it decided to do so outside of the ocean so we don't just kill it, it would have flown into the air allowing the Sky Child to engage it with the aid of our death domain which would be a winning fight for us because the Devourer would be wounded at that point, we would as a team have a larger health pool, and we'd match it in domain power as a team just as we did in the sea.
 
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I seem to have not gotten notifications about this thread for a bit so here.
Upon reflection, there is a very real risk that increasing Proud Waters' domain over Death will increase the cost of acquiring Healing, and there's no way in the Devourer's rotten backside I am setting that goal back again.
WoG, was that the acquisition of a second domain raised the price not the fact that it was Death based I'd point out so it seems overly pessimistic to assume this especially when it doesn't make sense even from an OOC balance perspective nor does it seem to have an especially strong mechanical foundation due to the cost of upgrading a domain not being changed by the acquisition of a new one so that relationship being true the other way around would just be weird.
By the same token, our Allies also need more power because we can't fight this thing on our own.

We know that we already have the ability to empower ourselves in Death, it is "just" a matter of spending enough Power.

We do not yet know if the Sky Child can gain the Domain of Wind, or if the Harsh Mountain can gain whatever it is the Harsh Mountain is going to get, without the use of the Devourer of Winds.
I'd point out that, that actually isn't true if we absorb the death domain of this Devourer as upon our acquisition of the healing domain next turn we would be capable of winning a one versus one with the Devourer even if we only get a plus one to our domain although in that situation the preference would be to bring someone along because flipping a coin to see who wins the fight sounds like a bad idea unless we can ambush it in the sea of course in which case we crush it utterly.

Also, the Sky Child is supposed to already have a wind domain so the same goes for it with regards to empowering its wind domain, and if we're arguing from a utility perspective as you are we should be giving the corpse to Harsh Mountain, not the Sky Child as I've argued before as it would at least give someone on our potential team a new domain rather than just upgrading an old one.
Would the Mountain even get anything, or is that just cashing in the bounty so to speak?
The QM so far hasn't seemed like the type to screw us over like that unless of course, we're running into some kind of problem inherent to our nature as a god that we don't know about but even then it seems like the Harsh Mountain should get something out of this. Now, personally, I don't trust the Harsh Mountain all that much but equally, I don't trust the Sky Child as I have a hard time reading them, and they aren't overly reliable both of which rub me the wrong way so I'd rather give the corpse to the Harsh Mountain with the hope that he'll ally with us permanently but even if he doesn't I at least can predict what an asshole will use this power for.

Although, that's only if I'm forced to choose to give the corpse to someone who isn't Proud Waters.
 
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[X] Take its power over Death for yourself

We're going to need to develop our other domains allot more quickly so we can ensure our peoples growth and our power.
 
Well, you extensively used Death to yank around the Carrion Bird by contesting it's control over it's own essence, which is also Death aligned. So make of that what you will.
This is especially alarming. I don't want us to go face to face without the strongest possible Death Domain that we can manage.
 
[X] Kill it and bring its body to the Harsh Mountain.

Not a fan of getting a death aspect. On the other hand, Sky Child is our ally. If there's anything nasty hiding in the carrion bird, then at least it'll become the mountain's problem and not our (us plus sky child) problem.
 
[X] Kill it and bring its body to the Harsh Mountain.

Not a fan of getting a death aspect. On the other hand, Sky Child is our ally. If there's anything nasty hiding in the carrion bird, then at least it'll become the mountain's problem and not our (us plus sky child) problem.
A bit too late to avoid becoming a Death God. Also if anyone is going to sift through this thing safely it'd be us. We survived those corrupted pits before we even had the domain.
 
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