Slain Hollows
Snakeneck
Snakeneck has been active in central Japan (Patrol Zones 203-709) for at least 15 years, and is responsible for the deaths of at least 3 Unseated Soul Reapers. Exercise extreme caution. Unseated Soul Reapers are recommended to call in backup.
Bounty: 125 points
Abilities: Enhanced Strength (above-average), Armored Skin, Concealment (minor), Extendable Neck
Appearance: 16 feet tall and covered in oily black-green scales, Snakeneck is vaguely reptilian in appearance and humanoid in shape. It possesses a single pair of arms and a single pair of legs, the latter small for its size and the former heavily muscled and oversized, with four-fingered hands. Its mask is shaped similar to both a fish and a snake, resembling a snakehead's skull, though thicker and more solid. The fangs on this mask are functional.
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Venopus
Venopus has no regular hunting ground, and has been active for at least 7 years. It is known to be skittish around Soul Reapers and will retreat if given the opportunity. Normal caution is advised, as well as attacking this Hollow in a group to prevent escape.
Bounty: 50 points
Abilities: Accelerated Regeneration, Limb Redundancy, Venom (dangerous to Pluses, mildly painful to Soul Reapers), Concealment (above-average)
Appearance: Central body not much larger than a human, on which is a round mask with three eye-holes and a central mouth which opens via four plates. Venopus possesses eight long, thick tentacles that can stretch to almost double their length, as well as four chitinous, claw-tipped arms which it uses to envenomate its prey. Venopus' body is mostly blue with its arms being a blue-purple gradient.
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Landlubber
Landlubber has been active for at least 30 years, though likely closer to 50. It is responsible for the deaths of 6 Unseated Soul Reapers, 1 Seated Soul Reaper, and 3 Academy Students. Exercise extreme caution. Unseated Soul Reapers should monitor and call in backup, Seated Officers below 15th Seat should only move in groups or call in backup.
Bounty: 200 points
Abilities: Enhanced Strength (high), Armored Hide, Enhanced Durability (high), Burrowing, Energy Blasts
Appearance: Standing 8 feet at the shoulder and over 20 feet in length, Landlubber is a heavily-built quadruped with thick, navy blue skin and a layer of blubber covering its vitals. It has a pair of meaty, mitten-shaped hands, and columnal feet. Its mask is in the shape of a cachalot's head, and it possesses an anchor-shaped appendage at the end of its tail it uses as a weapon.
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Sterlingback
Sterlingback has been active worldwide for at least 40 years, likely longer. It has killed several Seated Officers, and preys on Academy missions in the World of the Living with some regularity. Exercise extreme caution. Unseated Soul Reapers should monitor and call in backup, Seated Officers below
10th Seat 8th Seat should only move in groups and call in backup.
Bounty: 350 points
Abilities: Enhanced Strength (very high), Armored Stone Hide, Enhanced Durability (very high)
Appearance: 17 feet tall at the shoulder with an ape-like appearance, Sterlingback is stony gray in color, with oversized arms and undersized legs, though its entire body is well-muscled and even its feet have prehensile hands. Its mask covers the front and sides of its head, connecting to armor which covers its back and head, leaving it very few weak points. This mask is shaped like the face of a baboon and vibrantly colored, and has four huge fangs in its jaws.
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Millecentpede
Millecentpede has been active in Central and Northern Japan (Patrol Zones 210-914) for over 10 years. It is extremely skittish and will flee from Soul Reapers on sight, though it has been known to attack lone Academy students. Unseated Soul Reapers are recommended to fight Millecentpede in pairs or groups of three, to prevent its escape.
Bounty: 35 points
Abilities: Armored Hide, Segmental Aututomy (can separate everything behind its front set of legs to escape)
Appearance: 11 feet long, Millecentpede has the appearance of a giant millipede with many, many short, cylindrical segments, each of which bears 2 pairs of legs. Millecentpede is mostly light blue, with green stripes running along the length of its body. Each of its legs is tipped with a pair of claws which shed painful hairs on contact. Its mask covers the entire first segment of its body and is smooth with green, wave-like markings between its eye holes and arthropoid mouth.
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Glasshorn
Glasshorn has been sighted across East Asia for at least 5 years. It will flee immediately on sighting Soul Reapers, but is not considered a threat to even Unseated Soul Reapers. Even so, Unseated Soul Reapers are advised to fight it in pairs, to prevent its escape.
Bounty: 20 points
Abilities: Enhanced Speed, Active Camouflage
Appearance: 8 feet long, Glasshorn is larger than most deer, but still possesses a basic cervid in form. It has a slim body and limbs, and its colors typically match its surroundings, though muddied. It has not been seen without being camouflaged. Glasshorn's head is topped with a pair of large, glass antlers that it appears it uses to hunt souls. Glasshorn's mask is plain white, and appears to be a deer's head full of sharp teeth.
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Packbat
Packbat is a relatively young Hollow without a known hunting ground. It has been spotted in Europe, East Asia, and even South America, over the course of the last 3 years. Strangely, it appears to lure Pluses together so it can devour several at once. Packbat will generally flee on sight, though it will attempt to defend its den. Unseated Soul Reapers are advised to fight in pairs, to prevent its escape.
Bounty: 25 points
Abilities: Enhanced Speed, Sonic Blasts, Echolocation
Appearance: 6 feet long and 4 feet tall, Packbat has the appearance of a hairless and emaciated leaf-nosed bat. Its body is thin, with protruding ribs and gray skin, while its hindlimbs are much thicker and shorter than its forelimbs. Packbat's forelimbs don't have wing membranes, instead each has two long fingers which it walks on the first knuckles of. These long fingers are tipped with claws, which are its secondary method of attack. Packbat's mask is that of a vampire bat, with the leaf-shaped nose taking up the majority of its face above its mouth, which is toothless aside from a pair of large fangs; its eyes are rather small, and emit less light than a typical Hollow.
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Projecc-Taur
Projecc-Taur has been active worldwide for at least 25 years. It has killed several Soul Reapers thanks to the tactics it employs, though it will generally use its illusions to flee when confronted. Unseated Soul Reapers are advised to pursue with caution and call in backup, and only Seated Officers of 17th Seat and higher should engage.
Bounty: 170 points
Abilities: Enhanced Strength, Armored Hide, Enhanced Regeneration, Illusory Projection
Appearance: Projecc-Taur stands over 11 feet tall, with nearly a third of its height being made up of its oversized mask and the organ with which it projects its illusions with. Projecc-Taur's upper body and arms are humanoid and purple, while its legs are bovine and covered in dark hair. Projecc-Taur's bovine mask covers its entire head, and has the appearance of a hornless steer, with purple markings around the eyes and lips. Instead of horns, a spongious orb sprouts from the top of Projecc-Taur's head, this organ is what it uses to create detailed illusions of anything it has previously observed.
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Known Hollows