Animus Ex Nihilo - A God Quest

[X] Approach the other spirit and try to befriend it. It seems to be playful and likely means no harm.

Well this looks fun.

And yeah, polytheism is more fun. Though we should look into getting a more universaly appealing aspect if we want to be head honcho of a pantheon.
 
Eh... not sure that would be so bad. Since the relationship between spirits and humans seems to be reciprocal a spirit which is not willing to treat humans as having some value would remain weak, perhaps even fade in time. From what little we have seen gods can be cruel to mortals and still get worship but they still have to engage with them to keep up a constant source of power.
Of course the relationship between spirits and humans seems reciprocal, we're seeing from the viewpoint of a spirit that's literally two parts Mercenary and one part Nurturing. We can't even try to hurt people, we're basically playing a true believer's idea of what capitalism is supposed to be.

If we were playing as a 0 / 1 / 2 spirit, I think things would look very different.

Also, I just noticed that we have an actual name( Proud Waters) now, that's nice.
 
Of course the relationship between spirits and humans seems reciprocal, we're seeing from the viewpoint of a spirit that's literally two parts Mercenary and one part Nurturing. We can't even try to hurt people, we're basically playing a true believer's idea of what capitalism is supposed to be.

If we were playing as a 0 / 1 / 2 spirit, I think things would look very different.

Also, I just noticed that we have an actual name( Proud Waters) now, that's nice.

We noticed the reciprocation from the first post when we were a blob of undifferentiated energy.
 
[X] Approach the other spirit and try to befriend it. It seems to be playful and likely means no harm.

Others can be helpful the trades of the Nomads kept our flock steady, and their beasts sacrificed to us worked just as well. While I don't want to ally with every entity we may come across, to drive or push off this entity seems out of our current nature, and the potential of beginning a relationship that could develop into a more interesting religion down the line is personally more interesting. Monotheism is boring, Poly or Heno is much more interesting.
 
Of course the relationship between spirits and humans seems reciprocal, we're seeing from the viewpoint of a spirit that's literally two parts Mercenary and one part Nurturing. We can't even try to hurt people, we're basically playing a true believer's idea of what capitalism is supposed to be.

If we were playing as a 0 / 1 / 2 spirit, I think things would look very different.

Also, I just noticed that we have an actual name( Proud Waters) now, that's nice.
I'll say this much on this, since this is a meta thing and might not be obvious to every player: Since Proud Waters is the PoV character, their Nature influences the way the narrative presents the world. The perception of a 0 / 1 / 2 spirit to these events would indeed have been significantly more hostile, seeing the other spirit immediately as in interloper and threat.
 
[X] Approach the other spirit and try to befriend it. It seems to be playful and likely means no harm.
 
[X] Approach the other spirit and try to befriend it. It seems to be playful and likely means no harm.

So what do the rolls signify?
 
I'll say this much on this, since this is a meta thing and might not be obvious to every player: Since Proud Waters is the PoV character, their Nature influences the way the narrative presents the world. The perception of a 0 / 1 / 2 spirit to these events would indeed have been significantly more hostile, seeing the other spirit immediately as in interloper and threat.
So that means for instance our guy can think someone is more friendly and approachable then they might actually be?
 
[X] Approach the other spirit and try to befriend it. It seems to be playful and likely means no harm.
 
[X] Approach the other spirit and try to befriend it. It seems to be playful and likely means no harm.
 
So, I am concerned we are limiting ourselves from options to proactively defend ourselves/our worshippers.

Nurturing might end up with great diplomacy options, or at least being more relatable for them mortals, but there seems to be some need for balanced [oppressive] options if we are to ever have the option of actively defending ourselves and ours.
And make no mistake Azel the world will throw us such curveball sooner or later.

With that in mind, I argue that we should drive it away.
[X] Drive it off. It has no reason to be here and bother your people.

This is the start.
We can have such options with not too much consequence, compared to the options they open.

If we were clean [0] [3] [0] I'd feel safer, but the Nurturing growing too big limits the options far too much - much as [0] [0] [3] would, really.
 
So, I am concerned we are limiting ourselves from options to proactively defend ourselves/our worshippers.
I mean, this vote is merely how to approach him. Nothing says we are not going to defend ourselves if the spirit tries to attack us. It's too early to for us to be really limiting ourselves.

And approaching the spirit is being proactive, we are taking measure of the spirit to judge what we do next. If it turns out to be a dick we can kill it/ drive it away before out worshippers even notice it.
 
the 5 meant the village discovered pearls,the one meant a lean time that was mitigated by trading the pearls with the nomads for food and four means spirit encounter.
I post rolls after the narrative part they affected. Thus:
5 -> shaping the bay and it's wildlife
1 -> aiding the fishers
4 -> improving the local weather
 
I mean, this vote is merely how to approach him. Nothing says we are not going to defend ourselves if the spirit tries to attack us. It's too early to for us to be really limiting ourselves.

And approaching the spirit is being proactive, we are taking measure of the spirit to judge what we do next. If it turns out to be a dick we can kill it/ drive it away before out worshippers even notice it.
The key word used was proactive he's not worried that we won't defend ourselves if attacked he's worried we'll be limited to only that and will regret it later when we want to engage in a proactive defense but are unable to do so due to our God's nature being too nurturing and lacking any punishing.

Therefore from what I can tell he's arguing it's worth what ever potential we could gain from approaching the other god in a friendly manner being lost in exchange for gaining that nature now so that we do not have to experience what ever loss we would if we lacked it later.
 
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[X] Approach the other spirit and try to befriend it. It seems to be playful and likely means no harm.
 
So, I am concerned we are limiting ourselves from options to proactively defend ourselves/our worshippers.

Nurturing might end up with great diplomacy options, or at least being more relatable for them mortals, but there seems to be some need for balanced [oppressive] options if we are to ever have the option of actively defending ourselves and ours.
And make no mistake Azel the world will throw us such curveball sooner or later.

With that in mind, I argue that we should drive it away.
[X] Drive it off. It has no reason to be here and bother your people.

This is the start.
We can have such options with not too much consequence, compared to the options they open.

If we were clean [0] [3] [0] I'd feel safer, but the Nurturing growing too big limits the options far too much - much as [0] [0] [3] would, really.
I'm not sure why Nurturing would prevent proactive defense, nor why Punishing would allow it.

Punishing prevents us from proactively murdering and eating this spirit, but it's not as if we can't currently drive it off for pretty minor reasons as is.
 
Would people living in the mountains even appreciate the treasures the sea had to offer? Would they have use for a spirit living in the spray of the waves and the cold waters of the depths?

That's why I wanted to take healing, while the sea domain if our people becomes a seafaring civilisation but we'll have a problem for anything on dry land. Oh well we may gain new domains later.

[X] Approach the other spirit and try to befriend it. It seems to be playful and likely means no harm.
 
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