Of course the relationship between spirits and humans seems reciprocal, we're seeing from the viewpoint of a spirit that's literally two parts Mercenary and one part Nurturing. We can't even try to hurt people, we're basically playing a true believer's idea of what capitalism is supposed to be.Eh... not sure that would be so bad. Since the relationship between spirits and humans seems to be reciprocal a spirit which is not willing to treat humans as having some value would remain weak, perhaps even fade in time. From what little we have seen gods can be cruel to mortals and still get worship but they still have to engage with them to keep up a constant source of power.
Of course the relationship between spirits and humans seems reciprocal, we're seeing from the viewpoint of a spirit that's literally two parts Mercenary and one part Nurturing. We can't even try to hurt people, we're basically playing a true believer's idea of what capitalism is supposed to be.
If we were playing as a 0 / 1 / 2 spirit, I think things would look very different.
Also, I just noticed that we have an actualname now, that's nice.
I'll say this much on this, since this is a meta thing and might not be obvious to every player: Since Proud Waters is the PoV character, their Nature influences the way the narrative presents the world. The perception of a 0 / 1 / 2 spirit to these events would indeed have been significantly more hostile, seeing the other spirit immediately as in interloper and threat.Of course the relationship between spirits and humans seems reciprocal, we're seeing from the viewpoint of a spirit that's literally two parts Mercenary and one part Nurturing. We can't even try to hurt people, we're basically playing a true believer's idea of what capitalism is supposed to be.
If we were playing as a 0 / 1 / 2 spirit, I think things would look very different.
Also, I just noticed that we have an actualname now, that's nice.
So that means for instance our guy can think someone is more friendly and approachable then they might actually be?I'll say this much on this, since this is a meta thing and might not be obvious to every player: Since Proud Waters is the PoV character, their Nature influences the way the narrative presents the world. The perception of a 0 / 1 / 2 spirit to these events would indeed have been significantly more hostile, seeing the other spirit immediately as in interloper and threat.
Potentially. Yes. It is advisable to apply your own judgement as necessary.So that means for instance our guy can think someone is more friendly and approachable then they might actually be?
the 5 meant the village discovered pearls,the one meant a lean time that was mitigated by trading the pearls with the nomads for food and four means spirit encounter.
I mean, this vote is merely how to approach him. Nothing says we are not going to defend ourselves if the spirit tries to attack us. It's too early to for us to be really limiting ourselves.So, I am concerned we are limiting ourselves from options to proactively defend ourselves/our worshippers.
I post rolls after the narrative part they affected. Thus:the 5 meant the village discovered pearls,the one meant a lean time that was mitigated by trading the pearls with the nomads for food and four means spirit encounter.
The key word used was proactive he's not worried that we won't defend ourselves if attacked he's worried we'll be limited to only that and will regret it later when we want to engage in a proactive defense but are unable to do so due to our God's nature being too nurturing and lacking any punishing.I mean, this vote is merely how to approach him. Nothing says we are not going to defend ourselves if the spirit tries to attack us. It's too early to for us to be really limiting ourselves.
And approaching the spirit is being proactive, we are taking measure of the spirit to judge what we do next. If it turns out to be a dick we can kill it/ drive it away before out worshippers even notice it.
I'm not sure why Nurturing would prevent proactive defense, nor why Punishing would allow it.So, I am concerned we are limiting ourselves from options to proactively defend ourselves/our worshippers.
Nurturing might end up with great diplomacy options, or at least being more relatable for them mortals, but there seems to be some need for balanced [oppressive] options if we are to ever have the option of actively defending ourselves and ours.
And make no mistake Azel the world will throw us such curveball sooner or later.
With that in mind, I argue that we should drive it away.
[X] Drive it off. It has no reason to be here and bother your people.
This is the start.
We can have such options with not too much consequence, compared to the options they open.
If we were clean [0] [3] [0] I'd feel safer, but the Nurturing growing too big limits the options far too much - much as [0] [0] [3] would, really.
Would people living in the mountains even appreciate the treasures the sea had to offer? Would they have use for a spirit living in the spray of the waves and the cold waters of the depths?