We were able to do more with less power because it was a different update style (more character generation really), one that didn't invlolve what I suspect is going to be our regular routine updates concerning this game. The Nomads aren't our current people, and we shouldn't treat them as if they'll just bow so easily, not to mention that it was definitely easier to convince our current citizens sincce 1. It was Character Generation 2. They weren't well off; Oour position is precarious because we're new, and because we haven't invested much into strengthening our starting position. Yeah, we invested a vote or two into it, but that doesn't exactley build us up by much. It helped, I won't deny that, but it's not as large as you believe it to be. (Ha....shore up our foundations.)
You can't actually know how much a different update style did or did not help us get started with our current people I'd point out but if we were to argue this I'd actually argue the opposite namely that, that update style came around as a result of us lacking power, and therefore the ability to convert, and grow our people quickly which is why you see such massive periods of time passing with our character doing little to nothing, and only during the second update getting any real power to spend.
I'd also note that the nomads don't seem to be in any better a position than our people were, to begin with, I'd actually argue the opposite here as well as their food sources shouldn't be as reliable as our people's during the winter, and they should be more dangerous to acquire to boot. And, we aren't actually new like you seem to think either we're actually older than the history of our people as our people still appear to use oral history which has actually forgotten much of our original rituals, and the like already which points towards us having been around for a very, very long time for these people meaning our position almost certainly isn't a tenth as precarious as you seem to think.
Also, again I'm investing just as much in strengthening our starting position as you are so I don't even see why we're arguing about this.
I see blessing the bay as a bit of a wild card, since the description is "As the fish and the waters cannot ask for boons, you have never tried to invest your power into them yet. Invest some power to see how else you can manipulate them." and the fact that it's not in the Blessings tab reiterates that. The blessing for hunters directley contributes to the people, while blessing the bay can contribute to hte people, btu it's an action that spreads in a different direction. Note how it speaks of manipulation, not production or something like that. And it's still early in our career, and I don't beleive that making positive things from hunting would somehow demean Sea power? After all, there wasn't exactely a 'Land', 'Forest', or 'Earth' option.
Based on its description investing in it appears to give us more control over our people's bay which is all we really need we don't need to produce anything with it we just need control of the fish, and its weather to get a massive return on our investment. And, the reason I talk about it synergizing with our domain is because we can do more with power dedicated to actions within our domains than those outside of them for example if one power got you a pound of meat from hunting then it would get you one, and a half pounds of meat from fishing.
Aha, there's apart of my point! We're not the only one, which makes it even more imperitave to building up our power and deeds. This isn't the 'wait and sea approach', it's the 'building foundations' approach. Spreading influence early might seem wantable at this stage, but without the power, evidence, absolute loyalty, and deeds to back it up we won't be able to properly impact those who hear. I'm not saying put all our eggs in a single basket, but I'm saying to not stretch yarn more than it can go. Nomads, I doubt, will fall so easily to other influences and potential enemies as they're our first and closest option, and have traded with our current people so we know they're reliable at least. Distinguishing ourselves....man what? Hold on, are you trying to say that those who we've never heard, or seen hide nor hair of, are doing the smae things we are? Literally all of them are going to go for one aproach or another, and what makes us distinguishing is what we've done and our proesperity. Making oursleves nad our current position better is 'stagnation' or 'conforming' or 'unoriginal', it's plain improving ourselves. The quest's only begun, and spreading ourselves thinner on the chance we can get to more people (that won't be as loyal yet due to lack of deeds and power) when we can do a simple thing to gain more power and population looks to be very un-cash money.
Alright, but my plan does power, deeds, evidence, and whatever other examples you want to use better than your plan does as it's far more convincing for someone to convert if they see you directly touching their life rather than hearing stories from a hunter about how their god might have aided their catch, and seeing first hand the control a god has over something like our bay would also be more convincing than this.
The nomads just seem to be that random nomads I don't see why they would be special enough to be resistant to the lure of another god, to be frank. And, I don't see why gods wouldn't invest their power in expanding their own power that seems like a supremely obvious thing to do it's just they'll be doing so in different ways depending on which of the three natures they follow.
And, just sitting around, and developing our land isn't going to make us any different than any other benevolent alignment god out there, and it means we're most likely going to fall behind gods who do search out other followers as they'll gain those outside followers in addition to more followers from internal population growth just as both our plans do. Therefore, if we want to compete with other gods in a serious manner for followers even if we fully intend to do so in a benevolent manner we should be seeking out extra followers for more power to do more things so that we have grander deeds to spread the worship of us with.
Well that assumes that they don't already have one, huh? I mean those who trade with them would probably know whether or not they do, so since it hasn't been mentioned I doubt they do. I never said we were the only group interacting with them, but from the exploration that's just hapened we cna see that so far, there's no tangible groups for miles. Acting out of unknown fear to try and do a fast cash-grab won't help much in the short-walk long-run.
I doubt they'd be shy about sharing the news if they did already have a god if you're referencing the nomads. And, more followers from the nomads now is a lot more valuable than the more followers from the nomads later as we'll most likely begin out expanding them in terms of population soon enough meaning the longer we wait to grab them the less of a boost they provide to us so its both the best for us in the short, and the long run to grab them now since in the short run we immediately net a bit of extra power, and in the long run since population growth is exponential adding them to our population will speed up our growth considerably.