Edit: if it only gives -10 to interactions with Khorne Cults then we just wasted the 300exp and we would request it to be changed to Hatred (Khorne Cults) since that bonus of +10 is what i was looking for
after reading it, it looks like Enemy is actually something that's not actually purchasable with xp. you get it for free either through character creation or from the GM.
after reading it, it looks like Enemy is actually something that's not actually purchasable with xp. you get it for free either through character creation or from the GM.
Wait, i understand what happened. We gained a 300exp for buying Enemy (Khorne Cultists) i'm sorry for the mix-up, i didnt see that post until i reread it again. My bad.
Also doesnt the Enemy (Khorne Cults) also give us +10 against that enemy aside from the -10 in interactions? Or was that Hatred (Khorne Cults)?
Edit: if it only gives -10 to interactions with Khorne Cults then we just wasted the 300exp and we would request it to be changed to Hatred (Khorne Cults) since that bonus of +10 is what i was looking for
[X] Plan If Commisar Ciaphas Cain was a Sister
-[x](Personality trait - Perspective) Pragmatic.
-[x](Personality trait - Approach) Layed-back.
-[x](Personality trait - Conscientioisness) Lazy.
-[x] (Actions) look for a vehicle that is sturdy enough that can be used to smash through people and Charm and reason with the mechanicum as well as inquire if they can unlock, start, and operate a vehicle (landcar that can fit everyone).
-[x] jump into the vehicle (riding shotgun/besides the driver) and tell the vehicle operator to drive straight towards the khornates and flatten those he can! Tell your fellow passengers to duck and that you will jump out of the vehicle once it smashes through the enemy line, they should jump after you and to dive for the nearest cover and shoot at Full Auto at the exposed Khornates with their weapons
-[x] while speeding at the enemy, roll down one of the windows, and shout at the boy to dive for cover while you shoot at khornates!
-[x] once the vehicle smashed the cultist mob, jump out of the vehicle, shout "FOR THE EMPEROR!" and then engage the enemy in melee while screaming at your companions to jump out of the vehicle, find cover and shoot at the enemy! Shout prayers to the Emperor as you battle the foe
-[x] use weapon tech to enhance our laspistol
Update schedule: Ive got a full time work schedule, a half time college schedule and a wife I need to spend time with, so I'll be doing daily updates on weekends, and maybe a bonus update during the week at some point (emphasis on the maybe). Plus most holidays (where I get time off from even one of those activities). Therefore, as it stands now, I'll be keeping the vote open until Friday morning, 7 am. Hope to have a chapter out that night.
Additionally, you are on a street with several landcars, including motorized and human powered bikes. With the security skill you could bypass the locks to start the vehicles. Approximately 50 to 60 meters away, there are 14 Khorne cultists and a boy of about age 13. He is currently running from them and making good time.
There are manufactories on either side of the street, but they appear to be locked and tech-priests are not fans of windows generally.
The next intersection behind you is nearly 300 meters away. Running, it would take you 13 rounds at your full run speed to make it. And if you try to run, they will definitely hear and see you. You can try to sneak, but since you don't have the stealth skill that would be harder. You can also try to hide, and that would be the easiest. You might also try to convince one of the techpriests to try and steal a vehicle or open the doors to a manufactory.
[X] Plan If Commisar Ciaphas Cain was a Sister
-[x](Personality trait - Perspective) Pragmatic.
-[x](Personality trait - Approach) Layed-back.
-[x](Personality trait - Conscientioisness) Lazy.
-[x] (Actions) instruct your companions to hide yet prepare to ambush the cultists if the boy heads your way. You shall then try to flank the cultists in case they find the mechanicus.
-[x](Speak) charm the techpriests and persuade them of following your plan
@Narutosramen are our companions armed? Do they have a grenade? Can you describe our surroundings some more?
They are armed with solid projectile basic weapons (short barrel rifles), and Roblix at least has a ballistic mechandrite that shoots laser shots. You have no idea what other things they might have on them.
I wrote in the post above this one a bit more about the overall structure of the street you find yourself on.
You
Are
Here
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Novice -> Constantia -> Cantus -> Novitiate -> Sister -> Sister Superior -> Legatine
Any time after becoming a Sister, the character can hop onto the command track which begins with Palatine.
Palatine (lowest ranking officers, 100 sisters) -> Canoness Commander (leads a commandery ~ 1,000 sisters and support troops) -> Canoness Preceptor (Leads a perceptory ~ 10,000 sisters and support staff, including several naval assets.) -> Canoness Superior (Leads an order majoris, varies between 20,000 and 1,000,000 sisters) -> Canoness (Leads the Greater Orders, between 15 and 25 million sisters) -> Prioress (2 in the Imperium. Leads separate branches of the Sororitas.) -> Abbess of the Adepta Sororitas (currently vacant. Newly elected Abbess missing, 4 seperate missions to find her have failed. Post will remain vacant until the previous holder is confirmed dead.)
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The Abbess leads the Adepta Sororitas. The Abbess is also a member of the High Lords of Terra. The convent Prioris is on Holy Terra. The convent Sanctorum is on Ophelia VII, where the Sororitas was founded.
Each branch of the Sororitas (Prioris and Sanctorum) have 1 Prioresses that leads it. They are known as the Prioress Primus and Prioress Sanctorum.
Below them are the Canonesses, one for each Greater Order in each branch, for eight in total. (Prioris Militant and Sanctorum Militant, Prioris Dialogous and Sanctotum Dialogous, Prioris Hospitaller and Sanctorum Hospitaller, and Prioris Famulous and Sanctorum Famulous). This level is in command of forces throughout the Imperium. In control of several hundred naval assets and support staff
The Cannoness Superiors lead the orders majoris within the greater orders. There are three for the Orders Militant, and two for each non-Militant Orders. This level is in command of forces in one or two segmentum. Usually commands tens to one hundred naval forces.
The Cannoness Perceptor leads a perceptory, which is a sector level unit. Assets include several tank squadrons, immolators, sisters repentia, penitent engines and transport ships. This is also the highest rank achievable from minor Orders. Will have to be moved to a major order to continue rank growth after this.
The Cannoness Commander leads a commandery, which is composed of several missions. Also has several support ships, usually a regiment or two of guardsmen, a tank company, several hundred transports and other support staff and equipment. This level of command is for a subsector.
Missions are led by Palatines, and have attached militia elements and specialty units including some tech priests and assassins. This level of command is planetary.
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You need 2000 XP spent, Weapon Training (Bolt) and Common Lore (Imperial Creed) Rank 1 and Scholastic Lore (Imperial Creed) Rank 1 to be considered for advancement to Constantia.
You are currently at 1000 XP spent.
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Edit 1: the following and organization plus rank updates.
To be considered for the rank of Cantus, you must obtain all of the requirements for Constantia, plus also buy Weapon Training (Flame), Rank 2 Common Lore (Imperial Creed), Rank 2 Scholastic lore (Imp. Creed), Rank 2 Common Lore (Adepta Sororitas), Rank 1 Dodge, Rank 1 Parry, and Resistance (Fear). You also need to have a total of 4,500 XP.
Update schedule: Ive got a full time work schedule, a half time college schedule and a wife I need to spend time with, so I'll be doing daily updates on weekends, and maybe a bonus update during the week at some point (emphasis on the maybe). Plus most holidays (where I get time off from even one of those activities). Therefore, as it stands now, I'll be keeping the vote open until Friday morning, 7 am. Hope to have a chapter out that night.
Additionally, you are on a street with several landcars, including motorized and human powered bikes. With the security skill you could bypass the locks to start the vehicles. Approximately 50 to 60 meters away, there are 14 Khorne cultists and a boy of about age 13. He is currently running from them and making good time.
There are manufactories on either side of the street, but they appear to be locked and tech-priests are not fans of windows generally.
The next intersection behind you is nearly 300 meters away. Running, it would take you 13 rounds at your full run speed to make it. And if you try to run, they will definitely hear and see you. You can try to sneak, but since you don't have the stealth skill that would be harder. You can also try to hide, and that would be the easiest. You might also try to convince one of the techpriests to try and steal a vehicle or open the doors to a manufactory.
Thanks will add these to the plan
-[x] look for a vehicle that is sturdy enough that can be used to smash through people and Charm the mechanicum and inquire if they can unlock, start, and operate the vehicle.
-[x] jump into the vehicle and tell the vehicle operator to drive straight towards the khornates and flatten those he can! Tell your fellow passengers to duck and jump out of the vehicle after you and to dive for the nearest cover and shoot at the Khornates with their weapons
-[x] roll down one of the windows, and shout at the boy to dive for cover while you shoot at khornates!
-[x] once the vehicle smashed the cultist mob, jump out of the vehicle, shout "FOR THE EMPEROR!" and then engage the enemy in melee while ordering your companions to jump out of the vehicle, find cover and shoot at the enemy!
-[x] use weapon tech to enhance our laspistol
Edited the action plan thanks to the clarifications
[X] Plan If Commisar Ciaphas Cain was a Sister
-[x](Personality trait - Perspective) Pragmatic.
-[x](Personality trait - Approach) Layed-back.
-[x](Personality trait - Conscientioisness) Lazy.
-[x] (Actions) look for a vehicle that is sturdy enough that can be used to smash through people and Charm and reason with the mechanicum as well as inquire if they can unlock, start, and operate a vehicle (landcar that can fit everyone).
-[x] jump into the vehicle (riding shotgun/besides the driver) and tell the vehicle operator to drive straight towards the khornates and flatten those he can! Tell your fellow passengers to duck and that you will jump out of the vehicle once it smashes through the enemy line, they should jump after you and to dive for the nearest cover and shoot at Full Auto at the exposed Khornates with their weapons
-[x] while speeding at the enemy, roll down one of the windows, and shout at the boy to dive for cover while you shoot at khornates!
-[x] once the vehicle smashed the cultist mob, jump out of the vehicle, shout "FOR THE EMPEROR!" and then engage the enemy in melee while screaming at your companions to jump out of the vehicle, find cover and shoot at the enemy! Shout prayers to the Emperor as you battle the foe
-[x] use weapon tech to enhance our laspistol
Though i would say that driving a motorbike towards the cultists while swinging our sword is metal as fuck, i dont think we know how to operate a vehicle.
There are four damage types that cover all attacks.
Impact (I) - Getting punched in the face or shot with a bullet all fall under impact weapons. There are a lot of status effects from critical damage with impact weapons.
Energy (E) - From flamers, to electrocution plus most psychic powers.This one cripples you the fastest when taking critical damage.
Explosive (X) - This damage is what it says on the tin. Most grenades, torpedoes, etc. Deal this damage type. This one kills you the fastest when taking critical damage.
Rending (R) - Slicing and dicing, from demon claws to swords and eviscerators. This one you lose limbs on fastest when taking critical damage.
So, first let me say this. Lower is better for every characteristic test.
Every action you want to take that aren't automatic, you need to test to see if you pass or fail. For melee attacks, that will be Weapon Skill. For ranged attacks, that will be Ballistic Skill. For skills, you will be relying on other characteristics in the main. Lets take an example of an Athletics <S> test. The acolyte here may be testing for a running jump or to climb up the wall of a building. So, we will start with your Strength score since that is the declared characteristic. Sometimes it could be something else, such as Toughness or Agility for Athletics. That number will be modified (maybe) by how difficult or easy the task is. One common modifier is the untrained modifier, which bestows a -20 penalty to tests. Your goal is to roll UNDER or equal to the modified characteristic value. The largest bonus you can receive added together is +60 and the largest penalty is -60. Despite being able to go above 100 and below 1 with bonuses or penalties, rolling 100 will always be a failure and rolling 1 will always be a success. If this would have been a failure or success anyway it enhances the degree of failure or success by one step.
Rolling 1 to 10 over the required value, is one degree of failure. 11 to 20 is two DoF, and so on.
Rolling 0 to 9 below the required value is one degree of success. Rolling 10 to 19 below is two DoS. Etc
Occassionally the acolyte will need to roll an opposed test. This is how those operate:
Opposed tests occur most often in combat with dodge and parry tests opposing ranged and melee combat respectively. Other common opposed tests are willpower tests vs psyker powers and deceive vs scrutiny skill checks.
Opposed tests require that the originator of the test succeed in their test first. Keep track of degrees of success, it will be important later ( each 10 below the target number is 1 degree of success starting at 1 degree of success for 0-9 below test requirement.) Then, the targeted character rolls their opposition test and matches their performance against the originating player.
3 degrees of success beats 2 degrees of success, etc. Partials are only taken off for semi-auto fire, full auto fire, all out melee attacks and lightning melee attacks. Full auto attacks and lightning attack have hits taken off per degree of success, even on failed opposed rolls. Semi-auto and all out melee attacks have one attack taken off per 2 degrees of success, even on failed opposed rolls.
For those fate point uses *before* the test, that will be strictly enforced. You need to declare their use in the voting. For the fate point uses *after* a test, you cab declare their use in the vote immediately after the test. I will automatically burn fate points if the acolyte would have otherwise died.
I also recommend reading about wounds and characteristic damage and fatigue in the same post!
Common Lores - Imperium, Imperial Creed, Imperial Guard, Imperial Navy, Adeptus Arbites, Adeptus Administratum, Adeptus Mechanicus, Adeptus Astra Telepathica, Adepta Sororitas, Ecchlisiarchy, Technology, Rogue Traders, Underworld, War, Segmentum (Solar, Obscurus, Pacificus, Ultima or Tempestus), and Sectors (Agrippa, Agripinaa, Askellon, Cadian, Calixis, Gothic, Ixaniad, Scarus, Scythia, Stygius or Tamahi)
Scholastic Lores - Archaic (This is history), Astromancy, Beasts, Beuracracy, Chymistry, Cryptology, Heraldry, Imperial Creed, Judgements, Legends, Numerology, Occult, Philosophy. Tactica Imperialis. Trade lanes, and planets (every planet has its own scholastic lore).
Forbidden Lores - Archaeotech, The Black Library, Chaos Cults, Daemonology, Heresy, Imperial Cults, The Inquisition, Mutants, Ordos (Xenos, Hereticus and Malleus), Adeptus Mechanicus, Psykers, The Warp, and Xenos (Tyranids, Orks, Eldar, Dark Eldar, Necrontyr, Tau, etc.)
Adhoc vote count started by Narutosramen on Sep 17, 2021 at 7:22 AM, finished with 16 posts and 3 votes.
[X] Plan If Commisar Ciaphas Cain was a Sister
-[x](Personality trait - Perspective) Pragmatic.
-[x](Personality trait - Approach) Layed-back.
-[x](Personality trait - Conscientioisness) Lazy.
-[x] (Actions) look for a vehicle that is sturdy enough that can be used to smash through people and Charm and reason with the mechanicum as well as inquire if they can unlock, start, and operate a vehicle (landcar that can fit everyone).
-[x] jump into the vehicle (riding shotgun/besides the driver) and tell the vehicle operator to drive straight towards the khornates and flatten those he can! Tell your fellow passengers to duck and that you will jump out of the vehicle once it smashes through the enemy line, they should jump after you and to dive for the nearest cover and shoot at Full Auto at the exposed Khornates with their weapons
-[x] while speeding at the enemy, roll down one of the windows, and shout at the boy to dive for cover while you shoot at khornates!
-[x] once the vehicle smashed the cultist mob, jump out of the vehicle, shout "FOR THE EMPEROR!" and then engage the enemy in melee while screaming at your companions to jump out of the vehicle, find cover and shoot at the enemy! Shout prayers to the Emperor as you battle the foe
-[x] use weapon tech to enhance our laspistol
[X] Plan If Commisar Ciaphas Cain was a Sister
-[x](Personality trait - Perspective) Pragmatic.
-[x](Personality trait - Approach) Layed-back.
-[x](Personality trait - Conscientioisness) Lazy.
-[x] (Actions) look for a vehicle that is sturdy enough that can be used to smash through people and Charm and reason with the mechanicum as well as inquire if they can unlock, start, and operate a vehicle (landcar that can fit everyone).
-[x] jump into the vehicle and tell the vehicle operator to drive straight towards the khornates and flatten those he can! Tell your fellow passengers to duck and that you will jump out of the vehicle once it smashes through the enemy line, they should jump after you and to dive for the nearest cover and shoot at the Khornates with their weapons
-[x] roll down one of the windows, and shout at the boy to dive for cover while you shoot at khornates!
-[x] once the vehicle smashed the cultist mob, jump out of the vehicle, shout "FOR THE EMPEROR!" and then engage the enemy in melee while ordering your companions to jump out of the vehicle, find cover and shoot at the enemy!
-[x] use weapon tech to enhance our laspistol
You are trying to convince the Mechanicus priests to follow your plan. Explain plan with an untrained logic <Int> test to properly explain the plan, followed by a trained Charm test to convince them of the merits.
Intelligence is 42, -20 untrained. Not particularly difficult or complicated, +20 for the plan being rather simple. Need to roll 42 or under. Rolled 60, 2 DoF. You don't explain the plan well enough to be easily understood. You do get the general points of *steal a car and *attack the Khornites across.
Charm <Fel> test. Fellowship is 33. You are trained in charm and they like you. +10 for disposition and +10 for peer (mechanicus). Crazy (and/or brave) plan to attack cultists who outnumber you gives -10. You must test at 43 or below. Rolled 22, 3 DoS. They are convinced to try the plan, but are unsure of all but the most back parts.
You wave your hand at the cultists raging around the corner, "They're a menace. And we have a force equalizer." You say, as you pat the ground-car you're hiding behind. "Our best chance of remaining undiscovered is to kill them all and leave no survivors" you continue, smiling and nodding at the group of muderous men, that are almost to your position, chasing the boy.
Roblix considers the plan, nods his head and pulls out a highly illegal device, that you pointedly ignore seeing.
This is where the magic happens
While you were studiously ignoring him, Roblix broke into the vehicle with apparent ease and has started the vehicle almost without you noticing.
"Are you two coming?" His voice comes from the open passenger door. Kerra gives you an exasperated look, before replying "Yes, Genetor!"
After she finishes piling in, you pull out your shield, strap it to your left arm, then draw your laspistol. You step into the vehicle and exclaim "Let's take care of this little issue here, before the situation escalates!"
Rolling down the window as Roblix guns the engine, you suddenly find yourself cruising for the group quickly outpacing them. Some seem to hear the vehicle and try to dodge out of the way. Others are not as quick and get squished or not, based solely on luck. Performing a quick blessing to the Omnissiah, you hang out from the window to shoot. For your part you fire out two single shot blasts, while also yelling at the kid "Get into cover." Your target is one of the cultists who managed to dodge.
You are making a BS test against a cultist. Your BS is 35. +10 Single shots, -20 from moving mount. Making two tests where 25 or less is a hit. Rolled 51 and 95. Two misses! 95 does not cause a jammed weapon because the laspistol is reliable.
Your shots blast out and... miss the target completely, harmlessly being absorbed into the duracrete. Then you hear two large cracks, followed by the landcar almost shaking itself apart. Roblix turns to Kerra and snaps, "next time you throw grenades, get them farther away from me than a meter or two, understand Runepriest?!"
Kerra turns wide eyed to her superior and nearly shouts, "YES SIR!" While the car is finishing its final slide, you are dropping your laspistol into your bag and grabbing the chainsword, and performing the ritual of activation.
After the car finishes its sliding stop, you kick the door open and run screaming into the mob, "For the Emperor!!!"
Initiative rolled 6, plus 3 AgB is 9.
A woman is countercharging you. Rolling a parry reaction. Parry <WS> is trained. WS is 38, chainsword is balanced for +10 to parry tests. Must roll 48 or less to parry. Rolled 18, 4 DoS beats 2 DoS for single attack. You deflect before risposting with the return stroke.
WS is 38, +20 for charging and +10 for single attacks. Must roll 68 to hit. Rolled 50, 2 DoS. Reaction is an untrained parry, which failed hard. Hit lands and deals 1d10 + 2 + SB. Rolled 10 and 8, keeping 10. Emperor's fury triggered. Rolled 8 and 6, keeping 8. Damage is 10 + 8 + 2 + 4 = 24. Rolled 68, indicating a body hit. AP is 5 - 2 pen = 3. 12 wounds removed. 9 critical rending damage to body location.
A screaming woman countercharges your position screaming and waving an axe! You swing your chainsword up and into position just in time to deflect the axe blade down across your body. The axe is out of position when you start to risposte yourself. Your risposte splits the woman from groin to gullet, freeing your chainsword in a spray of gore and blood. You scream your defiance to the assembled enemies as Roblix and Kerra fire their weapons from behind the totalled landcar, Roblix firing both his larger laser weapon and his mechandrite also firing solid rounds downrange at the small horde of cultists.
Kerra is shooting her hand cannon at the closest cultist to her, trying to flank the two tech-priests. She tags him with both shots, but he seems to be nearly unaffected by the bullets.
[*] Plan name
-[/] (Action) Charge a different target and make single attacks?
-[/] (Action) Charge a different target and make a single attack, subsequent attacks will be all out or lightning attacks.
-[/] (Action) Take a half round action to observe the battlefield before fighting. (This precludes a charge on the first round, but you could stack this with the aim action for a +10 bonus on your next attack, melee or ranged.)
-[/] (Action) Something else
-[$] (Speech) Do you say anything to anyone?
Please conclude voting by 10 pm Saturday night. Chapter will be out that night, hopefully!
I was hoping for a little more detail, but I'll run with this and pump the next chapter out... in the morning. I've been driving for most of the day, and I'm exhausted. Please forgive this lowly sophist.
You quickly take in the situation with Kerra, and charge the man approaching Kerra, unafraid. Your enemy notices you approach and shift his fire from Kerra to you, who do not have the benefit of cover, now.
Two single shots, both hit. You only have one dodge reaction, using it on the second hit, since you have a better chance of dodging it.
Dodge <Ag> test, trained. Ag is 31, no bonuses or penalties. Need 31 to pass, versus two successes. Rolled 87. You did not succeed.
Rolling hit locations and damage. Right leg for 1st, left arm for 2nd. 9+4 and 6+4 Impact damage. Right leg AP is 5 and left arm AP is 7. 13-5 = 8 wounds and 10-7=3 wounds, for a total of 11 wounds of damage out of 13 wounds of total possible damage. You are now heavily wounded (more than 6 wounds of damage will cause you to become heavily wounded.)
You complete your charge and single attack at the end of the charge. WS is 38, +20 for charge +10 for single attack. Must roll 68 or under to hit. Rolled 43, which is 3 DoS. Enemy cannot parry due to not having a melee weapon in his hands. Rolling damage. 7 and 4. Taking 7 since it is higher. 7 + 2 + 4 SB. 13 damage - 5 from enemies AP +2 from penetration. 10 damage dealt. Damage was dealt to the body location. He is heavily wounded now.
As you approach, he notices you and shift his fire, towards you. You feel two shots impact you on the right leg and left arm. The bodyglove and shield help you soak the damage, but you are definitely going to feel that in the morning. Your chainsword screams as you rev the holy motor in its arc towards the man. It strikes and tears through Flak armor to ravage the skin beneath! You smile in exultation as you scream over your shoulder, "shift fire and to a less armored target!"
Command <Fel> test, untrained. Fel is 33, -20 for untrained, +10 for peer and +10 for her disposition, -10 for her not actually being under your command. Must roll 23 to pass. Rolled 56, 4 DoF.
A half second later, BANG! And blood blossoms from the man's face as his eye js pulped by the shot fired from Kerra and she yells back at you "His face was less armored!" You quickly decide that it's true, and you wonder if your decision to not purchase a helmet to wear was a bad one.
[&]Plan name
-[>](Actions) What will you do now
-[<](Words) Got anything to say?
-[_][Fate) It might be a good idea to spend a fate point to recover 1d5 wounds. I'd consider it, at least.
Voting will complete at 10 pm tonight. I will try to have a chapter out by the end of the night. Update after that will likely be Friday night/Saturday morning.
Just as an aside, fate points that are spent, are recovered at the end of an act. Fate points that are burned reduce the maximum fatepoints you can have at any time.
The number of fate points remaining are 4/4. If you spend one, the current value decreases (to 3/4) but the maximum of 4 remains. Every so often, you will have your fate points renewed. You can find current values on the character sheet.
You don't know how many remain because you haven't checked (with your actions). You do know that there were 10+ at the start and that two are very dead now.
You left your bag inside the landcar with your laspistol inside. You can get into cover with Roblix and Kerra using a half action and observe the battlefield with a half action, if you wanted to. Otherwise do as you wish, but I recommend taking a look at the "actions in combat" informational threadmark if you need some inspiration.
You are currently in the top of the initiative order, behind only Roblix, now that the two cultists are dead. Both of them were before you in the lineup.
[X]Plan Push the attack!
-[x](Actions) charge at the nearest enemy
-[x](Words) shout at your allies to aim and fire at enemies that are trying to flank you
-[x][Fate) spend 2 fate point to heal your wounds