Q4 2025
[PRIORITY ALERT by EmergencyBot v23.8]
Nature: IDC Incident - Lethal
Location: Greece, Kipi Border Crossing Point
Severity: Complete Exposure
Heavy news coverage of ongoing border incident, a refugee [Foreign Instigator - Confirmed] was found carrying a device filled with a small amount of Collapse Fluid, it set off the CFR sensors at the checkpoint. When confronted he set off the device, causing an explosion equivalent to 1 Ton of TNT. This device immediately spread Collapse Fluid in a very wide area, lethally irradiating over 400,000 refugees in the nearby border camp and [est] 40,000 civilians living in the area.
Shortly after [1 Minute, 54 Seconds] IDC began appearing in the area, fully visible to anyone watching the news. This occurred [4.22 Seconds] ago.
Continued in The Second Kipi Incident
Resources: 500 + 350
Political Support: 60
Public Confidence: 70/100
Free Dice: 2/2
Economic Factors
Sealed Housing: 29 [+18 (+8)]
Sealed Agriculture: 29 [+18 (+8)]
Decontaminated Water: 12 [+12 (+8)]
Sealed Power: 29 [+18 (+8)]
Sealed Industry: 12 [+12 (+7)]
Radiation Suits: 32 [+21 (+8)]
Future Foundation Economic Status
Housing: Sufficient (0)
Food: Sufficient (0)
Water: Sufficient (0)
Power: Immense Deficit (-56)
Labour: Small Deficit (-2)
Future Foundation Military Status
Operations Dice: 1/1
Logistics: Small Deficit (-15)
Fuel: Substantial Deficit (-30)
Ammunition: Substantial Deficit (-35)
Maintenance: Large Deficit (-20)
Repair Capacity: Small Deficit (-2)
All Future Foundation supply needs are currently covered by the EU
Infrastructure
[] Sealed Outposts
Create small sealed facilities that are intended to allow two or three squads somewhere relatively safe to rest and restock when Europe is covered with CFR. This should allow you to operate in the general area around the outposts, even under enemy attack.
(181/100: 10 Resources per Die)
The construction of the outposts was initiated and completed at a blistering pace, helped along by the design team's experience in both sealed environments and optimisation for efficiency. A central bunker disguised as an ordinary house serves as the entrance, a large armoured hatch in the floor leading down to the sealed area. Within there is living space for twenty men, non-perishable stocks enough to keep double that number for six months and a small armoury containing a selection of everything they might need. The only thing lacking is a dedicated space for repairing ACR's, but it does house a very small nuclear reactor to power both the outpost and tools that can be used to repair ACR's.
[] Robotics Repair Facility (Stage 1)
The nice thing about robots is that if they get riddled with bullets, you can haul them back into the shop and simply replace the damaged parts without needing an entire new unit. This new facility is capable of repairing combat damage and bringing destroyed units back into operation.
(91/50: 15 Resources per Die +3 Repair Capacity -1 Labour)
(41/100: 15 Resources per Die +5 Repair Capacity -3 Labour)
The facility, a fancy term for what was essentially a large shed attached to the side of the main warehouse, was built up and installed quickly. Just about wide enough to fit three ACR's at a time, it is fully capable of stripping them down to the skeleton and either fitting replacement parts or using the small fabricator to manufacture temporary replacements. It's not a particularly pretty sight, but it allowed your staff at least a minimal ability to repair damaged ACR's and keep them running with temporary fixes until a dedicated factory could supply high quality replacement parts.
Industry
[] Low-Upkeep Power (Stage 1)
In the future, the availability of resources and materials for running large power plants will be heavily limited, so establishing a policy of using Low-Upkeep power wherever possible is a good idea. This mostly comes in the form of solar panels wherever they can fit, interspersed with wind turbines.
(7/25: 5 Resources per Die +10 Power)
The work at establishing the solar and wind emplacements was going swimmingly... on your end. Spaces had been cleared, lines run and stands drilled, the only thing holding up the process was the lack of any solar panels or wind turbines. From the hurried explanation your contact in the construction areas had given, the entire stock had already been allocated out to provide emergency power for several sealed housing districts in the case the nuclear generator stopped providing power. It only took a few seconds for one of your search bots to find both the names and location they were being shipped to- one of the areas penned in for the Emergency European Union Council themselves.
[] High-Capacity Power
Using the nuclear reactor that your own team had designed would allow for a very dense power source that can supply very large quantities of power 24/7. Due to it's small size it can even be located within your walls, though some of the design team do seems a bit twitchy about that prospect. Bah, everyone was going to be wearing radiation suits anyway.
(165/200: 20 Resources per Die +100 Power -5 Labour)
At least this project went well, vast quantities of identical nuclear facilities were springing up all over Europe, it wasn't difficult to have materials diverted to begin construction of a standard model just outside the walls of the Foundation. The workers were already old hands at this kind of work, this installation marking their eighth this year, and the facility seemed to multiply every time you looked out of the -thickly armoured- window. It barely took them a week to prepare the foundation, and in the next two months prefabricated materials and entire building sections arrived in vast quantities. By the end of the second month the entire shell of the facility was completed, it was just the internals and the reactor itself that remained to be installed.
Services
[] Automation Intensification
You have built the foundations of your tower, now it's time to climb to the heavens. Focus intensely on increasing efficiency per worker and cutting out the remaining jobs that can be performed by a machine.
-[] Infrastructure (Stage 1) (100/50: 5 Resources per Die +1 Infrastructure Dice +3 Labour -2 Power) (50/75: 5 Resources per Die +1 Infrastructure Dice +3 Labour -2 Power)
-[] Industry (Stage 1) (39 +10 Omake +1 Pity/50: 5 Resources per Die +1 Industry Dice +3 Labour -2 Power)
-[] Services (Stage 1) (101/50: 5 Resources per Die +1 Services Dice +3 Labour -2 Power) (51/75: 5 Resources per Die +1 Services Dice +3 Labour -2 Power)
Integration of automation tools goes quickly and painlessly through the chosen departments, previously the foundation was established and now you were beginning to build atop it. Coding assistants vastly increased the speed someone could write code while automatically documenting as it went, saving a truly incredible amount of time later down the line. The warehouse itself kept track of items inside the inventory, scanning them when they were taken or entered and by whom, presenting to any who requested a (mostly) accurate and real time list of inventory. The dozens of little minor tasks that slow down progress were slowly automated away, leaving the human workers to focus on what only an intelligent mind can do. For now.
[] Identify VIP For Housing Shortlist
Identify the people who can provide the most value to humanity by remaining alive. Researchers, Engineers and (reluctantly) Politicians. This is a project that must never find it's way into the public eye, for it would spark riots like wildfire.
(99/50: 5 Resources per Die)
You were glad that the soundproofing on your office was there, because it concealed your furious mutterings as you look through the list that had been returned from submission. The political section had, of course, passed without any objections. To the contrary, there were many additions that had not been there before, selling off the places to anyone with the money to buy them, or gifting them to their benefactors. Where you ask, did the space for those additions come from? Gutting the scientific and engineering selections of course. The incredible short-sightedness of it was astounding. Who did those idiots think was going to keep the habitats running if they locked them all outside?
This would not do. No this would not do at all.
(Establish Military VIP List For Housing Shortlist - Option Modified)
[] Reach Out
There is no doubt in your mind that Russia and the US know more about Collapse Fluid and were already prepared in some way for this to happen. It doesn't hurt to put out a few feelers to see what they are willing to share.
-[] US (26/50: 5 Resources per Die)
Communication with your counterparts, as best you could identify them, inside America was an incredibly difficult task. Part of the increasing crackdowns on the rebellious groups involved much harsher controls over who got to talk to who over the internet. With the ability to just ask them directly out, you had to somehow find time in one of the embassy staffs incredibly loaded schedule to arrange some kind of meeting. You couldn't find any spaces this month, but hopefully you can book something far enough in advance next month to get through.
Military
[] Interdimensional Creature Visors
Maybe those nervous returnees are on to something with their camera trick. For whatever reason humans can't see or notice the creatures, but they show up on recordings just fine. You should be able to create some kind of visor that allows them to be seen, or use an AI to identify the creature and reproduce it on the visor in some human visible manner.
(15/50: 5 Resources per Die) (Important)
Military visors aren't a new concept, they have existed in experimental stages for decades now, even further back in the form of night-vision goggles. This new model of visor needed to be different, it had to cover the soldiers entire field of vision so that it could properly project the computer generated fake of the creature. The computing part was actually the easiest, a simple computer vision neural network was more than capable of detecting and then rendering the target in alternate forms, the problem was integrating the small processor into the visor without making it bulky to wear or weighing down the solder with batteries.
[] Interdimensional Creature Sensors
The briefing you read on the situation stated that these creatures have Collapse Fluid in their blood, and the few snippets of combat you saw from the away mission seem to confirm this. Perhaps you can use your new CFR detectors to create something that can detect their presence?
(168/100: 5 Resources per Die)
The newly dubbed IDCS-1 was everything your department had hoped for and more. While the body of the creatures seem to somehow muffle and contain the radiation Collapse Fluid is want to emit, it is by no means perfect at achieving this, as CFR detectors are capable of detecting their presence when investigating missing persons. The device is essentially a massively scaled up CFR detector, consuming significantly more power in exchange for being able to detect CFR at correspondingly larger distances. The military had made some noises about acquiring the devices, but meddling from the top had prevented the deal from going through- someone wanted only the Foundation to be capable and responsible for dealing with IDC.
[] Infantry Weapon Standardisation
At the moment your troops are using a random assortment of weapons, sourced from whatever military they came from before. This makes logistics needlessly complicated, trying to supply your units with three calibres and eight different sets of gun maintenance equipment. It's time to decide on a standard and stick to it.
(24/50: 5 Resources per Dice +5 Logistics)
You had made the, in retrospect incredibly wise, decision to stay out of this and let the more military minded members of the staff work this issue out between themselves. Unfortunately it doesn't seem to be going anywhere fast, the last you heard the HK416 group had formed a loose alliance with the Famas group purely on the common ground of shared ammunition, but there was a coalition of the AK-12, FAL and HKG11. If the yelling you overheard was saying something, the G11 was for some reason despised by all groups and yet it maintained the second largest number of supporters next to the HK416, something about German space magic? Whatever, you are sure they will have this worked out soon, or else.
[] Aircraft Acquisition
The Foundation is currently borrowing helicopters as transports from local military groups, establishing a small landing pad along with the maintenance facilities on-site would increase the reach of your forces significantly.
(35/100: 10 Resources per Die +5 Logistics +3 Maintenance)
The military was incredibly gracious when you requested they send someone over who knows the proper way to establish a small heliport and the maintenance facilities they would require. The engineer that arrived took a view of the grounds, measured out the space he wanted to work with, marking out spaces to keep free for future expansion, then got to work. Constructing the facilities was the easy part of the whole process, the landing pads were flattened and concreted over quickly enough, the small building to direct them from and store supplies went up in barely a month.
Concurrently, actually acquiring the new hardware that belonged to you had hit a long delay. The rapidly expanding military of the Union had a ravenous hunger for aircraft of all kinds and all production of new frames had been booked out for the intimidate future. That left the only option forwards being somehow prying the airframes you were currently using out of the locals hands and into yours, the first call you had made was a polite no and it was then that you knew you were going to have to ready for a bureaucratic battle.
Operations
[] Hunt Down IDC
Now that you have military forces, send them out to hunt down the IDC you know are roaming around Europe.
(1/1) (Very Low Confidence)
The hunting force was on the way north in their transports when the news about Kipi came through and was immediately rerouted down south. Hardly anyone took notice of the flight of helicopters tearing their way across the countryside, having gotten used to the sound of military flights overhead.
They finally arrived overhead 41 minutes after the news of the detonation had reached the Foundation and embarked without hesitation, descending down the guide ropes as the ARC-10 beneath each helicopter is dropped freely, the machines smoothly landing and moving forwards to provide the descending soldiers cover.
Continued in The Second Kipi Incident
Dimensional
[] Reality Sensors?
Well, you now know that Collapse Fluid somehow weakens the barriers between dimensions, also proving that alternate dimensions exist at the same time. Having some way to detect these fluctuations or weak spots would be incredibly useful at finding places these Interdimensional Creatures -Note, come up with a better code name- were crawling into our reality through.
(300/300: 10 Resources per Die) (Important)
The IDDS-1, aka Interdimensional Disruption Sensor is a piece of technology you are firmly of the belief would be entirely impossible to create or operate without the assistance of AI. The physical design of the sensor was both incredibly complex and not at all intuitive, it had essentially been brute forced into existence by applying liberal amounts of AI guided simulations and theoretically perfect construction profiles. The large bulk of the work was to both increase the accuracy of production and reduced the complexity of the device wherever possible. These two things put together just barely allowed the device to be put together over over an entire month, every step of the process being handled by carefully programmed mechanical arms, with a dedicated AI watching for any disruptions and altering the process to compensate.
Despite, or perhaps because of, the immense difficulty of manufacture, the resulting product did exactly what was asked of it. When powered, the sensor is capable of producing a local map of the fabric of reality, completely invalidating hundreds of theories on the nature of the universe, but more importantly reliably locating anomalies in areas that IDC had been confirmed to visit. Humanity was finally armed with a way of finding the holes in reality they crawled through, next was to follow them back into their nest.
[] Worldwalker
Your military advisor is a self professed, with extensive evidence proving, dimensional traveller. At the moment, you have no way to strike back at the IDC that cross into your dimension, you have plans to change that. Learn how it works from her and open up the gates to the multiverse, then invade them back.
(49/400: 5 Resources per Die)
Kamikoshi Sorawo is a fascinating person, the natural understanding she has for the nature of reality beyond the comforting realm of our dimension and the core of steel beneath her quiet manner was something that you could appreciate. She even has extensive prior experience with leading people off into the unknown between dimensions. What she isn't, is a scholar. If you were to ask her how she crosses dimensions, she can tell you "If you go here and do actions in a certain order, you might find yourself crossing over somewhere else." and can provide insightful comments on the nature of "natural" crossing points like this.
What she doesn't know how to do, is slip through the walls of reality at will. But, armed with your new extremely expensive sensor, you send her off with a squad to babysit and let her poke and prod at a point where the you know the fabric of reality is already weak, then document the whatever insights she stumbles across and the data the sensor is gathering.
Personal
[] Personal Project - Personal Assistant
Now that you have finally managed to get at least an initial version of your Neural Cloud AI into reality, it was time to make a personal assistant. You had only been dreaming of this moment for... ten years? Maybe fifteen.
(136/100. +1 Personal Dice)
You had decided on the name of your personal assistant years ago, the abandoned project in China had a large box with said name proudly stamped across it slowly decaying somewhere right now. Thus, when your new assistant begun her months long warmup cycle and began integrating the knowledge you'd left for her, your first words were never in question.
"Welcome to the world, Elisa."