Shattered Empire: A Noble Warlord Quest (CKII)

Apparently, we already reestablished the Intelligence Posts, so I'll need to think of something else to do with our Intrigue Action and Tatiana.

Proof:
[X] Reestablishing Control - House Al-Mufti: The coup has led to an upheaval in the Okhrana. Records were destroyed during the infighting, and as a result command and control of the agency's various assets across the galaxy have been lost or gone into hiding. As a result, you will need to build the Okhrana's foreign presence up almost from scratch. In the system of Al-Haq'ah, ruled by the Al-Mufti vassals of House Abubakar, an Intelligence Post in the capital remains, but it is undermanned and at risk thanks to the coup. You can order Lisitsyn to attempt to restart it.
  • Cost: 5,000 dinars
  • Difficulty: INT difficulty 45
  • Time: 1 turns
  • Reward: Regain control of the Intelligence Post in Al-Haq'ah, open other Intrigue opportunities with the Al-Mufti
Costs: -5,000 dinars
Roll: 106 (87+13+6) - 1 Critical Success!
Result: Lisitsyn's report on the status of the Al-Haq'ah intelligence post comes to you at an amusingly opportune time, as you're in the middle of eating some Damascus meze upon the humble recommendation of the Sultan, with whom you have maintained a little bit of communication after his visit to Moskva. As you read over the report, you chew a little more smugly - Lisitsyn has come through. The intel post has not only been reestablished at minimal cost and with little disruption, Okhrana agents have made sure that money has been transferred to the right hands, and now a number of servants of House Abubakar are very willing to give some extra information. You can't resist a little smirk - success tastes much better than this haydari. The Intelligence Post in Al-Haq'ah has been reestablished, opening new INT options. In addition, all INT rolls involving House Abubakar have a +5.
[X] Major Tatiana Chernova
-[X] Reestablishing Control - House Massarde: As with your assets in Al-Mufti territory, the Okhrana's agents on Massarde worlds have suffered losses and lost contact with the Throneworld. This action will reestablish control of the Intelligence Post in the Meuse system, ruled by House Montcalm.
  • Cost: 5,000 dinars
  • Difficulty: INT difficulty 45
  • Time: 1 turns
  • Reward: Regain control of the Intelligence Post in Meuse, open other Intrigue opportunities with the Massarde
[/SPOILER]
Costs: -5,000 dinars
Roll: 74 (53+21) - Success
Result: Tatiana has done well. While she had less support in the Meuse system than Lisitsyn's agents did when infiltrating House Abubakar, her experience with the Massarde and their vassals made it a relatively simple task to reestablish the intelligence post. The Intelligence Post in Meuse has been reestablished, opening new INT options.
 
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Sorry for not writing my own plan guys, but while I have strong enough opinions on several decisions, I don't have strong enough opinions on enough to decide on a full plan.
 
I am sure I loused something up rules wise and totally open to notes!

Here is the Idea:
  • Make good on our new positive relations for some trade and advance the Prince "quest line" @inquisition is my modification of the action fine?
  • Bite the Bullet and get fleet yards back up along with filling the ranks
  • Keep growing our core economy
  • Launch the military purge
  • hopefully get some sort of tech drop
  • Next Turn is going to be lean but trade should smooth it out a little then we get a bigger boost from the system development
10,000 + 15,000 + 35,000 + 30,000 + 10,000 + 30,000 + 30,000 + 5,000 + 1,000 = 166,000 Expense
168,266 - 166,000 = 2,266 Remainder

[X] Rurikovich Gotta Keep Grinding
Ministry of State:
-[X] Trade Agreements - House Al-Mufti: Trade already exists between Houses Rurikovich and Al-Mufti, though with your regime recognized and accepted by your neighbor, we can attempt to expand trade agreements with the lords and corporate forces of Al-Mufti territory.
  • Cost: 10,000 dinars
  • Difficulty: DIP difficulty 45 (-15) = 30
  • Time: 1 turns
  • Reward: An increase to trade income from House Al-Mufti.
Ministry of War:
-[X] The Armies of Rurik - Officer Corps: Ivan's putsch has cost the Army a great deal. In particular, a large number of experienced and capable officers were lost - either as traitors, or wounded/killed during the brief groundside battle. Lord Kiril, as a result, has recommended a "crash course" of sorts for this new, young officer corps that will, if not bring them up to their old standard, at least cover the worst of the problems.
  • Cost: 15,000 dinars (2,000 dinars per turn in upkeep)
  • Difficulty: MAR difficulty 50
  • Time: 4 turns
  • Reward: "Brain Drain" effect will be removed from your ground forces; potential Ground Forces-specialization Hero Unit recruited
-[X] Repairing Fleet Manufacturing - Seizing the Means of Production: The destruction of Moskva's orbital shipbuilding during the battle was an unfortunate necessity - and now you have to deal with the aftermath. You will, instead of pouring valuable cash into building new shipyards, seize and convert civilian facilities. It might be far less popular, but it will be far cheaper and notably quicker.
  • Cost: 35,000 dinars
  • Difficulty: MAR difficulty 40 (-18) = 22
  • Time: 2 turns
  • Reward: Orbital infrastructure will be seized from the private sector, much quicker than rebuilding it yourself - allowing for the removal of the Orbital Damage status; +1 to Military Shipyard in Moskva; Love penalty; Ongoing -1000 to income for economic costs
Ministry of the Exchequer:
-[X] Exploitation of the Letom System: Kyiv and its star system Letom are part of the Rurikovich demesne, but its mining and extraction infrastructure are woefully out of date. Still, a great deal of material wealth might still be leveraged from the youngest Rurikovich world.
  • Cost: 30,000 dinars
  • Difficulty: STE difficulty 45 (-19) = 26
  • Time: 2 turns
  • Reward: +1,000 to income; +1 Extraction districts on Kyiv; +1 Orbital Extraction districts; +2 building slots on Kyiv; new STE options
Okhrana:
-[X] Chistka - Purge the Military (Paranoid): The Guard isn't the only threat. There are traitors in the ranks of the Army too - and this cannot be tolerated. Unleash the Okhrana's military police sections to scour the ranks and liquidate ay traitors.
  • Cost: 30,000 Dinars
  • Difficulty: INT difficulty 60 (-29) = 31
  • Time: 1 turns
  • Reward: Major increase to Fear, penalty to Love, the military's loyalties are assured for now
Ministry for Sciences
-[X] Khrabrost III - Dig Deeper: Discovering the secrets of this enigmatic Vault is of paramount importance. Lord Nasarov is practically beside himself, and has taken this discovery to be a confirmation of his long-held beliefs: that humanity is not the only, or even the oldest, interstellar intelligent race. Whether he is right or not, the Vault is certainly interesting.
  • Cost: 5,000 dinars
  • Difficulty: LEA difficulty 55 (-23) = 32
  • Time: 2 turns
  • Reward: ?
Grand Bishopric of Moskva
-[X] Bioticist Heresy - Who are the Bioticists?: The Temple of the Immortal Cell, more commonly known as the Bioticists, are a new but rapidly-growing religion in the Periphery who, from what you understand, worship life itself and reject the divinity (and the existence) of the Primus. Grand Bishop Panin has asked you if it might be possible to send representatives to Mikhail and Norilsk, where they have established large congregations, to further understand this new threat to the hegemony of the Cult.
  • Cost: 1,000 dinars
  • Difficulty: PIE difficulty 50 (-17) = 33
  • Time: 1 turn
  • Reward: Information on the Bioticist Cult and its members; other options.

Personal Action:
-[X] Trade Agreements (Social Call) - House Massarde: Trade already exists between Houses Rurikovich and Massarde, though with your regime recognized and accepted by your neighbor, we can attempt to expand trade agreements with the lords and corporate forces of Al-Mufti territory. Tag along with your diplomatic team and visit with the Prince.
  • Cost: 10,000 dinars
  • Difficulty: DIP difficulty 45 (-10) = 35
  • Time: 1 turns
  • Reward: An increase to trade income from House Massarde.
-[X] Major Tatiana Chernova
--[X] Aid Chistka - Purge the Military (Paranoid)
-[X] Commodore Pyotr Chekhov
--[X] Aid Khrabrost III - Dig Deeper
-[X] Daria Varyanova, the Young Colonel:
--[X] The Armies of Rurik - Rank and File: The casualties from the brief civil war have been high. Recruitment and training are necessary to replace the heavy losses suffered during the battle.
  • Cost: 30,000 dinars
  • Difficulty: MAR difficulty 45 (-16) = 29
  • Time: 2 turns (Repeatable)
  • Reward: 1-3 legions of your choice (Infantry Legion x3); potential Personal Combat-specialization or Command-specialization Hero Unit recruited
 
I would generally agree with the plan, but...
  • Launch the military purge
What is the rationale? Our position is weak, and the latest coup attempt wasn't coordinated, or supported by anyone other than the mutinous regiment. Why risk alienating more people instead of having them come to terms that this is the administration they will have to work with? The Guard didn't have any backers to replace us with, they were just afraid for their own lives. Imagine something like that repeating with a bigger military unit and a name to rally behind.

We should probably leave them alone for a bit because they can bite back hard.
 
Can't afford the love loss. And Paranoia options can bite us hard. The army just saved us, and doing some cleaning right now does not strike me as a good idea.
Khrabrost III - Dig Deeper should both reroll and if it fails it's a valid project. Otherwise it will have the [Ongoing] tag, like the Armier have.
I'd personally like to recruit the Piety Hero for the favor we acquired. It's outright more actions and flexibility/focus. Sure, it may be a poisioned well, but as long as we are careful, it will pay off.
 
I would generally agree with the plan, but...

What is the rationale? Our position is weak, and the latest coup attempt wasn't coordinated, or supported by anyone other than the mutinous regiment. Why risk alienating more people instead of having them come to terms that this is the administration they will have to work with? The Guard didn't have any backers to replace us with, they were just afraid for their own lives. Imagine something like that repeating with a bigger military unit and a name to rally behind.

We should probably leave them alone for a bit because they can bite back hard.

I was channeling our inner space Russian, but I am game to change to re-establishing listening posts

Can't afford the love loss. And Paranoia options can bite us hard. The army just saved us, and doing some cleaning right now does not strike me as a good idea.
Khrabrost III - Dig Deeper should both reroll and if it fails it's a valid project. Otherwise it will have the [Ongoing] tag, like the Armier have.
I'd personally like to recruit the Piety Hero for the favor we acquired. It's outright more actions and flexibility/focus. Sure, it may be a poisioned well, but as long as we are careful, it will pay off.

Noted on the researching thing, we are waiting on a QM ruling right? Not against more hero's but I want to use the personal action to make us money and advance the story.
 
[X] Plan: Hammer to Build, Hammer to Flatten
-[X] Trade Agreements - House Massarde
-[X] Repairing Fleet Manufacturing - Traditional Methods
-[X] Exploitation of the Letom System
-[X] Infiltration: Information is power
--[X] Moskva
-[X] Khrabrost III - Dig Deeper
-[X] The Augurs - Request New Staff
-[X] Personal Action
--[X] Go Recruiting (Diplomacy)
-[X] Major Tatiana Chernova
--[X] Find and kill Commandant-General Natalia Izhmorskaya
-[X] Commodore Pyotr Chekhov
--[X] The Butcher's Bill - Rubble
-[X] Colonel Daria Varyanova
--[X] Modernization - R&D
---[X] Light Cruiser

-[X] Naval R&D
--[X] Heavy Cruiser
---[X] Atlas-class
--[X] Frigate
---[X] Nagumo Inari-class

-[X] Crisis: Preobrazhensky or Praetorian?
--[X] Attempt to come to a negotiated settlement with the Guard's remainder to avoid bloodshed.
--[X] Put the ringleaders on trial and disband the Guard

Final cost: 121 500 dinars


First, we need money, so trade agreements with the Massarde and exploiting of the Letom system. We also need to start Repairing Fleet Manufacturing. I went with traditional methods to not get a hit to our Love and to not make more enemies. In Intrigue starting to take advantage of our intelligence posts by learning what's going on at Moskva, especially with after a second coup. In Learning continuing to dig into the secrets of Khrabrost III, since they're most likely going to be very valuable, and in Piety we should take that advantage of gaining a Piety hero and we have nothing dire there. We also need more diplo actions, both for trade and relationships, so using our personal action to try and get a diplo hero, which we lack.

For our Hero Units, unless @inquisition ha something against it, sending Tatiana to kill the Commandant-General to make dealing with the Guard easier, Commodore Pyotr continues our ship modernization program so that we should have all of it done before our new shipyards come online, and Colonel Daria now has STE of 11 with her new trait, so she should be able to handle cleaning of the rubble to boost our Love and finish cleaning the immediate damage from the coup, thus giving us more STE actions.

For our ships, I wasn't sure between Atlas or Murmansk, but since we have three ship classes bigger than heavy cruiser, I went with Atlas since they can be our heavy hitters. For frigates, went with Nagumo Inari, since in combat knowledge is power.

Finally, the crisis. With Tatiana taking out the head of the new coup, we should try first to come a negotiated settlement to avoid causing more damage to Moskva and its people. Their leader gone and knowing there is no way for them to escape, they hopefully surrender since we're not going to be executing them, but putting the ringleaders on trial like Ivan (precedence) and disbanding the rest of the Guard. Whatever else, we can't trust them anymore. Though if people have good arguments, I can change this to just rolling in the army.

Edit.
Exchanged Daria's and Pyotr's assignments.
 
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Why Massarde over Al-Mufti?

I suppose we'll be establishing both if no dire contradictions arise, but I am curious.
No big reason, both are just as viable to start with since the plan is to establish trade with both. But when we established diplo relations with Massarde, the update specifically mentioned trade and business opportunities.
Armed with her natural charisma and allure, Tatiana's mission to the White-Gold Palace has been largely a resounding success, and she has opened a number of potential trade or business opportunities with the denizens of Louis III's court. Oddly enough, Tatiana reported that the Prince had almost seemed "politely disappointed" upon first meeting her - and expressed an interest in meeting you directly. He did not say why. +1 Fame, +2 PR with Louis III Massarde
And I'm hoping a little we might learn more about why the Prince wants to meet us directly.
 
Commodore Pyotr continues our ship modernization program so that we should have all of it done before our new shipyards come online, and Colonel Daria now has STE of 11 with her new trait, so she should be able to handle cleaning of the rubble to boost our Love and finish cleaning the immediate damage from the coup, thus giving us more STE actions.
Given that Pyotr has a Stewardship of 10, just on less than Daria, Daria has that +5 to shipbuilding initiatives, would you consider switching the two?

Or am I misunderstanding the +5?
 
Given that Pyotr has a Stewardship of 10, just on less than Daria, Daria has that +5 to shipbuilding initiatives, would you consider switching the two?

Or am I misunderstanding the +5?
No, you're right. And Daria does also have better MAR than Pyotr. Changing their assignments.
 
[X] Plan A Slightly Different Hammer
-[X] Trade Agreements - House Massarde
-[X] Repairing Fleet Manufacturing - Traditional Methods
-[X] Exploitation of the Letom System
-[X] Infiltration: Information is power
--[X] Moskva
-[X] Khrabrost III - Dig Deeper
-[X] The Augurs - Request New Staff
-[X] Personal Action
--[X] Go Recruiting (Diplomacy)
-[X] Major Tatiana Chernova
--[X] Find and kill Commandant-General Natalia Izhmorskaya
-[X] Commodore Pyotr Chekhov
--[X] The Butcher's Bill - Rubble
-[X] Colonel Daria Varyanova
--[X] Modernization - R&D
---[X] Light Cruiser
-[X] Naval R&D
--[X] Heavy Cruiser
---[X] Orel-class
--[X] Frigate
---[X] Nagumo Inari-class
-[X] Crisis: Preobrazhensky or Praetorian?
--[X] Roll in the Army, casualties be damned. These traitors can't be given leeway.
--[X] Execute the ringleaders of the revolt and disband the Guard.

Pretty much the same as Icipall's plan. Just switched out the Atlas for the Orel for cruisers. Also sending in the army to out down the Guard once and for all before executing the leadership. If there was anyone left in the guard that could be loyal to us, they would have let themselves known. The fact that they tried a second coup so soon after the Civil War ended, shows that the whole Guard is rotten to the core.
 
@inquisition Because it was specifically noted that the Atlas-class isn't outright replacing the older Avrora-class Heavy Cruiser, is it possible for us to specify that we plan to build a limited number of Atlas-class Heavy Cruisers as Cruiser and Independent Squadron Command Ships?
Yes, that'd be something you could write-in, though know that producing two different types of cruiser will be more expensive than it otherwise would be.
@inquisition is my modification of the action fine?
Yes, that's fine.
For our Hero Units, unless @inquisition ha something against it, sending Tatiana to kill the Commandant-General to make dealing with the Guard easier,
This is also an acceptable write-in.

Also, because I am big dumb and forgot to say so last night, VOTING IS NOW OPEN. Remember to vote by plan.
 
[X] Plan A Slightly Different Hammer

Would we really be space Russians without a proper purge? Though we are going to have to spend quite some time rebuilding our forces after all this fighting.
 
@Icipall @King50000 Because inquisition has confirmed it's possible, what do you think of grabbing both the Atlas and one of the other designs?
@inquisition
Can you elaborate how viable of an idea this is, how much more expensive we're talking about here?

And what do others think, should we pick two, cause if we are I'm thinking of both Atlas and Murmansk. We have bigger and more powerful ship types for heavy hitters.
 
I have no idea about ship designs. We have a singular example of an engagement, and it is atypical for the era in how massive it was.

We should probably pick some kind of doctrine and stick to it. Our Empire is vast, so it would probably benefit from fleets that could act independently and patrol far and wide. But I am hesitant to commit a Heavy Cruiser for this role, because the only heavier-hitter we have is a battleship, and we have vanishingly few of those.

Essentially, what is good for internal policing, exploration and border skirmishes would probably see our fleet ruined in an all-out war with another House. We need to observe a balance, and it's hard to know what you need in advance.

All I know is I wouldn't pick Atlas alone. Which means that yes, if you see enough benefits in a command suite that you must absolutely have them, then it makes sense to pick two.
 
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Yeah, I think that the Atlas design itself is the best of the lot. However it's also a design that even us who are going to have extensive independent deployments in the Periphery which could use the occasional Heavy Command Cruiser rather than a Light Cruiser for important or well developed regions are going to have a limit on how many we'd want. Which is lower than the limit of how many Heavy Cruisers we want.

If we don't pick up the Atlas Heavy Command Cruiser now @inquisition can we pick it, or an iteration on it, later on without too much trouble? Or is it very much a 'chose now and expect to spend a lot of resources or wait a long time if you want command cruisers later'?
 
But I am hesitant to commit a Heavy Cruiser for this role, because the only heavier-hitter we have is a battleship, and we have vanishingly few of those.
We have three ship types that are heavier than a heavy cruiser: Dreadnought, Battleship and a Battlecruiser. Currently our fleets have battleships and -cruisers, but not dreadnoughts
 
We have three ship types that are heavier than a heavy cruiser: Dreadnought, Battleship and a Battlecruiser. Currently our fleets have battleships and -cruisers, but not dreadnoughts

Of those two types we have, we only have a total of four in our entire navy. We have a severe lack of heavy hitters, and we don't have the funds to pour into more battleships and -cruisers. That's why I prefer the Orel over the others as our current replacement, as it gives us some punch to protect our systems (of which we have more than any of the other Great Houses).

I'd like to hear how much more expensive it would really be to do two designs at once. That said, overall I'd lean more towards waiting to get the Atlas (or similar design) until later.
 
Of those two types we have, we only have a total of four in our entire navy. We have a severe lack of heavy hitters, and we don't have the funds to pour into more battleships and -cruisers. That's why I prefer the Orel over the others as our current replacement, as it gives us some punch to protect our systems (of which we have more than any of the other Great Houses).

I'd like to hear how much more expensive it would really be to do two designs at once. That said, overall I'd lean more towards waiting to get the Atlas (or similar design) until later.
It doesn't really matter how many ships we have now of any specific class, since all of these new designs we still need to build. Our old ships aren't just going to suddenly transform into these new designs, unless there's an option to retrofit them and even then that is going to take money and time.
 
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