Suffer Not the Witch (Warhammer 40k Psyker Quest)

[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Get the others. You will need to tell them and perhaps the Carrion of your source and reasoning, but to go alone would be folly.

With the others or with Sidhe. It shouldn't be ignored and we shouldn't try to go alone.
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.

While Vincenzo is learning to trust a bit, I'm a little cagey about immediately spilling to everyone.
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
-[X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.

Maybe an impulsive idea but so was using a force sword out in the open. Gotta take the initiative at some point.
 
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[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Get the others. You will need to tell them and perhaps the Carrion of your source and reasoning, but to go alone would be folly
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
-[X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.

Sometimes risks are needed and fucking Crane over is worth all the risks.
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Get the others. You will need to tell them and perhaps the Carrion of your source and reasoning, but to go alone would be folly.
Let us have strength in numbers
 
Some possibilities.

Enemy Psyker or a daemon fucking with us to lead us into a trap.
-Ignoring the warning means we don't suffer this trap and means we don't remind the others we're daemon bait.
-Going to the Gun Deck means we can fall into the trap.

Allied Psyker or a 'friendly' daemon warning us we're about to be attacked by combat servitors.
-Ignoring the warning means we get attacked without preparations.
-If we go the Gun Decks we can potentially prevent the attack altogether and stop future attacks.

[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Get the others. You will need to tell them and perhaps the Carrion of your source and reasoning, but to go alone would be folly.

If it's a trap then Ciro should be able to navigate it and everyone already knows we're daemon bait so It's probably worth checking out.
 
I'm honestly less interested in the whole vote format than I am in the realisation that we have an eldar chuuni teenager accompanying us. What an utterly marvellous invention.
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
-[X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.

Ah, yes, the purpose of art... That takes me back to my art theory classes in university!
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.
 
[x] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
  • [X] Get the others. You will need to tell them and perhaps the Carrion of your source and reasoning, but to go alone would be folly.
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.


More bonding with our new hinedere Aeldari!
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Get the others. You will need to tell them and perhaps the Carrion of your source and reasoning, but to go alone would be folly.
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.
 
[X] Do Nothing. Whispers from a daemon? Nobody has ever, in the history of the galaxy, ended up in a better place because they listened when a daemon whispered in their mind. Ignore it, and act as you would have if it never happened.


Man, we're going to get ourselves possessed at this rate.
 
Well, so far there seems to something approaching consensus in the matter of going to the Gun Decks, with a divide in sub-votes that currently favours heading there immediately and as such taking only Sidhe with you. Interesting - not quite what I expected, but part of the lure of being a QM is all about being surprised by the voters and writing to adapt to that.

Also I would like everyone to know that I wrote a chapter update giving some depth and context to Sidhe and explaining her deal, and everyone who reads my quest and knows me on discord immediately started making jokes about how this is an Otome game now and I hate you all.
 
[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.
 
Otome game now and I hate you all.
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[X] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [X] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.
 
OK, vote called.

Looks like it's time for Vincenzo and Sidhe to go on an exciting adventure together, crawling through a drifting hulk of an Inquisitorial prison ship in search of someone trying to control an army of lobotomised murder-cyborgs.

Good clean fun.
Scheduled vote count started by Maugan Ra on Aug 25, 2021 at 2:47 PM, finished with 63 posts and 47 votes.
 
Well, if nothing else, Sidhe is probably the companion best suited to stealth and discerning whether the voices in your head can be trusted.
 
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