[X] Celestial Lions
[X] Navigational Incident
[X] Plan: Fortress Monestary Building Simulator
-[X]1st Company (1.5CP)
-[X]Battle Company (1CP) 3x
-[X]Devastator Company (1CP)
-[X]Assault Company (1CP)
-[X]Scout Company (0.5CP) 2x
-[X]Armoury (0.25CP)2x
-[X]Reclusiam (0.25CP)
-[X]Librarius (0.25CP)2x
-[X]Apothecarion (0.25CP) 3x
-[X]Divisio Fabricator (2CP)
-[X]Divisio Artisan (3CP)
-[X]Questor Mechanicus Knights (1.5CP)
-[X]Misionaria Galaxia (0.5CP)
-[X]Cadian Infantry Regiment (0.5CP)
-[X]Divisio Biologis (2CP)
Edit: added Cadian Infantry for possible IG recruitment from the locals.
Reasons:
The plan calls for remaking a FortMons, you need the to bring the 1st company along with every chapter relic and lore to a new home, that includes the Chapter's Dreads.
1 Battle Company have squads of Tactical, Devastators, and Assault Marines so the Marine Company amount is going to depend on how many points are left.
At least 1 Scout Company is essential to train more Neophytes so it might get 2 at most depending on how much points are left.
Armory, Reclus, and Libra are essential so they get 1 or 3. I thought about cutting the Armory and rely in Mechanicus to do maintenance but Chapter relics are really powerful war gear so I think that is worth the cost and Astartes Vehicles are really powerful too. Apoth, I am feeling would take 2 cause it is going to be a new recruitment world so more Gene-seed is good idea. At least until we can repair our ships and get back into contact with the Imperium and get gene-seed deliveries again.
The Maniple I am going to skip cause we already have 1 company for free and they have Astartes support so not in any danger of being overrun anytime soon. The Fab and Artisan are gonna be essential to unlocking the full Imperium tech tree like Ceramite for Power Armor, parts to repair our ships, and actually build our Fort.
Biologis I feel is a nice to have, but not essential, wiping out the Skaven with a deadly virus would be pretty great but bombardment can do the job too. Knights would be really great to have against Chaos Demons and provide a great deterrent for any attacking army so they are in. Ordo Reductor is a hard sell to be brought to a mission to rebuild a chapter since there is no reason to bring them unless there is a chance that the planet might have been occupied.
@FractiousDay I have a few questions
-What does the Reductor bring to the table if they were chosen?
-I have 3 points left and I want to bring some preachers from the Ministorum to convert the locals, how much would that cost?
-Does
@baud write in of IG with Arty and Armor regiments & IN of atmo flyers valid or cost that much? what about the Administratum colony specialist group?
Personally I would just have Thunder Hawks do all of our Air transport and Combat. Plus we could have the Mechanicus build some of their flyers.