On the Guard fine I can just provide c20k soldiers, but what sort of thing are you looking for in an inquisitor? I could interpret that as either a deathwatch company or as a single squad of Grey Knights, or as an Inquisitor with some advanced tech and a relatively powerful retinue.
Adeptus Ministorum, I actually don't want Sister of Battle. I want converters and philosophers, who sink the Imperial Creed with other religions. (And hopeful a open mind group) As for the inquisitor? Radical Inquisitor with some advanced tech and a relatively powerful retinue.
 
Adeptus Ministorum, I actually don't want Sister of Battle. I want converters and philosophers, who sink the Imperial Creed with other religions. (And hopeful a open mind group) As for the inquisitor? Radical Inquisitor with some advanced tech and a relatively powerful retinue.
Sure, informative so thanks. I won't belabour the point that that could go very badly wrong if he gets possessed or something, but I will point out that an Inquisitor by their very formation won't necessarily do what you say. If you want a specifically radical inquisitor he might decide to wander off and explore Nagashizzar with his powerful retinue and turn up later as a villain or something.
 
[X] Plan structured chapter
-[X] Battle Company (1CP)x4
-[X] Devastator Company (1CP)x2
-[X] Assault Company (1CP)x2
-[X] Librarius (0.25CP)x3
-[X] Apothecarion (0.25CP)x3
-[X] Armoury (0.25CP)x2
-[X] Battle Maniple (1CP)x2
-[X] Divisio Fabricator (2CP)
-[X] Divisio Artisan (3CP)
-[X] Divisio Biologis (2CP)

A not too big armory because we have the mechanicus which will help us. The librarius and apothecarion are probably more important as a result of that.
I actually want to avoid taking a mix of veterans and basically green recruits (even if only in term of Astartes training standards), so I'm not taking scouts or first company members.
 
[X] Celestial Lions
[X] Navigational Incident

[X] Plan: Fortress Monestary Building Simulator
-[X]1st Company (1.5CP)
-[X]Battle Company (1CP) 3x
-[X]Devastator Company (1CP)
-[X]Assault Company (1CP)
-[X]Scout Company (0.5CP) 2x
-[X]Armoury (0.25CP)2x
-[X]Reclusiam (0.25CP)
-[X]Librarius (0.25CP)2x
-[X]Apothecarion (0.25CP) 3x
-[X]Divisio Fabricator (2CP)
-[X]Divisio Artisan (3CP)
-[X]Questor Mechanicus Knights (1.5CP)
-[X]Misionaria Galaxia (1CP)
-[X]Divisio Biologis (2CP)
 
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Sure, informative so thanks. I won't belabour the point that that could go very badly wrong if he gets possessed or something, but I will point out that an Inquisitor by their very formation won't necessarily do what you say. If you want a specifically radical inquisitor he might decide to wander off and explore Nagashizzar with his powerful retinue and turn up later as a villain or something.
That is fine, it would be a good story. But it could also be a very fun thing. Main reason I want radical? He might want to learn about this place, and understand it. To use it against the 4. (If things don't get fucked too quickly)
 
[X] Plan structured chapter
-[X] Battle Company (1CP)x4
-[X] Devastator Company (1CP)x2
-[X] Assault Company (1CP)x2
-[X] Librarius (0.25CP)x3
-[X] Apothecarion (0.25CP)x3
-[X] Armoury (0.25CP)x2
-[X] Battle Maniple (1CP)x2
-[X] Divisio Fabricator (2CP)
-[X] Divisio Artisan (3CP)
-[X] Divisio Biologis (2CP)

A not too big armory because we have the mechanicus which will help us. The librarius and apothecarion are probably more important as a result of that.
I actually want to avoid taking a mix of veterans and basically green recruits (even if only in term of Astartes training standards), so I'm not taking scouts or first company members.
Which chapter did you want, or you good with whatever?
 
I actually want to avoid taking a mix of veterans and basically green recruits (even if only in term of Astartes training standards), so I'm not taking scouts or first company members.
Would note a problem here. This is at least 8 companies, the vast majority of the chapter, as well as presumably all the specialists apart from chaplains. Have you just dumped the veterans and scouts somewhere? If you're planning to have reinforcements for the casualties of those 8 companies you're going to need the Master of Scouts to train them. Also if you're not the Chapter Master (which I assume you would be given the 8 companies) what's he up to?

I can kind of see it if for example one of the Chapters was trying to pull a Tiger Claws:

"It was discovered in 908.M41 that during the conflict known as the Badab War the Astral Claws Chapter Master Lufgt Huron had deliberately withheld his Chapter's gene-seed from the Adeptus Mechanicus' regular gene-tithe in order to help save its kin in the Tiger Claws Chapter, the last remnants of which had secretly sought sanctuary with the Astral Claws while awaiting the outcome of their request to the High Lords of Terra. Huron and his fellows hid these surviving Astartes within the Astral Claws' own ranks, providing them with new identities and ranks."

Or for example the Celestial Lions know the Inquisition keeps ganking them so they sneakily split the chapter to let the rest build up.
 
I am liking Brazen Claws cause we can probably design our own Fortress Monestary. I have no context on who the Lions are so the fact that the Claws need a recruitment world, gives a very valid reason an Astartes and Mechanicus were sent off, to build a Fort Mons.
 
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The buying vote can't include the chapter choice and what happened to us. So I can't include anything like that in my plan. I will vote for the other options later.
This way works for the vote counter:
[X] Howling Griffons
[X] Navigational Incident

[X] Plan: Oath bound
-[X] 1st Company
-[X] Scout Company
-[X] Armoury



Oh also as an FYI in case anyone missed it, you've got lots of serfs and servitors if you wanted to turn them into soldiers at a later date. I've currently got 10 marines and 2000 serfs on a light cruiser for example, at least some of whom will have to be retrained etc because their ship is broken.
 
Would note a problem here. This is at least 8 companies, the vast majority of the chapter, as well as presumably all the specialists apart from chaplains. Have you just dumped the veterans and scouts somewhere? If you're planning to have reinforcements for the casualties of those 8 companies you're going to need the Master of Scouts to train them. Also if you're not the Chapter Master (which I assume you would be given the 8 companies) what's he up to?

They all died to avoid their entire chapter to fall in a trap? It may work, especially if this happened recently, and they don't know if their chapter master survived or not.
Also, about only the chapter master controlling that many companies, that's not actually true. See the blood ravens in dawn of War.
Edit: basically two captains controlled, like, nine companies of their chapter.

This way works for the vote counter:

I know how to do that. I was just saying that the chapter choice and what happened to us must be independent from our buying plans.
 
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[X] Brazen Claws
[X] Battle Damage


updated my vote with a plan below
 
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Sure, informative so thanks. I won't belabour the point that that could go very badly wrong if he gets possessed or something, but I will point out that an Inquisitor by their very formation won't necessarily do what you say. If you want a specifically radical inquisitor he might decide to wander off and explore Nagashizzar with his powerful retinue and turn up later as a villain or something.
An inquisitor still tends to know more the more esoteric knowledge withheld from most imperials it's useful.
 
It might help that if someone does decide on trying to bring in an Inquisitor hinting at their radical/puritan ideology might be a good idea.

Like declaring if they are Thorians or Recongregators or something.
 
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[X] Brazen Claws
[X] Battle Damage

[X]Plan balanced
1st Company (1.5CP)
Battle Company (1CP) * 5
Scout Company (0.5CP)
Armoury (0.25CP) * 2
Reclusiam (0.25CP)
Librarius (0.25CP) * 3
Apothecarion (0.25CP) * 2

Mechanicus
Battle Maniple (1CP)
Divisio Fabricator (2CP)
Divisio Biologis (2CP)

Imperial Guard (including artillery and armored regiment) 2 CP
Imperial Navy atmospheric flyers (transport, bombers, fighters) 2 CP

Officio administratum colonisation/primitive civilizations/lost colonies specialist group (including Missionaria Galaxia) 1CP


Should be 8 CP of marines, I went only with battle companies, because they are more flexible than the other two. For the Mechanicus, I went with some manufacturing capabilities, plus the Biologis to study the local races (and maybe declare that dwarfs and halflings are abhumans and get to live).
In a pre-industrial world (even a fantasy one with dragons and flying black arks), having a lot of flyers would give us a big advantage. The last point is to get some specialist who'd know how to deal with the locals with some degree of tact, so that we don't have to fight everyone, or at least not all at once
 
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[X] Celestial Lions
[X] Navigational Incident

[X] Plan: Fortress Monestary Building Simulator
-[X]1st Company (1.5CP)
-[X]Battle Company (1CP) 3x
-[X]Devastator Company (1CP)
-[X]Assault Company (1CP)
-[X]Scout Company (0.5CP) 2x
-[X]Armoury (0.25CP)2x
-[X]Reclusiam (0.25CP)
-[X]Librarius (0.25CP)2x
-[X]Apothecarion (0.25CP) 3x
-[X]Divisio Fabricator (2CP)
-[X]Divisio Artisan (3CP)
-[X]Questor Mechanicus Knights (1.5CP)
-[X]Misionaria Galaxia (0.5CP)
-[X]Cadian Infantry Regiment (0.5CP)
-[X]Divisio Biologis (2CP)

Edit: added Cadian Infantry for possible IG recruitment from the locals.

Reasons:
The plan calls for remaking a FortMons, you need the to bring the 1st company along with every chapter relic and lore to a new home, that includes the Chapter's Dreads.

1 Battle Company have squads of Tactical, Devastators, and Assault Marines so the Marine Company amount is going to depend on how many points are left.

At least 1 Scout Company is essential to train more Neophytes so it might get 2 at most depending on how much points are left.

Armory, Reclus, and Libra are essential so they get 1 or 3. I thought about cutting the Armory and rely in Mechanicus to do maintenance but Chapter relics are really powerful war gear so I think that is worth the cost and Astartes Vehicles are really powerful too. Apoth, I am feeling would take 2 cause it is going to be a new recruitment world so more Gene-seed is good idea. At least until we can repair our ships and get back into contact with the Imperium and get gene-seed deliveries again.

The Maniple I am going to skip cause we already have 1 company for free and they have Astartes support so not in any danger of being overrun anytime soon. The Fab and Artisan are gonna be essential to unlocking the full Imperium tech tree like Ceramite for Power Armor, parts to repair our ships, and actually build our Fort.

Biologis I feel is a nice to have, but not essential, wiping out the Skaven with a deadly virus would be pretty great but bombardment can do the job too. Knights would be really great to have against Chaos Demons and provide a great deterrent for any attacking army so they are in. Ordo Reductor is a hard sell to be brought to a mission to rebuild a chapter since there is no reason to bring them unless there is a chance that the planet might have been occupied.

@FractiousDay I have a few questions
-What does the Reductor bring to the table if they were chosen?
-I have 3 points left and I want to bring some preachers from the Ministorum to convert the locals, how much would that cost?
-Does @baud write in of IG with Arty and Armor regiments & IN of atmo flyers valid or cost that much? what about the Administratum colony specialist group?

Personally I would just have Thunder Hawks do all of our Air transport and Combat. Plus we could have the Mechanicus build some of their flyers.
 
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I'm wondering why people are trying to get an inquisitor when we didn't vote for the Inquisition. Seems odd.

And I'm all for the Celestial Lions.
For those of you who don't know what the deal with the Lions is, they are Imperial Fist descendants with a love for stories, very informal behavior off the battlefield, and being completely dicked over by the Inquisition.

They once helped pacify a shrine world whose high priests fell to the ruinous powers. They kill all the priests, the populace realizes that maybe the Emperor wasn't on their own side, and they surrender to the compliance force brought against them. An Inquisitor then decides that the entire world was to be purged. The Celestial Lions say no, they surrendered, you're stupid, we're sending a ship to the High Lords of Terra to have them chide you for needlessly declaring Exterminatus on the world. The Strike Cruiser was later found dead in space with no survivors.

During the Third War for Armageddon, the orks somehow knew each and every one of the Celestial Lion's plans ahead of time, leading to utterly ruinous casualties. To make matters worse, "Ork Snipers" were somehow deliberately targeting apothecaries with pinpoint accuracy. The Lions realize that they're marked for death when their last apothecary bites it and all the gene-seed he was carrying was stolen, and they call up Grimaldus to let him know they shall seek redemption by plowing into the ork lines and killing some warboss. Grimaldus, the Hero of Helsreach, rather than simply prepare eulogies as requested by the Lions, pulls some strings with his massive clout and gets several regiments of Imperial Guard to reinforce the last 95 Celestial Lions. Most of the CL die anyways, but they kill that Warboss, and the endless stabbing of their backs ceased. Probably because the Black Templars caught wind of this bullshit and were fingering their swords around Inquisitorial assets, though, rather than the nobility of the last like twenty surviving CL.

The Black Templars gave them a detachment of Techmarines and Apothecaries to help them rebuild.

Oh, and their home world was nuked. Can't forget that.

And if we go into 9th edition, the Inquisition tried to block the CL from getting info on how to make Primaris Marines, and still occasionally send members of the Assassinorum after them.

TL;DR: Nice marines who love swapping stories with the various mortals they come across get stomped repeatedly for attempting to tattle on an Inquisitor who is too Exterminatus happy.
 
Talon TigerDino and not all Inquisitor are that bad. Some are good. As for why Inquisitor? They know a lot, more then most factions. And have reason, to stop us. IF need to use this place/give us a reason not to kill everything. Which gets us killed, if we try that on the Slann.
 
Adeptus Ministorum, I actually don't want Sister of Battle. I want converters and philosophers, who sink the Imperial Creed with other religions. (And hopeful a open mind group) As for the inquisitor? Radical Inquisitor with some advanced tech and a relatively powerful retinue.
I wouldn't mind some Ordos Dialogus translators(even better if they have experiences with map making and the like) and like Hospitalers and their ilk I see them as welcome additions almost anywhere if that's the sort of thing you are talking about?
 
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