Regarding the vote, this is important, as well as leading into a time where i may not necessarily put something up every day,( not to mention that im working longer hours today) so i dont have an estimated time until votes close at the moment- I'll get to it when I get to it.
If youd like, and you can stand the writing, you can read the quest linked up above to kill some time ( or something? -shrug-)
Edit:.... Im a dumb. I went in on the wrong day. Home, but gunna take it slow anyways
As of Day 0, Aldea chose to reincarnate as a Dryad, changing thier starting Skill of "Adaptive Eats" into the equivalent "Mutant Omnivoric Bond".
Day 1, Aldea chose to start her day by exploring- both her room, and her skills. Aldea received two traits and one Passive skill ( Exoskeleton: bone, Crumbly Skin, Efficient Digestion: Dirt) Towards the end of her day, she succeeded in eating sunlight with Mutant Omnivoric Bond via her tree's photosynthesis. She gained Independant Photosynthesis, a passive skill which allows her to photosynthesize for herself, as well as produce healing sap. Along with her other starting skill, Calm Heart, Aldea ends Day 1 with 6 skills and 2 traits.
Hmm, this looks like it could be an interesting quest. Not too stronly opinionated on the name just yet... though I do wonder if we'll manage to change it to "Priceless Magical Relics Make Good Sunlamps; Adventures in Ingenuity by a Subterranean Dryad"
Now that ive had time to sit at a keyboard and do it proper, you'll see that the Informational threadmarks are all jumbled up, but in such a way that it makes sence (i think) there is an option that you can find as a QM to 'sort threadmarks' and this time, it was intentional
Nimble Roots has been added to your Skill list, go check it out. In fact, maybe take a moment to navigate all the Informational threadmarks.
You start to become aware of yourself again. You feel like youve regained a connection to flesh again, and start to remember your time in that strange limbo. That's when you remember- you've died. For realsies, right? You will yourself to crack open your eyes and look around. The light that eeks in from the hole above you doesn't provide much more than what you saw before. Though, this time, you notice something dangling from a branch up above you. You sit up and look around again. Your form appears young, and the skin is grey and smooth. Similar to the bark on the tree...your tree. You notice that you were laying on the sweeping swoop, the bend in the tree's trunk, caused by its search for the sun. Its a comfortable little nook on its own, but you know that you find yourself as comfortable with it as you would any part of your own body. After a moment, you slowly push yourself up to standing. That's fine, you can make a full humanoid body for yourself, you realize, so long as some part of you is physically connected to it.
For a moment, you attempt to tell the tree to lower its branch to you, but it does not move. That's not a skill you have apparently, even though it is a part of you. You know you do have a skill using the tree's roots, but decide its easier to just reach up with your hand, and grab the object. It is easily obtainable from its dangling position, and once it is in your grasp, you realize that its a large knife. It came in a leather sheathe with the word 'Soil Knife' burnt into it. This must be your gift...
Releasing it from its sheathe, you look over this soil knife, having a general idea of what it is. And infact, youre pleased to find how well made it is. A light but strong material, sharpened on one side, and toothed on the other. A slight valley is in the blade itself, measured with numbers and lines indicating soil depth. It's a wonderful tool in the garden, but also, you suppose, emergency self defense. The only problem is...you dont have a belt. Infact, the most you can make for yourself when you try, are simulated robes. Oh boy. You briefly consider the skeleton the tree's roots seem to have entangled themselves in, but that thought is dashed when you think about how long that thing had to have been there.Oh well..its not like you can go anywhere. So, you put the knife down in the nook you woke up in, and climb down the trunk, carefully walking on the largerand meatier roots to traverse around. There's that skeleton, and bed. The toilet in the far corner. And the outline of a door, where you can just barely see a filter of light from some sort of crack. No doubt it's locked from the outside...
But you also see a couple puddles in some shallow dips made in the floor, and the soil that both came from above, and mixed with the fallen foliage of your tree. About a decade's worth of leaves are scattered the floor in various states of decay. Happily you note that there are some bugs, and even what appears to be a baby snake trapped down here with you.
What do you do first?
(I'll open this to you guys to start us off, then we'll go from there. up to three individual actions for this write in)
[] Write in
Eat the snake, see if we can get a good skill from it.
Try to make friends with the snake instead. You never know, right? And we are a nature spirit.
See if our mutant eating ability can let us tunnel through rock.
Listen to see if the other side of the door is inhabited, and by what, if we can tell.
Look at where our light and water come from, consider if the cracks could be widened safely.
[X] Plan: Expanding on people's ideas a bit
-[X] Investigate Skeleton
-[X] Attempt to wedge your roots in the crack between the door and (wall or floor. Or both). If we can use that to eavesdrop or absorb bits of wall/floor/door, all the better.
-[X] Observe Snake. I don't think we can necessarily befriend it, but! It had to have gotten in here somehow. It might reveal some hole or other that our initial look around the room missed that leads outside, or into other rooms of the dungeon, or reveal other snakes living in here with us. We can always attempt to befriend it later, anyways.