The Character Sheet is now done enough to post, so you can go and look back at that if you wish, I will be keeping the vote open until tomorrow just in case anyone else wants to jump on and vote before I start writing.
The way the leveling system works in this quest is that there is no numbers or 'xp' to gain.
Instead the main way to level up in any given scenario is to do a particularly note worthy feat of some kind, the difficulty and nature of this feat changes depending on what level you are in that ability.
For example say you are merely a student in
Combat Proficiency, Defeating a particularly stubborn opponent in a wrestling match would be enough to bring you to Adept; however say you are a Champion at the same skill, it would require you to defeat someone on the level of say Archaon in an epic duel to the death out side the walls of Altdorf.
In the same vein it is also possible to jump more than one rank at a time if you do something particularly notable for your rank, like say convincing a whole country to betray god and invade heaven causing the downfall of a whole civilization as a veteran in
Persuasion.
The ranks go as such:
- Untrained - This is the baseline of all skills for most mortals.
- Student - Being a student in a skill means you have received very basic training in a subject, enough to build on certainly but not enough to be confident in that thing
- Adept - being an adept at an ability means that you have gained some confidence in that subject, the vast majority of the shorter lived races wallow around here in mediocrity with only the abnormally skilled or lucky few getting any higher than this.
- Skilled - It is here that you start to truly become better than the majority of people, you have not quite reached loft heights, but you are getting to at least be good enough to win usually.
- Veteran - By the time you become a Veteran you can generally assume yourself to be the most knowledgeable in any given room allowing that you don't know for a fact that anyone better is there.
- Master - Masters are few and far between, in most subjects the amount of people who hold master rank can be counted by the digits on you hands and feet.
- Champion - Champions are so good in a subject that you can expect them to be known and associated with it by name, there are so few of these that it would be entirely reasonable to assume that you will never see anybody as skilled as you full stop barring divine skill.
- Legendary - the limit for most people be they mortal or immortal lay here, this is where you would find the likes of Abborash in Combat Proficiency or Teclis in Magic ability, from here it is functionally impossible to go any higher.
- Divine - this is a theoretical limit, only the gods in their domain can hold this, and even then not all gods hold a skill in divine rank.
There are certain special ranks like Ignorant or ingrained, these are skills that generally meant to be taken on a case by case basis and are only on the sheet because those skills are important to the character but perhaps not important quite yet.
If you have any questions feel free to ask, I'll be posting an informational post about how LoTR magic will be working shortly, I just need to transfer the information from my notes into words that will make since to a normal human so that might take me a bit.