Real, Civilized People?
[Location] Final Fantasy VIII


You spend a week recovering on the tower of the Scarlet Devil Mansion, feeling the neverending winds of Gensokyo, usually mild but occasionally wild, and no one bothers you except to bring you food. You don't have articles to write, really; you do write what you have, but since you hardly know anything about the world you just fled from, you'll probably have to recommend that it be struck from the options. Knowing Remilia, she likely left Nazarick with a rather bloody black eye, so even going there out of vengeance won't really fit, and they hadn't gotten around to doing anything irrevocable to justify a long-term punishment.

Eventually, however, it's time to resume your work. You lead Hatate down into the mansion and toward the library. Remilia meets you at the base of the stairs and guides you into the portal area. "... So, have you decided where you want to go next?" Images of the remaining destinations appear over her shoulder, but you keep your attention on her for a few seconds. Should you ask about the attack? Would she tell you if you did ask? Would she be accurate? Should you wait?

"... Yes. We'll go there next." You wave at one of the images and it comes to the fore.

"Hyne's world. A good choice, I think." She chuckles as you raise an eyebrow, and the image wavers to show an overhead view of a kind of city sitting astride a railway in the middle of a body of water. "It's a developed world, technologically and societally -"

"What?!" Yoshika skitters sideways at Hatate's outburst, and as the vampire turns soft red eyes on her Hatate whimpers and tries to hide behind you.

"Just how far ahead are they, technologically speaking?" Remilia shrugs.

"Hard to say; I know they have firearms, and I also know that a major military power arms most of frontline troops with swords. And they also have magic. So …." She shrugs again, a lopsided almost-smile on her face. "Contrary to what you may have thought, I don't actually already know everything about these places. I can tell you a bit about some of them, more or less depending on several things – I can, for example, tell you that the place you will be going to is expressly pacifistic and opposed to conflict in all its forms. Even if they don't want you there, they won't actually force you to leave. So it'll be a good place to start investigating, I think." You frown at the small smile she has on her face.

"Er? It doesn't look that big, so how can we get investigating done – I-I mean -!?" But Remilia just sighs at Hatate's question. Has she really given you any useful information about this place that would justify her disappointment at that sort of question?

"Well, it shouldn't take you long to find something to help you out. Would you prefer a ground-level entrance, or something a bit higher up?" Your frown doesn't change, but she ignores it and sets the portal for your use, defaulting to a high-altitude opening. She's offering you less information, and you probably aren't going to get much if you have to drag information out of her, especially since you don't know what you're getting into. You finger the restored necklace, then sigh and shake your head before looking at Hatate. She hands over her bag and picks up Yoshika, and you step through the portal.

It's a beautiful, clear morning, and you inhale deeply. You can smell the pollution on the wind, the stink of oil and gasoline and coal, but it's a mild irritation, and despite what looks like a very involved train yard down below, very little comes from the city. Hatate sighs happily in the salt air. You take a couple pictures, then freeze and slowly look up to where the portal was. She can see you, and you can just about hear her laughter, musical and teasing, as realization dawns. "Um, Aya? Is something …?" You hold up your camera, but she still doesn't get it.

"She said they're technologically and societally developed; they have firearms and trains. And she was being coy. What do you think the odds that they have newspapers are?" Hatate stares at you for a moment, then her eyes widen and she turns a greedy gaze at the dying city on the ocean. Sure, they won't have the things you're looking for, and you can't just replace your own articles with stuff pulled from them, but if there are newspapers, then there are reporters – your people! There'll be some shock differences, of course, and maybe you'll have to sneak around instead of being welcomed with open arms, but there must be some kind of civilization if there are newspapers! The two of you dive simultaneously, although of course Hatate is limited by having to worry about Yoshika.

Metal groans below you as you land, and you shift your immediate priorities. The city is … not old, precisely, but it's been around for a while, and the sea is not kind or gentle. The city is not dead, not yet, but like all things touched by human hands it is a long time dying, fighting against its fate. Rust stains vast sections of the metal colossus, and other parts are pitted and corroded – but those are non-essential pieces. What places are necessary for the city's survival are better cared-for, cleaned more thoroughly and showing signs of replacement. You take a deep breath and feel the winds shift around you, answering your command and shifting, swirling, organizing. The city is not dead yet, merely dying, but there are so few people here … it might as well be. It's dead, and refuses to accept that fact, raging against the death of its light.

And then some of your winds, bringing along with them the whining of a bored child, carry with them another prisoner: a stained piece of newspaper, with part of a story about an invasion of some nation called Dollet by another called Galbadia. The date is meaningless to you, as are the specifics of the story – humans are still human, what else can you expect? – but what's exciting is the confirmation, the proof and evidence that real civilized people live here, even if they are human. Hatate hugs you tightly.


What do you do?

[ ] Into the city!

[ ] Follow the tracks to the east.

[ ] Follow the tracks to the west.
 
[X] Into the city!

Why is Hatate suddenly so affectionate and touchy-feely? :grin:
Is she that happy about finding dirty newspapers on the ground? Or meeting local reporters?
 
[X] Into the city!

Trying to remember what I can about FF8, I think theres a military school and a witch trying to destroy time or something?
Nice seeing Aya and Hatate getting excited though.
 
[X] Into the city!

Trying to remember what I can about FF8, I think theres a military school and a witch trying to destroy time or something?
Nice seeing Aya and Hatate getting excited though.
Those are the important bits. The only other thing that might matter is that none of the monsters are native to the world and they occasionally pour down from the moon in a giant pillar of bodies.

[X] Into the city!

In the world of Final Fantasy 8, magic is a pretty uncommon thing for humans. Most humans are capable of some degree of magic in a crisis, but it's incredibly unreliable (this is the game's Limit Break mechanic but no one in story really addresses it, so either they don't consider it magic or it's like phoenix downs and it's just a gameplay element). Some people have basically won the superpower lottery though, since their limit break is just "use magic" and they can reliably trigger it. Those people are known as sorceresses and they appear to exclusively be women. One of these sorceresses is from the future, her name is Ultimecia, and she wants to compress all of time and space to gain ultimate power or something. She found a device based on a sorceress of the past (the game's present) that let her send her mind into the past and she used that to start possessing sorceresses from the past to try to achieve her goal. Some people noticed sorceresses trying to take over the world, so some scientist started poking them to figure out exactly how their power worked. With this knowledge, the scientist created "paramagic", which is a form of magic normal people can reliably use by drawing on the powers of stronger magical beings known as GFs (Guardian Forces), though it comes with the drawback of causing memory loss. He also created the machine that allowed Ultimecia to send her mind back in time in the first place. Anyway, some people got some paramagic and opened up a set of three military schools called "Gardens" to train "SeeD", which is a group of mercenaries who are supposed to be able to fight the sorceresses. The main protagonist is from Balamb Garden and after some shenanigans that include his love interest being possessed by Ultimecia, he leads a team into Ultimecia's time compressed world and stabs her until she stops moving. They then get back to their own time through the power of friendship.

There's some weird stuff in the background, one of the countries in the world is some hyper-advanced civilization with spaceships and a moon base, monsters are all aliens from the moon, and future-Squall is responsible for past-SeeD being formed, but none of that ever gets explained very well and at the end of the day it's world roughly comparable to the mid-20th century, except with monsters and magic.
 
[X] Into the city!

Oh hell yes, newspapers! And that plot summary, wow. Well, certainly can't call this place is boring.
 
I may not have played FF8, but I do own the hefty Official Strategy Guide - one of the better game guides, in my opinion, going into a lot of extra detail. So I know a good chunk about the game and some of the opportunities we have here.

First of all, there are some pretty useful magazines in this world - and our interest in reporting makes it natural for us to seek them out. Pet Pals is a dog-focused magazine that in the game lets you teach playable character Rinoa's dog Angelo special tricks that can be used in combat; the player uses Rinoa's limit break to summon Angelo, who then does different tricks from the available selection. I figure that we can use the magazines to teach similar tricks to Yoshika. The tricks taught in Pet Pals issues include the following:

  • Angelo Recover- The magazine describes this as teaching your pet to "finds and uses potions and other cures on a member who's near KO with this trick" - essentially, Angelo heals a party member who's under 25% of their total health, healing a little under 2/3 their max HP.
  • Angelo Reverse- Angelo restores a fallen party member to life; she doesn't restore much of their HP, but they'll at least be alive and able to act.
  • Angelo Search- Angelo digs around for treasure and finds random items, which are instantly added to the party's inventory (her finds can include rare items). As long as the battle goes on, Angelo will continue to dig, possibly unearthing more and more items.
  • Angelo Strike- Angelo leaps into the air, spins 360 degrees, and slams down on an enemy, dealing high physical damage.
  • Invincible Moon- Makes all party members temporarily invincible.
  • Wishing Star- Angleo, with Rinoa riding on her back, knocks all enemies into space and hits them 8 times in a row, dealing high magical damage.

Then there's Combat King, a magazine that you can find throughout the game to teach the game's close-combat expert Zell new martial arts moves. Probably won't be that directly useful for us given that it's meant for fistcuffs and kicking, but Meiling might like getting some of them.

Finally, there's the Weapons Monthly magazine, which covers different kinds of weapons in the game and their potential upgrades (including the specific materials needed to upgrade them). This is normally done at junk shops (found in towns in the game), but the kappa could probably also handle the job. Could be useful for both us and others if we bring some of the magazines back to the kappa.

I think Aya might find the gunblade particularly interesting. It's the primary weapon of the game's main hero Squall, and it's basically a sword fused with a gun. Instead of firing bullets, pulling the trigger makes the blade vibrate for extra damage. The gun can also be fired to propel the user forward using the recoil. For instance, you could stab with the blade, have the blade vibrate for extra damage, use the recoil to push the blade out, and then strike again with the blade for a devastating combo. Other versions of the gunblade in later games let you fire projectiles as well. It just sounds like something perfect for us, given how we specialize in swift, aerial combat.

Oh, and there's also the Occult Fan magazine, which doesn't yield as many gains but does provide hints about some local monsters and other things like a UFO.

In addition, if we encounter a big forest, we might want to check it out for Chocobos. Different parts of the world contain Chocobo Forests, where you can find the lovable bird steeds if you solve the forests' puzzles. Chocobos are adorable and cool, so we should find one while we're here.

Also, it might take us a while to get our hands on it, but we should keep an eye out for the Junctioning technology used by the paramilitary SeeD organization. You see, in this world all natural magic, aside from those used by monsters and nonhuman races, are restricted to rare women who become Sorceresses - something they receive from Sorceress giving up her own power before death. But the Junction System is meant to go around that by replicating a power used by the local Lefty monster: drawing magic spells out from a target's inner reserves (which might contain magic they don't normally have access to). The user can then store and use the spells when they wish, even using them to empower their weapons and the like.

Anyways, on to the matter of where we are. It appears we're starting at Fishermans Harbor, a small town resting in the middle of an ocean between the world's two primary continents (with a third continent to the south. To the south are the scattered islands of the Centra Continent; this area was home to the ancient, prosperous Centra civilization before it got destroyed by monsters during a Lunar Cry migration, and there are a few ruins to explore. To the east is Esthar, which was the center of a Sorceress-led dictatorship in a previous war until she was overthrown and sent into space; since then, Esthar has gone into self-imposed isolation using cloaking technology. To the west is the Galbadian continent, ruled by the dictatorship we read about in the paper. The game starts out with the main character going on a mission to defend Dollet from Galbadia's invasion, so it sounds like we're starting out in sync with the game's beginning.

My vote at the moment is going to be exploring the town, but when it comes to choosing where to go next, I'm going to vote we go west to Galbadia, for multiple reasons. Firstly, the first big town we'll encounter going west into Galbadia will be Timber, which is where you can find most of the Pet Pals magazine issues. Second, Timber is home to a resistance group against Galbadia, and one of the early places visited by the party in the game. So I think we're in for the most interesting experience if we head there, as we'll be throwing a wrench into Galbadia's plans. I wouldn't mind checking out Esthar later (and the Centran ruins, too), but they're pretty advanced technologically, so I'd rather wait on that for now.

While we're in Fishermans Harbor, we should try to talk with the Master Fisherman, who has a copy of Occult Fan III, which talks about a legendary ring to summon a rare Guardian Force (the game's type of summon); we might also get a Megalixir if we listen to him gab enough.

Also, if we ask around nicely, we might learn about the Shumis - an unusual race found to the far north. They're a pretty fascinating species, utilizing a mix of nature and technology and possessing artistic traits. At a stage in their life, they undergo an evolution. Some evolve into Elder Shumis, who lead and serve the Shumi community, while others transform into Moombas: red-furred, kindhearted beasts.

[X] Into the city!
 
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The idea of teaching a vampire wolf monster from another world some tricks definitely appeals to me, and would probably get me to like Yoshika, who for the most part has just kinda existed, so I'm definitely down for that. Junction is interesting, though probably something we don't need. Might be handy if we end up in an Overlord situation again. Magazine hunting over all sounds fun.

Another good reason to head for Timber is the locally named Timber Maniacs, a popular magazine company. They've got an editor there that's looking for travel articles, so if we're quick or lucky we can engage in some journalistic double dipping. Do our globe trotting, write articles for the Maniacs, and use that material for our write ups back in Gensokyo while making some extra cash along the way.
 
Fisherman's Horizon
Into the city!


You hide your wings and turn to look at Yoshika. Unfortunately, she's a tad large to be easily concealable … but if these people are as pacifistic as Remilia claimed, then you'll be able to get away with it, and it'll be a good gauge for whether you'll be able to bring her along when you enter other cities or if you'll need to figure out who's going to be on wolfos-sitting duty. … It'll be Hatate, of course, but she doesn't need to know that yet. And she managed to keep from attacking anyone in E-Rantel, so she can control herself for short periods, at least. "Let's head inside, shall we?" Hatate looks away from the city, down the rail tracks that pass into the distance, fading away before you reach land.

"It feels … empty. Do you think something's happening due to that war?" Hm, now there's a thought. You start walking, and Hatate keeps a hand on Yoshika's neck as they follow you.

"Mm, maybe. But it might just be that the philosophy of this place doesn't hold up well for one reason or another, or maybe it's not very well-known to the rest of the world. Maybe they discourage outsiders." But they'd better not discourage you too much, or they might have to weather a few storms – you shake your head. Still grumpy over that last place, it seems, but if you can find the local news outlets, you should be fine. You'll be able to analyze their way of reporting, and once you find out more from other sources you'll be able to figure out if these are real news places or … bad ones.

The walk in is uneventful, and you quickly reach the apex of the city. Everyone must be down below, either on the water or in the odd glassy bowl …. You frown and take a few pictures. It looks almost like an arena, but instead of seats … you've seen something like those before, haven't you? And down there is a tree, a lonely symbol of nature – well, apart from all the ocean around you, of course. And while there is a building down there, it looks too small to have many people. Unless they're all underneath the metal. Hatate seems to come to the same conclusion you do, and you look at the path that you could continue on, but it looks like it'll end near a set of windmills. And maybe there are people living in those, but the wind dances around you, and you hear the voices below. There might be people ahead of you, but for now, you're going down.

The metal around you is a curious mix of well-maintained and starting to wear away, so there must not be enough people to maintain the city properly. Could there be a story there? Remilia did say that these people are pacifists, and it takes hard work and cooperation for pacifism to work out – it's almost a shame that Byakuren probably won't be able to come here. She'd probably get along with the locals. Yoshika seems to get more and more jittery as you descend toward the water, and you cast a concerned glance at Hatate. "There's no wood, I think," she says in response. "She doesn't need it, I don't think, but she's probably feeling surrounded by weapons and armor and not anywhere natural – this is probably the first time she's been so close to an ocean, too." Hopefully that's all it is. It'd be just your luck to find out that she's nearing that time of the year when she needs to bathe in the blood of a murder victim, or something like that that you don't know.

You finally make your way down to sea level and walk along the train tracks that seem to serve as the main street. Yoshika tries pushing forward eagerly, and it looks like Hatate was right – oh, she'd better not do anything embarrassing when you've just gotten here. The people walking around – mostly older folks, but there are a handful of younger adults and even a couple kids playing around where they aren't in the way. You get a few looks, particularly as Hatate lets Yoshika dig her nose into the wood and follow a trail of some kind that loops back and forth confusingly, and you return their looks with a pleasant smile so no one feels offended. They nod back and return to whatever they were doing, either working or wandering or just relaxing. Hm, yes, there's definitely a population problem … but since the place isn't falling down around their ears, it can't be too bad. Not yet, anyway, although this area seems both better- and worse-maintained than the walkways above. It's really easy to tell where everyone's energy is focused and what areas are used more frequently by what's being kept in good shape and what isn't. Eventually, one woman sitting outside a building waves you toward her in a friendly manner, and Hatate pulls Yoshika away from the water as you walk toward her.

"Good afternoon," she says warmly, smiling but not getting up from her chair. "You look like you haven't been in FH long." You nod.

"That's right. We just got here; you're actually the first person we've spoken to. Is there anything we should know so we don't cause any trouble?" Her eyebrows rise a bit and she chuckles.

"Oh, don't worry about that – it's just most newcomers aren't as upfront about that. To be fair, most of them are kids even younger than you, so when they show up talking about how they're 'just want some change' or want to go on adventures, we know they're not likely to stay. And no one asks about not causing any trouble, they just act like they're back home …." She gets a nostalgic look as she trails off, then shakes herself and smiles apologetically. "Sorry, mind wandered for a bit. As for not causing trouble – well, that's not hard. We don't fight here; if you have a disagreement, just talk with the other person. You've probably noticed that we don't have any police, no military; we don't force people to do things, or not do things … but we won't help people who won't respect our beliefs, either." She frowns and looks down at your hands, and you hesitate before smiling embarrassedly and step back, scratching your head nervously.

"Ah, sorry, sorry – it's an old habit of mine by now, writing things down. I'm – I'm a reporter, so it's just what I do." You didn't even do it consciously, not this time, and though the woman's face hardens a bit at the revelation, she nods and tries to smile.

"Ah. Well, it's … I'd like to ask you to not write any stories about this place, at least not without talking to Dobe and Flo. They're the … well, I guess you could call him the mayor. But we've had a couple situations where people came here because of stories they'd heard. And, well … it's worked out, but -" You nod understandingly.

"You don't want people to not come here, because you don't think you're wrong, but you also don't want people who have something to prove coming here because they heard you'd be 'easy' and wouldn't fight back." She relaxes and nods.

"Yeah. Or who wanted to prove that we're no different from anyone else and that we would fight." She shivers at some memory.

"Dobe and Flo … they'd be at the building with the tree?" The woman nods after a moment.

"Yeah, that's their house. It's nice that you said it that way, though – most people assume it's the power generator, because it's in the middle of all the solar panels, but you caught the most important thing right away." She smiles, then shakes herself and nods at you. "Oh, and my name is Julia." You nod – and you're writing again, but she doesn't seem to mind – and gesture first at yourself and then at Yoshika.

"I'm Aya, and this is Yoshika." Julia nods at you, then holds out a hand for Yoshika to smell.

"Hatate. It's nice to meet you."


What do you do?

[ ] Keep talking to Julia.
- About?

[ ] Go talk to Dobe and Flo.

[ ] Look around the city for a while.

[ ] Other?
 
Huh. I mean, there's definitely no shortage of Julias in the world, but for the first person we meet to be named that... mmm.

Anyway, I'm tempted to split us and Hatate up. Dobe and Flo are strict pacifists, and aren't likely to approve of Aya's sword. But then we don't have any plans to use it here, or indeed stay that long I should think, and we're pretty likely to stay out of this world's politics. So maybe that'll be fine. Worse case they ask us to leave with all speed.

[X] Go talk to Dobe and Flo.
 
[X] Go talk to Dobe and Flo.

Anyway, I'm tempted to split us and Hatate up. Dobe and Flo are strict pacifists, and aren't likely to approve of Aya's sword.
Hopefully we can get them to be a little tolerant of us if we're upfront that we're not interested in fighting - our sword's more of a family tradition than anything else, and we're just keeping it with us as a minor precaution while traveling. While they don't like soldiers, the FF8 world isn't exactly a safe place, so they've probably had a fair share of travelers carrying at least some level of arms in case they run into monsters.

If they still get touchy about it, we can offer to surrender our sword into their custody until we're ready to leave the harbor.
 
Draft Article - A Tengu's First Impressions
A Tengu's First Impressions


Fisherman's Horizon is a small town sitting along a rail bridge that extens over an ocean. A village made of steel built over possibly the most inhospitable environment to human kind, that such a settlement exists at a testament to the will of it's inhabitants, though time and the sea have both left their marks.

While it is built on a railway, this part of the line has fallen into disuse, and the people of FH are largely self-sufficient. Local dishes are mostly fish based, and the town recycles whatever it can.

The people of FH are not friendly, but one shouldn't expect hostility from them either. These are men and women who are trying to avoid the typical conflicts of the world, and have isolated themselves in a location of little value, with no valuable ores, great food production or anything else that would make them an appealing target. They wish to live quietly and by their own beliefs, for which others would take advantage of them.

Whatever one might think of those beliefs, you cannot say they haven't put forth the effort to build a home for those beliefs to exist in. A life on the ocean is hard, and maintaining even a moderately sized structure on it is a monumental task, made more difficult by their near self-imposed isolation. One can see the wear and rust that's built up over the years, but one can also see the care and effort put into the maintaining it, and it stands strong in the face of adversity.

Fisherman's Horizon is not an old town, but neither is it young, and one can only wonder what the future might hold for it? Its people likely wish for it continue on as a quiet town far removed from the world, and one is inclined to think if they've worked this hard to achieve that goal, that is its fate, for good or ill.

Something about this town speaks to me, so I wrote a first draft first impressions article. Some of the things here aren't known to Aya yet, and I decided to avoid outright stating their pacifistic stance and lack of military to kinda make it less attention drawing to the kind of people the townsfolk are separating themselves from. Not anything special, but again first draft. I'll probably update it once Aya moves on. I'm happy enough with it for now.
 
Meeting Dobe
Go talk to Dobe and Flo.


"Is there anything we should take care about when talking with them? Like … oh, there are some people I know back home who love to debate philosophy, and there are a few who really hate it and just say 'these are the rules and that's the way it is.' Anything that would be a problem to bring up?" Julia stares at you thoughtfully for a moment, then leans back in her chair to think.

"Anything that would make them raise a fuss? Mm. Well, I can't say much about that, but maybe you shouldn't bring your sword to meet them?" You blink and look down; you've started forgetting about it already, haven't you? "Oh, they'll understand, of course – you can't reason with monsters, after all, not like you can with humans. But it'll make them annoyed if you bring a weapon to meet with them anyway, so you should probably leave it outside, out of the way." You want to make a comment about negotiating with monsters, but that would probably force you to put off a meeting with the mayor until tomorrow at least. Instead, you just nod along with her suggestion. It's not a bad one, particularly if you're understanding her intent properly: if these people really believe that every conflict can be solved by discussion and violence is never necessary, then the very existence of weapons is likely a sore point for them. If there are entities that qualify as 'monsters' here, or if they hunt or fish, then there are likely to be exceptions for those, but any sort of exception creates a precedent, and letting it get brought up will probably end as poorly as walking up to them and discussing the merits of a standing army.

"Thank you, Julia. I don't think I would've noticed that until they did, really." Julia chuckles and shakes her head, then shifts so she's a little more laid-back. Hatate joins you in your farewell, and then you turn around and head back the way you came. Your notebook and pen in your pouch, and you carefully detach the scabbard from where it hangs.

"Would it really be that big a deal?" You shrug in response.

"It could be. It wouldn't be sensible, but if these people are as idealistic as Julia implied, then it becomes more likely. Lots of people have quirks like that, where saying or doing something makes them more or less likely to do something. Sometimes it's based in something reasonable, but a lot of the time it's just a facet of dealing with that person." Hatate grumps a bit and you grin despite yourself. Back you go, ascending the ramp to the height of the city once more, leaving behind you the sleepy part of town and its mix of restoration and decline. Your mind turns over what Julia said about the mayor's residence – it's in the middle of the solar panels, and many people think it's part of the power generation infrastructure. You glance at the building down below – they're outside, now, sitting across from each other on the deck of the structure – and then sweep your eyes back over the strange arrays. Yes, it reminds you a bit of Yuuka and her sunflowers, and also of some things Patchouli has done. And … solar panels. Drawing power from the sun's light? If it moves the world away from pollutants, you'd be happy to see them succeed in it.

Dobe looks like an older man, soon to leave middle age behind, and watching his hair grey steadily. Flo is perhaps not as old, but still far from the flower of her youth and beauty. Since you have the distance and it's been so long, you raise your camera and take a few pictures of the couple. They're playing some kind of game, perhaps? Something with small cards, it looks like, but you can't really see anything from this angle. "Um, I'll just hang back with Yoshika and the bags, okay?" You look back at Hatate. "I mean, sure, we could just leave the sword leaning somewhere out of sight, but since they're outside already …." She trails off uncomfortably, and you wonder if this is the first time she's encountered someone who doesn't believe in the use of violence at all. It probably is, since most of the humans she's likely to have met would have been inside Gensokyo, where pacifism is just dumb.

"Fine, fine, you won't have to come meet the possibly-crazy people," you say, and she ducks her head. Well, she's still new at this, and it's probably difficult to reconcile wanting to ask them why they believe in such a foolish ideology with wanting to not aggravate them into making your lives more difficult. You watch the game as best you can – some kind of card-flipping game, it looks like – and leave your bag and sword with Hatate as you head across the deck to the central platform. The two humans look up from their game as you climb the stairs, and they certainly look approachable. "Hello. You're the mayor, aren't you?" Dobe sits up and gives you his full attention.

"I am, yes. My name is Dobe; this is Flo, my wife. How long have you been in FH?" The woman nods at you when introduced, and you walk up to them.

"Mm, less than an hour. My name is Aya, that's Hatate down at the stairs, and – you can't see Yoshika, our pet, but she's over there, too. We actually went down into the city itself, but we met a woman named Julia who told us that you lived here, and since it's your city …." You trail off as you study the tree growing out of their home. It's not a type of tree you recognize, but that's hardly surprising.

"Hmph. I wonder what that woman wants, sometimes." You turn back to Flo, but she just puts down a card depicting some kind of fish in one of the corners. Ah, they have numbers, and if the values match the sides and you want higher values, then she's putting down a defensive card. Dobe scowls at her, but she smiles and shrugs.

"She probably said something about what we believe, but one thing I don't believe is in preaching," Dobe says a little sullenly. "We don't believe in violence here, and that includes verbal as well. As long as you follow our rules, there won't be trouble." You keep your expression firmly masked – if they don't believe in violence, what kind of trouble can they cause for someone who does? Wearing out their sword arm and hoping they get sick of killing? Well, as long as you don't push too many buttons, it shouldn't matter.


What do you do?

[ ] Ask about that game they're playing.

[ ] Ask about the history of their city.

[ ] Other?


Note: Too sleepy now, and Daylight Savings Time is throwing things off.
 
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