[X] Plan: Visions from the roots
[X] Plan: Magic Farms
[X] Friends
Kobolds usually mind their own business, but your tribe happens to have made friends with another species. Their small group follow along with yours, and they have agreed to settle down with you. They bring their own specialties to the table, as well as generally expanding your tribe's horizons… And population. Add three free teams of another chosen species to your tribe. Two of your regular teams are also fascinated with the School of Influence.
[X] Seeds
Your people have long observed the cycles the underdark's flora abide to. Seeds sprout before falling to the cave grounds. And you are here to collect them, distributing them through your travels and ensuring food will be plentiful on your next pass around. Everyone in your tribe is used to contributing to this task, both in reaping and sowing, and your population has benefited. Add three free teams of kobolds to your tribe. Starts with a basic understanding of sustainable farming techniques. Two of your regular teams are also fascinated with the School of Growth.
[X] Wizards
Why worship the memory of your overlords when you could cultivate their gifts instead? Kobold wizards are of the opinion that honoring dragons is best done by keeping knowledge of their most enduring creation alive. As such, they dedicate their lives to studying both the weave and the dragontongue so suited to describing its patterns, as well as more practical uses of this knowledge. Wizards' wide catalogue of weave patterns - spells in common parlance - makes them well suited to powering through all kinds of tasks, though at the risk of becoming fascinated with a subset of the weave. You have a single free unit of wizards. Two of your regular teams are also fascinated with the School of Knowledge.
Being able to farm land and cultivate crops means an ample supply of knowledge to potentially domesticate different types of plant life, potentially those which possess medicinal properties, or otherwise, toxic ones. Though either tales and wizards could probably help easily achieve this, I really wanna go down the magical route rather than more techy path. Especially since the cathedral won the the tally, thus giving us an extremely potent source of magic to potentially siphon early on.
The friends option is hopefully something we can use to fill in the gaps of a martial force, a sort of symbiotic relationship between us and them. We provide things such as crops, medicine, and magical doohickeys, whilst they serve as the muscle to our brains. Kinda like the Tau and the Kroot in 40K.