- Pronouns
- She/Her
[X] Plan Knowledge is Power
-[X] Seeds
-[X] Priests
-[X] Tales
-[X] Seeds
-[X] Priests
-[X] Tales
If we are allowed to pick the kind of friends we get i would go for Dwarves.
[X] Seeds
[X] Tales
[X] Wizards
Agriculture is good because it helps with the creation of a stable food supply, and then I really want to double down on tech. Supplant brute force with magical and technological superiority.
[X} Plan For Science
I like Seeds, Tales, and Wizards as they have a common theme - a long cultural memory. Wizards keep the dragon's creation alive, Tales keeps the truth of our history, and Seeds involves a cyclical route of navigation through the Underdark, seeding and reaping as we go.
Seeds and Wizards also synergize with our chosen settlement site - the Cathedral - as it has magical crystals for wizards to exploit, and water for irrigating farms.
Sneaking and diplomacy? That's pretty good. This seems a little niche on first blush, but I bet it'll seem a lot more useful once we start running into issues.[] Rogues
Skulking around and charming people into your camp or out of their valuables seem to come naturally to your people. Rogues are more of a precision tool than other elite units, but they're quite a versatile one, from scouting and sabotage to charm offensives. You have a single free unit of rogues and other assorted skilled individuals available for missions. Two of your regular teams are also fascinated with the School of Influence.