As for actions... I don't think having Solomon work on all those rooms is wise, as it's been cutting into his ability to work for his gang and they've been getting suspicious.
As for actions... I don't think having Solomon work on all those rooms is wise, as it's been cutting into his ability to work for his gang and they've been getting suspicious.
Thus seems like a fine plan.
What do people think about building a Guest Room next?
Make it livable for Solomon and family if he has to lay low for a while.
I think, since we were considering - or at least encouraged to consider - rewarding Solomon, that we might look into doing something nice for his sister? Perhaps allowing him to build them a home in the tower, or maybe finding - "buying"? - something nice.
Another option, simpler yet more intriguing, might be to just ask him. He's a mortal, and one who rather exemplifies "doing wrong for good reasons" - just talking to him has potential.
[X] Plan Somewhat Lighter Fare
-[X] Add Supply Room 5/6
-[X] Spy on the Greenstone Mining Company
Add Supply Room (Rolled 48+10=58) Success
With all that has happened you elected to distract yourself with a little work, once more your decision to learn how this construction thing works has proven a good one. Shelves and containers fill the large room, filled to the brim with everything one might need to repair or build. You took meticulous care sorting through everything and organizing it just so, each tool and stone accounted for and given its proper place. Wood in one container, nails in another, it almost brings a tear to your eye to see such symmetric organization, or it would if you had the ability to shed tears...
What is the point of tears anyway, why do mortals leak water then they're sad? You must consult Solomon when you have the chance.
Supply Room has been added to your lair, +5 to all construction actions undertaken in your lair.
Spy on the Greenstone Mining Company (Rolled 66+5=71)
Spying on Greenstone gives you an opportunity to learn how the corrupted operate, it seems that those who hold any form of authority within the company are invited to a private meeting with Ms. Morrow, where they leave seeing things from her point of view. Many of them engage in petty thievery and exploitation, but never enough to actually cut into the company's profit margins.
Kaitlin. Morrow is never seen publicly, and never alone, she spends most of her time within the Greenstone offices, which she has transformed into a fortress utilizing physical and magical security. Guards regularly patrol the area, seeming to be controlled in a way similarly to ow Ed Clinton controlled his followers.
As for the miners, they're little more than slaves within the mines, only allowed to to leave in order to maintain the illusion that nothing is wrong to the public. You imagine that there were many who opposed what as happening and tried to resist, or at least tell everyone what was happening...
You would guess many of the skeletons littering the mines are the results of that resistance.
As for what they're currently doing, it seems they're trying to prepare for whatever the Union is trying, along with attempting to locate the miners that escaped when you last visited. They're apparently hiding somewhere in the Pit, preparing to make more moves against Greenstone when they get the chance, but she has yet to locate their hideout.
You know Avaritia is in the offices somewhere, he is the core of the corruption within the mines, and you'll need to destroy Katlin Morrow to get a chance to stop him...
Perhaps these escaped miners could help?
Greenstone command structure is better understood, actions against the Greenstone Mining Company have a lowered DC
Solomon was going about his business for the Union, doing his best to avoid drawing any negative attention to himself. If the bosses caught wind of what he was doing with that Devil he's be dead for sure, then who'd take care of Mae? Still, he can't just do nothing, just needs the right chance...
Like that Greenstone cart delivering profits to the main office from the market.
The Mnemor told him what was happening at Greenstone, honestly it made him feel sick to his stomach what was happening under his nose the entire time, especially since he almost went to Greenstone for work before he fell in with the Union. But thanks to his new boss the Union is preparing for war with Greenstone...
Solomon grinned before he got to work.
First he needed a distraction, wasn't too hard to convince some of the other Union boys to start up a fight with the guards and draw their attention, pretending to be drunk troublemakers. Once they were distracted Solomon got to work, he climbed up onto the cart and hit the driver in the back of the head with his blackjack, the guards realized something was wrong but the thugs on the ground pulled out weapons and attacked in ernest while Solomon started driving the cart away.
He made quite the chunk of change for the Union, drew some good attention his way, and it seems like the guys he worked with are interested in possibly working together in the future.
Solomon is no longer considered suspicious by the Union
Solomon has gained some followers, thugs mostly but it's still something
Something feels different in the air, an immaterial difference that you know well. Something that fills and thrills you as your instincts scream for action.
Blood will be spilled today...
Followed by war.
You have two actions. Please use plans.
[ ] Write-in
- Feel free to come up with your own actions.
[ ] Research Avaritia
- This Frog of Greed is a powerful opponent, search for more information on it.
[ ] Spy on the Greenstone Mining Company
- They are one of the sources of corruption within the city, you must know more.
[ ] Search the Library
- There is much you do not yet know, perhaps you could find something useful.
[ ] Explore the Jade Quarter
- What secrets do the merchants hold?
[ ] Explore the Snow Quarter
- What does the surface hide?
[ ] Explore the Peak
- The high-class area, what will you find?
[ ] Explore the tunnels
- What might you find in the depths?
[ ] Explore Highmount
- What new areas could you find?
[ ] Train Easily Forgotten
- Attempt to improve your Easily Forgotten trait, how?
[ ] Train Fleeting Visage
- Attempt to improve your Fleeting Visage, how?
[ ] Train combat prowess
- Attempt to gain a new fighting style, what kind?
[ ] Develop the Way of the Broken Gaze 1/4
- A combat style you came up with that involves ambushes and bursts of movement to strike and slip from view. Unlocks trait, ??? and ???
[ ] Write-in
- Or train in another way.
[ ] Repair the Spire 1/10 (Currently at rank 3/10)
- Attempt to improve the condition of your lair.
[ ] Add a general improvement
- Add an addition to your lair, witch one?
[ ] Add Special Improvement
- Add something more specialized, what?
[ ] Search the Spire
- What did Arnas do here?
Library
- A place to hold and categorize knowledge, of many forms. (Aids Research)
Training Room
- Seclusion and supplies are needed to truly improve. (Aids Training)
Map Room
- Perfect memory or not, this helps keep things straight. (Aids Exploration)
Guest Rooms
- A place for mortals to rest, if they wish to that is. (Aids allies, and allows them to benefit from your lair)
Supply Room
- A place to store useful items. (Aids Construction)
Write-in
- Feel free to come up with ideas.
More can be unlocked.
None at this time.
More can be unlocked.
[ ] Good in the Pit
- Attempt to find good to do in the slums, exploration will help.
[ ] Good in the Jade Quarter
- Attempt to find good to do in the market area, exploration will help.
[ ] Good in the Snow Quarter
- Attempt to find good to do in the barracks, exploration will help.
[ ] Good in the Peak
- Attempt to find good to do in the noble's area, exploration will help.
[ ] Evil in the Pit
- Attempt to find evil in the slums, exploration will help.
[ ] Evil in the Jade Quarter
- Attempt to find evil in the market area, exploration will help.
[ ] Evil in the Snow Quarter
- Attempt to find evil in the barracks, exploration will help.
[ ] Evil in the Peak
- Attempt to find evil in the noble's area, exploration will help.
[ ] Strike at the Greenstone Mining Company
- You know beyond a shadow of a doubt their evil, how will you strike?
[ ] Order Solomon
- Order Solomon to perform a non-research action, he will continue until finished or ordered otherwise.
[ ] Speak to Solomon
- What do you wish to speak to him about?
The Lair actions still have Supply Room at 5/6.
Is there something else we need to do?
What did our reconnaissance reveal about the magical protection of the headquarters?
Can we sneak in? Or does it have wards that would raise the alarm?
[] Develop the Way of the Broken Gaze 1/4
[] Strike at the Greenstone Mining Company
-????
I think we should try to capitalise on the premonition of war; war means chaos, it means confusion, it means opportunity.
To that end, I suggest that we quickly complete our store room, the better to stash our loot, and then try to set off a mass escape. Steal keys, pass them on to slaves, then assist their escape by tactical murder of key individuals, i.e. anyone trying to organise a response to the (hopefully mass) exodus of their unpaid labour.
[X] Plan Exodus Acta Probat
-[X] Spy on the Greenstone Mining Company
-[X] Strike at the Greenstone Mining Company
--[X] Try to set off a mass escape by stealing keys and passing them on to the slave-miners; assist their escape by killing off the leaders among the guards, to stop them from organising a response.
Edit: Updated the plan to make it valid; since we don't need to finish the storeroom, we can instead double down on making things miserable for the Greenstone Mining Company!
I think we should try to capitalise on the premonition of war; war means chaos, it means confusion, it means opportunity.
To that end, I suggest that we quickly complete our store room, the better to stash our loot, and then try to set off a mass escape. Steal keys, pass them on to slaves, then assist their escape by tactical murder of key individuals, i.e. anyone trying to organise a response to the (hopefully mass) exodus of their unpaid labour.
[X] Plan Exodus Acta Probat
-[X] Add Supply Room 5/6
-[X] Strike at the Greenstone Mining Company
--[X] Try to set off a mass escape by stealing keys and passing them on to the slave-miners; assist their escape by killing off the leaders among the guards, to stop them from organising a response.
@KnightDisciple, @Star, I've edited the plan to make it valid - I suggest we double down on the Greenstone's by spending a research action spying on them before making our move.
@KnightDisciple, @Star, I've edited the plan to make it valid - I suggest we double down on the Greenstone's by spending a research action spying on them before making our move.
@KnightDisciple, @Star, I've edited the plan to make it valid - I suggest we double down on the Greenstone's by spending a research action spying on them before making our move.