Money and Power: A Xianxia Merchant Quest

@Mr. Prokosch

Should have asked this earlier... but do we know how long the armor will be useful for? I mean, until which cultivation stage it would be an adequate armor to use, and when it will become outdated? Guess this was an important question before spending some bucks on refining it thrice '3'

By the way, I would have found it totally cute if we had inscribed 'with love, Chachi' inside the armor (and taking into account that Chachi is a cinnamon roll, more or less, it would really feel out of character). While my ship is totally not gonna sail, I bet that giving Oku some love will increase the chances of her permanently staying without causing any trouble.
 
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The armor is useful for Oku's foreseeable future. There's a bit of uncertainty if she goes through Transformation, some physical transformations make even the best armor redundant, or keep you from wearing anything. If she goes down a path where armor remains viable you doubt she will ever encounter anything better.
 
It wasn't really expensive, though.

As Mr. Prokosch said, chances are that Oku will never find anything better. Therefore, it is a lifelong armor, unless it breaks somehow. Considering it is enough to bridge the gap between major cultivation realms, it was a nice investment (much better than creating a department to please our mother and give her some standing in the family, at least I believe so).

Edit: now that I think about it, we could have made one for ourselves too '3'
 
It wasn't really expensive, though.

As Mr. Prokosch said, chances are that Oku will never find anything better. Therefore, it is a lifelong armor, unless it breaks somehow. Considering it is enough to bridge the gap between major cultivation realms, it was a nice investment (much better than creating a department to please our mother and give her some standing in the family, at least I believe so).

Edit: now that I think about it, we could have made one for ourselves too '3'
Not to mention that it's probably a better Transformation Object than our diamond was.
 
We asked the giant about his people's cultivation, but let's not forget that we also want to ask him about the "king of mountain" and his hunters. Even if communicating isn't perfect, we'll get something to try and decipher, at least.
 
The prodigy carefully retrieved her most valuable collection. To the untrained eye it would look like random knick-nacks, or even trash. There was a doll, a nail, a white elephant carved from bone, a bit of blue cloth, a hat with a hole in the top. Few were precious in the reckoning of mortals, the ways of heaven were not for men to understand. Each carried a spark of divine will. The touch of a saint, the memory of a sacred moment, the remnant of a blessing. The heavenly power they contained was absolutely miniscule, but they could serve as a conduit to something greater.
How do cultivators find these things, @Mr. Prokosch ? Can they more or less readily sense the heavenly power in them? Are these conduits actively produced and distributed by someone?
By the end, she'd burned through all the Clan's beast and blood essence. Tet was going to be mad.
Note to self: use the Forge to replenish the reserves, at some point.
"Cool!" Oku smiled a little uncertainly at the now living carapace armor. "Ah, thanks. I'll… I guess I'll run through my forms, see how it feels…."

She wasn't nearly grateful enough to receive a priceless artifact, but Chachi forgave her. Her sister just didn't have an eye for real quality. She'd understand when it saved her life.
Is Chachi right? Is Oku's lukewarm reaction due to not truly understanding what she just got, or is there more to it? What's everyone's impression?
Some other possibilities I can think of:
-She had a sentimental attachment to the original, which, for all intents and purposes, doesn't exist anymore. (Father's gift, maybe?)
-She was somewhat perturbed/grossed out by perceiving its new pseudo life.
-She was starting to have positive feelings towards us, but was actively fighting them, holding onto her lifetime grudge, and us giving her something valuable like this has thrown her burning righteousness for a loop.
-She still thought we were looking to screw her somehow, and this gift doesn't fit that theory.
-She still thinks we are looking to screw her somehow, so this gift must be some kind of trap.
-She just figures that the gift comes with some pretty significant strings attached.
-Parallel to her desire to prove herself, her daddy issues have deep down left her with the conviction she is worthless and undeserving.
-A combination of two or more of the points above.
 
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Heavenly power can be sensed if you've trained your senses for it but it's a tricky thing. It's not a big glowing aura or a heavenly choir, but a feeling of unusual significance around the object. People who seek it out for sale tend to act like "pickers" if you've seen that discovery channel show, sorting through junk for something that's garbage on the surface but has more gravitas than anything around it.

Saints, Devas, and Demigods can consciously produce objects with heavenly power but they usually don't. A lot of things people on that cultivation path do are inscrutable to other cultivators and they seem committed as a group to never sitting down and explaining themselves in detail. They tend to take things like 'Karma' more seriously.

Most of Chachi's collection was bought at auction and originally sourced from heavenly pickers combing through old houses.
 
The Call of the Abyss
Before the Garcino the giant left, Chachi met him one last time to discuss what she'd been putting off. Honor demanded vengeance for her father, and she couldn't deny the smoldering rage in her heart. If this Mountain King really sent assassins to murder her father in cold blood, then he had to die. The killers he sent as well, instruments though they were. She didn't have the spite to extend her vengeance to all of this 'King's' people, they would no doubt suffer sufficiently on the way.

She didn't want to focus on vengeance yet. She had to harden her heart and put that aside. Her father would want her to make sure the Clan was secure first, always. But, the giant was a source of information on her father's killer.

They talked outside. The giant performing stretches while he cycled Teotl. It was a strange practice, but Chachi mimicked it all the same. She couldn't feel any benefits.

"The Mountain King killed my father?"

"Yes."

"Tell me about him."

"Strong. Many warriors. Big from walking people. Live in mountain. Trade metal for meat. Good trade. But mean. I think he think if walking people find new trade, no need old trade."

"Are you sure it was him? No doubt?"

"Mountain people warriors. Skin like…" he looked around, finally settling on a bed of flowers in the garden, he pointed at a bright white petal, "many hair. I kill four. Mountain people."

"No chance they were acting without orders?" He looked a bit confused so she rephrased, "You sure Mountain King say to kill?"

"Mountain people no like leave mountain."

"He wasn't afraid of killing someone from the Empire? The Patriarch of a clan? He had to know we'd retaliate."

"I no know he think. But trade man have no Mark. Not from big God. What you do? Garcino more strong than all trade man people. Mountain King have 5 [gibberish]… Like brother but no real. All 5 hard fight for Garcino. I no know I win."

Feel free to ask specific questions about the Mountain King or the beast lands.

---

Chachi met her other brother on the docks. He was plain looking for a cultivator. Black hair, black eyes, an unremarkable face, simple robes in the clan colors. He resembled his older brother, but without the grace and confidence. Nothing about him stood out, except for the sharp, hungry look in his eyes.

"Welcome to Sales dear sister! Sorry I haven't been to meet you, I've been so busy preparing for the great expansion you so wisely ordered. As I'm sure you've already imagined, Sales is spread out. I choose this location to show you the focus of our recent efforts."

Chachi glanced around pleasantly, pretending the docks were an impressive sight. They were the underside of sales, the side customers weren't supposed to see. No glitz and glamor, just utilitarian tools and organized efforts. An efficient stream of her clan's riverboats came in to offload one set of goods and take in another. The clan's production was focused on elixirs, but since they already had a trade network they bought and sold a wider variety of products in markets across the 1000 Rivers. Mortals did the basic work. They were the lowliest of her clan, employees paid near nothing for the strength of their backs. A cultivator could do much more, but a cultivator would demand more than scraps. They had cultivators in Building to oversee the operations, their specialized techniques drove the workers harder, extracting the full value of their labor.

"We've long relied on our riverboats. The 1000 Rivers is well named. We take well-charted routes, protected by the Lords, so our trade has been remarkably safe. A few guards to deter the desperate or fight the very occasional wild beast, and we're fine. As soon as we leave the 1000 Rivers, the danger grows significantly. We'll also need to change to more appropriate vehicles. The plan right now is to secure transition points at the borders of our home region, places where we can park the boats and change to local vehicles: ships in the Turtle Isles, hovercraft in the Swamp, pack animals in the desert. All three introduce new logistical hurdles. I'm worried about the pack animals. We'll need to hire local specialists for them. We'd benefit greatly if you invested in higher quality all-terrain vehicles before we commit to local transport."

Okullin was there, standing off to the side. She split her time disinterestedly scanning for threats and glaring at her brother like he was a maggot in her soup. She huffed with clear irritation as the stream of words continued to pour out of Tetlkoto's mouth. Chachi was glad they had that talk about punching brothers.

"I can speak frankly yes? If I'm being honest, I'm not sure about this expansion. Was it our brother's idea? Yes, yes, you don't need to say. Of course it was. It stinks of his overly cautious thinking. Even as he takes a risk in expanding, he can't help but try to even it out. Diversification. He wants to expand to all three regions at once because he fears one will fail and hopes the others will make up for it. Instead, all three risk failure because he's asking us to do too much at once. You should pick one region and then we can fully invest our efforts there, not half-ass all three," Chachi's brother was articulate, but speaking just a hair faster than was comfortable. If he was talking to a mortal, they'd surely be overwhelmed.

"If it were up to me, and of course it's not but if it were, I would focus on the Turtle Islands," He continued, "There's a lot of demand there. They don't have the native materials to produce most elixirs, it's all imports. Profit isn't great in the main trade hubs, but that's because middle-men are taking a chunk. If we soft expand to the region we'll only be hitting those hubs, selling those elixirs to local traders, who will take them with a bunch of other goods and sell at a huge markups to their little island hoping route. If we go hard on ships we can cut out the local traders entirely."

Chachi shook her head, "they don't have enough purchasing power to justify the investment. Those islanders have no spirit stone mines, the Abyssals steal the essence crystals in the ocean, and they can only harvest so many valuable fish. If we go directly to the islands, we risk making a long journey for nothing. We can make a reliable profit by offloading some elixirs in the trade hubs. Some will go to the small islands in a trickle they can sustain, some will go to ships from more distant regions that use the trade hubs as stopovers."

"You sound like Teo," Tet responded. Chachi grimaced. She did. She was almost quoting what he'd told her last week. Her brother grinned like a hunter who just spotted his prey. With a flourish he brought out a shiny white stone. "Do you know what this is?"

"A spirit stone." Her Art of Evaluation told her it's a spirit stone of excellent quality. It was unusually smooth and had a pearlescent sheen.

"Yes! Exactly! This is money. Not a fish, not a crystal. Straight money. You're right, they don't have mines. They have something better. They have gardens. Gardens of giant clams, natural filtration and distillation of the diffuse power in the sea! Lady Chalchiuhtlicue is very aware of the financial position of her people, she wants to do something about it. She's investing substantial resources into Spirit Pearl gardens. The clams need space to produce the best pearls, so she's spreading them thin throughout the Turtle Islands and letting the local islanders use them as they wish. Our rivals are as blind as Teo, thinking that things in the Islands will be like they've always been."

Chachi kept her face neutral and signaled for her brother to continue his pitch.

"But wait, there's more!" her brother pounced, "The clams belong to her spiritually, so they respond to her will, but their growth can be multiplied again with the right elixirs. Elixirs we have in our warehouses right now. I have it on good authority she'd be willing to buy our entire stock of GREEN 4, 12, and 22 and sign a contract for a lot more if we promised to deliver it directly to her farms. Once the farms are going, the locals will trade Pearls directly for a wider range of elixirs."

Chachi considered the Clan's profile on the Lady. She was grateful that she'd been studying so hard lately, or she'd be lost in this conversation. She was the daughter of Duke Tezcatlipoca. The turtle islands were Abyssal territory, inhabited only by barbarian cultists they tolerated for the land based tributes, until Duke Tezcatlipoca, then Lord Tezcatlipoca raised a titanic navy to take them in the Emperor's name. After a bloody invasion and a long pacification, they became Imperial land. The Lord became a Duke, and he used the new territory to empower his favorite daughter. She was notoriously strapped for cash. The islands just didn't produce enough, and what they did she invested invariably in her navy. The Abyssals remained a constant threat, and the most distant islands still harbored cultists. She didn't even have a palace, she just lived on her enormous flagship, sailing from one skirmish to the next. It was surprisingly wise of her to invest in the long term economic health of her region, but everything they had on her said she couldn't afford their entire stock of GREEN 4, 12, and 22.

"She can afford it?" Chachi asked. She didn't think her brother's grin could get any wider, but it did.

"NO! She can't. So she's willing to sell us something even more valuable: a share."

"A… Share?" Chachi played along. The word was new to her a month ago, but now she knew her family owned a few shares in lesser businesses already. Buying shares was often the precursor to taking over a weaker clan in its moment of crisis. Her clan had never offered any, it was a family business and it would remain so.

"Yes! It's the new big thing! A percentage of the profits from her clam farms. We'd be like Lords ourselves, making wealth directly from natural resources!"

"So… We're giving her the elixirs for free? She's buying them with a promise to share later? What if she just doesn't pay up? Half our debtors are doing that now."

"Ironclad contract, and she's a woman of honor to boot. Her reputation is sterling. But I understand we're a bit poor ourselves at the moment. Maybe you think we can't afford to invest our elixirs for something long term. That's fine, perfectly fine. I know some investors who would be happy to buy the shares off of us for a good price, we'd make more than the market price on those elixirs. It's a perfect deal. Long term growth, a positive relationship with a Lady, and easy liquidity if we need it! What do you say?"

[] Yes!

Wow! How can you say no?

[] No.

But it's a spectacular deal!


[Secret Roll]
Oversight Interrupt!

It sounded too good to be true because it was. The whole thing was cover. The clan archives clearly showed that Lady Chalchiuhtlicue had tried the pearl farm scheme before, but they were too vulnerable to Abyssal raids. She couldn't defend them long term, and so the shares were worthless. She'd been shopping the entire scheme Tet was presenting to every merchant clan in the Empire for decades, and no one was biting anymore.

The real question was, why was he trying to sell Chachi on a notoriously bad deal? No doubt he thought he could get away with it because of her inexperience, but he had to know it was trash. Why sabotage the clan like that? To highlight her incompetence?

No, it was something else. Everyone would know he pushed the deal, it would hurt him as much as her. The answer lay in his preparations. She'd spent most of the last two weeks in disguise, her spirit veiled, inspecting Sales as they prepared for the three region push. He was already focusing more on the Turtle Islands than the other regions, and he was preparing an extraordinary range of goods to sell there. Not just the normal elixirs, or stock that was guaranteed to sell, but a truly impressive range of goods. When Chachi looked deeper she was shocked to find that a lot of what he was preparing were extremely cheap droughts and even raw ingredients. She even found a warehouse stacked with jugs of sealed and chilled mortal blood, useful for basic medicinal transfusions and little else. Her family collected, sealed, and distributed them to hospitals as charity. It barely had value to mortals, it wasn't worth shipping across two whole regions.

Then she looked the stock up in the clan's archives. They had value, but only to one group: The Abyssals, that nightmarish undersea civilization, notorious enemies of the Emperor. In some strange mockery of symbiosis, Imperial cultivators could benefit greatly from Abyssal products, even their bodily fluids were excellent elixir ingredients, and Abyssals reacted similarly to Imperial resources. They could buy each other's garbage and both profit enormously. But they were enemies of the Empire, and the Emperor forbade all trade with them. The punishment was clan extinction.

Tet was planning to use Lady Chalchiuhtlicue's disastrous deal as cover to trade with her most bitter enemies. It gave a perfect pretense to send ships laden with trade goods into the deep sea, and he could clean his dirty money with false reports of solid profits from the worthless pearl farm shares and the anemic island markets, hiding the true source of the income. He couldn't be planning to reveal the secret to all his merchants. Maybe he had some loyalists in on it. Maybe he was using secret cultists among the islanders as intermediaries. Abyssal trade was so monstrously profitable that he could no doubt skim a percentage for his own uses and still make it look like all of Sale's ventures were blessed by Heaven.

1. You caught your brother with your excellent oversight. Now what do you do?

[] Take the deal on your own terms

It's dangerous, but it's also extremely profitable. Let your brother know you know, so he can't embezzle the profits, and use the cover he's developed to trade with the Abyssals. So long as you can keep it secret, the clan's income will skyrocket.

[] Stop it now

Trading with the Abyssals is treason. The Emperor will find out, and he will kill everyone. You haven't broken the law yet, right? Confront Tet and make him see the error of his ways.

[] Fire him

You can't trust Tet at all. Stop this madness now and fire him immediately. You'll need a new head of sales, and a transition in leadership right now could be disastrous for the expansion, but there's no way you can risk Tet being in charge of anything when he's already planned treason under your nose.

[] Imprison him

Fire him and also capture him. You don't actually have a jail, but you could whip something up on the estate.

[] Turn him in

Can you do it to your brother? Maybe, you are a loyal subject of the Emperor. Tet was planning high treason against the Empire of Light. You don't have damning evidence just yet but your word as Matriarch and the mortal blood will be enough to catch his eye, and his agents will divine the truth from there. Hopefully, they will look into your heart and see your purity and loyalty. They could even grant you a boon… If they don't order the clan's execution to be safe.


2. You voted to build infrastructure to help with the expansion. Your efforts are best used in developing new vehicles for your trade caravans. What do you want to make?

[] Airships

Airships are the gold standard in inter-regional trade. They're extremely fast, safe from a wide variety of hazards, and bypass rough terrain. They do come with some disadvantages. They're the most expensive option, even if you build them yourself. They're more limited in how much weight they can carry than the other options, and the sky is not entirely free from dangers. They also need to be powered by a team of cultivators in at least late Hungering using elixirs or they'll fall from the air. I'm focusing on the negatives not to discourage this option, but to show that it's not a slam-dunk. The advantages of flight are numerous and should be self-evident.

$45 for 15 Airships, enough to run moderately sized shipments of high profit goods to distant trade hubs.

[] Landspeeders

You can build large self-propelled wagons. They're cheap to produce and the main cost to operate them is a single cultivator at any level to feed the efficient core. Your security guards are low level cultivators, so it shouldn't be an issue. Your Shade Llama has a beast technique to create level ground wherever it walks, you can reproduce that in a treasure to help the landspeeders cover uneven terrain. They'll still struggle with the widest rivers, the deeper swamps, and mountains, so the routes they take will be somewhat constrained. The vehicles will be vulnerable to attack, but you'll be able to afford some attrition. With many more vehicles than the other options you can send them out to smaller towns.

$10 for 200 Landspeeders, enough to transport small stocks of your goods directly to customers in the border areas of all the regions.

[] Walking Fortresses

Trade speed for size, reliability, and security. You can build extremely long armored vehicles that walk over rough terrain on many legs, like a centipede. Their length would allow them to cross most rivers and portions of swamp. They should be able to plow through small obstacles and over large ones, but they still have some limits on their routes. Weight will be less of a concern, so you can equip them with Formation Weapons, like an Elemental Annihilator. They will be able to carry a huge supply of goods, enough to flood regional trade hubs with each shipment.

$20 for 5 Walking Fortresses, each large enough to fully supply a major city.

In earth terms, do you want cargo planes, a trucking fleet, or trains?
 
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If you consult someone you'll be bringing them into it, which limits your options.

If you get some support on asking someone about it, Oku, your mom, or Teo are potential candidates, then you'll ask. Maybe net 5 supporting votes?
 
If you consult someone you'll be bringing them into it, which limits your options.

If you get some support on asking someone about it, Oku, your mom, or Teo are potential candidates, then you'll ask. Maybe net 5 supporting votes?
Do we have any records on what's happened in similar cases of a clan turning in a member before they actually engaged in trade?
 
From what you know it will trigger a full audit. You should be fine if there's nothing else super illegal going on in your clan that you didn't report (because you don't know about it), or if he hasn't already done an initial trade and this is just scaling up.

Edit: I didn't put this in the post but the potential loss of face will be spectacular.
 
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I dig it Tet. Don't like the wool pulling but we have been hanging around Teo for a while.
[] Fire him

You can't trust Tet at all. Stop this madness now and fire him immediately. You'll need a new head of sales, and a transition in leadership right now could be disastrous for the expansion, but there's no way you can risk Tet being in charge of anything when he's already planned treason under your nose.

[] Turn him in

Can you do it to your brother? Maybe, you are a loyal subject of the Emperor. Tet was planning high treason against the Empire of Light. You don't have damning evidence just yet but your word as Matriarch and the mortal blood will be enough to catch his eye, and his agents will divine the truth from there. Hopefully, they will look into your heart and see your purity and loyalty. They could even grant you a boon… If they don't order the clan's execution to be safe.

These I do not like. It's a bad look to the rest of the family, mostly Teo and mom. Plus it'd put the clan under scrutiny and who knows what skeletons the old dirt bag, mom, Teo, and Tet are hiding in their closets.
[] Take the deal on your own terms

It's dangerous, but it's also extremely profitable. Let your brother know you know, so he can't embezzle the profits, and use the cover he's developed to trade with the Abyssals. So long as you can keep it secret, the clan's income will skyrocket.

[] Stop it now

Trading with the Abyssals is treason. The Emperor will find out, and he will kill everyone. You haven't broken the law yet, right? Confront Tet and make him see the error of his ways.

I lean on these more. The first lets us build up a rapport with Tet and has us go into the dark dealings that I fully expect from Xuanhuan Business Merchant Simulator.

The second has us take no risk other than maybe Tet's irritation, some blackmail, and perhaps a bit of gratitude for not tattletaling?


I personally lean on taking some risks for some quick cash (that's what dealing with Abyssals reads like to me) and then get out of it while we're ahead.

Sky Pirate Adventures, Oregon Trail, or Wild West Train Shenanigans. Honestly a tough choice for me.
 
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Lovely update! Oversight came in clutch! But now I wonder if there are other such huge things we're missing because we didn't pick whatever other Action... dammit!

I will try to parse the conversation with the giant later, but first thing that caught my attention was that Father was straight up assassinated. For some reason, I didn't think that was what had happened. I just thought he and the group of giants he was with were attacked more or less randomly and he died, not that he was directly targeted. This is very bad news for us. If the Mountain King doesn't want our deal to happen, then he's likely to interfere again. Perhaps we can convince him that our clan's trade with the giants does not mean that they won't have need to trade with his people, anymore?

A couple of things, @Mr. Prokosch , if you don't mind:
-Do we know or can we ask Garcino if indeed his people will still need to trade with the Mountain King even if our trade deal happens and continues?
-Is Lady Chalchiuhtlicue an actual Lady, as in an equivalent of Lord from a cultivation standpoint?
-Could we create a mix of vehicles for our Build Infrastructure Action? Say, 5 Airships for $15, 60 Landspeeders for $3, and 2 Walking Fortresses for $8, for example?

To me, it seems reasonable that anyone turning in a criminal, and a traitor at that, should not get in trouble for doing so, otherwise the incentive would be not to do it, and I doubt the authorities (whoever they are in this case) want that. It should work double for a Matriarch turning in a department head, in my opinion, and triple for a brand new Matriarch. If one of our first acts after coming into power is to stop an illegal activity, "clean house", etc., I honestly think that's going to be viewed favorably by the Emperor or whoever handles these matters. Not saying there's going to be a parade, but I'd bet we'd find a lot of support. Maybe we could even convince them to handle this matter partially on the down-low, so as to not soil our reputation too much.

It helps that this has the potential of getting rid of Tet in a very permanent way. So for now:

[X] Turn him in
[X] Airships
 
We need to talk to Teo, he has had to have dealt with something like this before
Second I think we need to just say no for now and see what he tries to do, we are not ready to do something so dangerous
Finally I'm leaning towards airships
 
I lean on these more. The first lets us build up a rapport with Tet and has us go into the dark dealings that I fully expect from Xuanhuan Business Merchant Simulator.

I personally lean on taking some risks for some quick cash (that's what dealing with Abyssals reads like to me) and then get out of it while we're ahead.
Not when the risk involves literally our entire clan getting killed by the glorious god emperor.
The second has us take no risk other than maybe Tet's irritation, some blackmail, and perhaps a bit of gratitude for not tattletaling?
So we piss off someone clearly willing to commit high treason and has a GoT reference as an amoral maniac while still leaving him enough power to supremely fuck is over?
 
Do we know or can we ask Garcino if indeed his people will still need to trade with the Mountain King even if our trade deal happens and continues?

Garcinio isn't in charge, but he thinks they'd still want to trade. There's no metal in your deal with them.

-Is Lady Chalchiuhtlicue an actual Lady, as in an equivalent of Lord from a cultivation standpoint?

She's the weakest True Lady in the empire. Much of her territory is spiritually contested by the Abyssals and she's further sharing power with her father so he can be a Duke. Some people don't recognize her status, but she insists that she's a True Lady. She has the backing of a Duke in a crisis though.

-Could we create a mix of vehicles for our Build Infrastructure Action? Say, 5 Airships for $15, 60 Landspeeders for $3, and 2 Walking Fortresses for $8, for example?

The vehicle types inform your logistics chains and your trade deals, so for now it's best to stick to one. Also simpler for me.
 
Not when the risk involves literally our entire clan getting killed by the glorious god emperor.

So we piss off someone clearly willing to commit high treason and has a GoT reference as an amoral maniac while still leaving him enough power to supremely fuck is over?

We as an Imperial Cultivator would benefit from Abyssal products. It'd be a gamble sure but Tet seems confident enough that it wouldn't screw him over.

What GoT reference? And Tet doesn't seem to be a maniac to me? We don't have anything saying he's all bad either.

I imagine that trading with the Abyssals is bad yeah but the rewards. The rewards! The rewards appeal to me more so than some far off danger who has probably has bigger concerns.

I'd like to take the deal. Make some profits. And then skedaddle.

[] Take the deal on your own terms
[X] Stop it now

[X] Walking Fortresses

I don't want people taking the goods so into a fortress our booty goes.

Edit: Changed vote so Tet doesn't get turned in
 
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We as an Imperial Cultivator would benefit from Abyssal products. It'd be a gamble sure but Tet seems confident enough that it wouldn't screw him over.

What GoT reference? And Tet doesn't seem to be a maniac to me? We don't have anything saying he's all bad either.
"Chaos is a ladder" is a quote from a guy who manipulated everything to be even worse on the off chance he could benefit from it because he was a literal sociopath. Similarly, Tet just suggested selling resources to a group of cultists who we are actively at war with.
I imagine that trading with the Abyssals is bad yeah but so are the rewards and the rewards appeal to me more so than some far off danger who has probably has bigger concerns.
He does have bigger concerns and you're suggesting we sell to them. Literally ever getting caught by someone who wouldn't be implicated would lead to an instant game over in exchange for valuable resources that come from a cult that loves the taste of human blood and, again, we are actively at war with. We picked the cinnamon bun character, and this behavior is as un-bun as it is stupid.
[X] Imprison him
[X] Walking Fortresses
We can't let him run around but we also need to finish our internal audit so we can turn in everyone shady at once instead of getting blindsided by something we didn't know about. Also trains formed the backbone of modern civilization.
 
I don't see how his scheme would work long term given that his plan relies on us gaining a profit from a known scam. If everyone knows that we can't get any profits from the cover then any profits we do get are inherently suspicious. If he had a plan that I had expected to succeed then I'd be fine with it but right now I don't see how his plan can work without being found out at a later time.

My current thoughts are that it's to risky to go for the deal but that turning him in would be a huge hit to the clan's stability and prestige which we can't afford. I'm thinking that if we were another character the right move would have been to have him killed but that our character isn't going to be willing to do that so we should work to limit him probably by firing him but we might want to bring in another person into things before we make a final decision.

[X] Talk to mother
[X] Walking Fortresses
 
My current thoughts are that it's to risky to go for the deal but that turning him in would be a huge hit to the clan's stability and prestige which we can't afford. I'm thinking that if we were another character the right move would have been to have him killed but that our character isn't going to be willing to do that so we should work to limit him probably by firing him but we might want to bring in another person into things before we make a final decision.
A boon from the emperor might be enough to counteract that. And if we do go to someone it should be Teo because he's the least conniving and won't do anything to endanger the clan.
 
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