No, SV, You Are the Forest! (Riot Quest)

I didn't vote last time because I didn't know if other trees would be created and wanted to see about new unique trees.
If these any new trees get created could I choose one to become?
 
Probably not. The special trees provide options and passives. Our tree types just give a bonus to action types at the moment. OP mentioned somethin about gaining more ability to affect things as you interact with the quest, but it probably takes a different form.
 
Yea you can't become a special tree, quester's/rioter's can only be the heart/mind/root tree's and evolve them/yourself through participating in voting.
And our Unique Tree at the moment is the Worm.
 
Time for communication wild card.

[X][Action] Try to reach out to something.
-[X][Action] The Predators. Requires 5 successes.

[X][Focus] The Predators. Requires 5 successes.
[X][Focus] Research the Empty Veil power (Void)
[X][Focus] Grow Collector Tree
 
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[X][Action] Try to reach out to something.
-[X][Action] The Predators. Requires 5 successes.

[X][Focus] Research the Empty Veil power (Void)
[X][Focus] Research the incoming Ship (???)
[X][Focus] Grow the Worm
 
[X][Action] Attempt to store resources against future need.

[X][Focus] Attempt to store resources against future need.
[X][Focus] Attempt to store resources against future need. x2
[X][Focus] Attempt to store resources against future need. x3

Yes hello, I'm stockpiling everything. What's this? We've got things to research? Stockpile more resources! It's always good to have a base to work from, after all and we shall rise and fall at the whim of dice, having something of a fallback is helpful.
 
[X][Focus] The Predators. Requires 5 successes.

[X][Action] That Ship is scary. Erect the Shield!
 
[X][Action] Try to reach out to something.
-[X][Action] The Ship. Requires 10 successes.
[X][Focus] Attempt to store resources against future need.
[X][Focus] Attempt to store resources against future need. x2
[X][Focus] Attempt to store resources against future need. x3
Edited my vote.
Time for communication wild card.

[X][Action] Try to reach out to something.
-Triggers a mini-turn.

[X][Focus] The Predators. Requires 5 successes.
[X][Focus] Research the Empty Veil power (Void)
[X][Action] Grow Collector Tree
You need a sub vote.
 
[X][Action] Attempt to store resources against future need.
[X][Focus] Attempt to store resources against future need.
[X][Focus] Attempt to store resources against future need. x2
[X][Focus] Attempt to store resources against future need. x3
 
Since the focus is lagging behind, a few more Mind Trees voting for the Predator action would be appreciated.

As is, there are only six 1d6s in the dice pool, which works out to only an 11% chance of 5 successes. 1 more Mind Tree raises that to a 33% chance. 3 more, an 80% chance.
 
If campaigning is okay, I would appreciate a few more Root Trees on Growing Collector Trees, currently we have a 39%chance of getting 2 collector trees this turn, and one root tree would bring that up to 50%
 
In brighter news, almost all of the Heart trees are banking successes with their actions. Future turns might be a bit easier assuming we have enough resources saved from this turn to push things through.
 
If campaigning is okay, I would appreciate a few more Root Trees on Growing Collector Trees, currently we have a 39%chance of getting 2 collector trees this turn, and one root tree would bring that up to 50%
I think the plan I voted for had growing collector trees...unless the whole of the plan needs to be devoted to it
 
Ah, fair nough, wasn't sure if this was a mechanic thing. But I do agree that growing is a good thing to start on at least in part this early in the quest, as early production often makes a difference later in the game
yeah, so it seems like each turn everyone gets one individual action, and can also vote on focus actions, which the forest collectively gets 3 of per turn atm.
 
yeah, so it seems like each turn everyone gets one individual action, and can also vote on focus actions, which the forest collectively gets 3 of per turn atm.
Huh...this might take some getting used to, as I don't think I've seen that sort of action set up before...good way to balance specific quester tree types though
 
[X][Action] Grow the Worm
[X][Focus] Research the Empty Veil power
[X][Focus] The Predators. Requires 5 successes.
[X][Focus] Grow Collector Tree

I'm a Root Tree, after all.
 
Tbh I've never done a riot quest before nor have a seen one, does anybody have some good examples of one so that I can get a better idea of how this can go?

cheers
 
Tbh I've never done a riot quest before nor have a seen one, does anybody have some good examples of one so that I can get a better idea of how this can go?

cheers
Scrapped (A Discarded Android Riot Quest)(Always Recruiting) Original - Sci-Fi here's an example.

This quest is a bit atypical for a riot quest because you can vote on collective actions as well as individual actions, basically, the thread as a whole gets three [focus] actions, which people vote on, but each player gets one [action] which is decided individually
 
[X][Action] Grow Collector Tree
[X][Focus] Grow Collector Tree
[X][Focus] Grow Collector Tree x2
[X][Focus] Grow Collector Tree x3

I'm a bit confused about the forest focus. Unless I'm misreading it, a Focus action right now grants 3 successes, which is about as good as the contribution of one player tree (1d6 -> 3.5 expected successes, but results are more volatile), and only about half as good as a player tree working within it's specialty. It seems strange that the focus of the entire forest is less impactful than the focus of a single tree, even.

I guess maybe we'll be getting a bunch more bonuses for Focus in the future? Maybe? Still seems weirdly weak.

EDIT: Ah. players don't contribute 1d6 successes, the contribute d{0,0,0,1,1,1} successes. Looks like I was misunderstanding how strong individuals were there.
 
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I'm a bit confused about the forest focus. Unless I'm misreading it, a Focus action right now grants 3 successes, which is about as good as the contribution of one player tree (1d6 -> 3.5 expected successes, but results are more volatile), and only about half as good as a player tree working within it's specialty. It seems strange that the focus of the entire forest is less impactful than the focus of a single tree, even.
You're misreading it. 1d6 is .5 expected successes.
Every action voted for will have a number of 1d6 equivalent to the number of voters who voted for the action, plus any relevant bonus dice, rolled for it. A success is on a 4, 5, or 6, while a failure is on a 3, 2, or 1.
So the focus of the forest as a whole is about as good as three specialized trees per focus action.
 
You're misreading it. 1d6 is .5 expected successes.
:o. Yes, you are of course correct. I was confused about player strength there.


So the focus of the forest as a whole is about as good as three specialized trees per focus action.
That makes Focus actions much more reasonable.

Though it should be emphasized that Focus actions TAKEN AS A WHOLE are considerably lower scale than player actions TAKEN AS A WHOLE. Before buffs, three focus actions yields 9 successes a turn. But if we have 50 players (a conservative estimate, given the previous vote), and each one averages 1 success in their area of focus before buffs, that is 50 successes.

In other words, right now focusing is responsible for 20% of the forest's efficacy; the rest is up to individuals.
 
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