Character Sheet: Ilse Schmidt
- Pronouns
- he/him
Hard +1 Keen +1 Calm +3 Daring +1 Stress 0/10 Þ 9
Breadwinner: Instead of personal upkeep, you have two Dependents. Write their names, and mark 1 on one and 2 on the other. Each Routine, during Expenses, choose to pay 0, 1, or 2 Thaler for each Dependent. If you pay 0, erase one mark. If you pay 2, mark their track and describe what special thing you do for them to make their lives easier. A Dependent at 2 Marks removes 1 Stress per routine. A Dependent losing a Mark gives 1 Stress, and at 0 Marks they cause 1 Stress per routine ongoing.
Spouse: 2/3
Children: 2/3
Share the Burden: When you are intimate with comrades, the Stress of all the characters participating can be freely redistributed between them. If there are any NPC participants, 1 Stress is also removed from each PC. If you use this move in the air, 1 additional Stress is removed from each character.
Worker
Get it Done: Each Routine, hold 3. Spend that hold to score a partial hit on any roll, without rolling first.
Hard Drinking: Negate 1 Failure from the End of Night move.
Domestic Bliss: While you have 0 Stress, take +1 ongoing to all rolls outside of air combat.
Farmer
One in a Million: Hold 1 each routine. When you Open Fire or drop a bomb, spend the hold to get a perfect hit on the individual, component, or exact location you desire.
Trust Your Instincts: You get a new Mastery move every 3 marks.
Spouse: 2/3
Children: 2/3
Share the Burden: When you are intimate with comrades, the Stress of all the characters participating can be freely redistributed between them. If there are any NPC participants, 1 Stress is also removed from each PC. If you use this move in the air, 1 additional Stress is removed from each character.
Worker
Get it Done: Each Routine, hold 3. Spend that hold to score a partial hit on any roll, without rolling first.
Hard Drinking: Negate 1 Failure from the End of Night move.
Domestic Bliss: While you have 0 Stress, take +1 ongoing to all rolls outside of air combat.
Farmer
One in a Million: Hold 1 each routine. When you Open Fire or drop a bomb, spend the hold to get a perfect hit on the individual, component, or exact location you desire.
Trust Your Instincts: You get a new Mastery move every 3 marks.
Mastery: STRATEGIC DESTRUCTION
Victories: Buildings destroyed on the ground during combat missions. If you drop all your bombs and land safely back home, you count that as a Victory as well.
Good Eye: You ignore 5 levels of Altitude Penalty when bombing level.
Flying Fortress: Your gunners get to add your calm (+3) to their attacks
This Mastery is under development, so it's probably going to see some changes. Combined with your bombsight it means you can target 'accurately' from 1500m up! Probably don't hope for target deviation measured in single figure meters, though.
Victories: Buildings destroyed on the ground during combat missions. If you drop all your bombs and land safely back home, you count that as a Victory as well.
Good Eye: You ignore 5 levels of Altitude Penalty when bombing level.
Flying Fortress: Your gunners get to add your calm (+3) to their attacks
This Mastery is under development, so it's probably going to see some changes. Combined with your bombsight it means you can target 'accurately' from 1500m up! Probably don't hope for target deviation measured in single figure meters, though.
Ilse Schmidt
- Born in Wingendorf, lately of Bergfluss
- Himmilvolk: Bronzed skin, Blonde Hair, Blue Eyes.
Worker Expectations
- Feminine
- Responsible, Organized, Hardworking. Complains, High Energy.
- Built AF. Grip strength off the charts.
- Pretty much all her non-flying clothes are dirndls she stole from work.
- Taught to fly by: nobody, I'm just winging it.
- I left my home because: the jobs dried up and I want something better.
- I fly so I can make some money and: make sure my kids have it better and finally get on that adventure.
What were you, before you were another anonymous worker?
A farmer, naive but full of potential.
Take two Farmer Moves.
What was your dream job as a child?
Doesn't every child dream of being a pilot?
What job did you actually end up working?
Barmaid in a bar attached to a brewery
Where are your family staying, if not with you?
We have a house, somewhere safe-ish
Assets
A membership in a large union: the Brewers and Allied Trades Union
Two coworkers with special skills: Jana and Marie.
A house somewhere relatively safe: Bergfluss
Dependents
A spouse without meaningful income:
- Beatrice (Bea)
- They're lovely, great with kids, and a pretty good teacher! Just...uselessly impractical.
- "A cute, bespectacled soft butch useless lesbian".
- Petra, Kristin, Wolfgang, Niklas, Sabine.
- We kind of ended up with a bunch of orphans after the Brewery War.
Plane
Markgraf Volksfestung A (Used: Mint)
Familiar Vices
- Drinking
- Tobacco
- Sleeping
Dancing 2/3
Stats (Jobber)
- Hard +1
- Keen +1
- Calm +3
- Daring +1
Aircraft:
The Volksfestung (People's Fortress) is a beast in some ways, but very vulnerable in others. It has good speed and acceleration for a bomber, great carrying capacity, plenty of toughness, a top notch bombsight, and is loaded with guns. However! See that 'Strain' stat? That means we can take approximately 1G before the plane starts to creak at the seams. We're unlikely to be dogfighting, but if we do it's going to be just as much of a battle keeping our bus from destroying itself as it will keeping the enemy from filling it with holes. Dive-bombing is probably only going to work once.
Astute readers will notice we are short 2 crew! We will have to recruit a co-pilot and a third observer in the future. The plane will also need a cool name, new paintjob, and custom nose art at some point.
The Volksfestung (People's Fortress) is a beast in some ways, but very vulnerable in others. It has good speed and acceleration for a bomber, great carrying capacity, plenty of toughness, a top notch bombsight, and is loaded with guns. However! See that 'Strain' stat? That means we can take approximately 1G before the plane starts to creak at the seams. We're unlikely to be dogfighting, but if we do it's going to be just as much of a battle keeping our bus from destroying itself as it will keeping the enemy from filling it with holes. Dive-bombing is probably only going to work once.
Astute readers will notice we are short 2 crew! We will have to recruit a co-pilot and a third observer in the future. The plane will also need a cool name, new paintjob, and custom nose art at some point.
Last edited: