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[X] Plan Invisible Raid
"That's really impressive on your part," Kathy said. "A band of humans back home could never have handled two Fyarl, you people really know what you're doing."
That's the reason I don't want to bring Harmony. There's a lot of death flags that have shown up, and I'm worried about Harmony.I've added the Concealment method. I really think we should not take Harmony along this time. She already lost one fight (and Kathy didn't seem like an incredible fighter) and is still recovering from that. The oxygen tanks don't weigh that much, especially since we don't need them for everyone in our group and some of our members have super strength, but that was just an option
I think that the pill plus oxygen tank works better for the veil than the necklace. The oxygen tank drawback is that one can't talk, but that's not an issue with the veil, as it is trying to avoid people. Before the fight, just take off the oxygen and pop the pill.I'm happy to leave Harm. I just think some plans are adding to many moving parts.
[X] Plan Invisible Raid minus Harm
-[X] Party: Buffy, Jonathon, Skip, Bantha, Nigel, Philip
-[X] Concealment method: Veil
-[X] Poison control: Necklace
-[X] Additional notes: Buy seven matching sets of party jewelry that is gaudy and visible to distract from the necklaces.
With the veil, allowing you to mostly choose when to fight? Just take the pills before you get near anticipated combat.This seems a really dangerous assumption to make. How much warning do you think we'll have before a fight starts? If our concealment fails suddenly, or something else unexpected occurs (which let's be honest, is bound to happen) and we're thrust into sudden combat, our enemies aren't going to just stand around waiting for us to remove the oxygen tanks and take our magic pills before attacking. And if we're caught wearing the tanks in combat, things could go very badly indeed, not only because they'd be awkward and heavy, but because the GM has noted that oxygen tank explosions could be a possibility.
The problem with the breaths is that they would be sudden and surprising during combat, leaving one open to hits. That's why the pills are better. At worst, the bad breaths would happen once you are spotted, with one needing a little time to drop the tanks. In the case of the necklace, if they go off, it's because you were just hit near the neck, and you are on the defensive, needing to add another fragile necklace. That's a recipe for disaster.I just find the oxygen tanks to be an unnecessary and potentially dangerous complication. If we go with the necklaces, there will be no time limit to worry about, with the biggest drawback being that they could be removed or damaged in combat. However, this is mitigated by each character having a spare they can put on, and the GM explicitly telling us that the worst that will come from getting a few bad breaths of the environment is being messed up for a couple minutes, with no long term damage.
The jewelry as is serves as a clear target if anyone notices it because it is a uniform piece of equipment on all the human team membvers, this is not immediately likely because it is very drab looking. If we provide a more obvious and clearly important looking piece of uniform equipment then that will become the target before the more drab necklaces. A very shiny piece of dress jewelry would seem more likely to be providing the humans with protection than a bit of metal on rat hair.If people are trying to distract from the jewelry, why are they using more jewelry?
With the veil, allowing you to mostly choose when to fight? Just take the pills before you get near anticipated combat.
But the worst for the necklaces is much worse. I went into this above.Sure, if everything goes perfectly according to plan, but that seems optimistic to me. Hope for the best, plan for the worst. What if someone is able to see through the veil? Or something causes it to collapse unexpectedly? Let's be real, something unexpected is bound to happen at some point during this raid. When it does, we don't want to risk being caught having to fight with heavy, potentially explosive oxygen tanks on our back.
Sure, if everything goes perfectly according to plan, but that seems optimistic to me. Hope for the best, plan for the worst. What if someone is able to see through the veil? Or something causes it to collapse unexpectedly? Let's be real, something unexpected is bound to happen at some point during this raid. When it does, we don't want to risk being caught having to fight with heavy, potentially explosive oxygen tanks on our back.
But the worst for the necklaces is much worse. I went into this above.
The veil's big limit will be people, not us getting caught before hand. The pills is time. Given those two limits, I think they pair well together for our assault plan. If something/one can see through our veil, I'm pretty sure they'll see through the glamour even easier. And if they can see the jewelry as the only thing we can't hide... it'll leave us more open.
No, you dump the tanks at the beginning, and pop the pill. That's the worst cases for the tanks. We don't need people wearing the entire apparatus, just have it slung on like a backpack. That's pretty quick to take off.How is the worst for the necklaces worse than the oxygen tanks? If we end up caught in a fight with the tanks, anyone not with superhuman strength will be crippled, and there's the potential for a deadly explosion. The worst for the necklaces is that one gets removed or broken in a fight, in which case that character (at least the ones who can't breathe the atmosphere) will suffer for a few minutes but will have a spare necklace to put on and will suffer no long term effects.