I think bringing Harmony is too risky, and invisible raid would be improved by using gas tanks and using the pill instead.
 
Because I'm not sure if it's been clear, I should remind:

"That's really impressive on your part," Kathy said. "A band of humans back home could never have handled two Fyarl, you people really know what you're doing."

Humans can and do exist in this dimension, they're just not well suited to it. It's similar to extreme altitude sickness, but not actually deadly to someone in good health. People who've lived there their whole lives are partially adapted to it, though it does have long term negative effects. A few bad breaths of it will really mess a person up for a few minutes; but if you keep breathing it, you'll just be continuously messed up, not dead.
 
I've added the Concealment method. I really think we should not take Harmony along this time. She already lost one fight (and Kathy didn't seem like an incredible fighter) and is still recovering from that. The oxygen tanks don't weigh that much, especially since we don't need them for everyone in our group and some of our members have super strength, but that was just an option
 
I've added the Concealment method. I really think we should not take Harmony along this time. She already lost one fight (and Kathy didn't seem like an incredible fighter) and is still recovering from that. The oxygen tanks don't weigh that much, especially since we don't need them for everyone in our group and some of our members have super strength, but that was just an option
That's the reason I don't want to bring Harmony. There's a lot of death flags that have shown up, and I'm worried about Harmony.
[X] Plan Sneak & Kill
 
I'm happy to leave Harm. I just think some plans are adding to many moving parts.

[X] Plan Invisible Raid minus Harm
-[X] Party: Buffy, Jonathon, Skip, Bantha, Nigel, Philip
-[X] Concealment method: Veil
-[X] Poison control: Necklace
-[X] Additional notes: Buy seven matching sets of party jewelry that is gaudy and visible to distract from the necklaces.
 
If people are trying to distract from the jewelry, why are they using more jewelry? There's still a chance they might go after it and if we're going with Veil we can focus our best efforts on fighting our way in, which the pills are best for. If people don't want the tanks I can remove them from the plan, they aren't really that necessary but I really think we should leave Harmony and grab Angel. He's one of the strongest fighters we can get on our side and the truth is going to come out eventually.
 
I'm happy to leave Harm. I just think some plans are adding to many moving parts.

[X] Plan Invisible Raid minus Harm
-[X] Party: Buffy, Jonathon, Skip, Bantha, Nigel, Philip
-[X] Concealment method: Veil
-[X] Poison control: Necklace
-[X] Additional notes: Buy seven matching sets of party jewelry that is gaudy and visible to distract from the necklaces.
I think that the pill plus oxygen tank works better for the veil than the necklace. The oxygen tank drawback is that one can't talk, but that's not an issue with the veil, as it is trying to avoid people. Before the fight, just take off the oxygen and pop the pill.
 
Okay, I'm convinced. I'm not wild about bringing Angel into it, but I'm not gonna votesplit over one teeny quibble.

[X] Plan Sneak & Kill
 
Before the fight, just take off the oxygen and pop the pill.

This seems a really dangerous assumption to make. How much warning do you think we'll have before a fight starts? If our concealment fails suddenly, or something else unexpected occurs (which let's be honest, is bound to happen) and we're thrust into sudden combat, our enemies aren't going to just stand around waiting for us to remove the oxygen tanks and take our magic pills before attacking. And if we're caught wearing the tanks in combat, things could go very badly indeed, not only because they'd be awkward and heavy, but because the GM has noted that oxygen tank explosions could be a possibility.

This is without even going into whether they'd actually work the way we'd expect in this dimension.

I just find the oxygen tanks to be an unnecessary and potentially dangerous complication. If we go with the necklaces, there will be no time limit to worry about, with the biggest drawback being that they could be removed or damaged in combat. However, this is mitigated by each character having a spare they can put on, and the GM explicitly telling us that the worst that will come from getting a few bad breaths of the environment is being messed up for a couple minutes, with no long term damage.

Let's not overthink this, please.
 
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This seems a really dangerous assumption to make. How much warning do you think we'll have before a fight starts? If our concealment fails suddenly, or something else unexpected occurs (which let's be honest, is bound to happen) and we're thrust into sudden combat, our enemies aren't going to just stand around waiting for us to remove the oxygen tanks and take our magic pills before attacking. And if we're caught wearing the tanks in combat, things could go very badly indeed, not only because they'd be awkward and heavy, but because the GM has noted that oxygen tank explosions could be a possibility.
With the veil, allowing you to mostly choose when to fight? Just take the pills before you get near anticipated combat.

I just find the oxygen tanks to be an unnecessary and potentially dangerous complication. If we go with the necklaces, there will be no time limit to worry about, with the biggest drawback being that they could be removed or damaged in combat. However, this is mitigated by each character having a spare they can put on, and the GM explicitly telling us that the worst that will come from getting a few bad breaths of the environment is being messed up for a couple minutes, with no long term damage.
The problem with the breaths is that they would be sudden and surprising during combat, leaving one open to hits. That's why the pills are better. At worst, the bad breaths would happen once you are spotted, with one needing a little time to drop the tanks. In the case of the necklace, if they go off, it's because you were just hit near the neck, and you are on the defensive, needing to add another fragile necklace. That's a recipe for disaster.
 
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If people are trying to distract from the jewelry, why are they using more jewelry?
The jewelry as is serves as a clear target if anyone notices it because it is a uniform piece of equipment on all the human team membvers, this is not immediately likely because it is very drab looking. If we provide a more obvious and clearly important looking piece of uniform equipment then that will become the target before the more drab necklaces. A very shiny piece of dress jewelry would seem more likely to be providing the humans with protection than a bit of metal on rat hair.
 
With the veil, allowing you to mostly choose when to fight? Just take the pills before you get near anticipated combat.

Sure, if everything goes perfectly according to plan, but that seems optimistic to me. Hope for the best, plan for the worst. What if someone is able to see through the veil? Or something causes it to collapse unexpectedly? Let's be real, something unexpected is bound to happen at some point during this raid. When it does, we don't want to risk being caught having to fight with heavy, potentially explosive oxygen tanks on our back.
 
Sure, if everything goes perfectly according to plan, but that seems optimistic to me. Hope for the best, plan for the worst. What if someone is able to see through the veil? Or something causes it to collapse unexpectedly? Let's be real, something unexpected is bound to happen at some point during this raid. When it does, we don't want to risk being caught having to fight with heavy, potentially explosive oxygen tanks on our back.
But the worst for the necklaces is much worse. I went into this above.
 
Sure, if everything goes perfectly according to plan, but that seems optimistic to me. Hope for the best, plan for the worst. What if someone is able to see through the veil? Or something causes it to collapse unexpectedly? Let's be real, something unexpected is bound to happen at some point during this raid. When it does, we don't want to risk being caught having to fight with heavy, potentially explosive oxygen tanks on our back.

The veil's big limit will be people, not us getting caught before hand. The pills is time. Given those two limits, I think they pair well together for our assault plan. If something/one can see through our veil, I'm pretty sure they'll see through the glamour even easier. And if they can see the jewelry as the only thing we can't hide... it'll leave us more open.
 
But the worst for the necklaces is much worse. I went into this above.

How is the worst for the necklaces worse than the oxygen tanks? If we end up caught in a fight with the tanks, anyone not with superhuman strength will be crippled, and there's the potential for a deadly explosion. The worst for the necklaces is that one gets removed or broken in a fight, in which case that character (at least the ones who can't breathe the atmosphere) will suffer for a few minutes but will have a spare necklace to put on and will suffer no long term effects.

The veil's big limit will be people, not us getting caught before hand. The pills is time. Given those two limits, I think they pair well together for our assault plan. If something/one can see through our veil, I'm pretty sure they'll see through the glamour even easier. And if they can see the jewelry as the only thing we can't hide... it'll leave us more open.

I don't have any problem with going with pills and Veil. I slightly prefer the necklaces but the pills should work fine too. It's the oxygen tanks I have a problem with, as I've explained above.
 
How is the worst for the necklaces worse than the oxygen tanks? If we end up caught in a fight with the tanks, anyone not with superhuman strength will be crippled, and there's the potential for a deadly explosion. The worst for the necklaces is that one gets removed or broken in a fight, in which case that character (at least the ones who can't breathe the atmosphere) will suffer for a few minutes but will have a spare necklace to put on and will suffer no long term effects.
No, you dump the tanks at the beginning, and pop the pill. That's the worst cases for the tanks. We don't need people wearing the entire apparatus, just have it slung on like a backpack. That's pretty quick to take off.

For the necklaces, the worst case is suddenly having them break in the middle of a fight, meaning that you need to put on a delicate necklace, while in combat, on the backfoot, gasping for air that's suddenly slightly toxic. That's easily fatal.
 
If people want to do the invisible raid without Angel, at least include Andrew or something, don't just leave an empty slot here. These guys are way too tough to go in light handed. This is part of why I want to use the oxygen tanks, we use them while we're getting in position, then use the pills when it's go time so we don't have to worry about fiddly jewelry or anything like that in the fight.

I also think that bringing Angel really is a good choice, in the long run. Yes, it'll be awkward, but if we wait till Spike reveals it (or someone else, but let's be honest here, Spike has both the most character motivation and is relevantly connected to both Buffy's and Angel's plots enough to be the one to do this) then it will end any chance of us working with him again. Hell, might even get Angel to fight us. We fight together with him, maybe this can be the boost to get things to be a bit less rocky between us.
 
Discussion seems to be slowing down, so I'm going to call it in 12 hours. People may want to agglomerate onto contending plans.
 
Ok, to sum up my points for Plan Sneak & Kill; We get in fast and stealthy, with a strong team and no obvious weakness to hamper us in the fight with the pill. The oxygen tanks being used before the fight extend the amount of time we'll have in the dimension for a bit, which could be useful. The veil is the best option to use for a smaller team, which seems to be what is mostly being voted for anyways.

For people questioning bringing along Angel, I think however rough this will be at first, fighting alongside him we'll help patch things up between him and Buffy, so hopefully they can work together smoother in the future. He has to find out at some point, and letting it go unadressed could make things worse. And even if you do have worries about him, I highly suggest not bringing in Harmony. She's still weak, and wasn't able to one v. one Kathy before (and Kathy didn't seem like all that skilled a fighter), when she was at full health. Angel's got the experience needed to let him win a fight against the Mok'tagar, and the more of our allies that can do that, the easier it will be for Buffy to take out the Great One.
 
[X] Plan Sneak & Kill

So I am jumping ship away from poor Nate's dad, and his chance to be a badass and embarrass his son. I would rather bring a healthy Angel and have the relationship take a serious blow than an injured Harmony and have her take that blow to the face.
 
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