[X]Plan:Why angering the gods are bad for your health
Location:
- [X]The Mouth of the Dragon, The harbor in the Mouth of the Great Dragon, it was a damned and desolate place filled with unease and evil,as if a great tragedy had unfurled here so long ago. (The Northern edge of the Dark continent.)
Name:
-[X]Children of the light
Race:
-[X]A Mix of Both
Boons:
-[X]Lord of Hope: You had been blessed with a great many things, a taller and stronger body, greater senses and feelings along with a dream of something resembling a stronger lifeforce, a longer lifespan perhaps, the oldest among the tribe is Forty? (Your tribe has an extended lifespan, are taller and stronger then average thanks to ...an incident in the ages past. This has made many enemies)
-[X]The Silverlights of the Starry Heavens: A Set of Silver Eyes grace your visage, a gift of unknown origin that has seen your tribe through the darkest of nights and Darkest of battles. It has been one of the finest gifts you have been given, and yet like things it comes with a price. (Silver Eyes, your tribe have a bunch of people with silver eyes and other people want them)
-[X]The Child God's Wayfinder: It had come to your Sage's in a Dream, a Baby of an idea, a representation of possibility, they knew not what to make of it. But to follow the crys and prey to the little being inside of their mind that wants to awaken (You got a little spirit looking out for you, and it needs love and prayers to stay alive.)
-[X]The Light of the Stars: The Starlight of the Heavens has always been your guide above, sometimes when the tribe sleeps they hear laughter and whispers of a better age, and a possibility of what could be. (Start with 2 Sage/Piety AP as you get some help from friendly ghosts that want to help you for a time)
Curses:
-[X]Greed of the Undivided Sun: You made terrible mistakes, coveting another man's possessions, several times...it got to the point where the tribe was not welcome to the great gathering on fear of stealing everything not tied down,now that's ridiculous, we only steal from people we don't like. (Your tribe are known as bandits, thieves and brigands to even the most spread out of places, some details were messed up and they think your greedy grimm, or something dumb like that.)
-[X]The Kinstrife of the First Sunrise: Your tribe has suffered a bit of bad luck as of late...and by bad luck you mean nearly annihilated by about 2 other greater tribes that wanted your land, food, children and daughters, you father objected to that...and much of your tribe went to make peace after winning a battle. That was the worse mistake they ever made as Three quarters of your tribe was murdered under a symbol of peace, and you were forced to flee with what remained of the tribe...never go to a peace deal without wearing armor. (You lost 3/4s of your population to a betrayal under a peace banner, and you have to deal with that mess now.)
-[X]The Evertide of Darkness: The Grimm really want to kill you, its like they love the taste of your blood and bones...this is awful...GO KILL SOMEONE ELSE YOU SOULLESS BASTARDS!! (The Grimm want to kill your tribe specifically, like they want you dead before something happens.)
-[X]Cursed By Darkness and the Light: Your tribe once met two brothers and spurned them for rude and obstructive behavior, a sense of arrogance they possessed drove your tribe to cast them out. That was the final mistake your predecessor ever did as he was completely obliterated by the concept of Entropy and Life energy making him long for death so badly that he jumped into a volcano...you think he's finally dead.But the point stood that you antagonized something very powerful and they are out to get you. You think for amusement of some amount of slighted pride for not respecting the authority of guest rights, the host is the master of the hall not the guest. (You antagonized the Gods when they came to check on things and they want you to suffer for a thousand moons (At least 20 years), for a frankly petty reason, your sages even pointed out he was in the right and they didn't care, because you made them look bad...something about authority being challenged.)
I think it is one boon to one curse. This plan would be rough, though I chose for both thematic and long-term reasons. Could see the three curses being tied together quite easily, Grimm because they are at least loosely tied to the gods, and the incident for being murdered under the flag of piece being tied to our incident with the gods.
Not sure about location or name though...
Edit: The idea here is this tribe is down on it's luck and desperate with things starting to go wrong when they called out the gods over their behavior, and became reviled, forced out of wherever they tried to settle, developing a reputation at thieves and became known as the Junkers as they desperately try to scrape by, until most got massacred under a flag of peace, sending them fleeing to where we start, with only the ghosts of the old sages keeping the tribe alive by giving much-needed hope....
Meta-wise, besides the ghost ones, the boons have very good long-term potential, if we survive the early-game, and the ghost one, I chose both for the thematic and hoping they might provide a morale boost....