Agree to go.
- If Mallory and her friends will show you around the village when you get back.
- Make sure to bring Hatate.
Well, if they
really don't want you to go, they can say something. You smile at Mallory, and she grins back in anticipation. "We'll go with you –
on the condition that you and your friends show us around the village when we get back." Mallory's grin splits her face, and she slaps her hands together happily.
"Yes! Come – wait, we?" You chuckle and motion for her to wait, then head back into the guest room. Hatate is still snoozing, and you shake her until she wakes up.
"Wha-? Aya? Aww, come on, it was just getting good!" You snort and roll your eyes. She must be a slow dreamer. Are those Nightmare Dream Pills still good …?
"Well, your dreams are going to have to wait. We're going out for a bit, so hurry up and get dressed." Mallory is still waiting patiently outside, but one of your guards – the musically-voiced one – is gone. You wink at Mallory. "Should just be a minute or so." The rough little girl squints at you, then grins and shrugs before waving her pack closer. None of the kids are poorly dressed, although it's equally true that none of them have on anything that would count as finery. Clothes that are a bit worn, a bit threadbare, but still brightly-dyed and serviceable. Some carry woven baskets, and you wonder if this is just a playing expedition, or if they're really trying to help in even a limited manner. Mallory starts naming them for you, but after the explanation regarding the unfortunate boy called Cowpie, Hatate walks out.
"Alright, Aya, what's gooo~" You roll your eyes dramatically – was she not listening as she walked to the door? As she got dressed? You lean over and flick her forehead, then turn to Mallory as your subordinate rubs her wounded pride.
"Alright, we're ready. Lead on." She claps excitedly, eyes wide and bright as she studies you and Hatate closely, and you follow the group as they head toward the lower gate. For her part, Mallory doesn't just barrage you with questions; instead, she bounces around her pack, making sure everyone is ready and feeling well, and in one case sending a boy away because he had actually skipped doing his morning chores instead of getting up extra early like everyone else. Rough and feisty she may be, but Mallory definitely seems committed to the village and isn't just taking a bunch of kids off to have fun.
The other Sheikah guard returns as you begin crossing the 'plaza' by the gate, wearing a quiver and carrying a short bow, and she hands a similar set of equipment to her partner. Opportunity to hunt, or is the area that dangerous even in daytime? The guards at the gate look over the group worryingly. "Mallory, what's this?" She reaches back and pulls you to the front; you smile and nod at the guard, who isn't one of the ones from this morning.
"You said we needed to have an adult with us; she's an adult. So we're gonna go down to the river, 'kay?" The guard stares at her, turns a hopeless expression toward you, then looks past
you and to your guards. Whatever expressions they look back at him with work, and he sighs and nods, then turns and lifts the gatebar.
"Alright, alright. Just … don't try to bring back another 'pet,' okay?" Mallory just laughs and shepherds her pack through the gate before waving for you and Hatate to follow. You nod at the guard and catch up to the rowdy pack of children, keeping an eye on the path and the damage that is now much easier to see. It's old, but it's quite clear that some heavy fighting occurred here at some point.
"I found a baby tektite once and tried to take it home. It was a long time ago, before all
this," she waves her hand to encompass the castle, and you nod somberly. You'll have to find out what a tektite
is, of course, but for now -
"Is that how this happened?" You tap her maimed ear and she laughs.
"Hah, no, that was the cuccos. And all these, too." She waves at the injuries on her arms. "Stupid birds don't know who's boss around here! I'm gonna show that Cucco Lady that I
can get them to listen to me!" You nod again, and she grins up at you. "I'll show you what I mean when we get back. You seem like a nice lady, so you've probably never been bothered by cuccos, huh?"
"I can't say that I have, no," you say, and she nods. Leaving aside the whole 'nice lady' part, anyway …. Mallory skips ahead to walk in front of the group, walking backward to keep an eye on everyone, and leads them in a few songs and then spotting games, keeping them occupied for the walk down the path. And then the path makes a sudden turn, and there are actual steps constructed at the base connecting it with the field. The kids, even Mallory, whoop joyfully and start running around. You look around approvingly; there's actual grass growing, even if some of it is yellowing, compared to the village, which has clay and red dirt as its main ground cover. The trees are sparse, but there are enough large ones around to provide reasonable amounts of shade. Perhaps a kilometer to your left the opposite bank rises well above the surrounding landscape, so an enterprising individual could perhaps leap to the ground, but apart from that the only way across is a bridge to your right that's even farther away. The kids scramble forward, only half-heeding Mallory's directions, and you take the relative freedom from her attention to take some pictures of them, the landscape, and even your Sheikah guards.
Once Mallory establishes some order, however, it turns out that she
does have at least some plans for real work. Several of the older boys stand or sit near the river at her direction, strings trailing from their fingers and into the water – fishing lines, even without rods – while the smaller kids are helped onto the smaller tree branches to look for potential edibles. Now, are those fruit-bearing trees, or are they looking for bird nests? After a few minutes, Hatate goes down to the river and lays near the bank, and you watch as, barely a minute later, her arm lashes with barely any disruption and she comes out with a modest fish that she tosses to one of the boys when Mallory isn't looking. She gestures furiously for you to keep quiet about it, too. Whatever are you going to do with her, now that you've finally gotten her – more or less, anyway – used to humans?
***
The kids spend perhaps an hour working before Mallory finally has enough of wrangling and lets them start playing around – including, relevantly, swimming in the river. She is quite impressed with the amount of fish the boys managed to gather, and they, with surprisingly straight faces, claim that Hatate is a good-luck charm. All that time, you were simply watching, as were your Sheikah guards. Nature is almost gone from these lands, though. You saw only a single bird, a massive owl that landed on a tree on the rise across the river and watched you for a few minutes before flying back across the field. You've seen no small game, either – no rabbits or rodents, no deer or pigs. Is that 'natural' here, due to the presence of the castle and the fortified outpost, or is it a result of the sorcerer's invasion? You'll have to ask Impa, or perhaps your guards ….
For now, though, you enjoy the small blue and red butterflies that flock around you and Hatate – and grudgingly around the kids as well – and the fresh breeze that blows from the forest. You'd like to be higher right now, at the top of a tree at least, but you should maintain
some degree of subterfuge this early in the game. The kids swim or chase each other, playing little human games, and the Sheikah watch you and the surroundings and stubbornly refuse to be drawn into conversation or even tell you their names. It's difficult to tell if they're being professional, unsociable, or just rude.
And then you see the horse and rider on the rise over the river. Cloth-draped as they are, all you can really make out is long, brilliant red hair on the rider, and a bow and quiver attached to the saddle. You turn to point the rider out to your guards, but they're already drawing their bows toward a dozen or so riders who are approaching across the river. "Gerudo!" The musical voice rings out, and most of the kids look around fitfully before scurrying back toward the path. The remainder are less frightened, but still very wary, and remember to grab their spoils before following the other kids. Only Mallory stays, and for a moment you wonder if it's curiosity that's keeping the soaking girl by the riverbank. But then you see the stones in her left hand, and the loop of leather in her right.
Ordinarily, you wouldn't feel obliged to stop someone from engaging in a suicidal fight, especially if it gave you a good story. But if you let her start slinging at the riders, you could
lose access to stories – and she still owes you a tour of the village!
What do you do?
[ ] Pick her up and haul her back to the village. You can take a few arrows in the back, if necessary.
[ ] Stay with her and make sure she stays safe. Maybe you can tell these horse-archers to scram without giving away too many secrets?
[ ] Other?