Agree to be let in under watch.
"We accept your gracious hospitality," you call back, and Impa nods before turning to look back into the town. Hatate lets you lead the way, and when you reach the gate, Impa is waiting with two of the guards. Her follower is nowhere to be seen, however. The tall woman – even in your geta you only come up to her shoulder – smiles reasonably politely and nods at your and Hatate's bags.
"We will need to inspect those," she says mildly, and you sling your bag forward and set it on the ground before opening it up. Now, do you have anything that could cause problems …? Impa lets you sort things out of your bag, and you show her your clothes and writing supplies without fuss. The film you have to explain about, but after holding one of the unused canisters and simply looking at it, she simply shrugs and lets it go. The food and kappa medicine – which you merely call a 'medicinal ointment' – gain her approval, but the Herzwesten Dark, when you open the unsealed jug and let her sniff it, seems to disgust her. Still, she lets you put it away without any further remarks. "... You don't carry a weapon?" You smile and shake your head.
"I'm a reporter, not a warrior or some kind of hero. And we're pretty quick when we need to be."
"Hmph. These lands aren't as safe as they once were." She watches you a moment more, then turns her attention to the nervously-waiting Hatate, who tries to replicate the smoothness with which you displayed your belongings. Naturally, however, she stumbles when she gets to her other acquisitions. The candy and the manga are merely glanced over, but the smartphone and the gaming systems take a fair amount of explaining that she is only half-capable of doing. Perhaps fortunately, the only games she has with her are cooking and kitchen-work games. And then she takes out the flute, and is prompted by Impa to play it. After a brief hesitation, she takes a breath and stands up, making sure her posture is perfect. Eyes open but unseeing, Hatate begins to play. It's nothing special, not even any set of music you can think of, just her playing one note after another, and the high-pitched sounds quiver through the village. After a couple minutes, Hatate shakes herself out of her trance and looks around quickly, trying to cover up her embarrassment. Impa stares at her and the flute for several seconds, a complicated expression on her face, and you wonder why the presence of an instrument should worry her so much. Before you can ask about it, however, two new individuals melt out of the shadows near a lonely tree halfway between the gate and the nearest buildings.
"Impa," calls one of the newcomers, her voice croaking hoarsely. Impa turns to face them, and all three nod in some particular signal. They approach the gate and study you and Hatate obviously. Like Impa, these two have darker skin than the other guards, and like her they have red eyes, while the guards have blue or green.
"These two are our guests, but need watching. Please take them to their room and see to any needs they have." No mention of the flute, or any of your things, which is probably a good thing. Hatate quickly replaces the flute and picks up her bag, and you follow the waiting guards. Both are shorter than Impa, but not terribly so, and like her, both carry short swords. They half-bow to you as you approach, and one walks to your left while the other walks on Hatate's right. If they expect their silence to be unnerving, however, they're quite wrong – and in any case, you're rather interested in the village right now. There's a ramshackle old house that skitters and scratches, and you're almost certain you can hear moaning or crying coming from within. And the well that you pass is quite handy for the village as it is now, but as it was? And it certainly seems rather old, so it's not something put in with the newcomers.
You stymie your guards only once, when you study the windmill for a moment longer than they're comfortable with, and they seem surprised by your ability to resist being dragged away – but then you catch the guard trying to pull you when she stumbles, and you smile and pat her shoulder before letting her continue. It was little more than a focus for your thoughts, anyway. There aren't that many people here, not unless there are burrows digging into the mountain where most of the populace is hiding – but if that's the case, you also rather expect that they're near-starving. So are there still people living in the shadow of the conquered castle, or are they simply all dead?
Your guards lead you on a poor attempt to confuse you as to your whereabouts, but even a human would probably be able to see where they've taken you. And the building, while it seems to have recently been a storehouse by the not-too-unpleasant smell, is well-made and rather nicely furnished. Well, two simple beds, a reasonably comfortable desk and chair, and a single oil lantern hanging from the ceiling by a chain. There's a pitcher of water and two small cups on the table, as well as a plate with some dried fruit slices. Hatate stretches and sets her bag down, then flops unceremoniously down onto one of the beds, groaning unhappily over the unexpectedly hard landing. You chuckle as your guards stand outside the not-quite-closed door, then sigh and stretch.
What do you do?
[ ] Take a nap, see what the morning brings.
[ ] Talk to your guards.
- About?