Just keep out of the way and record what happens.
You're a reporter, not a fighter, and Giselle told you to not get involved anyway … and besides, if you got involved, you'd just be tipping your hand even more. No sense letting everyone know just how strong a tengu can be, after all. Not without a good reason. You fly up a little higher and pat your companion-crow's shoulder. He sidles along your shoulder and leans against your cheek. How sweet. You chuckle as you turn your attention to the combat raging in the sky, camera ready for any good shots. The wyverns are almost evenly matched by the other flying beasts; in an individual contest, you suspect a wyvern would eventually win, but they aren't so superior in the confused dance that is mass aerial combat. And since the wyverns are outnumbered, it doesn't look too good for them.
The dragons, on the other hand, are worth any number of wyverns. Slower and less maneuverable they may be, but the lords of fire and sky are probably capable of defeating the entire enemy force, even if only one were present. It's strange, though, that the menagerie of flying beasts still entertains combat with them. They wheel and dive, tearing at wyverns or making passes at the slightly vulnerable eyes of Towato or Mouto, and the air is full not just of feathers and fur, but roars and hisses, shrieks and weeping cries. Not just from the monsters above – again, the dragons' contribution is outsized compared to their numbers – but wailing echoes up from the city below where Emroy's marauders still ravage to their hearts' content. … Of course. You look past the city, toward the scores of horsemen still charging recklessly. Either dragon could annihilate them, or even just scatter them, but if the fliers can keep them busy until they actually enter the city, then they will be safer from the dragons' wrath. For a scratch raid like this seems to be, it's actually rather well-put-together.
Oddly, considering the cooperation displayed by the attackers, there are very few riders among the attackers. You would say the same for Giselle's wyverns, but Towato and Mouto have both displayed enough intelligence to explain their cooperation, and the wyverns themselves don't seem to be doing much that any pack or family might do. The beasts that were brought by Emroy, however, despite their varied appearance, show no sign of distrust in each other and willingly swap partners as the battle progresses. The black dragon incinerates one of the remaining riders, but that doesn't seem to disrupt their unity much, if at all, so if there's anything magical going on, it's not linked to them … but then what are they staying mounted for? Considering the rather effective argument of 'dragon,' they are unlikely to be up there for reasons of health and safety. Maybe you should ask one of them? You shake your head, dismissing the idea – no sense trying to interview someone in the middle of a battle. If any of them survive, maybe you can get an interview later … but that's a rather large if.
Two eagle-lions ride a wyvern in a death-dive, their claws embedded in its wings as their beaks savage its back. The thrashing reptile kills them anyway, its long neck twisting back to fasten on the neck of one of the hybrids, and it twists to land on its side, crushing the second beast in the impact. You frown and look around at the unfriendly sky; Hardy's corps of fliers are scattered, the dragons whirling and thrashing, trying to strike at the weaklings nipping at their feet and eyes, while the handful of wyverns left alive are maintaining a tight spiral, refusing to let any individual beast attack their number. Which just means that as the force of riders enters the city, some of the flying beasts are free to descend into the city and feed on the people living there.
Giselle matches her dragons in success: wherever she fights, Emroy's followers fall, weapons and bodies broken by her scythe, while the most any of them manage against her is minor irritation. One warrior, one of the great wolf-men, presses her for just a moment, his greatsword parried three times before she steps in close and simply drives one clawed hand through his chest before throwing him off the building. But she is only one, and while she is quick, she simply isn't fast enough to deal with the marauders before they can make their mark. You look down at the swiftly-approaching horsemen, blink cock your head quizzically. Not men mounted on horses, but creatures with manlike bodies sprouting where the neck of the horse would be. They gallop through the streets, and if they are unable to enter many buildings, there are many people fleeing the marauders who can enter them, and they do not lack for victims.
Really, it's quite annoying; the city is large enough that there are so many people screaming, their fear so contagious, that it spreads. And for every would-be hero who takes up a weapon to try and fight Emroy's warriors, a dozen or more run in screaming terror, adding to the noise and confusion. It really is good that you didn't send Hatate here; she'd probably do something foolish. One of the horse-men shrieks a wordless warcry and throws his spear at you. You sideslip, dodging it easily, and fly up a bit higher before setting a blurred shield of air below you in case anyone tries shooting something and you don't see it coming.
The stench of human innards rises as cries of fear and pain fall silent, and the merely injured begin crawling from beneath piles of corpses as the marauders move on or are slain. Crippled and wracked by pain, whimpering and shuddering, they creep out of the death-mounds in search of freedom from suffering, hoping that they come across a fellow human being – and not a nightmare, not a monster, not evil given form. You can feel it, rising from the ravaged section of the city, fear and horror and terror, prayers and hopes for salvation, mourning for the lost.
"... They're probably going to cancel the celebrations, aren't they? I bet you all are going to eat well, though." The crow on your shoulder laughs. You harrumph at him, then scratch his beak. And when you look back at the city, you see someone leaping from rooftop to rooftop, fleeing toward the edge of the city. You frown as you watch Rory, covered in blood, carrying her right arm with her left but otherwise unheeding the stump coming from her right shoulder. The marauders didn't reach the temple. Perhaps one of the mounts did, but then why is she afoot? And how was she injured? You glance toward Giselle, standing in a plaza with the last of the initial wave of marauders dead around her, while Towato and Mouto fly over the streets, searching out the horse-men that still live. You glance back at Rory, scrambling down into the street, and fly over to Giselle, floating so you don't land in the blood and gore. "What happened?" She sighs and leans on her scythe.
"Normally, the servants of the slighted deity challenge the champions of the defending deity. That helps keep sectarian violence down, because the humans aren't trying to get back at one or another god's followers for massacres and such. This time, they didn't; they barely acknowledged my presence, and just slaughtered everyone they could find. And I suspect that when we get back to the temple, Rory will have escaped." You're not about to tell her that she's right, but you do look at her curiously.
"Why do you think that?" She gives you a look, then shakes her head.
"Right, you probably wouldn't know that. Rory is the Apostle of Emroy, and Emroy claims those who fall in battle. She is … a conduit to Emroy's realm, and she feels it when the souls of the fallen pass through her. It happens to me, too, if they aren't dying by violence. It … tingles. And in large amounts, it can drive her utterly berserk. She can't break those chains – but she could tear her own arms off trying, which would give her enough slack to get free. And she would probably consider everyone in the temple her enemy -" You take off again, and skid through the broken doors of the central temple. The plaza before the temple is a battlefield; inside is a butcher's shop, and you bound over the shattered benches and toward Hatate.
"I'm fine, Aya. I …." She looks down at the small body resting against her. Mora still breathes, her shoulder is a boneless ruin – a better fate than many of the injured, whose injuries will likely see them dead even with immediate treatment. "Rory started … moaning and shaking, but they kept on with the ceremony. And then she broke out," she looks at the still-burning bonfire, and the tables near it, "and I – I tried to help Mora. She's just a kid, right?" Well, at least she's fine; not only would your reputation suffer if something had happened to her – especially in such a relatively safe place as this – but you are actually rather fond of her. Once she grows up a bit and gets some more experience, you might even be able to treat her as a real rival! And she didn't try to actually fight Rory; just because you can put her arms back on doesn't mean you want that to be known by anyone here. Not with how little of it you have.
"As long as you're alright," you say, and she nods. You look back at the slaughter around you and wonder if it would have been better or worse if Wincarnis had been here. True, he's no fan of Rory's ….
What do you do?
[ ] Go back to Giselle and ask her about what's going to happen now.
[ ] Go see Wincarnis and ask him if he knows anything about what happened.
[ ] Stay with Hatate and Mora.
- [ ] Help with triage and patching up the injured.
[ ] Other?