I see, so how possible would be to take one of the freighters(best option would be the one one with best engines), stuff it to the gills with explosives and remotly ram it in the pirate fleet and then splode it?

Or is that kind of action simply impossible?
 
Okay, that's fair. My hope was that the extremely low sensor profile of a single ship with its transponder off would let them get it off, and then hit an emergency burn to juke away from the slower fleet since the interdiction pulse, once fired has no effect on the fleet using it, but if it won't work it won't work. Still having the two hounds scouting is still worth it I think.
 
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I see, so how possible would be to take one of the freighters(best option would be the one one with best engines), stuff it to the gills with explosives and remotly ram it in the pirate fleet and then splode it?

Or is that kind of action simply impossible?

Garnir will remember that

Also no, while technically possible you'd have to find a Delta AI core that can interface with the freighters controls, and even then it would get shot to scrap long before the explosion became useful, not to mention it would kill destroyers at best even with optimal range.

Okay, that's fair. My hope was that the extremely low sensor profile of a single ship with its transponder off would let them get it off, and then hit an emergency burn to juke away from the slower fleet since the interdiction pulse, once fired has no effect on the fleet using it, but if it won't work it won't work. Still having the two hounds scouting is still worth it I think.

Eh it's fair, was a smart idea, just don't want every battle against bad odds to turn into fleet volleyball y'know, points for originality though, actually had to look it up. On a side note I'm not even sure if it's the sensors that are picking up interdicting ships or if it's something else. In game when an interdiction pulse is fired you can clearly see the circle and therefore where the fleet is, but it doesn't seem to extend the interdicting fleets sensor mark. For this quest I'm going to say it's the engine crew notice something wibbly locking on with the engines and the fleet triangulating the interdictiors location based on where that wibbly thing is coming from in comparison with the various ships.

with all this talk about specific ships I should probably create a page just linking to the Starsector wiki.
 
All that talk about many kinds od starships have me thinking, can we not only produce know types of ships but also research new clasess or variants if we make RxD for it?

Or can we only use alrady existing kinds?
 
Sources.
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on another note, fuck it's late where I am, now if you'll excuse me ZZZzZZzZzZZZZ.
 
For the sake of variety in plans, here's an alternative:

[X] Pulling all the stops
Halt trade
Mobilize the 1
st
Mobilize the 3rd​
Hire mercenaries

Jangala Garrison: Deploy to Garnir orbit and go silent in preparation for an ambush.
--Split off two Hounds to scout Hyperspace and then shadow the Pirate Fleet as it enters the system.
Garnir Garrison: Remain at Garnir, with transponder.
Mercenaries: Deploy to guard Nav Bouy from small pirate detachments; if pirates attack the Bouy with overwhelming force, the Mercs are to retreat to Garnir and link up with the rest of the fleet.
1st Fleet: Arrive through Inner Point, seize Sensor Relay if it's under pirate control by the time of their arrival, then move to hunt the pirate fleet.
3rd Fleet: Arrive through Fringe Point, at the commander's discretion, the fleet should either join the hunt or blockade Fringe point to prevent the Pirates from escaping.
Redeploy Garrisons to Jangala ASAP if the scouts get the slightest hint of the Pirates being bold enough to go after it directly.


So, the logic here. We have no shortage of Credits and we also want to send a counter-message by utterly wiping out this "retaliation" expedition while minimizing damage to ourselves. We really want to make it look like their attack splattered like space mosquitoes against the bridge viewports (even if that isn't quite the whole story). And while we can't take out the Atlases with just the garrisons, I think it's viable to bleed the Pirates with harassing battles without letting them cause damage to Garnir or Jangala until the 1st and 3rd arrive. Despite their numbers and tonnage, their ships are in poor condition and (if Starsector's "Combat Readiness" mechanic applies at all in this Quest), will start suffering malfunctions from combat dragging on much faster than our ships.

In addition... I really don't think the Pirate fleet will attack Janagala directly: the station's a big threat, and the ground defenses are dense enough that they probably won't have enough left of their forces to cause too much damage to the colony even if they do manage to cripple the station. And crippling a station isn't nearly the message as burning down a colony is. I think it's far more likely they'll attack Garnir in retaliation for their "defection". If the Pirates start getting clever with feinting and switching their apparent targets with their main fleet, we've probably won by default, since I think that ought to buy us the time for the 1st and 3rd to arrive and confront the Pirates. Honestly, my biggest concern is the Pirates coming in through the Barad gravity well and having a full 8 to 10 days to force our garrisons away from the indie colony while they attack it, and there won't be much we can do about it if that's the plan they choose.
 
[JK] Deploy HELMUT in an Excelsior

[X] Pulling all the stops

Can't think of anything better and this looks pretty alright.
 
For the sake of variety in plans, here's an alternative:

[X] Pulling all the stops
Halt trade
Mobilize the 1
st
Mobilize the 3rd​
Hire mercenaries
Jangala Garrison: Deploy to Garnir orbit and go silent in preparation for an ambush.
--Split off two Hounds to scout Hyperspace and then shadow the Pirate Fleet as it enters the system.
Garnir Garrison: Remain at Garnir, with transponder.
Mercenaries: Deploy to guard Nav Bouy from small pirate detachments; if pirates attack the Bouy with overwhelming force, the Mercs are to retreat to Garnir and link up with the rest of the fleet.
1st Fleet: Arrive through Inner Point, seize Sensor Relay if it's under pirate control by the time of their arrival, then move to hunt the pirate fleet.
3rd Fleet: Arrive through Fringe Point, at the commander's discretion, the fleet should either join the hunt or blockade Fringe point to prevent the Pirates from escaping.
Redeploy Garrisons to Jangala ASAP if the scouts get the slightest hint of the Pirates being bold enough to go after it directly.


So, the logic here. We have no shortage of Credits and we also want to send a counter-message by utterly wiping out this "retaliation" expedition while minimizing damage to ourselves. We really want to make it look like their attack splattered like space mosquitoes against the bridge viewports (even if that isn't quite the whole story). And while we can't take out the Atlases with just the garrisons, I think it's viable to bleed the Pirates with harassing battles without letting them cause damage to Garnir or Jangala until the 1st and 3rd arrive. Despite their numbers and tonnage, their ships are in poor condition and (if Starsector's "Combat Readiness" mechanic applies at all in this Quest), will start suffering malfunctions from combat dragging on much faster than our ships.

In addition... I really don't think the Pirate fleet will attack Janagala directly: the station's a big threat, and the ground defenses are dense enough that they probably won't have enough left of their forces to cause too much damage to the colony even if they do manage to cripple the station. And crippling a station isn't nearly the message as burning down a colony is. I think it's far more likely they'll attack Garnir in retaliation for their "defection". If the Pirates start getting clever with feinting and switching their apparent targets with their main fleet, we've probably won by default, since I think that ought to buy us the time for the 1st and 3rd to arrive and confront the Pirates. Honestly, my biggest concern is the Pirates coming in through the Barad gravity well and having a full 8 to 10 days to force our garrisons away from the indie colony while they attack it, and there won't be much we can do about it if that's the plan they choose.

*wobbles hand* so going dark is usually below the level of abstraction but explicit orders are fine. Same with reinforcing fleet deployments (to be specific you'll get a choice on where to deploy them after they get here if you still have the comm relay, but preparation just in case is fine) nothing major
 
the Third Battle of Corvus part II
There's a level of silence as you think "are you sure the garrison can handle this?" four days with the enemy fleet before support arrives…

The Space Marshall, a woman by the name of Norma Stelks looks steadfast at the screen "while our fleets do not have the same reputation of valour as the Navy, I can assure you each man and woman knows what they're doing, they can hold."

A moment's breathe, and you make your decision "we'll go with plan Gamma. Mobilize the 1st​ and 3rd​ fleets. I don't want any of the bastards leaving the system. Understood?" a series of loud affirmations and salutes. Before names wink of the channel, leaving just you and your own thoughts.

You doubt their chances, the most experienced of Navy captains would balk at those odds. Even with the possibility of reinforcements it'll be four days of hell.

There's no point in guessing the best or worst, dreading catastrophe or cheering inevitable victory. You'll do all you can to make sure the men and women in the Corvus system get out alive. And celebrate or mourn when the dust has settled.


…..


Halt trade
Hire Mercenaries


Throughout the bars and markets of Jangala loud swearing can be heard, merchants complain incessantly to beleaguered government officials as civilian traffic is halted both in system and to the hyperspace gates, profits disintegrate as deals are broken by circumstance. News channels discuss the events as they unfold, with a few of the more controversial reporters suggesting that the pirate attack might even be a fabrication by a hostile nation to damage the Hegemony's economy, but for now the census remains caution instead of rampant conspiracy.

Meanwhile, the mercenary ship Chimera and its two escorts break orbit, joining the Security fleets desperate attempts at preparation.


…..


Scouting roll: 81+ 10 (supporting ship)= 91. Success

There's always something unnerving about hyperspace, the eternal void of swirling purple and abyssal black as far as the eye can see. The idea of going into some of the deep hyperspace clouds and just not coming back out.

Doesn't help that they were looking for a bunch of mass murdering looters. Captain Torres thought to himself. Peering into the abyss, with every minute the enemy Armada came closer, occasionally stray thoughts would enter his mind, thoughts of his puny frigate torn apart by an Atlas II's guns, crew motionless out in the void. That any second the enemy fleet could be barging towards the-

"Are you all right sir?"

Torres swirls back in a flurry of motion "SON OF A-" it's just Anderson, the old Engineer holding two cups of steaming liquid in his hands. Torres quickly pats down his uniform trying his best to ignore the minor panic attack he just had right in front of the most veteran soldier on the entire ship "Sargent Anderson, everything's all right with the engines I hope?"

The slightly raised eyebrow showed exactly what the veteran thought of his little diversion "all green, same as the last fifteen times you asked" the veteran coughed into his arm before raising one of the steaming cups in his hands "looked like you needed some coffee, you've been staring out the bridge for the last hour."

Torres blinked, before looking at the bridges clock, 24:37 Domain Standard. Felt earlier than that. "Very well, if you insist." A few minutes of silence followed, with Torres continuing to look out the bridge window into the unflinching void while Anderson looked at him in a way he could not place.

With a sigh Anderson put down the cup, before putting a hand to the ship "she'll hold, she always holds, she held in the Sindrian wars, she held in the Second AI war, she'll hold now." The old Engineer turns to Torres "it's survived worse than this, as long as we keep treating her with respect she'll be as good as any destroyer and with her we will make it through, there's no need to worry yourself to death."

The tension slowly dims from Torres shoulders, and a weariness he hadn't noticed starts to show itself "you're a damn good speaker Anderson, ever think of becoming a politician?"

Andersons wise old man persona breaks down in a guffaw "think I'll take the pirates sir"

Ping

Silence fills the Bridge as the Sensor Officer starts to speak "contact, bearing 362 degrees, in the deep hyperspace cloud, transponders are off."

Ping Ping Ping Ping

"Holy shi- sir, I thinks it's them. Seeing a massive sensor reading, at least twenty ships" a level of panic starts rising amongst the crew

Torres quickly brings his voice to full bore "stay focussed everyone, this is it! Charles get word to Captain Isiera that we've got a contact." Torres hears the door slam, seems Anderson was already on the way to engines. But first, there's a level of Confusion on the sensor officers face "what is it Lieutenant?"

That seems to get her off her constant murmurings "the contact is splitting up, looks like ones heading for Barads Gravity well with the Atlas IIs and the other… I don't know sir, but it's the smaller of the two"

Ludd dammit. Torres thought to himself. We need more info. "Is Captain Isiera on comms yet?"

"Yes sir, they're confirming the sensor contact, they think the second fleet is heading to the inner jump point"

That's good enough for now, now he just needed a plan.


…..


The pirate fleet has been found one day before it reaches Corvus, the fleet seems to be splitting into two sections, with a larger one heading towards the Barad gravity well with the three capital ships and a smaller one heading for the inner jump point, while actual fleet composition is currently unknown due to the Hyperspace cloud they are currently using as cover both fleets should be visible by the time they enter the jump points. there are currently two Centurion-class Heavy Frigates, five Lasher-class Frigates, 3 Hound-class shieldless frigates, and 4 frigate sized combat freighters in the Garnir system of which all but 1 Hound and 4 combat freighters are going silent. you also have 1 Hammerhead-class destroyer and 2 Wolf-class frigates guarding the Nav buoy past Jangala and Asharu.

Five days until the 1st arrive, six days until the 3rd arrive.


You currently do not know the opposing fleet composition, while the Hounds could scout it out they would be dangerously close to the opposing fleet. The two captains decide.
[ ] to go dark and attempt to survey the enemy fleet up close (opposed rolls on accurate fleet assessment)​
[ ] to maintain distance with the pirate fleet and continue long range scouting (no rolls, maintain current info on whichever fleet the hounds pursue)​
Which fleets should the hounds follow?
[ ] Both: one hound will follow each fleet, Intel is paramount.​
[ ] The smaller fleet: while you clearly know that the larger fleet is heading to Garnir you have no idea what the smaller fleets main goal will be, follow it.​
[ ] The larger fleet: you know its objective, the forces protecting Garnir are vastly outmatched, there's no way for the smaller fleet to attack Jangala and every ship is needed.​
.....
not sure how I feel about this one, I'll check once I'm no longer a sleep deprived mess. anyways, Update!
 
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[X] to go dark and attempt to survey the enemy fleet up close (opposed rolls on accurate fleet assessment)
[x] Both: one hound will follow each fleet, Intel is paramount.
 
[X] to go dark and attempt to survey the enemy fleet up close (opposed rolls on accurate fleet assessment)
[X] The larger fleet: you know its objective, the forces protecting Garnir are vastly outmatched, there's no way for the smaller fleet to attack Jangala and every ship is needed.
 
[X] to go dark and attempt to survey the enemy fleet up close (opposed rolls on accurate fleet assessment)
[X] The larger fleet: you know its objective, the forces protecting Garnir are vastly outmatched, there's no way for the smaller fleet to attack Jangala and every ship is needed.
 
hmm... it is a rather minor vote, and I would like to get to battle proper. all right, votes closed! looks like going dark and large fleet is a go! hopefully I get the next post done today.
 
The Third Battle of Corvus part III
"Sir, the Little Bear is going dark, Captain Isiera is suggesting we should do the same"

A bitter snarl reaches Torres lips, Isiera was always quick to pursue danger no matter who they dragged along, but Torres knew every bit of info could save lives "I want everything but life support and sensors down. We're going dark." He just hoped it wouldn't cost any.

For two hours, the miniscule hounds continue scanning the pirate fleet, like animals playing dead with one eye open. Soon the fleet tore through the hyperspace cloud, three titanic freighters surrounded by frigates, with a far smaller fleet coming out after at a different angle. Ship size, type, and even a surprising amount of damage from hyperspace storms were relayed to the main defence fleet. Before all contact was halted as the fleets drew nearer to their location.

Detection: 44 VS 94

There is little more terrifying to a Frigates crew than being alone with an enemy fleet inches away. Save that very same fleet changing course to the frigates location

Powering up the engines takes time, several minutes as the enemy fleet first casually flies closer, and then begins moving to combat positions with five off their best frigates skimmed off the Capitals escort going full burn.

But finally, the engines roar back to life, and the Hounds bolt.

FUCKING LEG IT: 59–30(ridiculously close)=29 VS 28

For a moment it seems like the Pirate detachment was going to catch up, the Pirates simply have the advantage of sustained momentum, going full speed long before the hounds even reached burn 5. Two ships were about to be snuffed out, their broken hulls becoming part of the background noise of hyperspace.

Until slowly, begrudgingly, five hours after the chase began, the pirate pursuit force returns to the main fleet. Its obvious why, as the goose chase was going on, the main fleet was continuing through the gravity well, and the pirate frigates where being left behind. With both frigates safe the crew breathe a sigh of relief, and Captain Isiera learns some new words from his irate comrade.


…..


"All right folks, this is it! Behind us is over four thousand civilians, mothers, fathers, children, and in front of us is the biggest threat this System has seen in a decade. But make no mistake! These are not some indomitable horde come to shatter civilisation, these are cowards, crooks, and madmen all looking to prey on the weak. We're going to show them that they are the ones who are weak! Let's show them what proper sailors can do." System Marshall Lina Munshi blocked out the cheers as she looked at the opposing fleet, the final ship diving out of Hyperspace in a flash of purple and red. Right on schedule.

Four days, she just needs to hold four days.


…..


The two main pirate fleets have officially warped in system, exactly where they were predicted to enter, the detachment going to the inner hyperspace gate is now out of scouting range. Both the pirate pursuit fleet and the Hegemony scouting detachment are currently a day away from the battle. The Capital fleet is two days away from Garnir.

The three pirate fleets forces are listed below
3 Atlas MK II combat modified Super freighter (Capital) 100% 86% 100%
2 Hound-class shieldless Frigates
4 Cerberus Combat Freighters (shieldless Frigate)
5 Mudskipper MK II Combat modified Freighters (shieldless terrible Frigate)
1 fuel transport (medium)

1 Shrike-class light Destroyer
1 Enforcer-class Destroyer
2 Lasher-class Frigates
1 fuel transport (small)

3 Lasher-class Frigates
1 Afflictor-class Phase Frigate
1 Gemini-class Phase Frigate



What method of engagement do the fleets defending Garnir choose?

[ ] Direct confrontation: attempt to force the enemy into an all-out brawl. This strategy has an incredibly high casualty rate on both sides and is the most likely to show a direct victor​
[ ] Harassment: attempt to use superior Mobility or numbers to pick off vulnerable vessels. This Strategy's Result vary wildly based on roll.​
[ ] Stalling: attempt to force the opposing fleet to slow down to combat speed by deploying the fleet just outside of gun range. This strategy will cause little damage to the opposing fleet but will double the time it takes to get to its objective.​
…..


so here's a small post so we can get to the actual combat, hope you folks like it!
 
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[] Direct confrontation
This is the "let's make an unnecessary last stand" option. I really don't see this going any other way than our fleets inflicting some (possibly even serious) casualties to their their terrible frigates and then being pasted by the three Atlases.

[] Stalling
Undoubtedly the "safe" choice in this instance. We get two extra days... which I'm not entirely sure will be enough for reinforcements to arrive to the garrison's aid at Garnir.

[X] Harassment
I'll go with this one. Jangala is safe at this point. The two smaller pirate fleets can't threaten Jangala Station, and the Capital fleet isn't going to reach it before our own reinforcements show up. I'm willing to risk the loss of the garrison fleet for the chance to get a more impressive result.
 
Mission Objectives in decreasing order of importance:
Preserve as many lives as possible until reinforcements arrive
Preserve the irreplaceable Domain era comms array
Preserve as much infrastructure as possible until reinforcements arrive
Gather as much useful information on the invaders as possible until reinforcements arrive
 
The reinforcements are still four days out and then have to reach the battlefield, so doubling the travel time to Garnir won't be enough. So
[X] Harassment
it is.
 
Votes closed, looks like were going with Harassment
 
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