You Can (not) Join a Union [Modern Capitalism Dungeons!]

[X][FORK] Just run the bastards over, even if you have to waste resources to do it.
-[X] 1 Kg Satchel Charge [4 DM], 3 SM, 1FP

Always have a way out. Always.

No other choice, really. Demo is far more situational than SM, and we would have only 4 left if we spend purely that, far too risky to have so little of more or less universal firepower left.

Unless Hazmat Tokens can be spent here, but if so I would love to know how that's supposed to work. Drones give 1 token each, compared to everything elses 2 minimum, so SR seems pretty valuable, let's not spend that here even if we could.
 
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[X][FORK] Take the fork and face a random challenge, but no horde. You'll have to beat the next two levels to escape though.

Given that we've been running cleveland for a while, we should have a general idea of how frequent rushes are right?

We've gotten 2 rushs in three levels. if we can expect another rush before level 5, we want to take the fork.

it cost us $41 to come here, we've made $6 and a rare item, spending effectively $14 worth of tokens on 2 levels. If we start spending tokens at half rate now, there's no way to break even, except selling the rare item.
 
Shawn Carter is a graduate of one of the more prestigious colleges on the east coast, but courtesy of being stuck with a friend's joint when police came to toss over a party, none of the hospitals want to touch him. Well, even as a casual the dungeons are good money, and you know he probably sees less gunshot wounds here than most city hospitals.
oof.jpg
So, corporate had told you that you needed to get a social media influencer on your payroll. Something to help improve the profile of dungeon PMCs after that ... unfortunate business in Miami. Rather than listen to any of their paleo-dieting athletes or active-wear swathed instagram darlings, you went afield and got a social media influencer ... for the military-otaku demographic in Japan.
... That's terrible. I love it.

[X][FORK] Take the fork and face a random challenge, but no horde. You'll have to beat the next two levels to escape though.

It alll comes down to money.
 
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[X][FORK] Take the fork and face a random challenge, but no horde. You'll have to beat the next two levels to escape though.
 
[X][FORK] Take the fork and face a random challenge, but no horde. You'll have to beat the next two levels to escape though.

I'm not thrilled with the risk, but we're about halfway through level 5 and haven't even made half the money we need to break even. I think we've got enough tokens to make it to level 5 even if things turn out poorly (so long as we're not stuck with three more firepower challenges), and we really can't afford to spend tokens at double price if we don't want to end up in the hole.
 
[X][FORK] Just run the bastards over, even if you have to waste resources to do it.
-[X] 1 Kg Satchel Charge [4 DM], 3 SM, 1FP

I'm not thrilled at the idea of not having a way out that isn't through even more mooks than we've already waded through and had to use so much ammo on.
 
[X][FORK] Take the fork and face a random challenge, but no horde. You'll have to beat the next two levels to escape though.

Money, Dear Boy. Capitalism is the name of the game (literally, it's in the Quest name).
 
Money, Dear Boy. Capitalism is the name of the game (literally, it's in the Quest name).
Getting wounds or corpses is not cheap. And that ring is probably very valuable besides.

Risking our lives for a bit more money seems foolish to me. Consider what we have faced until now, can we face two more of these encounters? Maybe, if we are lucky.
 
[X][FORK] Just run the bastards over, even if you have to waste resources to do it.
-[X] 1 Kg Satchel Charge [4 DM], 3 SM, 1FP
 
[X][FORK] Take the fork and face a random challenge, but no horde. You'll have to beat the next two levels to escape though.

Need to take greater risks for this run to actually pay off. Totally sensible risks. Yup.
 
[X][FORK] Just run the bastards over, even if you have to waste resources to do it.
-[X] 1 Kg Satchel Charge [4 DM], 3 SM, 1FP

Survive to kill. Better to live and power up and stuff and then make the thing make money.
 
[X][FORK] Take the fork and face a random challenge, but no horde. You'll have to beat the next two levels to escape though.
We should unionize.
 
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Inserted tally
Adhoc vote count started by Derpmind on Sep 26, 2019 at 8:14 PM, finished with 15 posts and 10 votes.
 
Cleveland Jones
The the surprise of absolutely fucking no one the quickfangs notice and rush you at the worst possible moment. Efforts to carefully pinch off, prepare, and wire up detonators to little parts of your plastic explosive are greatly complicated by the crack and whine of rifle rounds going over your head. You don't breathe again until big Sam comes out from the mouth of the cavern, hoisting his shield off his back and planting it in front of you. His boots grip the crumbling rock, his muscles ripple under the skin in the exposed parts of his garish battle dress. You can't see past the shield, but he can, and a staccato set of three-round bursts leave the clever beasts scampering for cover and reassessing.

"Good shit, LB," you yell over the sound of gunfire. "Charges set! Fall back!"

You're a rather bulky person, with a pretty bulky set of kit, even after tossing your spent rocket launcher. You aren't breaking any records over Olympic race distances. But you'll run right over the top of Usain Bolt over fifty-metres after you've set charges. And even though LB is bulky, too, that ex-linebacker can really move when he sets himself to it. You know what they say, when you see a demolitions guy running, try to keep up. You both pile into cover with your employees as they keep up a desultory rain of single-fire shots.

"Fire in the hole!" you cry and then trigger the detonators. A deafening clap of thunder rolls through the air, the shockwave bumping you off the rocky floor. Blinking back tears and dust you look for the sign of the cavern entrance ... and find it neatly sealed. Banging it out like Goldilocks, not too heavy, not too light, just the right amount of boom. "Hoo, sometimes I do love this job," you say as you sit up and pat your satchel of plastic explosive.

"No one's coming through there in a hurry," says Duck, your old employee. Tom Li by his proper name, he's the only man alive who loves making things explode half as much as you do. You admire that about him, to be honest. Only person you'd ever trust with the Javelin shot against that Great Wyrm. Actually, considering how much insurance costs for those things, the only person you'd trust handling a Javelin at all. There's trusting someone, and then there's trusting someone to carry the cost of a car on their shoulder.

"We might be able to blast our way back out, but I'd rather not try it if we don't have to," you admit. Together you turn back to the group, only to find Ayumi back in her Magnum Ai persona, nattering at her phone, no doubt talking about this like you were facing the long night of goddamn Moria, not the Cleveland Dungeon. The situation is dangerous enough as it is, no need to gild the claymore.

"Come on, Unicorns, let's go find our next bout of mayhem," you declare before pointing down the cave. "Move out!"

-

Level 3 Fork Challenge

A Mysterious Altar
4 SN

Possible Drops
~it is a mystery~

Assorted Monsters - 3 SM

-

The rocky cave corridors soon give way to more masonry, which results in a strange, peculiar room with a high vaulted ceiling and many nooks and crannies. In the centre is a dais upon with a low bier like an altar is sat. And on that bier is a treasure chest, at least in the fashion that this dungeon likes to give. Of course, the quirks of this dungeon are well known. The thing is booby trapped. You have to find a release or disarming mechanism before disturbing the treasure chest or Something Unpleasant will occur.

"Hmph," you grumble as you stand at the top of the stairs leading down to the dais. Shawn the doc takes a knee next to you and rather smoothly dispatches one of the milling kobolds near the altar. As that Kobold tumbles off the bier, and another rocks back onto the altar, the rest begin to rush, only to meet a controlled series of rapid two-round bursts from Andres that conveniently causes them all to fall on either side of the steps without blocking their way.

"Want us to get the quadcopters going and see if we can unlock that treasure chest?" asks Andres as he turns back to you.

[ ][SEARCH] I don't have a clue where you'd start, where better just leave it and move on.
[ ][SEARCH] Alright, do it, we'll just have to pool resources to figure out how to break the lock.
-[ ] You will use both Quadcopters for 2SN, but you'll need 4 other tokens to make up the shortfall.
 
[X][SEARCH] Alright, do it, we'll just have to pool resources to figure out how to break the lock.
-[X] use both quadcopters, and use the satchel charge to make up the difference.
 
[X][SEARCH] Alright, do it, we'll just have to pool resources to figure out how to break the lock.
-[X] use both quadcopters, and use the satchel charge to make up the difference.
 
[X][SEARCH] Alright, do it, we'll just have to pool resources to figure out how to break the lock.
-[X] use both quadcopters, and use the satchel charge to make up the difference.

Hee hee. Boom.
 
[X][SEARCH] Alright, do it, we'll just have to pool resources to figure out how to break the lock.
-[X] use both quadcopters, and use the satchel charge to make up the difference.

That satchel charge is our way out the way we came in in an emergency, but given that we only have one more encounter before we can retreat another way, and those raptors are likely still back there, that doesn't matter unless we can really unlucky.

I am worried about how low on tokens we are running. Dangerous job and low profit margins, it seems.

Btw, ditch the quadcopters next time. Same cost for 1 token as for 2 of a different kind it seems.
 
If you remove the treasure chest without disarming the related traps and mechanism, something bad happens. Because simply blowing up the altar would blow up the chest, you need to find a different spot to blow up.
My apologies, I meant "removal by explosive" there as I thought I read people voting to use a satchel charge to unlock it. Which would thoroughly destroy anything inside.
 
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