Fate/Stay Night: Unbound Hero (FSN/???) Quest

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You may be the sole survivor of Chadela, but going to another world may be fun....
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Quest Start-up, pt. 1
Location
CAC, AZ
In another place.... In another time.... The final Holy Grail War broke out Between Chadela and the Calamities, for the monsters and rogue spirits wanting to halt the progression of Humanity to ensure its survival for all time, and the others that wanted the Human race to keep on going. Though, over time, both sides slowly escalated from the normal level Servants (Robin Hood, Billy the Kid, Nursery Rhyme tiered Heroic Spirits) to the more.... Unchained Might of the higher tiered Servants (Solomon, Kotomine Shiro, and many more.)

One of such scale and devastation, that the world itself started to crack and split apart underneath your feet, for the Phantasms of the Strongest Archer, Saber, and Caster Classes all clashed at one point in a singular moment, fracturing all of time and space to the point that rifts to other worlds opened up with differing points in time.Though unfortunately, you were caught in the radius of the blast of the Tri Phantasm Clash, and sent spiralling through time and space, Thankfully, you survived, but in the most dire condition s you weakly see that..... You are the sole victor of the War. But..... You don't think that you'll live long enough to aee the destruction your war has wrought.

Your head turns to the shattered Throne of Heroes, as every Heroic Spirit goes towards every rift in time..... As then you hear the Grail, once mighty, now weakened and on the verge of breaking, speak within your mind.

"Young.....

[ ] Man

[ ] Woman

Of the Grail War....... Our spirit......... And Chosen Hero....... The War..... Oose.... Your.... Wish.... And.... Your name...."

Your mind races to choose what your wish will be.... As your head only chooses one wish, one that fits your current situation.

"I...... I am....

[Write-in name]

And I.....I...... I wish.... To live....."

The Grail, with its last inch of power, would send a Spirit towards your chest and imbue it with your own soul. You feel the presence of a spirit/Spirits From.......

(Choose one or two. Two will prove difficult to wield, but will increase your overall power.)

[ ] The Saber Class. The power of the all rounder type of hero flowing within you.

[ ] The Archer Class. The skill and versatile nature of the long range hitter ingrains itself in your mind.

[ ] The Lancer Class. The Nature of the Spearman arts flow in your mindstate effectively.

[ ] The Assassin Class. The Shadows become your ally, as you are now connected to one that used them.

[ ] The Caster Class. Your Magic Circuits are no more, for now you can use the Magic of the Servant.

[ ] The Berserker Class. Rage. Rage and power flows in your veins, heart.... And soul.

[ ] The Rider Class. You become as skilled piloting, commandeering, and overall riding vehicles akin to your Spirit.
 
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[X] Woman
[X] Rika Tatemiya
[X] The Caster Class. Your Magic Circuits are no more, for now you can use the Magic of the Servant.
 
Character Sheet
Name: Rika
Age: 17
Gender: Female
Alias:
(EXP to boost: 0/400) Strength: C++++ (79)
(EXP to Boost: 0/500) Agility: B++ (82)
Mana: EX (100) (Max Mana: 10000, Regens 450 after every turn.)
(EXP to Boost: 0/400) Endurance: C (70) (400.)
Luck: C++ (Increases Probabilty of EXP Boosts)

To Hit bonus [Physical]: 1d20+Agility+Strength+Passive and Active Skills

To hit bonus [Spellcasting]: 4d20+Mana+Passive and active Skills

Dodge: 1d20+Agility+Passive and Active skills.

Base Hit Damage [Physical]: 1D20+Strength Modifier + Passive and Active Skills.

Base Hit Damage [Spellcasting]: 4d20+Mana Modifier+Passive and Active Skills.


Physical Attacks:
Gae Bolg Stab: Your normal attack with your Spear.

Runic Spells:
Hail: A frozen Rainstorm is created from your Mana that pellets your opponents.
Mana Cost: 400

Noble Phantasms:
Nine Lives (Locked): Locked until Heracles deems you worthy.

(EXP to Boost: 0/400) Gate of Skye (Rank C): Temporarily summons a massive "gate" leading to the "Land of Shadows" located outside of the world, a foreign demonic realm disconnected from the rest of the world. Instead of the Goddess Skaði, the "Castle of Shadows" which is a part of the "Land of Shadows" supposedly manifests per Scáthach's control.
All of those allied with Rika within the effective range are bestowed great luck and blessings to those whom she admits by the "Castle of Shadows". (+40 to hit for all allies currently in battle.)

Those who are beloved by the "Castle of Shadows" will be able to overwhelm their strong enemies, even if they are usually unable to do so. (If your bond is 5 or higher with selected allies, their bonus is doubled.)

Time to cast: 3 turns.
Duration: 3 Turns.
Cooldown: 6 Turns.
Cost: 4500 Mana.

(EXP: 0/300) God Hand: The Twelve Labors (Rank D): A "Hidden Ability" possessed by Heracles, a continuously active-type Noble Phantasm that grants Rika a "body that knows no death." It is a blessing of the gods representing immortality, as well as being a curse, that was granted to Heracles for completing his Twelve Labors in life. It is the ability that required attacks of the highest grade to harm him and prevented him from even being scratched by anyone during the Age of Gods, described as "nearly foul play" even by acquaintances at the time.

Active ability: 11 free "Revivals", that're rechargable. You take heavily reduced damage from the previous attack that killed you in your previous "Life".

Passive Ability: Spells and attacks that are considered D Rank or below that're used against you re outright negated or ignored.

Passive: Rank
Cooldown: N/A

Active Skills:
(EXP to Boost: 0/500) Mad Enhancement B++: Gambling your mind over the side of madness, all Attacks, Spells, and resistance rolls are all given an +84, at the %57 risk of going insane for two turns.
Cooldown: 6 turns

(EXP to boost: 0/300): Territory Creation C: By utilizing the area around you, you easily create a small fortress for yourself. It lasts as long as you have the Mana to keep it running.

(EXP to Boost: 0/300): Item Construction C: With Skadi's.... Instruction, you can create items up to the size of a Small Tank and imbue them with Mana. Cost varies upon what you construct.
Example Cost: Motorbike: 100 Mana.


Passive Skills
(EXP to boost: 0/300) Eye of the Mind (False) C: It is danger avoidance based on intuition that was gained throughout his many ordeals and adventures. +40 to avoiding attacks.

(EXP to Boost: 0/2400) Divinity B: Your overall divine presence. You can channel this in and through your weaponry to deal an extra +80 to Evil aligned beings or Demons.

Primeval Runes (EX): You are the most in tune with the Runic Arts, obliterating the competition in Magecraft easily. (+3d20 to all Runic Spell hit and damage rolls.)

(Exp: 0/2400) Magic Resistance B: You take drastically reduced damage from Magic Attacks. (-140 Damage from Spells or Supernaturally powered weaponry and attacks.)

Traits:
Demi-Servant: Not quite human anymore, your body holds within it the spirits of two Heroes from ancient times (Technically three), permanently boosting your physical and mental prowess to beyond Supernatural levels. Though, be warned, this means that they can take over at times when they have had enough of your actions and be.... Well themselves.

Allies:

Yuuma (Real Name: Reynare)
Race: Fallen Angel
Gender: Female
How you met: You unknowingly interuppted her assassination of Issei Hondou, and when she came in your sleep to finish the job, you thoroughly beaten and captured her. Utilizing Three different Gies Curses, you granted her increased strength n return for the curses.
Strength: F (40)
Agility: G++- (35)
Mana: G++- (35) [300]
Endurance: D (200)

Magic Light Spear C++: Creates a Spear of Devilish energy that harms devils.

Memory Rewrite D: Affects the memory of the target.

Traits:
Geis Empowered: Due to her loss, she was "Implanted" with a Thrice casted Spell called Geis. For her following the three commands you gave her, it grants her +150 (50 each.) For each command followed. If she breaks a command, she loses a bonus for the week and suffers the punishment.

Your commands go as this:
She may only attack others if you give her permission, to protect herself from attackers barring exceptions you make, or if an innocent person is in danger. The severity of her punishment for defying the Geis is equal to the harm she inflicts, so kill someone and she'll instantly die.

Second: Your forbiddance of her telling people about you without your permission. You don't even want her hinting around the forbidden knowledge, so she'll have to visit you whenever she defies this Geis.

The third Geis: Whenever you or those you allow asks, she must tell the honest truth. The punishment for defying this one will be tamer in comparison, "merely" a simple distracting shock. This way, she won't be terrified into being honest, and the Geis activating would just prove she's lying anyways.
 
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[X] Man
[X] Shintaro Fuji
[X] The Lancer Class. The Nature of the Spearman arts flow in your mindstate effectively.
[X] The Berserker Class. Rage. Rage and power flows in your veins, heart.... And soul.
 
Hope this quest goes well. World and Servant selection will be up next after Gender, name, and Servant Type Selection.

Edit: KNEW I FORGOT A CLASS! Rider has been added now, apologies.

Edit 2: And no, I'm not about to add Shielder, Ruler, or Avenger Classes. Because some of those Spirits are..... Goddamn terrifying if in the hands of SV. (No offense.)
 
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[X] Man
[X] Shintaro Fuji
[X] The Lancer Class. The Nature of the Spearman arts flow in your mindstate effectively.
[X] The Berserker Class. Rage. Rage and power flows in your veins, heart.... And soul.
 
[X] Woman
[X] Rika Tatemiya
[X] The Caster Class. Your Magic Circuits are no more, for now you can use the Magic of the Servant.
[X] The Archer Class. The skill and versatile nature of the long range hitter ingrains itself in your mind.

Build a territory. Then start bombarding your opponents whilst inside it.
 
[X] Woman
[X] Rika Tatemiya
[X] The Caster Class. Your Magic Circuits are no more, for now you can use the Magic of the Servant.
 
[X] Man
[X] Shintaro Fuji
[X] The Lancer Class. The Nature of the Spearman arts flow in your mindstate effectively.
[X] The Berserker Class. Rage. Rage and power flows in your veins, heart.... And soul.
 
[X] Man
[X] Shirou Emiya
[X] The Caster Class. Your Magic Circuits are no more, for now you can use the Magic of the Servant.
[X] The Berserker Class. Rage. Rage and power flows in your veins, heart.... And soul.
 
[X] Man
[X] Shirou Emiya
[X] The Caster Class. Your Magic Circuits are no more, for now you can use the Magic of the Servant.
[X] The Berserker Class. Rage. Rage and power flows in your veins, heart.... And soul.
Had that been ANY other name.... That'd be an amazing person. But... I can only give it 9.5 out of 10 Awesomeness.
 
[X] Woman
[X] Rika Tatemiya
[X] The Caster Class. Your Magic Circuits are no more, for now you can use the Magic of the Servant.
[X] The Archer Class. The skill and versatile nature of the long range hitter ingrains itself in your mind.

Pew pew time
 
okay now I am confused will we be a master or servant because I thought we would be a servant?
You guys will be a Demi Servant. A master infused with one or two Souls of a Servant. You will have some of the skills of the two servants you choose that you will strengthen as you unlock more of them, or all of them of one to a weakened degree that you can easily boost over time and training.
 
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[X] Woman
[X] Rika Tatemiya
[X] The Lancer Class. The Nature of the Spearman arts flow in your mindstate effectively.
[X] The Berserker Class. Rage. Rage and power flows in your veins, heart.... And soul.
 
the reason I went back to lancer is that they get no love in the main series the only time lancer was was cool was when he was summoned as a Caster.
 
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