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Once upon a time, Remnant lay divided, under the banners of four great Kingdoms, each one an...
OP

THatWhichWillBe

The Squiddly One
Location
In The Darkened Deep
Once upon a time, Remnant lay divided, under the banners of four great Kingdoms, each one an island of civilization in the sea of Grimm. Then came the Great War, fought over the right to emote, to self-express , and from the ashes came a new order. The Empire of Remnant, dedicated to preserving peace, liberty, and harmony in Remnant. The Grimm still clawed at the walls, Bandits still preyed on outlying villages, but now the world faced these foes with a united front, men and Faunus alike standing side-by-side in the ranks of the Legions. The newly-erected Cross-Continental Transmission System Towers allowed reliable communication across the continents for the very first time, and thus began a golden age.

Every aspect of society shifted, including the aristocracy of Remnant. Houses rose to prominence, among them, the Arc Family. The Arcs were a very old house, having long been minor nobles in the north of Vale, but it was in the Great War that Caesar Arc's wartime heroism buoyed the Arcs to becoming great Lords in their own right. They great influence in the Imperial Court, some even saying that they held the ear of the Emperor himself.

You, Jaune Arc, were born as the heir to this great lineage. Your father, Jade Arc, was the General of the Emerald Legion, and he was often away from the family holdings for long stretches of time. Your sisters handled much of the day-to-day duties of the Arc Family, and in your father's absence, you spent your days...
[ ]Helping settle disputes in the nearby villages, learning how to manage the people your family ruled. +1 Diplomacy
[ ]Training to become a great general and warrior, like your father and grandfather before you. +1 Martial
[ ]Poring over ledgers and accounts, learning the flows of Lien that underpinned your holdings' prosperity. +1 Economy
[ ]Listening and chatting to your sisters on the intrigues and machinations of the Imperial Court. +1 Intrigue
[ ]Studying the sciences and the histories in the family library. +1 Learning

As you grew older, your sisters left one by one, joining the Imperial Court, or the Imperial Bureaucracy, or the Imperial Legions, making their own names for themselves. You were left to manage the Family Holdings on your own, and you focused on...
[ ]Settling disputes between village elders, bureaucrats, merchants, and other important Personages on your family's behalf. Gain Trait: [Just]
[ ]Leading missions against nearby Grimm infestations, keeping the roads and villages of your domain safe from the darkness. Gain Trait: [Fierce]
[ ]Arranging great trade deals with distant Kingdoms, filling your humble harbor with Lien and good from distant lands. Gain Trait: [Shrewd]
[ ]Rooting out crime and disorder in your holdings, peeling back the shadows of the world. Gain Trait: [Deceptive]
[ ]Bringing the latest and greatest technologies to your holdings, improving the lives of the common man through the wonders of tomorrow. Gain Trait: [Erudite]

Then, disaster struck. For all anyone could tell, the CCTS Towers failed, and rapidly chaos erupted. Grimm assaulted settlements at a rate unheard of, Warlords rose in the tumult to rule over petty fiefdoms, and Bandits sprouted like weeds accross the land. You did what you could, but the future seemed bleak. There was no word of your father or sisters, whether they were alive, dead, or worse than dead was unknown. You were on the brink of despair, but then something came over you, and pushed you forward...
[ ]Ideas, for solving the great crisis, burned through your mind like lightning through the sky. So many insights and revelations, flowing like a great river. They gave you hope. [Girl Genius!Spark unlocked for Jaune Arc.]
[ ]Rage burned bright in your heart. Even if it was hopeless, even if you would die in the pursuit, you could not give up. Not on the Empire, not on your family, and certainly not on Peace and Harmony. Your fury fueled your will like the most volatile Dust. [Hard Mode.]
[ ]Your family weighed heavy upon you. Before the tomb of your Grandfather, in the crypts below the Manor, you had sworn to uphold his legacy, long ago. You would bear the burden of that vow. [Arc Legacy Storyline Unlocked.]
[ ]Your mind burned with ideas, Rage bubbled up in your heart, and above it all your obligations to your family pulled you forward. There was no doubt in you, when you set out on your journey. [All of the Above Applies.]

You saw destiny burning on the horizon. You knew, in your heart of hearts, that you had to...
[ ]Reunite the Empire
[ ]Reunite your family
[ ]Return peace and prosperity to the world.
[X] ALL THREE.
There was never the option for compromise! You refused to sacrifice any of your hopes! You'd do it all, no matter what lay before you!
 
Character/Holdings/Rules Info
Jaune Arc said:
Stats:
Diplomatic Score: 3 + 1[Just] = 4
Martial Score: 3
Economic Score: 3 + 1[Just] = 4
Intrigue Score: 4
Learning Score: 3 + 1[Just] + 1[Inventor] = 5
Personal Combat Score: 1[ALA] +2[Crocea Mors] + 10[Burning Steed] = 13

Traits:
Just: You are well known for your sense of honor and fairness. +1 Diplomacy, +1 Economy, +1 Learning
Abnormally Large Aura: Your aura is significantly larger than normal. + 1 to Personal Combat Score
Awakened Spark: ???
Inventor:
You have fashioned a wondrous invention!
+1 Learning
Biologist: +2 Learning concerning Biology.​
Retinue:
Team CFVY - 0 Upkeep
A team of 2nd-year Hunter trainees. They were of great help in the Battle of Arcdon.

Veteran Arc Sword Trainees - 1 Upkeep
These Swordsmen are lightly equipped, and trained in the Arc Family's Sword Techniques. They excel against Grimm and lightly-armored enemies.

Veteran Militia Guard - Upkeep 1
Armed with spears, they serve as a frontline against threats to the people. Very lightly armored.

Veteran Militia Gunners - Upkeep 1
They are armed with simple semiautomatic rifles, serving to support the Militia Guard. Again, very lightly armored.

Arc Skyhawks - Upkeep 3
A unit of Hippogryphs ridden by elite soldiers, they carry carbines, lances, and bombs to serve as an aerial superiority force.

Artifacts:
Crocea Mors: The blade of Caeser Arc, who put the Atlas armies to flight time and time again, whose cunning saw even the Mistral Golden Citadel seized by Valish armies. It is an outdated weapon, but a famed one. +2 to Personal Combat Score

Burning Steed: This horse-shaped construct is made of steel, flame, and fury. Its energies defend its rider as well as itself from all manner of attacks, and its burning breath cleanses the earth before it of foes. +10 Personal Combat Score when in use

Arc Holdings said:
Arcdon Manor: The home of the Arc Family, situated atop a hill overlooking the fields. It has been hastily converted into a center of governance, and now it bustles with frenzied activity. Warriors train in the courtyard, couriers run through the halls, and meetings are held in the Grand Hall which will decide the fate of the barony. It is fairly defensible, but it is no fortress. Not yet. The bulk of the Manor is new construction, built after the Great War. However, its crypts and foundations date back beyond written history.
Enables Recruitment of the Arc Sword Unit Line.
Enables Recruitment of the Militia Unit Line.
+1 Income

Arcdon Barony: The Arc ancestral lands, bordering the sea. It has a humble fishing port, and the outskirts are regularly patrolled. A peaceful place. For the time being. It is primarily an agricultural region, with a burgeoning industrial section due to recent wartime efforts.
+3 income

Greater Arcdon Baronies: The baronies nearby Arcdon Barony have pledged their allegiance to your cause.
+2 Income

Arc Biolabs: the Birthplace of Arc gene-engineered beasts, within Arcdon Manor.
+5 Income
.

Leaders said:
Leaders Gained:
Nora Valkyrie
Traits: [Brave] [Fierce]
Weapon: Sledgehammer

Lie Ren
Traits: [Diligent]
Weapon: Simple Knives

Da Rules:
Each turn you get Dilemmas, basically the pertinent issues for that turn. These are intended to be how you build up your holdings, good solutions to these Dilemmas result in long-term benefits.

However, you also get 1 Free/Personal Action. This represents Jaune Arc acting independently of his Council. He can either go supervise one of the Dilemma Solutions, improving the chances of success, or he can go do his own thing. Maybe it's building better irrigation, or devising a Deathray, recruiting Units, or going off and confronting the Bandits alone. Being as Jaune is a Spark, Free/Personal Actions are rather... potent.

Now, you also have a Treasury. This represents THE MONIES. You can spend them on 'enhancing' solutions/actions, and improving their chances of giving you something good.

... Oh, yeah. Your Stats modify the rolls for each solution/action, traits both modify your stats AND can offer additional special options, and your Retinue represents the forces assigned to you. If you have any questions, feel free to ask.

Leader Rules: 1 Leader can be assigned to an action. This gives you a reroll in case of a critfail, and enables choosing additional options based on the traits the Leader has. However, each leader can only be assigned to one action.

Troops Currently Available for Recruitment:
Arc Sword Unit Line:
Arc Sword Trainees - Upkeep 1
These Swordsmen are lightly equipped, and trained in the Arc Family's Sword Techniques. They excel against Grimm and lightly-armored enemies.

Arc Sword Guard - Upkeep 2
Arc Sword Guard are more heavily armored than Sword Trainees. While still specialized towards Grimm and lightly-armored enemies, they are also better disciplined than Trainees, and more practiced in the Arc Family's Sword Techniques.

Arc Swordmasters - Upkeep 5
Arc Swordmasters wear no armor at all. All they have is their blades, for that is all they need. They are supremely agile, their skills on par with fully-fledged Huntsmen.

Militia Unit Line:
Militia Guard - Upkeep 1
Armed with spears, they serve as a frontline against threats to the people. Very lightly armored.

Militia Gunners - Upkeep 1
They are armed with simple semiautomatic rifles, serving to support the Militia Guard. Again, very lightly armored.

Arc Bioconstructs:
Arc Skyhawks - Upkeep 3
A unit of Hippogryphs ridden by elite soldiers, they carry carbines, lances, and bombs to serve as an aerial superiority force.

Arc Hippogryphs - Upkeep 2
A unit of Hippogryphs with no riders. Fast, Strong, and terrifying to battle against, but rather undisciplined.
 
Last edited:
[X]Plan: Honor of an Arc
-[X]Training to become a great general and warrior, like your father and grandfather before you. +1 Martial
-[X]Settling disputes between village elders, bureaucrats, merchants, and other important Personages on your family's behalf. Gain Trait: [Just]
-[X]Your family weighed heavy upon you. Before the tomb of your Grandfather, in the crypts below the Manor, you had sworn to uphold his legacy, long ago. You would bear the burden of that vow. [Arc Legacy Storyline Unlocked.]
-[X] ALL THREE.
 
[X]Helping settle disputes in the nearby villages, learning how to manage the people your family ruled. +1 Diplomacy

[X]Bringing the latest and greatest technologies to your holdings, improving the lives of the common man through the wonders of tomorrow. Gain Trait: [Erudite]

[X]Your mind burned with ideas, Rage bubbled up in your heart, and above it all your obligations to your family pulled you forward. There was no doubt in you, when you set out on your journey. [All of the Above Applies.]

[X] ALL THREE.
 
[X] Plan Spark of Justice
-[X]Listening and chatting to your sisters on the intrigues and machinations of the Imperial Court. +1 Intrigue
-[X]Settling disputes between village elders, bureaucrats, merchants, and other important Personages on your family's behalf. Gain Trait: [Just]
-[X]Your mind burned with ideas, Rage bubbled up in your heart, and above it all your obligations to your family pulled you forward. There was no doubt in you, when you set out on your journey. [All of the Above Applies.]
-[X] ALL THREE.
 
[X]Listening and chatting to your sisters on the intrigues and machinations of the Imperial Court. +1 Intrigue

[X]Arranging great trade deals with distant Kingdoms, filling your humble harbor with Lien and good from distant lands. Gain Trait: [Shrewd]

[X]Your mind burned with ideas, Rage bubbled up in your heart, and above it all your obligations to your family pulled you forward. There was no doubt in you, when you set out on your journey. [All of the Above Applies.]

[X] ALL THREE.

Ah, happy days hanging out with the Arc sisters, making trade deals... then tragedy!
 
[X]Listening and chatting to your sisters on the intrigues and machinations of the Imperial Court. +1 Intrigue

[X]Arranging great trade deals with distant Kingdoms, filling your humble harbor with Lien and good from distant lands. Gain Trait: [Shrewd]

[X]Your mind burned with ideas, Rage bubbled up in your heart, and above it all your obligations to your family pulled you forward. There was no doubt in you, when you set out on your journey. [All of the Above Applies.]

[X] ALL THREE.
 
[X]Listening and chatting to your sisters on the intrigues and machinations of the Imperial Court. +1 Intrigue

[X]Arranging great trade deals with distant Kingdoms, filling your humble harbor with Lien and good from distant lands. Gain Trait: [Shrewd]

[X]Your mind burned with ideas, Rage bubbled up in your heart, and above it all your obligations to your family pulled you forward. There was no doubt in you, when you set out on your journey. [All of the Above Applies.]

[X] ALL THREE.
 
[X]Plan: Honor of an Arc
-[X]Training to become a great general and warrior, like your father and grandfather before you. +1 Martial
-[X]Settling disputes between village elders, bureaucrats, merchants, and other important Personages on your family's behalf. Gain Trait: [Just]
-[X]Your family weighed heavy upon you. Before the tomb of your Grandfather, in the crypts below the Manor, you had sworn to uphold his legacy, long ago. You would bear the burden of that vow. [Arc Legacy Storyline Unlocked.]
-[X] ALL THREE.
 
[X]Plan: Honor of an Arc
-[X]Training to become a great general and warrior, like your father and grandfather before you. +1 Martial
-[X]Settling disputes between village elders, bureaucrats, merchants, and other important Personages on your family's behalf. Gain Trait: [Just]
-[X]Your family weighed heavy upon you. Before the tomb of your Grandfather, in the crypts below the Manor, you had sworn to uphold his legacy, long ago. You would bear the burden of that vow. [Arc Legacy Storyline Unlocked.]
-[X] ALL THREE.
 
[X]Plan: Honor of an Arc
Adhoc vote count started by Icefyre on Jun 10, 2019 at 3:20 AM, finished with 18 posts and 15 votes.

  • [X]Plan: Honor of an Arc
    -[X]Training to become a great general and warrior, like your father and grandfather before you. +1 Martial
    -[X]Settling disputes between village elders, bureaucrats, merchants, and other important Personages on your family's behalf. Gain Trait: [Just]
    -[X]Your family weighed heavy upon you. Before the tomb of your Grandfather, in the crypts below the Manor, you had sworn to uphold his legacy, long ago. You would bear the burden of that vow. [Arc Legacy Storyline Unlocked.]
    -[X] ALL THREE.
    [X] Plan Spark of Justice
    -[X]Listening and chatting to your sisters on the intrigues and machinations of the Imperial Court. +1 Intrigue
    -[X]Settling disputes between village elders, bureaucrats, merchants, and other important Personages on your family's behalf. Gain Trait: [Just]
    -[X]Your mind burned with ideas, Rage bubbled up in your heart, and above it all your obligations to your family pulled you forward. There was no doubt in you, when you set out on your journey. [All of the Above Applies.]
    -[X] ALL THREE.
    [X]Listening and chatting to your sisters on the intrigues and machinations of the Imperial Court. +1 Intrigue
    [X]Arranging great trade deals with distant Kingdoms, filling your humble harbor with Lien and good from distant lands. Gain Trait: [Shrewd]
    [X]Your mind burned with ideas, Rage bubbled up in your heart, and above it all your obligations to your family pulled you forward. There was no doubt in you, when you set out on your journey. [All of the Above Applies.]
    [X] ALL THREE.
    [X]Helping settle disputes in the nearby villages, learning how to manage the people your family ruled. +1 Diplomacy
    [X]Bringing the latest and greatest technologies to your holdings, improving the lives of the common man through the wonders of tomorrow. Gain Trait: [Erudite]
    [X]Your mind burned with ideas, Rage bubbled up in your heart, and above it all your obligations to your family pulled you forward. There was no doubt in you, when you set out on your journey. [All of the Above Applies.]
    [X] ALL THREE.
 
[X] Plan Spark of Justice
Adhoc vote count started by Chrestomanci on Jun 10, 2019 at 3:28 AM, finished with 19 posts and 16 votes.
 
Should've had clarification on plan voting imo.
 
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