Hmm... @Crilltic, could you list out what Charms we have available to us at the moment? I know you've stated which dots of Charms we have access to, but I don't have the books handy at the moment to actually check what those are. And I'm not sure if this is Exalted 2, 2.5, or 3 either.
 
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[X] Win
-[X] You can feel the way your new strength flexes in your chest, and you want to exult in it. Weapons, all weapons, are yours and yours alone. You are the Queen of Steel and these Tools of War will Bend to your Will. Her hand is not on her fan, in this singular moment of shock: replace yourself with it, spinning a staff from the ground to your hand in a glittering arc as you slam the haft into her abdomen. As she falls, your dragon of metal will rise again to follow her down with a shimmering wave of steel, shackling her to the ground in a blanket of wire and blades. With your opponent immobilized, flicker in to menace her exposed throat with the staff still in your hand; she willcapitulate to your mastery.
 
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Okay, imposing our will on the world? How about this then; I call it:

[] Plan Grist for the Mill
This is still too thinky for my tastes. The Dawn Caste doesn't think. The Dawn Caste does, and everything, up-to-and-including mathematics, gets the hell out of the way. Especially when they take their Second Breath.

Like, this is a good, tactical plan, don't misunderstand. It utilizes the prepared ground effectively and would probably be successful. But the Dawn Caste's immediate power surge comes from direct refusal to accept the situation as presented and just making the problem stop being a problem. There's no arc to a Dawn Caste's Second Breath, it's just straight lines, and damn whatever's in the way. The only reason she shouldn't try to kill her opponent is because, regardless of how angry she is, Tenten has a high Compassion, and this is understood to be a friendly competition.
 
This is still too thinky for my tastes. The Dawn Caste doesn't think. The Dawn Caste does, and everything, up-to-and-including mathematics, gets the hell out of the way. Especially when they take their Second Breath.

Like, this is a good, tactical plan, don't misunderstand. It utilizes the prepared ground effectively and would probably be successful. But the Dawn Caste's immediate power surge comes from direct refusal to accept the situation as presented and just making the problem stop being a problem. There's no arc to a Dawn Caste's Second Breath, it's just straight lines, and damn whatever's in the way. The only reason she shouldn't try to kill her opponent is because, regardless of how angry she is, Tenten has a high Compassion, and this is understood to be a friendly competition.
I'll accept that as a given, as I don't know much about Exalted, but keep in mind that Tenten's highest, favored Stats are Skilled and Expertise. Being able to instinctively analyze a situation and apply the reflexes she's honed her entire young life is pretty definitional to Tenten as a person; throwing all that away and dashing straight at the enemy like Rock Lee because Caste overrides character rubs me very much the wrong way. Is that really what Exalted is all about, that these archetype "Castes" just walk in and bulldoze your character's own personality traits out of the way to do what their Caste tells them to do?
 
A Dawn's second breath is a really low point in their lives, think trigger events from Worm almost. Their power/skill wasn't enough. She's gonna finish this fight, and like Ragnarok said, damn whoever's in the way. In this situation, her high Expertise just means she'll be able to react preternaturally fast to anything Temari tries.
 
I'll accept that as a given, as I don't know much about Exalted, but keep in mind that Tenten's highest, favored Stats are Skilled and Expertise. Being able to instinctively analyze a situation and apply the reflexes she's honed her entire young life is pretty definitional to Tenten as a person; throwing all that away and dashing straight at the enemy like Rock Lee because Caste overrides character rubs me very much the wrong way. Is that really what Exalted is all about, that these archetype "Castes" just walk in and bulldoze your character's own personality traits out of the way to do what their Caste tells them to do?
Normally, no. It's perfectly possible to have a Dawn who uses violence as a last resort and prefers diplomacy, or who is a tricksy indirect tactician, or who solves all their problems by summoning Demons, or whatever. During the moment of Exaltation, however, they have to have been acting in a way that drew the Dawn Exaltation to them- and considering the rush of power they get from taking their Second Breath and the 'flavour' of that power, chances are they're going to keep acting that way during the heat of the moment.
 
Normally, no. It's perfectly possible to have a Dawn who uses violence as a last resort and prefers diplomacy, or who is a tricksy indirect tactician, or who solves all their problems by summoning Demons, or whatever. During the moment of Exaltation, however, they have to have been acting in a way that drew the Dawn Exaltation to them- and considering the rush of power they get from taking their Second Breath and the 'flavour' of that power, chances are they're going to keep acting that way during the heat of the moment.
Young Solars especially, I think 3E mentioned something about becoming "Essence drunk" or something of that nature, because Essence YEARNS to be used. Older Solars learn to ignore this, but someone who just took their Second Breath? Please.
 
What NSMS is saying, exactly. The Dawn Exaltation favors the direct clash of wills, the refusal to back down even in the face of physical impossibility. That moment where Tenten stands up despite her spine being broken for the sole purpose of landing a single blow is the moment she draws her Second Breath. Essentially, she looked at the situation presented to her and just said 'no, this is how this goes.' She was, despite inhuman pain and a literal crippling, still determined to succeed, and she did so and that is a Dawn thing.

This is the highest Essence throughput she will achieve for many hundreds of years, assuming a standard growth rate, and Essence is very nearly a living thing, with a burning thirst to be utilized, particularly in the manner of the Caste of the Exalted drawing on it. At this moment, she is more Caste than character. That will change, with time, but right now, her instincts and power are screaming at her to simply overpower her opponent.
 
Normally, no. It's perfectly possible to have a Dawn who uses violence as a last resort and prefers diplomacy, or who is a tricksy indirect tactician, or who solves all their problems by summoning Demons, or whatever. During the moment of Exaltation, however, they have to have been acting in a way that drew the Dawn Exaltation to them- and considering the rush of power they get from taking their Second Breath and the 'flavour' of that power, chances are they're going to keep acting that way during the heat of the moment.
So... Translating that into something we can vote for? I mean, I understand what you're saying and arguing about but there isn't any vote and people can't really support what you're saying into the quest without a vote.
 
[X] Win
-[X] Throw a single kunai at her. Let it dance and cut through her defences before it strikes unerringly. Then throw another until she is pinned to the wall like a strange butterfly.
--[Optional] Great Shinobi have a tool to solve every situation. Legendary shinobi only need a single tool for any situation. The kunai in your hand is a part of you, so when you throw it there is no doubt. You will it to hit, so it dances through the buffets of wind that try to deflect it. You will it to cut, so it goes through the reinforced fan like the Yellow Flash in an Iwa battalion. You will it to strike, so it pins the right hand of your opponent to the wall with bone crunching force. Then you pick up the next one, and will it through her left hand. Then you throw, and throw, and throw until she is outlined and pinned to the opposite wall.
 
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[X] Win
-[X] You can feel the way your new strength flexes in your chest, and you want to exult in it. Weapons, all weapons, are yours and yours alone. You are the Queen of Steel and these Tools of War will Bend to your Will. Her hand is not on her fan, in this singular moment of shock: replace yourself with it, spinning a staff from the ground to your hand in a glittering arc as you slam the haft into her abdomen. As she falls, your dragon of metal will rise again to follow her down with a shimmering wave of steel, shackling her to the ground in a blanket of wire and blades. With your opponent immobilized, flicker in to menace her exposed throat with the staff still in your hand; she will capitulate to your mastery.

Edited my vote here a bit to be more traditionally stunt-y and reflect the way that the Essence fount is affecting her thought processes. @DocMatoi and I think @Brom were the only two to have thrown their lot in on the old one? In any case, this is the sort of thing I think a just-Exalted Dawn Caste would do. There's no pageantry here that isn't inherent to the fighting style that Tenten has created, just raw, overwhelming force backed by a will that refuses to capitulate to even the physical limitations of the universe. As she wills it, so shall it be.
 
So... Translating that into something we can vote for? I mean, I understand what you're saying and arguing about but there isn't any vote and people can't really support what you're saying into the quest without a vote.
That's actually why I asked what Charms we have available to us; without knowing that, I don't know what we can actually do at the moment, which makes it tricky to come up with a specific strategy.
 
That's actually why I asked what Charms we have available to us; without knowing that, I don't know what we can actually do at the moment, which makes it tricky to come up with a specific strategy.
In essence fever, exalts can sometimes learn charms with no training, IIRC.

A well written stunt may in fact help shape what charms Tenten starts with.
 
That's actually why I asked what Charms we have available to us; without knowing that, I don't know what we can actually do at the moment, which makes it tricky to come up with a specific strategy.
Until we know more, I'm voting for this then as it is the next best option.

[X] Win
-[X] You can feel the way your new strength flexes in your chest, and you want to exult in it. Weapons, all weapons, are yours and yours alone. You are the Queen of Steel and these Tools of War will Bend to your Will. Her hand is not on her fan, in this singular moment of shock: replace yourself with it, spinning a staff from the ground to your hand in a glittering arc as you slam the haft into her abdomen. As she falls, your dragon of metal will rise again to follow her down with a shimmering wave of steel, shackling her to the ground in a blanket of wire and blades. With your opponent immobilized, flicker in to menace her exposed throat with the staff still in your hand; she will capitulate to your mastery.
 
In essence fever, exalts can sometimes learn charms with no training, IIRC.

A well written stunt may in fact help shape what charms Tenten starts with.
It's not just that, it's also which Charms she's capable of knowing at the moment. For example, I'd like to write a stunt where Tenten cuts one of Temari's attacks in two, reducing it to naught but a gentle breeze that does nothing except gently ruffle her clothes and clean the blood from them... but that would require her to have the ability to get a Perfect defense, which I'm not sure she currently has the stats for.
 
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[X] Win
-[X] Cut your way through. You can't get your weapons past her wind, not while her guard is up. And you can't dodge those wide, sweeping attacks. So you won't. With precision benefiting a Legendary Shinobi, you cut the chakra propelling each of the attacks. Relentless, you charge head-on, your weapons cutting golden limes as you throw and slice the once-deadly wind into a harmless breeze. When you get close, Temari raises her war fan to block you. It's a beautiful weapon: strong, sturdy, and delightfuly oversized. You'll add it to your collection, please and thank you. She's expecting the taijutsu and the blades, but those are now distractions for the moment you slap a storage scroll on her fan and seal it. It's yours now, as is the match.

It's not just that, it's also which Charms she's capable of knowing at the moment. For example, I'd like to write a stunt where Tenten cuts one of Temari's attacks in two, reducing it to naught but a gentle breeze that does nothing except gently ruffle her clothes and clean the blood from them... but that would require her to have the ability to get a Perfect defense, which I'm not sure she currently has the stats for.

Tenten doesn't need a perfect defense. The wind attacks aren't OHKO or instantly-lethal. All she needs is a way to push through them.
 
[X] Win
-[X] Sublime vigor fills your limbs. You dash toward the girl, faster than you've ever been, faster than you can believe. You launch a flurry of kunai and shuriken, easily dodging and weaving through the clumsy winds of blade summoned by your panicking ennemy.
As you near her, you anticipate a last, desesperate wall of wind, you see her eyes shift from hope that you will be thrown away by her strike, to shock as you first crouch, your feet and fingers finding purchase on the notched ground, and leap, jumping through the wall just as it reaches you. You pierce through, and throw three kunai as she leaps back to escape. Too late. The first two, linked to you by a wire, entrap her weapon, snapping it shut. When an instant later, the third one strikes the hand holding the fan, you pull, stealing the oversized tool from her hands into yours. She soon follows falling and flailing through the air and towards you, her jump cut short by your action.
Despite your great mastery of most weapons finding their way into your hands, you are not capable of replicating the sand witch's feats when using hers. Fortunately, you don't need to.
The audience discovers just how fine a bludgeon the greatfan makes, as you use it, as well as the overwhelming strength filling you, to punt her back towards the sky and into the arena's roof.
 
[X] Win
-[X] You can feel the way your new strength flexes in your chest, and you want to exult in it. Weapons, all weapons, are yours and yours alone. You are the Queen of Steel and these Tools of War will Bend to your Will. Her hand is not on her fan, in this singular moment of shock: replace yourself with it, spinning a staff from the ground to your hand in a glittering arc as you slam the haft into her abdomen. As she falls, your dragon of metal will rise again to follow her down with a shimmering wave of steel, shackling her to the ground in a blanket of wire and blades. With your opponent immobilized, flicker in to menace her exposed throat with the staff still in your hand; she willcapitulate to your mastery.
 
[X] Win
-[X] You can feel the way your new strength flexes in your chest, and you want to exult in it. Weapons, all weapons, are yours and yours alone. You are the Queen of Steel and these Tools of War will Bend to your Will. Her hand is not on her fan, in this singular moment of shock: replace yourself with it, spinning a staff from the ground to your hand in a glittering arc as you slam the haft into her abdomen. As she falls, your dragon of metal will rise again to follow her down with a shimmering wave of steel, shackling her to the ground in a blanket of wire and blades. With your opponent immobilized, flicker in to menace her exposed throat with the staff still in your hand; she will capitulate to your mastery.

Hell yeah
 
[x] Win
-[X] You can feel the way your new strength flexes in your chest, and you want to exult in it. Weapons, all weapons, are yours and yours alone. You are the Queen of Steel and these Tools of War will Bend to your Will. Her hand is not on her fan, in this singular moment of shock: replace yourself with it, spinning a staff from the ground to your hand in a glittering arc as you slam the haft into her abdomen. As she falls, your dragon of metal will rise again to follow her down with a shimmering wave of steel, shackling her to the ground in a blanket of wire and blades. With your opponent immobilized, flicker in to menace her exposed throat with the staff still in your hand; she will capitulate to your mastery.
 
[X] Win
-[X] Sublime vigor fills your limbs. You dash toward the girl, faster than you've ever been, faster than you can believe. You launch a flurry of kunai and shuriken, easily dodging and weaving through the clumsy winds of blade summoned by your panicking ennemy.
As you near her, you anticipate a last, desesperate wall of wind, you see her eyes shift from hope that you will be thrown away by her strike, to shock as you first crouch, your feet and fingers finding purchase on the notched ground, and leap, jumping through the wall just as it reaches you. You pierce through, and throw three kunai as she leaps back to escape. Too late. The first two, linked to you by a wire, entrap her weapon, snapping it shut. When an instant later, the third one strikes the hand holding the fan, you pull, stealing the oversized tool from her hands into yours. She soon follows falling and flailing through the air and towards you, her jump cut short by your action.
Despite your great mastery of most weapons finding their way into your hands, you are not capable of replicating the sand witch's feats when using hers. Fortunately, you don't need to.
The audience discovers just how fine a bludgeon the greatfan makes, as you use it, as well as the overwhelming strength filling you, to punt her back towards the sky and into the arena's roof.
 
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