Y'know, we're probably going to have to name the planet at some point too. We did discover it.:D
 
well yes, but you've only been there a day and haven't even named yourself yet, I figured you could wait on naming the entire planet until you know a bit more about it.

an Ooh boy, is this one doozy of a planet.
I mean, the environment won't kill you (though you'd need to put 'immedately' in front of that if extended to the rest of the system...) and there's plenty of resources...
well, you did manage to land in the middle of a jungle. I'm sure you can imagine how that's going to make life interesting.
 
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Can we take the Examine Pod action three times in one turn, so that we can have a general knowledge of all systems, which then we can do a detailed examination of later?
 
[X] Plan Secure and Repair

First goal in a foreign, possibly (certainly) hostile environment: secure shelter. Shelter is not secured until it's stacked with turrets.
 
Can we take the Examine Pod action three times in one turn, so that we can have a general knowledge of all systems, which then we can do a detailed examination of later?
you'll need to take it several times over the course of multiple turns to get everything. you can, however, concentrate on specific things you are already aware of, such as the pod's industrial plant or data center or what-have-you, which will open up additional options as you learn how to operate and maintain its systems.
It does take time to learn how to operate a complex piece of machinery on your own, with, at best, only some tutorials or help files that will often assume a basic knowledge or skill level you don't possess. Especially when you daren't risk breaking anything you might not be able to fix. Your pod's a proven off-the-shelf model, which makes it pretty rugged and idiot-proof, but the thing is that nature is forever inventing better idiots. It's also got a few... questionable... design decisions made in the name of keeping the cost down, like that exterior power panel that gave you so much trouble in the prologue.
 
Y'know, we're probably going to have to name the planet at some point too. We did discover it.:D
Let's start tossing ideas in the ring!

Edenia - (If you cant pick up that this is an asari'd eden, then I dunno what to tell you.)

Paridaya - (Stellaris does something like this.)

Tectum - derived from the the Latin word for shelter

Ampleca - Derived from the Latin word for embrace.
 
Let's start tossing ideas in the ring!

Edenia - (If you cant pick up that this is an asari'd eden, then I dunno what to tell you.)

Paridaya - (Stellaris does something like this.)

Tectum - derived from the the Latin word for shelter

Ampleca - Derived from the Latin word for embrace.
Why Latin?

I say we just use the literal word - Shelter.

(This is in no way influenced by a heart wrenching music video of the same name, featuring the same theme (a girl is sent to space to survive the end of the world.) No sir, none at all.)

 
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MAPS
HEY KIDS WANT SOME MAPS?



yep. a great big hole surrounded by jungle as far as the eye can see... and considering your eyes are something like mark fourty-seven or so, that's saying something.
Adhoc vote count started by Mechanis on May 24, 2019 at 3:47 PM, finished with 110 posts and 30 votes.

  • [X] Plan: Basic Biotic
    -[X]Examine Pod: Your pod has a large number of systems that are now active. Given your initial exploration occurred when the power was out, exploring and learning to use its systems more thoroughly may be a good idea. (Difficulty: None) (Will reveal one-three of the systems present on your pod per use. You may choose to focus on a particular system you've already encountered to guarantee learning about it.)
    -[X]Analyze Samples: You took a wide variety of plant samples from the treeline. Analysing them to see if any are edible- or dangerous- will take some extra time. You really hope at least one proves edible, though, you were pretty sick of MREs by the first week. (Difficulty: Moderate)(Cost: 5 AP) (will reveal if there's any notable plants in your immediate area, edible or not.)
    -[X] Examine Self: you know that your physiology has been greatly enhanced compared to a baseline Asari. Perhaps a basic examination using the medbay could give you a better idea of just how much. (Difficulty: Easy)(unlocks upgrade options for medbay)
    -[X] Biotic Control: your Biotics are much more potent than the training imbued by your flash-education anticipated by several orders of magnitude. The result is that you require considerable concentration to use them without causing considerable collateral damage or even destroying something you might not want to. Worse, it will be incredibly difficult, if not impossible, to learn the more advanced techniques without getting a better handle on your powers. (Difficulty: Hard) (Cost: 40 AP) (will allow training in advanced biotic skills)
    [X] Plan Basics
    -[X]Examine Pod: Your pod has a large number of systems that are now active. Given your initial exploration occurred when the power was out, exploring and learning to use its systems more thoroughly may be a good idea. (Difficulty: None) (Will reveal one-three of the systems present on your pod per use. You may choose to focus on a particular system you've already encountered to guarantee learning about it.)
    -[X]Analyze Samples: You took a wide variety of plant samples from the treeline. Analysing them to see if any are edible- or dangerous- will take some extra time. You really hope at least one proves edible, though, you were pretty sick of MREs by the first week. (Difficulty: Moderate)(Cost: 5 AP) (will reveal if there's any notable plants in your immediate area, edible or not.)
    -[X]Train with your pistol: You have a very nice pistol. Guns aren't hard to use, but mastery is a different story. Learning to shoot properly will only increase your ability to defend yourself. (Difficulty: Easy) (increases your Firearms: Pistols skill)
    -[X]Train with your Baton: melee combat is as much a matter of skill as power, and your skills are, well, lacking. Unless you want to continue wielding it like a club, you'll need to learn how to use your baton. (Difficulty: Easy) (Increases your Melee: Armed skill)
    -[X]Train Unarmed: learning to throw a proper punch could save your life, particularly with your enhanced strength. You should probably do that. (Difficulty: Easy) (Increases your Melee: Unarmed skill
    -[X] Examine Self: you know that your physiology has been greatly enhanced compared to a baseline Asari. Perhaps a basic examination using the medbay could give you a better idea of just how much. (Difficulty: Easy)(unlocks upgrade options for medbay)
    [X] Plan First Steps
    -[X]Examine Pod: Your pod has a large number of systems that are now active. Given your initial exploration occurred when the power was out, exploring and learning to use its systems more thoroughly may be a good idea. (Difficulty: None) (Will reveal one-three of the systems present on your pod per use. You may choose to focus on a particular system you've already encountered to guarantee learning about it.)
    -[X]Analyze Samples: You took a wide variety of plant samples from the treeline. Analysing them to see if any are edible- or dangerous- will take some extra time. You really hope at least one proves edible, though, you were pretty sick of MREs by the first week. (Difficulty: Moderate)(Cost: 5 AP) (will reveal if there's any notable plants in your immediate area, edible or not.)
    -[X]Train with your Biotics: Biotics are a weapon that nothing can take from you. Unfortunately yours appear to be rather more powerful than your flash-education assumed, making them dangerous to use on or near anything you want to avoid damaging. Taking some time to train with them is the only real way to deal with that. (Difficulty: Moderate) (increases your Combat: Biotics skill, improves general Biotics skills)
    -[X]Train with your Baton: melee combat is as much a matter of skill as power, and your skills are, well, lacking. Unless you want to continue wielding it like a club, you'll need to learn how to use your baton. (Difficulty: Easy) (Increases your Melee: Armed skill)
    -[X]Train with your Omni-tool: Omni-tools can be used for a variety of combat functions. Learning to use yours for more than just pre-loaded combat programs can greatly increase your ability to handle a wide variety of threats. (Difficulty: Moderate) (increases ALL omnitool skills.)
    -[X] Examine Self: you know that your physiology has been greatly enhanced compared to a baseline Asari. Perhaps a basic examination using the medbay could give you a better idea of just how much. (Difficulty: Easy)(unlocks upgrade options for medbay)​
 
oh neat, I found a thing that's basically how I envisioned the Puma rovers you've got.

that's pretty much what they look like, just with the rear suspension there having two wheels.
and obviously the flatbed is well, a flatbed, but should be simple to imagine.
edit: of course, yours are currently painted Dirty Utility Orange and Warning Stripe Yellow, rather than the nice white-and-red colors of the picture.
 
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for the record, I'm on a Chromebook and can't run the auto-tally programs, so I count votes by virtue of 'Control-F "[X]" ' and a tally in a notepad-alike app.
thus, that isn't really a problem for the moment.
You do know SV has its own tally program right? It's right between the delete and report buttons on your posts. Just make a post saying "Vote closed" or whatever and then press that button. There's a couple of different options for how you want the tally to be run but the standard is just a "Count votes since last threadmark". I think it ignores Informational threadmarks like the one you just made about maps but I haven't tested that.

And well, since you can post on SV you should be able to use SV's tally since it's all run on the same software.
 
oh that's handy. Guess I'll give it a go when I'm ready for the next update.
Adhoc vote count started by Mechanis on May 16, 2019 at 12:16 PM, finished with 691 posts and 19 votes.

Adhoc vote count started by Mechanis on May 16, 2019 at 12:16 PM, finished with 691 posts and 19 votes.

Adhoc vote count started by Mechanis on May 16, 2019 at 12:18 PM, finished with 691 posts and 19 votes.
 
Right, Vote is now called. going to start writing the update now, stand by...
 
Chapter One: Dawn (Turn One)
[X] Plan Secure and Repair
[X] Nylaria R'natha​

The rain poured down, drowning the typical jungle sounds in the sound of a steady susurrus of droplets impacting ground and foliage. For the first time since the planet formed, the lighter sounds of rain-on-metal and rain-on-plastic and rain-on-glass joined with the symphony.

An Asari sat, eyes closed, beneath a roiling barrier of blue-black energy. Gentle waves of various blues washed over her color-shifting skin in time with her steady breathing. Water slid off the Biotic shield even as its surface ripped, surged and distorted it time with its creator's thoughts, for despite the expression of calm neutrality, her thoughts raced even as she knelt upon the apex of a clear dome, palms held upward before her chest as though in supplication.

Time passed, and gradually the barrier calmed as its maker found herself.

At last, she stood, and allowed the rain to wash over her.

I am Nylaria she thought, as she opened her eyes for the first time in hours.

(Character sheet unlocked)
(Learned: Barrier)
(Personal Actions now available)
(You gained an achievement: I am I)
[==+==]

The first order of business, Nylaria decided, was to explore and secure the perimeter of her home for useful resources. Her flash-education was often frustratingly disconnected for the Asari- she knew things, but often did not know that she knew them until she stumbled into the right mental connection by accident. Thus the moment she began to seriously consider means by which she could prevent wildlife from investigating or bothering her new home, a burst of designs for fences and shields and even modest gun turrets raced through her mind, before settling comfortably into place.

Equally, she knew that she would only be able to explore a short distance along the tree-line on foot, to properly search the area she would need transportation. Which would require her to repair one of the rovers at her disposal.

All of which lead up to why she was looking into a room filled to the brim with a complex array of machinery from a small observation and control blister, working through an exhaustive tutorial on how to make said machinery make things.

It was a thoroughly annoying process, so she took time to walk a segment of the treeline each day, taking samples of plants and soil as she went, to check for analysis. On a few occasions she had heard shuffling, rustling or other sounds indicating the presence of an animal- or several- but it appeared that, at least for now, nothing was willing to bother a creature with so many strange scents.

[==+==]

Days turned to weeks as Nylaria gradually refined her understanding of the Fabricator and began to put it to use, towers of simple but durable ceramicrete growing section by section, metal catwalks fused together by omni-tool or fabricated rivet gun- amusingly a low-tech, compressed-air-driven tool that would have been recognizable to any race who'd invented rivets, despite the advanced factory that had created it- and little by little, a simple perimeter fence took shape.

The fence was, by the standards of the Citadel Alliance, a fairly modest thing; three and a half meter ceramicrete towers, each with a sunken pillbox set at their base, with a dual-barreled automated heavy machine-gun turret crowning the pillar, and a small, solid-sided catwalk allowing the guns to be serviced as well as forming an elevated palisade for a defender to use.

Kinetic barriers protected various parts of the structure, but also ran from tower to tower, walls of shimmering blue preventing passage- or allowing it, should its controllers so desire. They could even stretch to cover the loss of a tower or two without losing much strength, a highly useful feature.

It took the better part of three months of hard work, but the reassuring glow of the Mass Effect barriers eased a tension in Nylaria's mind she'd not even realized was present.
The decision to construct the fence proved precinct, as a week into learning how to repair her damaged rover, the sudden, throaty chatter of heavy machine guns followed by a familiar insectile screech of pain penetrated the open garage doors. It seemed some old 'friends' had decided to investigate whether her presence remained, and the turret network had taken offence.

(Fabricator explored. Fabrication projects available)
(Settlement gained Basic Perimeter Defenses)
(Mantid scouting repelled, no combat turn required)
(you got an achievement: ...and you'd best hope, not pointed at you.)
(-250 Omni-gel)
(-20 Rare Earths)
(-5 Element Zero)
[==+==]

While the fabricator trundled along, Nylaria's mind returned to the mummified Asari she'd encountered in only minutes out of her pod.
She returned to the first room she'd ever seen, and gently moved the slumped form next door where dedicated scanning systems awaited. It took her over a month to learn enough to use those scanners, but preliminary investigation revealed an ID card much like the one now adorning her own breast slipped into a pocket. It seemed to have taken a bullet, however, as a neat hole in its upper-right corner betrayed glittering circuitry around its edges. Perhaps with some time, it's data could be recovered.

Equally important was the small omni-tool bracelet on the corpse's wrist- long since out of power, but otherwise seemingly functional. Retrieving its stored data, however, would be a matter for a more dedicated effort. It was highly unlikely anyone involved with the Seedship project walked around without a password-lock at the very least.

Her examination only raised more questions, however. The mystery Asari had, to use a human idiom, blown her own brains out- with the very pistol now hanging at Nylaria's hip, if she was any good at guesses- and proceeded to gradually desiccate over months in the carefully-scrubbed air cycled through the bay- air with even the barest traces of humidity ruthlessly removed to prevent machinery from breaking down- but equally gave her no clues to age, for the basic instruments at her disposal could only tell her the body had spent at least a century in open, if arid, air.

Who were you? She wondered, staring at the shrunken form, left with more questions than answers.

(Medical Bay explored. New options are now available.)
(-10 Omni-gel)
[==+==]

Compared to the other things done with her time, fixing a rover was seemingly simple.
Of course, as Nylaria as swiftly learning, things are rarely as simple as they seem at first glance. In the end, she practically had to rebuild the rover's suspension from the ground up, and the number of things that had been jarred loose, broken off, or crushed by impact beggared belief.

Ironically, despite being the simplest task at first glance, fixing the rover took nearly five months, becoming the thing she worked on when she needed to keep her hands busy. On the plus side, the intimate experience with the rover's systems had given her some ideas on how to improve its capabilities- at the very least, it was going to need something to help it cut through the thick jungle that surround her in every direction. A gun wouldn't go amiss either, given she'd already encountered one large, hostile example of this planet's fauna. Any major refits will need the garage operational first, though.

(Puma rover repaired.)
(-1 Rations)
[==+==]

Resources:
Omni-Gel: 4240
Rare Earths: 1480
Element Zero: 495

Rations: 39
Housing: 50​

Population cap: 1/0 |WARNING| Population cap exceeded. Insufficient Food production. Colony failure in 40 turns. |WARNING|

Tasks:
You have 12 AP to spend. You may select up to six actions.
To gain more actions and AP, you will require more people.

Technician:
  • []Build Secondary Battery Bank: Solar power has a number of advantages- it's cheap, requires effectively no supervision, and combined with batteries can easily provide all the power a modest settlement requires. That said, its main drawback is that without sunlight they don't generate power at all, and even lowered light conditions can drastically lower their output. While your pod possesses a fairly large battery bank already, given the frequency of rain you feel that building a modest extension would likely be wise. (Difficulty: Easy) (Cost: Small=5 medium=8 large=12) (uses 150 Omnigel and 50 Rare Earths for small, 200 Omnigel and 80 Rare Earths for medium, 230 Omnigel and 100 Rare Earths for Large)
  • []Fix the Garage: Your pod is equipped with a garage that can repair and maintain most ground vehicles, and even build new ones given enough time. Unfortunately there was the small matter of an unsecured rover bouncing around in it during re-entry, causing considerable damage. You'll have to fix it before you can do anything with it. (Difficulty: Hard) (uses 200 omni-gel and 8 Rare Earths.)

Scientist:
  • []Examine Pod: Your pod has a large number of systems that are now active. Given your initial exploration occurred when the power was out, exploring and learning to use its systems more thoroughly may be a good idea. (Difficulty: None) (Will reveal one-three of the systems present on your pod per use. You may choose to focus on a particular system you've already encountered to guarantee learning about it.)
  • []Analyze Samples: You took a wide variety of plant samples from the treeline. Analysing them to see if any are edible- or dangerous- will take some extra time. You really hope at least one proves edible, though, you were pretty sick of MREs by the first week. (Difficulty: Moderate)(Cost: 5 AP) (will reveal if there's any notable plants in your immediate area, edible or not.)

Security:
  • []Train with your Biotics: Biotics are a weapon that nothing can take from you. Unfortunately yours appear to be rather more powerful than your flash-education assumed, making them dangerous to use on or near anything you want to avoid damaging. Taking some time to train with them is the only real way to deal with that. (Difficulty: Moderate) (increases your Combat: Biotics skill, improves general Biotics skills)
  • []Train with your pistol: You have a very nice pistol. Guns aren't hard to use, but mastery is a different story. Learning to shoot properly will only increase your ability to defend yourself. (Difficulty: Easy) (increases your Firearms: Pistols skill)
  • []Train with your Baton: melee combat is as much a matter of skill as power, and your skills are, well, lacking. Unless you want to continue wielding it like a club, you'll need to learn how to use your baton. (Difficulty: Easy) (Increases your Melee: Armed skill)
  • []Train Unarmed: learning to throw a proper punch could save your life, particularly with your enhanced strength. You should probably do that. (Difficulty: Easy) (Increases your Melee: Unarmed skill)
  • []Train with your Omni-tool: Omni-tools can be used for a variety of combat functions. Learning to use yours for more than just pre-loaded combat programs can greatly increase your ability to handle a wide variety of threats. (Difficulty: Moderate) (increases ALL omnitool skills.)

Personal:

  • [] Examine Self: you know that your physiology has been greatly enhanced compared to a baseline Asari. Perhaps a basic examination using the medbay could give you a better idea of just how much. (Difficulty: Easy)(unlocks upgrade options for medbay)
  • [] Biotic Control: your Biotics are much more potent than the training imbued by your flash-education anticipated by several orders of magnitude. The result is that you require considerable concentration to use them without causing considerable collateral damage or even destroying something you might not want to. Worse, it will be incredibly difficult, if not impossible, to learn the more advanced techniques without getting a better handle on your powers. (Difficulty: Hard) (Cost: 40 AP) (will allow training in advanced biotic skills)

A/n: character sheet and settlement map updates… sometime before next turn.
Edit: by the way, try not to be too alarmed at the large red warning notice next to your population cap. until you can either work out some sort of automated garden setup or have enough people to stick a few on food gathering/growing duty, it's not going to go away. It's mostly there as a reminder that you need to keep an eye on your ration supply for now.
 
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[X] Plan Basics
-[X]Examine Pod: Your pod has a large number of systems that are now active. Given your initial exploration occurred when the power was out, exploring and learning to use its systems more thoroughly may be a good idea. (Difficulty: None) (Will reveal one-three of the systems present on your pod per use. You may choose to focus on a particular system you've already encountered to guarantee learning about it.)
-[X]Analyze Samples: You took a wide variety of plant samples from the treeline. Analysing them to see if any are edible- or dangerous- will take some extra time. You really hope at least one proves edible, though, you were pretty sick of MREs by the first week. (Difficulty: Moderate)(Cost: 5 AP) (will reveal if there's any notable plants in your immediate area, edible or not.)
-[X]Train with your pistol: You have a very nice pistol. Guns aren't hard to use, but mastery is a different story. Learning to shoot properly will only increase your ability to defend yourself. (Difficulty: Easy) (increases your Firearms: Pistols skill)
-[X]Train with your Baton: melee combat is as much a matter of skill as power, and your skills are, well, lacking. Unless you want to continue wielding it like a club, you'll need to learn how to use your baton. (Difficulty: Easy) (Increases your Melee: Armed skill)
-[X]Train Unarmed: learning to throw a proper punch could save your life, particularly with your enhanced strength. You should probably do that. (Difficulty: Easy) (Increases your Melee: Unarmed skill
-[X] Examine Self: you know that your physiology has been greatly enhanced compared to a baseline Asari. Perhaps a basic examination using the medbay could give you a better idea of just how much. (Difficulty: Easy)(unlocks upgrade options for medbay)
 
[X] Plan Basics

If we do too many intensive actions she'll get fatigued. A (relative) break sounds good to me.
 
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