Somebody Else [Pokémon]

Why not go Pallet team if you're fine with restricting our numbers? We know that there are plain some Pokémon that are plain unavailable, so we can't count on being able to pick up whatever Pokémon we might like, and here we have five strong lines that we could choose from.

You are going to find this very shallow of me, but.

They're super boring. So, so boring. Amazingly boring. I have played using them in so many pokemon games, over, and over, and over. I have 0% interest in a team composed only of them. Half-composed of them, okay, I can work with that, there's fun in combining different team members for optimum efficiency.

(I can only assume people who are happy to play using them find they involve happy nostalgic feelings, not dear-god-not-them-again malaise.)

It just. Okay. This is a deathworld, right? So the game probably ends in Gary's horrible death. Saying we're using the Pallet team means I know the basic outline of the game. "Use pallet team, eventually die horrible death (hopefully not too soon)." That's it, that's the game.

So it's pretty similar to Ivy's point about the joy of discovery, except emphasizing the non-joy of non-discovery. "Whatever will this Charmander evolve into? What will its new moveset be? Stay tuned for this shocking mystery."
Adhoc vote count started by Wysteria on May 4, 2019 at 3:45 PM, finished with 205 posts and 31 votes.
 
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is there a large enough difference in the outcome if the poke started as its lowest evolutionary form or is it negligible?

Either way, an "interesting" restriction would be in only Pacting with a Pokemon before its evolution. It would (presumably) take more work to train from scratch instead of an already evolved poke, but an unevolved Pokemon is more common. So maybe the Restriction is too weak to be useful?
 
QM's Notes: Mercenaries 2, Finances, etc.
Ditto on the good idea, that poison team looked epic.

So, we can't hire/interview mercenaries in Pallet, is that right? Is it rude to ask a non-advertising pokemon if they'd be interested in a mercenary contract? Can we check supply prices here, or get a supply price list?

If I'm following the lore, the problem with mercenaries is that they have a shorter timeframe before wild madness sets in? Or that they don't get the pact boosts? Or both?

Other rudeness questions: can we spend our pacted pokemon's cash freely, or should we expect only a portion of it available for, let's call it military officer purposes? Can we set up an automatic tithe percentage so we don't have to remember to tithe later, and if so, what's normal?


On the restrictions, I almost wish we could get a secondary vote from the QM on pacted team size. I would love to restrict down to 4 or 5, but don't see any way to vote for that right now without ending up with the Pallet team. Which, no.
You can, but as a small town in the middle of nowhere, there aren't really that many mercenaries around.

Also, it's pointless to hire a mercenary when you don't even have a mission in the first place? What are you hiring one for; to escort you to Viridian?

Lol.

Actually there will probably be a few mercenaries who'll be interested in that job, because:
1. it'll take one day if you're fast, two if you're not, and it's a pretty low risk of meeting a horde or some shit
2. it'll pay well for the amount of work it'll take
3. they're probably heading out of Pallet anyway because no one comes to Pallet for anything other than temporary jobs

Hmm. I haven't decided what consumables I want to make available for you yet, tbh.

The problems with mercenaries are that:
1. you have to pay them out of pocket
2. they don't get Pact bonuses
3. they leave you after the contract,
3a. and you have to make a new contract if you want to work with the same one
4. they're typically unevolved
5. to resist the Miasma, they need to bring Everstone shards, which while rechargeable, deplete pretty fast
5a. bigger shards last longer, but the price scales up exponentially

No, you can't spend your Pacted Pokemon's cash freely lol. They're characters in your own right and you don't control your Pokemon, only Gary. In combat, they make their own choices and actions, although you can give them advice or order them when it comes to a general strategy you'd like to use. Although Gary *can* take actions such as using items or TMs when the Pokemon are fighting.

The money given to your Pacted Pokemon are their own personal money that they can even choose to spend on their individual vices, if that's what they prefer. It's your responsibility as the Trainer to purchase supplies or anything for the party, although most Pokemon will spend money on personal consumables or equipment, since the party's inventory is the party's.

You can totally vote to auto-tithe later on. 10% is pretty normal. The more religious followers of Arceus tithe 10% from every income, whilst the ones who don't believe in Him so much... they mostly still do tithe, since the Church provides a lot of services enjoyed by the populace.

Gary is a bit of an agnostic; he doesn't know what to believe, but a part of him resents Arceus a bit because you know. Depression in the post-apocalyptic world.

I'm finalising the Pacts next update, so I don't think it's chronologically possible for me to do that... But what I can do is lock the votes first, and then hold a 24-hour window for the secondary vote before the update.


It just. Okay. This is a deathworld, right? So the game probably ends in Gary's horrible death. Saying we're using the Pallet team means I know the basic outline of the game. "Use pallet team, eventually die horrible death (hopefully not too soon)." That's it, that's the game.
Nah, the endgame is way bigger than that lol. Think dispelling the Miasma forever.


is there a large enough difference in the outcome if the poke started as its lowest evolutionary form or is it negligible?

Either way, an "interesting" restriction would be in only Pacting with a Pokemon before its evolution. It would (presumably) take more work to train from scratch instead of an already evolved poke, but an unevolved Pokemon is more common. So maybe the Restriction is too weak to be useful?
Doesn't really matter because most unPacted Pokemon are also unevolved. Those that are will likely be strong enough that they're reluctant to Pact, since they don't feel they could get anything out of it.

Being able to eventually evolve is one of the biggest points for a Pokemon to Pact with a Trainer.
 
Recently found this quest, seems interesting.

How much of a buff would we get for the restriction "non-poison types"? Since we're partied with a poison-focused trainer I don't think we'll need to use them. It makes "non-repeating types" more restrictive, which might give synergy bonuses? (Or just make it harder for no benefit)

Can we add restrictions afterwards as long as our current party fits the critera?
 
*very very lost in discussion*

@Sirrocco What would you say be your ideal pokemon team for Gary to complement Leaf's?

Ideal? I'm not going to try to assemble some perfect grouping in my head, because that's just asking for frustration and disappointment down the road. I'll give you some general guidelines, though.

Leaf is getting a team of poison element, which means both that they're debuffers and they have poison element. Debuff slows the enemy, and thrives on long fights, so we'd like a good tank (why we're grabbing David in the first place) and some heal. If you're already drawing your fights out, buff is also good, and stacking new kinds of debuff is likewise helpful... as are additional DoTs to take further advantage. Fast kill is less useful here than in most teams, but you still need at least a bit in order to handle the sorts of foes that you can't afford to take time with... poison tends to be a bit slow.

As far as typing, poison is vulnerable to ground and psychic. Steel no-sells it. It does half damage to a decent number of things, but with a reasonable spread of elemental pairings, that shouldn't really be an issue for her. Fortunately, her available options don't have any double-vulns, so we at least don't have to worry about *that*. Ideally, then, we'd have someone who does double-damage to Steel (Fire, FIght, or ground), or at least that doesn't do half damage (electric or water - no fairy type in this game).

On the flip side, poison does extra damage to grass, and takes half damage from grass, which means that we really don't have to worry about those types. Also, depending on how debuff stacking works in this universe, redundancy might be an issue.

So, as far as how the pallet set stacks up to that, it does *reasonably* well. David is full of win as a defender. Eevee can apparently do a pretty good "healer" if trained for it, and Chloe has a fighting style that looks like it's going to be heavy on the disables. Charmander brings the bit of burn-down we need, gives a nice solid response to Steel types, and our current option has an EX-trait that both gives extra endurance and lards in some DoT for free. Bulbasaur and Pikachu look like they might be less useful as part of the team-up. Bulbasaur is naturally redundant with her own picks. Whether this is an issue or not depends on the specific combat system. Does poison stack? Do leech seeds from multiple attackers stack? Is it possible to both paralyze and poison someone? The more they stack, the less of an issue this is. If they stack fully, it's golden. If they don't stack at all... that's unfortunate, but not unrecoverable. We can have them focus on different targets much of the time, I suspect. It also means that if we're even travelling around without Leaf, we still have a poison type to synergize with. Pikachu looks like single-target DPS, primarily. He's got a bit of debuff in there, but I'll admit that he's not what I'd pick if I was building the team from scratch. I'd probably try to go for a Steel type (for extra tanking) or a dedicated healer/buffer instead.

We're not building the team from scratch, though. Restrictions need to have some manner of internal consistency or overall theme. If you can come up with a theme along the same lines (limited to a few specific family trees while still offering a decent breadth in elements and builds) that includes a couple of our starters (preferably David and Chloe) then I will seriously consider it... but I suspect that you won't get one without kludging it together, and I suspect that kludging it together is going to make it not worth as much. The fact that I'm not personally super-fond of pikachu doesn't make this a bad group overall.

Im comparing it to the part of benefits are actuallz the pallet-vote and not anything else. if you take non repeating and only one of each (capped at 5 pacts) or the same but also pallet you just get an additional boost to EX-skills.

Additionally, why bother trying to survive if you can't do it the way you want? If it's not good enough, we go out with a blaze of glory, make it a cool story and pray QM starts another quest at some point. We don't need to "win" the quest.
...but no one's voting for that version, because it loses two high-stat, and all it gets you is the ability to grab extra eevees once you've evolved one. Still, yes, compared to 5-capped rainbow it's all about the EX skills. That's true.

As far as the argument of "Come on, guys! Let's go out in a blaze of glory!"... I guess I'm just more Watsonian than that.

There's a lot of space between "I can live life exactly as I want" and "dead". I mean, are you listening to yourself? The point of surviving in a world where you have to make compromises to make that happen is that you get to survive. Dying means that you lose it all anyway, and then your girlfriend (who's also limiting herself pretty hard) and your hometown both die too. My read is that right now, more than anything, David is a guy who wants to live. His life doesn't have a "pray QM starts another quest at some point" aspect. For him, dead is dead.
 
Recently found this quest, seems interesting.

How much of a buff would we get for the restriction "non-poison types"? Since we're partied with a poison-focused trainer I don't think we'll need to use them. It makes "non-repeating types" more restrictive, which might give synergy bonuses? (Or just make it harder for no benefit)

Can we add restrictions afterwards as long as our current party fits the critera?
Not strong enough to give you anything.

Nope Restrictions are at before first Pact only. Or you can reset in the event you kill off all of your Pacts.

Is it even possible to get all 5 of the Pallet-town Pokemons?
Yes because they're available outside Pallet or you could always come back. I recommend coming back compared to getting someone from these 5 Families, just because the Pallet members are stronger. But plot and effort might discourage that because travel-time is real.

Does poison stack? Do leech seeds from multiple attackers stack? Is it possible to both paralyze and poison someone? The more they stack, the less of an issue this is. If they stack fully, it's golden. If they don't stack at all... that's unfortunate, but not unrecoverable.
All debuffs stack. Poison isn't a great debuff tbh but it stacks better than Burn, abd Poison is worse for you than it is for Wilds, but at least having a Poison element makes you immune to Poison, which is underratedly amazing.

But yeah debuffs stack. But only multiple poisons. Stuns, Burns, Freezes, etc. only stack with other debuffs but not witb themselves.

Granted that's because my mechanics rule that Poison typically slow-acts (unless you learn Toxic, which upgrades all Poison moves to Toxic moves).

The fact that I'm not personally super-fond of pikachu doesn't make this a bad group overall.
Dude. Pikachu is awesome. Come on. Glass cannon FTW.

But granted in a world where stats are species-locked, the Starters that have above-average Stat Totals are a good pick.
 
Also 8've had a few whiskies, a few sojus, and a few beers, so i apologise if i'm not too coherent right now. DRUNK QM WOOHOO.
 
na but ygauys need to realise this world isnt all fu nm and games ro.gl. rofl.

ixm amused but the oaksctlarrssroom will svae y'all i g7ess. youll b3 fi3n.

lets make th8sbfun quedt!
 
I question how drunk you are if you can make this much of a mess spelling, when everything has spell check. It hurts like google translate to read that last post
 
Hey guys, what exactly is Gary's goal, as he's starting out? Like, what exactly are we supposed to do in quest? Send enough money and supplies back to Pallet to keep it from dying? Become the Very Best, like no on ever was? Find more Everstone? Like what does Gary, at this moment, want to accomplish?
 
Hey guys, what exactly is Gary's goal, as he's starting out? Like, what exactly are we supposed to do in quest? Send enough money and supplies back to Pallet to keep it from dying? Become the Very Best, like no on ever was? Find more Everstone? Like what does Gary, at this moment, want to accomplish?

I get the impression we're going to go to the next town and get assignments?

Also that if we don't choose a more restrictive winning vote we're totally doomed, if drunk QM implications can be trusted.
 
Hey guys, what exactly is Gary's goal, as he's starting out? Like, what exactly are we supposed to do in quest? Send enough money and supplies back to Pallet to keep it from dying? Become the Very Best, like no on ever was? Find more Everstone? Like what does Gary, at this moment, want to accomplish?
M3mta ornko meta?

M4yta wisre, you re gonne kioll the Me9asma.
b
Noenmeta, hmjst gonna surv8e withbtournchildhoo weethear Lesf. Hppegully make itbruough this bukkyhit.
 
Sorry. Let me try that again.

Meta, get rid of Miasma.

No meta, survive and stay together with Lesf, and hopefully dont berak your fmaily s hearts.
 
to bef air i work entweraining people and getting drehm drunk so i might het a bit tipsy bmyself sonshut up okauy? 8ll be more coherent tmr.

maybw new article oost tonorrow. lovebyou guys. i miss being a Qm.

@Sirrocco yourte the ebst i love you. wouldnlove to get tonknwo you outs8de of aSV. whatsaoo or dicscord.?
 
[x] Chloe the Eevee
[x] No Restriction.

Seems to me that flexibility is king.

I like the implication that Ash didn't restrict himself, so neither should we.
 
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Restriction 1:

Must always have at least 2 of the 5 Pallet starters in any party formed.

Re 2:

A party member that is capable of evolution must do so at least once before any more are permitted to join.

Re 3:

No captures can be made of a type that Leaf currently has in her party.

@Sirrocco and @Magnive here's my compromise. It's a rough draft, so feel free to meet me halfway where possible.
 
Restriction 1:

Must always have at least 2 of the 5 Pallet starters in any party formed.

Re 2:

A party member that is capable of evolution must do so at least once before any more are permitted to join.

Re 3:

No captures can be made of a type that Leaf currently has in her party.

@Sirrocco and @Magnive here's my compromise. It's a rough draft, so feel free to meet me halfway where possible.
I'd have to hear from wdango before passing final judgment, but I really don't see those restrictions giving us strong bonuses. Plus, I'm not even sure if the third one is a valid restriction.

Also, the second restriction would mean that we couldn't pick up a second Pokémon right now, which would be a major handicap for ourselves in the short-term.
 
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