Lance is playing Ironman, he deserves the bonus.
Worse. Ironman Solo Run.
Oh hey, a question that I just thought of: What's the status of the 6 party rule? Like, is 6 the maximum amount of Pokemon that any Trainer can bond with at a time, is it the general maximum, or can just any Trainer bond with any number of Pokemon? Because if so, we could just add a Restriction for 6 party members for some more power.
Yeah, that 6 party limit could work, but will that stop any "switching" of pokes? Like maybe one of the pokes we bring along wants to stay back at the city. Does that still count against the 6 limit?
Every time your Domain Ranks Up, you get to forge one more Pact. Right now your limit is 2.
Pacts are permanent unless the Trainer or the Pokemon dies.
6-party limit is meaningless since you need an S-Rank in Domain to get 6 Pacts in the first place, which is a hard limit.
If the Trainer dies, all Pokemon that were previously Pacted to the Trainer gets a Rank-Up in Independent Action, and their Pact is dissolved.
If a Pokemon dies, the Trainer just frees up one Pact slot from their Domain with no other repercussions.
If a Trainer ever gets all of their Pokemon killed while still managing to survive, their Restrictions clear up and they can start over, although trying to convince a Pokemon to Pact with you without having a Starter is practically impossible, since you'll come across as either incompetent or malicious (from getting all your Pokemon killed) and they'll automatically consider you to not be trustworthy.
You typically have to actually work to convince a Pokemon to forge a Pact with you, since most Pokemon are not fighters, and even those that
are fighters have their own interests and might not be happy to leave their life to follow some stranger. Wild Pokemon cannot be "caught", since turning Wild is permanent and irreversible. You can only Pact with civilised Pokemon, which means looking around for soldiers or mercenaries.
Of course, every Trainer and their Pokemon actually earn a decent salary from the League, depending on the Trainer's Trainer Rank, so that's a plus.
Typically it's also near-impossible to evolve without a Pact, unless the Pokemon in question has a high Rank in Independent Action, otherwise trying to leave the radius of an Everstone just means instantly turning Wild.
Pokemon soldiers or mercenaries can hold small shards of Everstone to leave their settlement and travel, forage, hunt, etc. but it's a risk because these smaller Everstones lose their effect over time, unless recharged near a primary Everstone.
So most Pokemon fighters typically are just garrisoned to their settlement as defenders in case of a Wild Pokemon attack.
Your best bet for convincing a Pokemon typically is to appeal to:
- Pokemon who hate their settlement/life
- suicidal Pokemon
- idealistic Pokemon
- materialistic Pokemon
- appealing to their desire to travel
- appealing to their desire to evolve
That's probably about it? Any questions?
Pertinent info you might wanna dissect
@Magnive @Oh I am slain! @Diomedon @Skewfiend @Wootius
Do we have any other MVPs in-thread I need to tag? Haven't really been keeping track.
Also is
@Sirrocco actually still active on SV?