Into the Night

[X] Deep Space Operations Squadron: Focused on operations around the Grid, pushing the boundaries of explored space around Sol. Missions tend to involve pirates, charting systems (although generally fairly humdrum systems), diplomatic contact with Demimonde colonies, and the like. Of course there could be all sorts of things out there-several species have been contacted simply by poking around the neighborhood and seeing what's out there. This also generally includes survey and exploration of known deep-space objects like the on-going Orion Nebula Mapping Mission and missions to conduct scientific studies on things like pulsars. The most dangerous (known) issue is Galacteon Revanant ships out there from the war. Of course there can also be diplomatic consquences if a particularly juicy garden world is discovered and other nations have ships in the area.
 
[X] Hypergrid Operations Squadron: Focused on operations on the Hypergrid itself, these missions tend to be higher risk but also higher reward. Survey and salvage of Open Palm derelicts and colony worlds is a fairly big part of the mission, along with diplomatic missions with non-human colonies and showing the flag type missions. Not much of a chance for a 'pure science' type mission, as most Hypergrid-connected systems were by intent put around average ordinary stars with economically valuable planets.
 
[x] Deep Space Operations

The Hypergrid is where Slacker's xcruisers go to die from negative spece wedgies folks.
 
Okay so I just put up an ad in the Quest Advertising Thread and as a result will give us the evening to see if we get any more participants. Deep Space operations are in the lead for what it's worth.
Adhoc vote count started by Slacker on Apr 18, 2019 at 11:02 AM, finished with 10 posts and 8 votes.

  • [X] Deep Space Operations Squadron: Focused on operations around the Grid, pushing the boundaries of explored space around Sol. Missions tend to involve pirates, charting systems (although generally fairly humdrum systems), diplomatic contact with Demimonde colonies, and the like. Of course there could be all sorts of things out there-several species have been contacted simply by poking around the neighborhood and seeing what's out there. This also generally includes survey and exploration of known deep-space objects like the on-going Orion Nebula Mapping Mission and missions to conduct scientific studies on things like pulsars. The most dangerous (known) issue is Galacteon Revanant ships out there from the war. Of course there can also be diplomatic consquences if a particularly juicy garden world is discovered and other nations have ships in the area.
    [x] Deep Space Operations
    [X] Deep Space Operations Squadron
    [X] Special Representative Andrea van Amstel of Duval Diversified Interstellar.
    [X] Hypergrid Operations Squadron: Focused on operations on the Hypergrid itself, these missions tend to be higher risk but also higher reward. Survey and salvage of Open Palm derelicts and colony worlds is a fairly big part of the mission, along with diplomatic missions with non-human colonies and showing the flag type missions. Not much of a chance for a 'pure science' type mission, as most Hypergrid-connected systems were by intent put around average ordinary stars with economically valuable planets.
 
[x] Free Captain Linda Durant (Having a friendly pirate who owes you a favor is never a bad thing)
[x] Deep Space Operations (Leeroy jenkins!)
 
Mission 1.1
Winner: Deep Space Operations by a landslide. We still have a tie on Contact, so I'm going to just flip a coin and let people know during the next update.

Naval Station Yi Sun-Sin
Equatorial Orbit, Crossroads, Golden Commonwealth
January 22nd, 2452



The browns and greens of the world of Crossroads spin below you as you wait for the elevator car. The world had been barren five or six decades ago, the hand of man transforming a world that had once resembled Mars into one that baseline humans could walk on unaided. It was still a bit raw-it'd be another few decades before the environment was perfectly settled-but that hadn't stopped millions from moving to the compromise capital of the new Commonwealth once it had been founded.
The Challenger was ready for space. The nine month overhaul had been unpleasant but needed, your ship in serious need of some upgrades and also the opportunity to properly replace equipment damaged in the field and repaired there. Of course, they'd jumped on the opportunity to raid her for experienced crew-the service was constantly expanding. You'd expected to lose Commander McEcheran-you'd written the recommendation that Natalia be promoted to captain yourself, after all-but losing so much of the senior staff had hurt. You'd managed to hang onto Gessica-it was hard to argue that you didn't your experienced engineering officer during the middle of a major refit, after all-and Madhava had somehow stuck around. Then again, Expeditionary Command had only so much authority over the Kumari Kandam native, so you weren't too surprised.

Your new XO was settling in, at least. You'd expected an apectid to be at least a little unfamiliar with human cultural expectations, but Liah had been doing well so far in settling the new crew aboard Challenger while you attended to a thousand and one other things, including using your contacts to secure the deployment of a Hoplite team aboard. Their equipment was heinously expensive, and you'd been told in no uncertain terms that if you broke them you'd probably not be getting any more. Ibrahim had explained why the last time the two of you both had leave and had been home for the holidays-the enhancements to the organic and non-organic members of the team were well within the realms of normal Grid science and considered fairly ordinary applications of genetic engineering and computer science, after all. The battle armor they wore was another story. The Commonwealth only had access to a single old OPF minifac that produced each suit individually tailored to an operator, and attempts to duplicate the incredibly complicated pieces of gear had thus far all failed miserably. For all that humanity had managed to duplicate many of the ordinary technological achievements of the old OPF, the Federation's cutting edge remained well beyond what human science could duplicate.

With the ship about ready for space, you were about to get your brief from Admiral Grant. The Challenger would be deployed at first to Deep Space operations-the thought was to give your ship some time to work out the new gear before throwing it into the Deep Hypergrid, for which you were thankful. A nice system survey or two would be a good way to let a new command crew gel before dealing with the headaches the Hypergrid had provided you over the years.

The lift arrived and quickly whisked you the few flights to Flag country. The view of the planet below was still spectacular, with a cruiser-it looked like the Angela Merkel-coming in for resupply on one of the docking ports further down the Beanstalk station. Of course it was durasteel with a smart-screen, and not a window, but to most eyes there wasn't a big difference. The lift arrived at its destination, and you went deeper into the station, returning a few salutes from junior staff before coming to the office of Marina Grant. The two marines on sentry duty salute sharply, the one on the left palming the outer officer door open after you return the gesture. Inside the outer office, you make small talk with Grant's administrative assistant for a moment about mutual friends before Grant pings him that she was done with the call that had held her up in the first place. He informs you and turns back to his work as you step into the inner office of your superior officer.

Grant had, like you, come up through Expeditionary Command, as captain of the first Discovery for a few years before accepting a promotion out of the big chair. She frequently observed that by any rights you should be her boss, but your relative informality, born of decades of mutual friendship and service, didn't prevent her from issuing the orders and you following them when the situation warranted. Like today.

Marina gestured towards the chair opposite to her desk and the cup of coffee already sitting, steaming, in a holder attached to the arm. You supposed there were some advantages to being as senior as you were, after all-your boss made sure her assistant made your coffee the way you liked it, with synthmilk and two sugars.

"Admiral." You say, sipping from the steaming mug with your ship's logo emblazoned on the side. Grant had a mug for each of the ships under her command and when her captains were in for briefing, they got their beverage of choice in their ship's mug. Rumor has it that was how both Rochelle in Ariane and Mila with the new Discovery had found out they'd been promoted. It was a nice touch.

"Nasir." She replied, sipping from a mug she'd salvaged from the ruins of her own command after it'd been towed back, broken, during the Galacteon War.

"Oh, it's first names? So much for a quiet first cruise to work up the newbies." you observe with a small smile. To her credit, Grant only quirks an eyebrow at your comment before sliding over a datapad.

"We had a plan to do just that, unfortunately we have a problem." She sighed, throwing data up on the wall for the two of you to review.

"What kind of problem?" you ask as the datapad digests your thumbprint and load whatever files it contained to your internal systems.

"The antimatter kind." She replies with a deadly seriousness to her voice.

The datafiles upload to your system and you skim them rapidly before looking over at the wall display. It's a map of a section of the Grid to Trailing, what more or less amounts to the 'frontier' for the Commonwealth and several other human states. The Commonwealth colony at Ctesiphon is lit in brilliant blue, Phoenix Empire settlements at Neu Adenaurberg and Chi Cancri in orange. A dusting of other settlements, mostly independent, sprinkle across a region some fifty or sixty light years across. Disrupting the view was a half dozen blossoms of red.

"The red indicates confirmed hits on long-range freighters in the past two months. At first, we didn't think there was anything of real concern-you know as well as I do that unfortunately it's an issue on the fringes still, and it's better than it's been. What pinged our attention is the fact that the crews were spaced."

"Well that eliminates Golgotha." You observe, a cool chill settling in your gut. Golgotha may be a haven for pirates and outright scum, but they had rules they followed that had so-far kept the various coalitions of the Grid from judging it worth it to remove them from their perch around Sirius. Rule number one was no excessive civilian deaths. Oxygen and food printers weren't expensive. Pirates were after what was in the cargo hold of a ship, generally, not the people aboard it. Sure, there might be the occasional ransom or hostage situation, but by the by as long as things stayed below a certain level of escalation, the big shipping companies were prepared to accept losing half a percent of their revenues. Sometimes the cost of doing business was a shipment of durasteel getting jacked out in the black. A body count turned it from an insurance problem to a problem that got a cruiser involved.

"That, as bad as it is, isn't the worst part." Grant replied grimly. "We got sensor data from the fifth raid, off of Ascalon, from a PMC destroyer on patrol there. They didn't have the chops to deal with whoever carried out the hit, as you'll see."

Footage and sensor data took over the wall, and your eyes quickly made sense of what you were seeing. And widened. Whoever was driving the modified Black Bart, they were using antimatter munitions to do it.

"We've asked our contacts in Golgotha. The Durant family are not supplying freebooters with antimatter. We're reasonably sure they're on the level, our intel estimates of their own production capability match what they're claiming." Grant said, pointing to a long list of numbers and confirmed intelligence. "Plus the spacing issue."

Antimatter was expensive to produce. It required infrastructure, solar panels and particle accelerators and the workforce to keep them up. Manufacturing it in quantities that could be useful in combat was both expensive and obvious. It was the sort of thing nation-states needed to do, or the very largest of megacorps. Given its destructive potential it was also something that was monitored. Golgotha certainly had the capability to produce it in quantity, but they reserved it for the use of the Free Navy and not just any random freebooter that called Sirius a homeport.

"So what's the mission?" you ask, sitting up in the chair and setting aside the mug.

"Find the source of supply for this band of pirates and set a beacon so we can bring in a task force and blow it up or seize it." Grant says, turning to look at you. "Challenger can take half a dozen of those Barts, antimatter munitions or not. Don't be afraid to break some heads. You've got a Hoplite team and we'll see about shaking loose some intelligence assets to help you hunt down some leads. I'd suggest starting at one of the wildcat colonies. These bastards are bound to have some people on the ground somewhere feeding them information. Shake some tree branches and see what falls out."

"Yes ma'am." you answer, standing and snapping a salute. "We'll get it done."

~~~~~

At this point, it wouldn't surprise me if the vote shifts suddenly in favor of Lee as your contact option and if that happens that happens given the vote's still tied and still open. Regardless, how do you begin the investigation?

[] Travel to the independent world of Ascalon.
[] Travel to the independent colony of Leahy's Lament.
[] Travel to the independent colony of Baker II.
[] We have a colony in the area too. Let's make sure there's no trouble at home, first. Set course for Ctesiphon.
[] Write-In

I'll have a bit of a lore post explaining FTL in the setting at some point, as there's important differences between Alcubierre (which most ships, including most warships, use) and Fold drives (which are much more advanced and, also, obviously, expensive) like what's on the Challenger.
 
[x] We have a colony in the area too. Let's make sure there's no trouble at home, first. Set course for Ctesiphon. (Sounds like a good place to get our feet wet before diving into the deep end)
 
[X] We have a colony in the area too. Let's make sure there's no trouble at home, first. Set course for Ctesiphon.
[X] Special Agent Atticus Lee of the Office of Special Projects.
 
Ok life was life today so I'm going to give this the morning and then put out the next update. Looks like Lee has won as a note.

Get in your votes if you're inclined.
 
[X] We have a colony in the area too. Let's make sure there's no trouble at home, first. Set course for Ctesiphon
 
Do we know any of these colonies? What exactly are we choosing between?

I don't believe I heard Leahy's Lament or Baker II mentioned before. Ever. They weren't even mentioned in this update.

[x] Travel to the independent colony of Leahy's Lament.
 
Do we know any of these colonies? What exactly are we choosing between?

I don't believe I heard Leahy's Lament or Baker II mentioned before. Ever. They weren't even mentioned in this update.

[x] Travel to the independent colony of Leahy's Lament.

They're much more minor colonies in the region. They were some of the unnamed independent colonies that were mentioned on the map. Apologies I should have specified.
 
Mission 1.2
Main Bridge, GCS Challenger
Leaving Crossroads System
January 24th, 2452


"We're going to check in at Ctesiphon first." you say to your XO and the others gathered around the large plotting table that dominates the center of the Challenger's bridge. They'd all been briefed on what Admiral Grant had given you and all recognized the utter seriousness of the problem that lay before you. "We have authorization to brief the system defense forces there, and I've been told that OSP may have some data for us that we'll find useful in our investigation."

"The unknowns haven't hit any traffic bound for Ctesiphon yet, sir." Liah responds, carefully feeling out her bounds as your new XO. It was her job to make those sorts of observations, after all.

"No they haven't, and frankly I don't suspect they'll try anything in the system without a lot more hardware than they've already displayed. Let's examine the system defense force, shall we?" you reply, with a slight reassuring smile. You have entirely too many new officers in their spots and most of them still trying to feel their roles out. "Lieutenant Sheehy, what's normally the garrison at Ctesiphon?"

Your new tactical officer, a slim, slight woman from the colony of Granuaile in the Chara system, swallowed as she tossed a datafile from her pad to the holotable. A neat, but short, order of battle floated into view. "Typically, a single squadron of Ain Jaluts. The 9th Patrol squadron has Ctesiphon as a home base, but normally only a small portion of the squadron will be in the system at any one time, as we're still surveying and rebuilding the beacon network this far out after the Dahaki War."

You nod thoughtfully. The Battle at New Gettysburg, the final one of the campaign against invading posthumans from the Perseus Arm, had seen the disruption of a forming wormhole by a desperate coalition trying to stop the Dahaki from gaining reinforcement. Unfortunately, shutting the wormhole down had also scrambled higher levels of space-time like an egg, and the network of Alcubierre that had allowed FTL-equipped ships to travel independent of the gate system was still undergoing repair several years later. It wouldn't affect your ship-the Challenger, like her sisters, was equipped with a very expensive OPF-derived fold drive, which didn't really go through space-time so much as around it-but the vast majority of ships that had their own FTL drives were stuck with Alcubierre. And this far out the network wasn't reliable, which meant patrol ships re-surveying space-time tensors and installing new beacons.

"Any independent ships on patrol? A battlecruiser would put paid these bastards quick." you ask as a follow up.

"Unfortunately not, sir." Sheehy replied. "The Aegis is on the far end of her plotted patrol route, down around the Aurigean colonies, and the only other independent ship in the area is the San Salazar. Unfortunately she's reported a major engineering casualty and is being towed back to dock."

You nod. "Up to us, then. Thank you, Lieutenant." You look at your navigator. "Plot us a jump to Ctesiphon, then, and let's be on with it." A beat, to the wider group. "Dismissed, and thank you."

You head to your wardroom, just off the bridge, to handle the mountain of paperwork that comes with being a commander of a starship.

~~~~~

January 25th

The Challenger crashes back to real space with a tear of light, her fold drives brushing aside Einstein's universe with a laugh. The ship secures from jump stations and begins to make her way in system, getting routine updates from the surface as her grav drives push her in system.

Ctesiphon is a garden world, for a sufficiently broad definition of that term. She's no human definition of pleasant, with several large, low-lying continents constantly drenched by rainfall, the world's axial tilt and somewhat energetic F9 primary keeping the weather both warm and wet. Indeed, the single human colony on the surface had been something of a punishment assignment for the corporate workers collected rare and valuable organics from the local ecosystem.

That had changed about ten years ago, when Grunts first started moving to the colony. Ctesiphon might suck for a human, but for the grunts it was virtually Eden. Corporate incentives had lured thousands of the short, hexapod body planned aliens to the world, and they'd settled in and before anyone had known it were establishing roots. Only a handful had been around long enough to even ask about citizenship, but it wasn't like anyone else wanted to live there-as bad as it was for humans, both sondrak and chelonians thought it was a metaphor for Hell.

You consider this while you go over shipping records for the area for the past several months, looking to see if any smaller freighters had also been hit and simply been missed. A message from the local system defense force is sitting in the queue already read, thanking you for the information and also pinging you about an overdue Helium-3 tanker. The Jovian Sunrise is an older ship, and routinely has mechanical failures, but given the information you've given the locals anything is possible. Your sensor teams are detecting something metallic out beyond the Alcubierre limit in the deep reaches of the system. It could be nothing, it could be the housing from an old probe, or it could be a cloaked ship that the sensors of your ship were just powerful enough to get a sniff of. Finally, your contacts in OSP have come through, with Atticus sending you a datafile of intelligence on known bandits operating in the region. What is your next course of action?

[] Investigate the last known location of the Jovian Sunrise
[] Prosecute the sensor contact in the outer system. It's probably nothing, but.
[] Follow up on the intelligence you've gotten from OSP.
 
[x] Investigate the last known location of the Jovian Sunrise (If we have people lost out there finding them should take priority. Plus if we go by Star Trek Episode logic the missing freighter is likely somehow tied into the shenanigans we are investigating.)
 
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[X] Prosecute the sensor contact in the outer system. It's probably nothing, but.

Never dismiss the sensor hints.
The last known location is going to be tracking/chase, we''re behind by definition. Far far behind. Case the situation
 
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[X] Prosecute the sensor contact in the outer system. It's probably nothing, but.

Seems a good place to start
 
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