A Reality of a Different Color

[X] [Outfit] The leather jacket.
[X] Beast - Transform your companion into a Beast. Beast form cannot use energy attacks but is immune to them.
[X] Astral - Transform your companion into a Spirit. Spirit form cannot use physical attacks but is immune to them.
[X] Flare - Use your companion as a focus point to create an AoE blast of your own Violet energy.
[X] [Name] Xin Fenglong

edit: added in name vote
 
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[x] [Outfit] The leather jacket.
[x] Attack
[x] Beast
[x] Astral
[x] [Name] Xin Fenglong

Immunities sound good, and just Attack sounds too essential to ignore. Did want to think of something different for the name, much as Annabelle's fine.
 
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[X] [Outfit] The lace-up vest.
[X] Swap - Change places with your companion.
[X] Attack - Command your companion to attack your target.
[X] Shield - Command your companion to summon a defensive Violet shield.
[x] [Name] Xin Fenglong
 
[X] [Outfit] The lace-up vest.

[X] Wisp - Transform your companion into a Wisp. It cannot attack or be attacked in Wisp form.
[X] Flare - Use your companion as a focus point to create an AoE blast of your own Violet energy.
[X] Swap - Change places with your companion.

Swap is incredibly useful for tactical movement.

Abusing a combination of Wisp and Flare seems amusing.
 
[X] [Outfit] The leather jacket.
[X] Attack - Command your companion to attack your target.
[X] Flare - Use your companion as a focus point to create an AoE blast of your own Violet energy.
[X] Swap - Change places with your companion.
[X] [Name] Annabelle Marie Jones
Adhoc vote count started by Wysteria on Apr 16, 2019 at 7:52 AM, finished with 10 posts and 10 votes.
 
[X] [Outfit] The leather jacket.

[X] Wisp - Transform your companion into a Wisp. It cannot attack or be attacked in Wisp form.
[X] Flare - Use your companion as a focus point to create an AoE blast of your own Violet energy.
[X] Swap - Change places with your companion.
Wisp so we can position it freely for Flare and Swap shenanigans, more like a D&D familiar option rather then a full on 'second body' admittedly but some cool tricks to be pulled.

[x] [Name] Xin Fenglong
 
[X] [Outfit] The low-cut long jacket.

Choose three:
[X] Shield - Command your companion to summon a defensive Violet shield.
[X] Flare - Use your companion as a focus point to create an AoE blast of your own Violet energy.
[X] Swap - Change places with your companion.

[X] [Name] Annabelle Marie Jones
 
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Gonna close the vote in about an hour, I think, heads up in case someone wants to jump in and break the tie for third ability for me so I don't have to roll it, hint hint wink wink.
 
Vote closed!

[Name] Annabelle Marie Jones
Number of voters: 6
[Outfit] The leather jacket.
Number of voters: 6


Flare - Use your companion as a focus point to create an AoE blast of your own Violet energy.
Number of voters: 8
Swap - Change places with your companion.
Number of voters: 7
Attack - Command your companion to attack your target.
Number of voters: 6
 
One Last Infodump
Deciding against the transformation abilities, you go for a head-on attack strategy. The Attack ability, of course - you guess your companion doesn't automatically attack opponents? That sounds annoying, but you kind of get it. Flare, because it's not only an AoE blast, but also the only direct attack option you have. And Swap for the strategic options (and because teleportation is awesome and you're just dying to know how that's going to work in an ARG game).

And of course you go for the Matrix-y leather. Wizards and dragons are cool, of course, but what really caught your eye in the ads were all the futuristic science-fantasy parts.

Satisfied with your choices, you tap at the floating Create button. The interface dissolves into violet sparkles.

"Welcome to Chromata."​

The almost melodic voice startles you until you remember that you are, in fact, wearing an earpiece with a speaker.

"You are currently in what is called a Safe Zone. No enemies can enter a Safe Zone or attack through the boundary of a Safe Zone. Each character has their own Safe Zone. Since you have just completed character creation, the game has created one at your current location. You may reset your Safe Zone to another location later if necessary.

"Safe Zones are also the only locations where you can log in or out of the game. If you disconnect outside of a Safe Zone, the game will treat your character as logged-in until you reconnect and log out correctly.

"Chromata is an open-world game, with creatures of all strengths and sizes roaming in all areas. This is why the Relative Level System is in place. Creatures which are more than ten levels lower than you will flee on sight, and creatures which are more than ten levels higher than you will ignore you - as long as you don't attack them."​

A violet-hued HUD shimmers into view, showing what looks like a couple of status indicators and a skill bar with your Abilities. Unlike the character creation screen, this interface stays in the same place in your field of vision instead of in space - which you'd expect from a HUD.

The empty vertical bar along the side glows brighter for a moment.

"This is your experience bar, indicating your progress towards the next level. You will notice later that the quantity of experience required to level is the same for each level. This is because experience gain is based on level difference. The amount of experience a level three character gains for defeating a level nine creature is identical to the experience a level thirty character gains from defeating a level thirty-six creature."​

The large violet circle at the bottom of it glows brighter for a moment, this time.

"This is your Energy Pool. It represents the amount of Violet Energy you have available. Damage from attacks will deplete your Energy. If your Energy Pool reaches zero, your status is set to Defeated. You will experience a permanent defeat penalty and your game interface will locked while you are Defeated. Retreating to a Safe Zone will automatically remove the Defeated status, and your Energy Pool refills over time while you are within a Safe Zone."​

This time, when the voice pauses, the icons representing your Abilities glow, along with the five dots lined up under them.

"The Abilities you chose each cost one Ability Point to activate. As a level one Spiritualist, you have a maximum pool of five Ability Points. You will regain one Ability Point every fifteen minutes, except for when you have the Defeated status."​

The smaller circle below your Energy Pool glows for a moment.

"As a Spiritualist, you have a Companion. Your Companion has its own Energy Pool, abilities and stats, depending on its type, but it will always be the same Color as you. Summoning or desummoning your Companion is a free ability, and your Companion's Energy Pool will refill when it is desummoned. Your Companion regains Ability Points at the same rate as yourself.

"As a Violet Spiritualist, your starting Companion is a Sprite. You can view your Companion's status and abilities by selecting its Energy Pool indicator, below yours. Touching the indicator again while selected will summon or desummon your Companion. You can purchase additional Companions or improve your existing Companion later on."​

The HUD disappears in sparkles.

"The MRD interface can be toggled on or off by tapping your MRD. You may view your current inventory and access game shops with the Chromata Mobile App. The game currency is Chroma Coins. As a new player, you have received twenty Chroma Coins. Active players receive a weekly allowance every Saturday based on their level. Enemy creatures will drop items when defeated, which can be used or sold to the shops for Chroma Coins.

"Once again, welcome to Chromata. Enjoy the game."​

You wait a moment longer just to make sure it's actually done, then tap your MRD. The HUD comes back up into view, and you select your companion's EP circle to see what it's got.

Unnamed Violet Sprite
EP: 10
AP: 3

Shine (Ability) - A Violet light beam strikes your opponent. PWR: 3
Mirage (Ability) - Create an AoE environmental illusion to confuse your opponent.​

Mirage, huh? You're not sure which parts are from your Color and which are from your Class, but illusion and transformation seem like the start of a pattern…

Now that you know that "your own Violet energy" basically means sacrificing health for damage, Flare seems a lot riskier than you were expecting. Still, a five meter area of effect attack is nothing to sneeze at, especially if you wind up in a mob.

Annabelle Marie Jones
Location: Your Safe Zone, in your apartment
Class: Violet Spiritualist
Level: 1
EP: 10
AP: 5
Attack (Ability) - Command your companion to attack your target.
Flare (Ability) - Use your companion as a focus point to create an AoE blast of your own Violet energy. EP: 3 Range: 5m
Swap (Ability) - Change places with your companion.

Chroma Coins: 20
Inventory: Empty
Well! You're in the game. What do you want to do first?

[] Head out to the nearest park to look for other players.
[] Wander around your neighborhood looking for something to fight.
[] Write-in

And what will you want to name your companion?

[] [Sprite] Write-in
 
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[X] Head out to the nearest park to look for other players.
[X] [Sprite] Nebula

You weren't really sure about the name, but the purple option had stars. Nebulas had stars, right? Astronomy isn't your strong suit. You want to go fight someone, don't think about it too hard!
 
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[X] Head out to the nearest park to look for other players.
[X] [Sprite] Nebula

Hrum. Permanent Defeat Penalty? That's something to remember going forward...
 
Oh, good, the game knows where we live!

Is the permanent defeat penalty forever or just until we crawl back home?
I gotta be clearer that the game doesn't know it's your apartment, next time, haha. It knows that's where your safe zone is, and I was adding that it's in your apartment.

The defeat penalty is permanent in the sense that you don't automatically get it back, but not in the sense of, say, losing an eye. More like 'you lose everything in your inventory' (when you can't go back to where you died to retrieve it) or 'you lose 100 experience points' or 'your companion is destroyed'. Something that doesn't go away on its own, but you can work back up to recover from it.

I can neither confirm nor deny whether those specific examples are possibilities within Chromata. *whistles innocently*
 
[X] Head out to the nearest park to look for other players.
[X] [Sprite] Nebula

I think it's probably better to get as firm a hold of the mechanics and everything going on here as we can before we start jumping into battles, personally.
 
[x] Head out to the nearest park to look for other players.
[x] [Sprite] Nova
 
[X] Head out to the nearest park to look for other players.
[X] [Sprite] Nova
 
To the Park
[X] Head out to the nearest park to look for other players.

The first thing to do, you decide, is head into town to look for other Chromata players. The game's been out for a few days so far: maybe someone there will have some tips to give you about how the game works. Plus, you don't get a lot of chances to hang out with people who share your interests and hobbies these days.

The best place to start, you decide, is at Ferriman Park, the closest park to your apartment. Plenty of people hang out there, and if there's one thing you've learned, it's that open park spaces tend to be hot-spots of ARG activity. Anyone playing the game there is probably going to be younger than you, but that'll be true just about anywhere. And hey, you're not that old yet.

You start to head out the door - then hesitate, realizing that even if you're not looking for a fight, there's no guarantee one won't find you. It's better to be safe; you don't want to be caught out without your Sprite companion, since without having it summoned, you literally can't do anything.

Selecting the companion EP circle, you "tap" it again. A pop-up appears in front of you.

First Summon
Enter name:​

Oh, right, it still needs a name. You think about it for a moment, but the only thing that really comes to mind is the star icon for Violet. They're going to be the same color as your character, so that's all you really know for sure about it, anyway.

Going through all the star-related words you can think of, you settle on Nebula and enter it in.

Your Sprite appears in a swirl of violet sparkles and hovers in the air next to you: an entirely androgynous pixie-like fairy about two feet tall, with translucent insect-like wings and features that remind you of a chibi-style anime character. It's watching you expectantly with large, shining eyes.

It's adorable.

"Hi, Nebula."

Nebula replies with a completely incomprehensible string of musical chirps and flutters around you in a circle.

Right, you're going to the park. You head out the door and out to the nearest bus stop to wait for the Route 12 - that's the one that goes to the park. The wait is uneventful, and at first it seems the bus ride will be too. Halfway there, you're sitting there, staring out the window, when you hear a muffled roar in your earpiece. Turning reflexively towards the sound, you catch a glimpse of a giant, glowing white leonine monster on top of the fire house - ironically, being set on fire. The stream of flames is coming from the sidewalk across the street and you crane your neck around just in time to see someone in brilliantly red, slightly glowing mage robes shooting flames from their hand before the bus turns a corner.

They must have been an Astralist. You still can't believe how real it all looked.

The woman across the bus from you is looking at you oddly and you realize you're grinning like an idiot. Coughing into your hand, you spend the rest of the ride trying to get your expression back under control as Nebula chimes happily in circles around your head.

The first thing you notice when you get off at Ferriman Park is a glowing rainbow C floating above the picnic area. You're not sure what it means, but it's obviously a major part of the game so you head over there.

The picnic area is pretty popular at dinner time on a summer evening; half of the tables are occupied and the grill is in use. Two of the tables look like Chromata players, marked by the holographic outfits overlaying their real ones. Aside from the quick glimpse out the window, it's your first good look at how the game graphics interface with reality. And you're impressed by the result; it looks like the character's outfit is what they're actually wearing.

You take a quick look down at yourself and realize, yeah, you're dressed like your own character in your own view, too, although you can see your jeans and shirt faintly through the projection.

But you came here to talk to people about the game, not just wander around staring. One of the player-occupied tables has three people: one in dark red Harry Potter-like wizard robes, one in black… something, it's hard to tell the details of something that dark from a hundred meters away, and one in the lace-up vest and trousers you had as an option, but green. A green cat-like creature is lounging on their table. You're pretty sure they're friends and are playing the game together, what with each having a different class and color.

The other table only has one person, wearing orange robes a lot like the Red Astralist setting that lion thing on fire. But his robes are detailed in blue instead of a different shade of orange. If he has two colors, he must have gotten to pick a secondary color already - which makes him at least level five, and the highest level player you've seen so far.

Who are you going to talk to first?

[] The lone Orange Astralist
[] The three-player party
[] Sit at a table by yourself and see if someone approaches you
Adhoc vote count started by InspectorCaracal on Apr 17, 2019 at 12:39 PM, finished with 8 posts and 8 votes.
 
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