As the scantily clad Eldar warriors dash towards you, their blades glinting in the glow of the hallway's electric lights, your post-human brain begins processing information at the speed of a Rhino with its gas pedal taped down. The xenos, who formerly were moving so fast that they had become close to blurs in your eye sight came to an almost complete stop. Their movement almost glacial as they painfully move toward you. There are 12 of them. Beginning calculation of most efficient method of neutralization.
You notice the sickly-sweet tang of a high strength toxin emanating from all of their blades. The specific scent fitting your memory of a poison the Emperor had shown you during your training. It causes severe stress upon the nervous system, more specifically the parts utilized in sensing pain. It will agitate the pain sensors to such a degree as to render the victim completely insensate with pain, until eventually causing expiration via shock and the failure of the heart. It is strong enough to even cause myocardial infarctions in Astartes when introduced to their systems. As you could attest from your training with the Sigilite.
It is with that realization that you understand you cannot take a single graze from these weapons if you are to remain combat active. Taking a single step back in the frozen time of perception you begin to put together your plan of attack. Each step will need to be seamlessly integrated into the next or else failure is inevitable.
The xenos directly in front of you is in the process of thrusting one of her blades directly at your chest. Thus, you must redirect it by using the back of your right hand to slap the flat of it, thus forcing the blade off course. Then step inside of her guard, followed by driving the shard of bulkhead into the gap between her neck vertebrae through the front of her throat. One.
This will be followed by palming one of the now dead assailant's blades as you use your grip on the shard of bulkhead to twist off the xenos' head before batting it into the faces of her compatriots. This will induce a morale hit, but more importantly distract their eyes with movement and blood from the dismembered head. Following behind with the headless body as a shield held up by the metal shard, you will proceed to toss the body onto the rest of the assailants behind the two in front to buy you time.
The next step will be throwing the shard into the eye socket of one of the two Eldar now in front of you, it will pierce her brain and kill her instantly. You will kill the other by driving your purloined blade into her lungs before dragging it down through her torso, followed by the acquiring of her own blades. Two. Three.
By this point, the other Eldar will have gotten past the body you had tossed. Either by dodging past it or pushing it off themselves. Two of them will attempt a jump stab at you in an attempt to distract you from their two compatriots trying to hamstring you from below. You will have to perform a short hop, pushing the two combatants in the air back with light shoves and then slitting their throats on the way down. Followed by you pulverizing the spines of the two below as you land on them feet first, they might survive, but not in any form that is combat viable. Spines pulverized, organs liquified. Death imminent. Four. Five. Six. Seven.
By this point the five remaining Eldar will begin retreating back in order to make space between yourself and them. In an effort to ward you off they will begin tossing throwing knives, all coated in the same toxin as their blades. At this point five seconds have elapsed.
Stepping forward you will kick one of their compatriots' bodies up into your grasp, before proceeding to use it to absorb the thrown knives. Will most likely need to move towards the one on the left, she is the one with the least number of knives left. Can use her to block the sightline of the other Eldar, and even if they try to cut through her it will buy you time to get closer. Seven seconds will have elapsed by then.
Once within range you will need to drive one of your purloined blades through the depleted thrower's skull. Followed by using her body as a battering ram to slam into the other four. Her corpse will protect you from the few attempted stabs and slashed by the Eldar as you get nearer, and then you will have made contact, disorienting them and providing an opening. Eight.
In desperation one of them will attempt to wildly slash at you, you will drive one of your daggers into the crook of her arm and then twist it. The torsion will have completely ripped off the arm, leaving her with a stump of a right arm, and severe internal bleeding. Time of death, 15 seconds. Time of neutralization as threat due to bloodloss, 5 seconds. Quick strike to head will render unconscious. Twelve seconds will have elapsed at this point. Nine.
At this point morale will be close to shattering, though archived records show that extreme pride will keep it from breaking until a more severe action is taken. Another tossed dagger will paralyze one of the remaining guards of this squad's leader. A quick stomp as you move forward will render her skull into paste after she has collapsed from her severed spine. Ten.
After this action morale will have completely broken, the enemy will turn tail and run. To stop this place two of their fallen comrades' blades through their brain stems at the base of the skull, ensuring instantaneous death with two simple throws. By this point, at maximum, fifteen seconds will have elapsed. Eleven. Twelve.
In summation, all targets will have been neutralized in an economical manner and will allow for rapid acquirement of armor and proper weaponry to aid your brothers. No wounds will have been taken, and no mercy shall have been shown. All parameters met. Execute.
[] Interlude
[] Continue as Tyrian