[X] Explain your mission, but keep your wording as cagey and ambiguous as possible. Youre a 'knight-enchanter' from 'a faraway land' sent by your 'lord' in search of an 'artefact'. That should be good enough.
 
I feel like trying to bullshit the Wise Old Master who just hauled our chestnuts out of the fire is probably an unwise move.
 
Probably not the best person to lie to.

[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
 
[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
 
[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
 
[X] Explain your mission, but keep your wording as cagey and ambiguous as possible. Youre a 'knight-enchanter' from 'a faraway land' sent by your 'lord' in search of an 'artefact'. That should be good enough.
 
[x] Explain your mission, but keep your wording as cagey and ambiguous as possible. Youre a 'knight-enchanter' from 'a faraway land' sent by your 'lord' in search of an 'artefact'. That should be good enough.
 
I mean the first game is the only one to really acknowledge the 'don't meddle in the affairs of other worlds' thing so I don't see a reason to hide stuff from him

[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
 
[x] Explain your mission, but keep your wording as cagey and ambiguous as possible. Youre a 'knight-enchanter' from 'a faraway land' sent by your 'lord' in search of an 'artefact'. That should be good enough.
 
[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
 
[x] Explain your mission, but keep your wording as cagey and ambiguous as possible. Youre a 'knight-enchanter' from 'a faraway land' sent by your 'lord' in search of an 'artefact'. That should be good enough.
 
[X] Remain as tight-lipped as possible. You're already treading dangerously close to breaking the non-interference pact, you're in no mood to even risk giving away Citadel secrets - especially to a man as powerful and inscrutable as Dallben.

Cling to the rules. Cling. Do we want to be That Fucker who makes life more difficult for everyone we work with by being loosey goosey with the rules? No! And then we won't impress Invi, and then Ephemer will never ask us to the prom!
 
[x] Explain your mission, but keep your wording as cagey and ambiguous as possible. Youre a 'knight-enchanter' from 'a faraway land' sent by your 'lord' in search of an 'artefact'. That should be good enough.
 
[X] Explain your mission, but keep your wording as cagey and ambiguous as possible. Youre a 'knight-enchanter' from 'a faraway land' sent by your 'lord' in search of an 'artefact'. That should be good enough.
 
[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
 
[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
 
[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.

Wwwwwoooooof, poor Aevum, that feel when you give it your best shot and everything you've got and you kinda just splutter out anyway because you're a weedy 16 year old junior Disney Siddie, so basically a heavily armed Celestial Intern, and got thrown into the deep end against insane bullshit that nobody mentioned or prepped you for. Still, fighting was good, that "even as they drag us down get your teeth in and bite off their fucking ear" is a nice character touch and an attitude I appreciate. And I like Aevum's kind of exhausted spite and worn out bitterness about being outmatched and outplayed. They might not have outright lost but it was an L in all but name, and it definitely doesn't feel like a win. Kinda curious to see what that plays out into, especially as Aevum gets better at wire control. You kind of get the feeling that they were chaining together sensible but fundamentally basic combos, and their creativity kinda plummeted as they got more and more worn out. They don't come across as super experienced and I mean that in a good way, honestly. You can really feel the, like, steady decline from the big show by the river and the creeping demoralization and wear and tear.

Honestly yeah, this mission's already been pretty badly botched; it was supposed to be a scouting-maybe-retrieval mission and instead we ran ungendered dick first into a pack of fantasy Bloodborne Terminators. Nobody slinging around the kind of power Dallben is going to be blind as to what we are or why we're here and we are waaaaayyyyyyy in over our heads. We can't go back empty handed but we're too punch drunk and chewed up to really convincingly lie and shutting up isn't really advisable when there's pretty clearly some heavy duty Darkness shit going down here.

So just bitterly swaaaaallow that pride Aevum and get some good angsting moments out of it. Nobody's good at their job on the first day.
 
[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
 
"Yes, the Huntsmen of Annuvin are deadly foes," Dallben replies gravely. He focuses his gaze on you, continuing in a more pointed tone. "But as to what you saw, I should think that in this case I am entitled to a few secrets from strangers, am I not? As you, in turn, are entitled to yours."
Dallben is giving us a pass that while not free, lets us get away with not spilling the entire bag of beans. The second option isn't really a lie either.
 
Knowledge of other Worlds isn't exactly common, and Hen Wen's ability to see the future is explicitly limited to Prydain. I don't see how Dallben can know who we are or what a Keyblade is.
Its not common, but there are characters that have known about the world order and keyblades. The entire Disney Castle Crew, King Triton from Atlantica, the Monsters of Monstropolis, all know varying amounts.
 
[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.

They got oracular pig. Piggy will back us up!
 
[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
 
mmm yes good very nice

I'm a sucker for that kind of hard-bitten doomed heroism, that sense of, "this only ends with me in the dirt, but all that means is there's nothing to do but write my death-song in your blood," fight with vigour, die with pride!

[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
Gwydion is basically a demigod with the most powerful weapon in the setting, he's never matched in personal combat the series and is noteworthy for being a mentor-type character who survives the entire story.
Really? 'Cause I went wiki-trawling, and found nothing to indicate superhuman prowess on his part. I actually used that in particular to benchmark my expectations. He's described as a seasoned warrior, but a demigod with actual superhuman ability? Where's that come up?
 
mmm yes good very nice

I'm a sucker for that kind of hard-bitten doomed heroism, that sense of, "this only ends with me in the dirt, but all that means is there's nothing to do but write my death-song in your blood," fight with vigour, die with pride!

[X] Take a gamble. Explain yourself to Dallben, at least as much as he's willing to actively ask you. He's clearly perceptive and powerful, and he co-owns the oracle-pig you were sent here to find - for all you know he had her scry all this head of time, and asking at all is just a test.
Really? 'Cause I went wiki-trawling, and found nothing to indicate superhuman prowess on his part. I actually used that in particular to benchmark my expectations. He's described as a seasoned warrior, but a demigod with actual superhuman ability? Where's that come up?

Prydain is pretty low magic in general, Gwydion is one of the Sons of Don, who are effectively a lineage of heroes from Beyond the Sea--and he's the best among them.

"Demigod" may be a bit strong, but he is effectively the strongest force of good who takes direct action in the setting, doubly so once he gets his hands on Drynwyn at the end of the first book. Which, in a setting where magic tends to be subtle--like invisibility or just superlative craftsmanship--is a god damn flaming sword.
 
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