So yeah, you basically Spark Mandrilled this guy. Solid plan, fully exploited that you were above him in the weakness cycle and sidestepped a fairly difficult escape sequence. S rank, like you were in your own backyard, et cetera. Good job.

---------
Current Budget: $150,352 Z (+100K if you sell Swoler Power)

Loot

Swoler Power: You may be a bit bigger than Joe, but there's enough muscle fiber to cover your arms and legs. Heat resistant, and grants strength proportional to illumination, which effectivelly is capped at out at double strength under bright lights. Note that clothing or armor will block light from reaching them - if you want the gains, you gotta flaunt them.

Equipment Recovery


WEAPONRY:


Combat Data Projector:
By combining a dedicated emulation processor with a lattice projector, it's possible to create phantom replicas of reploids from stored data. While these phantoms look entirely real, they are mostly insubstantial, and directed heat to the 'core' at the center will disperse them. (Requires: Lattice Fog)
$150,000Z

- Secondary Core: Project two phantoms at once, using different data for each.
$100,000Z

- Tag Projector: You don't exactly understand the mechanics (something about ultracooled lattice vorticies), but basically your phantoms can shoot real frost bullets from their fake busters. Handy! (Requires: Combat Data Projector, Freeze Tagger)
$100,000Z

- Blade Projector: You REALLY don't understand how this works (something about harmonic field alignment?). Basically, plug your lattice blade into the module, and if your phantom had a beam saber, it has a very functional frost saber now. (Requires: Combat Data Projector, holding Lattice Blade)
$250,000Z


Leidenfrost Barrier: A thin ultracooled layer surrounding your body protects from glancing plasma blows. While it can be overpowered by concentrated or repeated impacts, it makes you effectively immune to a buster that isn't charged or rapid fire, and will still blunt the first charged shot that hits you.
$250,000Z

Slide: An overburst from your vents allows you to slip and slide over smooth surfaces. It's not dignified, but it's fast.
$50,000Z

- Leidenfrost Slide: Combining the Leidenfrost Barrier with your slide dramatically increases your speed (and the surfaces you can slide across). (Requires: Leidenfrost Barrier)
$100,000Z


Buster
Currently you have a standard 'peashooter' buster, and your linked freeze-tagger.
Each has a chamber slot, and share a linked ring slot.

"Air Shot" Ring: Syncing your buster with your jetstream allows you to remain accurate even during highspeed dogfighting. Wait, you don't do that? Well, it'll do something, at least. Doesn't improve the actual penetrating power, but creates a lot of turbulence around the shots themselves. Near misses will knock around small objects, and give fliers a hard time.
$15,000Z

Knighthead "Green Sizzler" Chamber Upgrade: The parts used in this are rare outside Hunters and the military, but Weld can scrounge them up. Lets you charge and fire off green sizzlers, like X. Only works on plasma.
$100,000Z

Drake "Double Tap" Emitter Ring: Not quite rapid fire, but on the way there. Shoots two tiny bullets instead of one tiny bullet. Applied to each system seperately, takes up a ring slot.
$50,000Z

Guns Akimbo: Since you have a lot of redundant buster systems installed already, Weld thinks he can split your Freeze Tagger off from the primary plasma coils in your standard buster. This would let you fire both weapons at once. As a mixed blessing, they'd now have separate ring slots.
$50,000Z

Blades
No serial number, hot, cutty.

Lo-beams are able to be activated for long periods, but have relatively low output.

Lo-beam Dagger: Short, cheap, reliable. 5,000Z
Lo-beam Dirk: A foot and a bit long. 10,000Z
Lo-beam Saber: A proper sword. 20,000Z

Hi-beams are a new development, which sacrifices duration for raw power - while their supercapacitors only output for a few seconds before needing to be switched off and recharge, the hotter beam cuts like hell. Tricky to work with.

Hi-beam Dagger: 10,000Z
Hi-beam Dirk: 20,000Z
Hi-beam Saber: 40,000Z

Contact Crystallizer: A further upgrade to your Shard Lance - if it pierces into an enemy's electricals, it'll drain that energy to explode in a flurry of crystals. Wait, you don't have one of those? Well, it should work roughly the same with your lattice blade, except the crystals will be ice.
$40,000Z.


Misc
R5-brand Hoverbike
: Folds into a briefcase, street legal. The fad for jumping hoverbikes off an elevated highway and trying to land on the street below, on the other hand, is quite illegal. Every day, teens end up hospitalized for accidents while 'rainbow roading'.
$20,000Z.

Y4 Combat Shield: A classic green design updated with modern materials. Will hold up to buster fire (for a while, at least), but reduces your mobility and ties up an arm.
$5,000Z.

Retractable Ice Skates: Like heelies, but for ice. Increases your speed and agility when skating on ice with your feet. What's more to be said?
$15,000Z


-----

You have a hunch that Gamma the Hammer is gonna unseat the champ in his next match. Any unspent money will be bet at 2:1 odds, and become available after your next mission is over.
Adhoc vote count started by Aquarium on Dec 23, 2018 at 5:24 PM, finished with 49 posts and 8 votes.

Adhoc vote count started by Aquarium on Dec 23, 2018 at 5:24 PM, finished with 49 posts and 8 votes.

Adhoc vote count started by Aquarium on Dec 23, 2018 at 5:24 PM, finished with 49 posts and 8 votes.

Adhoc vote count started by Aquarium on Dec 23, 2018 at 5:25 PM, finished with 49 posts and 8 votes.
 
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The skin was the photovoltaic stuff, then? Doesn't sound like it synchronizes well with the fog, and 2 of our next 3 targets like to spend their time indoors too (plus your parka is too comfy+stylish to let go of). Pass on that.
Are the slide and ice skates mutually exclusive?
 
The skin was the photovoltaic stuff, then? Doesn't sound like it synchronizes well with the fog, and 2 of our next 3 targets like to spend their time indoors too (plus your parka is too comfy+stylish to let go of). Pass on that.
Are the slide and ice skates mutually exclusive?
You can have both, but the ice skates don't help with the slide. They're very much a diet version
 
To be honest, I wanna just sell Joe's skin and let EVERYTHING go towards our sure bet. We'd have 500K after next mission, plus whatever we make during the mission itself.

I mean... okay, it's kind of risky to go into the next target with no upgrades, but if we can come up with a good enough plan, I think we still could be ok. What we already have is a very solid kit when used correctly, as we've already seen. We'd just need to pick a target who we can get isolated in a vulnerable moment again.

I also don't like having to leave our stuff sitting on Weld's market for another week, where someone might buy pieces of it- but ultimately, most of it needs the Fog Generator to work optimally, and it's pretty expensive stuff, so I'm willing to risk it. This way we'll have enough to snap most of it up after next mission.

Getting the Leidenfrost feels like it might actually be better than the phantoms, to be honest, even though it's less fancy. (Especially with that Leidenfrost Slide. I wanna get wall climbing and start doing epic frictionless wall slides)

@Aquarium Can you explain a bit about how you get combat data for the phantoms? Do you have to kill someone? Just watch them fight? Can you make a phantom of yourself?

As for right now, tentatively...

[X] Sell Swoler Power
[X] Bank everything for the Sure Bet
 
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@Aquarium Can you explain a bit about how you get combat data for the phantoms? Do you have to kill someone? Just watch them fight? Can you make a phantom of yourself?
It's originally designed for shadowboxing in training - basically, the longer you record someone fighting (or sparring) with your 3d scanner, the better combat data you get from them. It starts off as just recording their exact movements, gradually increases to stitching together combos from prerecorded movements, and eventually gets to the point where it matches their combat style.

And yeah, you can make a phantom of yourself. It wouldn't be a proper boss gimmick if you couldn't make shadow clones that inexplicably have fully-damaging weaponry.

Status update

Ingram Mechaniloids
announces production of new 'bare bones' variant of their popular M-501 model. The dramatically reduced price point makes swarms of this mechaniloid affordable, allowing highly scalable prospecting, insect population monitoring, and more.

They still haven't paid up.

Combine Badger hasn't been seen since last updated, but seismographs indicate a large number of underground explosions.

Jaff has defeated the dreaded C-class maverick Pugil Pink, and obtained that rarest of weapons, the beam pugil stick. So yeah, he isn't any more of a threat now than he was.


New entry:

Laser Ferret is smuggling weapons out of an abandoned drilling rig just a few miles offshore. It seems he thinks that international waters are a free-for-all where anyone can set up shop. Take him out.
 
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I do advocate wagering on this match, but even when they're rigged something weird can happen and the bookmaker puts it down as a loss for you.
So first we should spend a little bit of our easy-earned money on something inexpensive, like a new parka a hi-beam. Those are seriously strong and stay that way for a long time in-universe. Zero's sword is a hi-beam.
Sell Swoler Power: +100,000Z
Hi-beam Dirk: 20,000Z
Bet against Joe: 230,000Z
leaving the last 352Z for walking-around money/emergency fund.
Combine Badger and Laser Ferret sound like targets for actual Maverick Hunters, so we should take one of them on next before Jaff can get a useful upgrade.
 
I do advocate wagering on this match, but even when they're rigged something weird can happen and the bookmaker puts it down as a loss for you.
So first we should spend a little bit of our easy-earned money on something inexpensive, like a new parka a hi-beam. Those are seriously strong and stay that way for a long time in-universe. Zero's sword is a hi-beam.
Sell Swoler Power: +100,000Z
Hi-beam Dirk: 20,000Z
Bet against Joe: 230,000Z
leaving the last 352Z for walking-around money/emergency fund.
Combine Badger and Laser Ferret sound like targets for actual Maverick Hunters, so we should take one of them on next before Jaff can get a useful upgrade.
I feel like Laser Ferret is a better pick for us. Heat Weapons Bad, but Water Level Good when you're an Ice Boi. Probably easier to do surveillance on, too.

Jaff actually isn't a terrible target, given that Weld should be able to tell us what ALL of his initial loadout was. That said, I'd rather get to next weak and buy the rest of our shit back first, before we try to go after an actual Hunter.

What's your thinking no how we might utilize the Hi-beam Dirk? What can it do that our current kit can't? High kill power up close, sure- but I dunno if that's our ideal engagement range, and the Frost Blade is a good defensive close combat weapon. Possibly cutting through walls and things?

Which makes me think, if we went for Laser Ferret, some sabotage might be in order.

Actually, could we possibly track down Combine Badger and try to buy some of those explosives? Because explosives sound like a really good thing to have for assaulting a reinforced off-shore drilling rig. Put the squeeze on her later.

@Aquarium according to Weld what's making those explosions? Like, actual explosives? Is it a mod she has? What's the deal there?
 
Whatever is making the explosions, it's underground.

Combine has essentially gone Max Prepper at this point, so trying to buy out her carefully created arsenal isn't going to go well.
 
With all this in mind, I'm thinking maybe Combine Badger for our next pick, then. The Lattice Fog + Bit Scanners will be great for navigating a weird underground lair. That Hi-Beam Dirk might also not be a bad idea, if that is the pick. In case we get pinned down into close quarters combat down there.

I do think our kit is good for a direct assault like that, and with a prepper we can use our scanners to get around booby traps and things.

I want the explosives before we go for Laser Ferret and I want to buy back more of our starting kit before we go for Jaff.

Not too sure about the Swarm Bots, but right now I'm leaning towards Combine Badger + supporting @Vee Ess's Dirk buy.
 
I'm totally willing to go with Vee Ess' plan.

Plan: Bet, with Zero
[X]Buy a Hi-Beam Dirk
[X]Sell Joe's muscles
[X]Bet 230k Zenny against Joe.
 
I really want our Leidenfrost Barrier back. Immunity from low-level attacks means the cannon fodder will just fall apart around us...then again, getting the full 500K could really pay off...
 
Actually, you know what? I'm willing to risk losing the Phantoms. I'm not willing to risk losing the Leidenfrost Barrier. Fuck greed-mode, let's secure our most important asset (and one that'll go a long way to making any mission we take a lot easier). The Leidenfrost Barrier is something that could probably work plenty well without the Lattice Fog Generator. And it's HIGH quality. Someone's gonna snap it up if we don't.

I'm amending my vote:

[X] Plan: Permafrost
-[X] Sell Swoler Power
-[X] Buy Leidenfrost Barrier

I'm more willing to miss out on 250,000 than I am willing to risk someone else buying the most useful piece of our kit. And if we fail or next mission, the losses could eat up a big chunk of that 250,000 (or 230,000) in order to repair damage and replace components, anyway. Combined with the paycheck we'd not be getting... It just might not be worth it.

Let's just grab the Leidenfrost, make use of it to ace our next mission, and then buy back the Phantoms next purchasing round. We shouldn't let greed get the better of us.

@Aquarium what kind of loadout was Jaff running last time Weld worked on him?
 
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"- not a murderer, so it was this or leave him tied up in his house, with the TV on to drown out any calls for help."
"Forcing a guy with no eyelids to watch daytime TV. That'd upgrade this to the second most fucked up thing I've done this week."

I see that TV continues to be horrible in the future. Also, can't the reploid switch off his eyes or something?

You'll be glad to get your own face back at the end of this.

Don't jinx it, Boreas!

The scanner can't reach your fog, but it doesn't matter. Even obscured in gray you can see - clear as day - that he's going to throw a right hook. And it's the easiest thing in the world to lean in just so, twist your hips, and counter with an uppercut to the jaw.
He goes flying, hits the wall, and collapses to the street.

That went easier than expected. Did he critfail his attack roll?

"Now, why don't we do this the easy way," you click the keys and pop the trunk. "There's a briefcase in there. Put your skin in it. Your bodyguards will defrost in a few minutes, and then you can all go home."

"What?"

"Put your damn skin in the briefcase, or I'll rip it off myself."

And - slowly, with a stunned numbness - he does.

Wow, we're working towards that "skinwalker" moniker for sure. That's one hardcore way to get back the money. Hopefully for Joe he doesn't have pain receptors in that skin.

Getting the skin back was a nice touch, too. I can either install it gratis, or give you another hundred kay for it."

No extra skin, too much heat if someone notices it.

- if you want the gains, you gotta flaunt them.

In before Boreas showing off his robo-crotch.

So yeah, you basically Spark Mandrilled this guy.

Can you be more concise? I don't understand what do you mean here.

Lo-beam Dagger: Short, cheap, reliable. 5,000Z

[X] Plan: Permafrost
-[X] Sell Swoler Power
-[X] Buy Leidenfrost Barrier

I agree with your plan, but I would buy a cheap dagger for emergencies, just to be sure. Can you add that please?

Status update

Ingram Mechaniloids
announces production of new 'bare bones' variant of their popular M-501 model. The dramatically reduced price point makes swarms of this mechaniloid affordable, allowing highly scalable prospecting, insect population monitoring, and more.

They still haven't paid up.

Shouldn't this be threadmarked for easier reading? Also, what's the plan: Do we have to fight each one of those Reploids that showed up before plus any new entries until we bought everything back? Then what?

[X] Plan: Permafrost


EDIT: We should bet what we have left on the match, so that we have spare change, but not ALL of it. That's tempting fate.
 
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[X] Plan: Permafrost

OOH! A Megaman X quest! As a maverick mercenary! I like this! Let's get something useful for our next mission, while banking the rest.
 
I remember our daily upkeep costs being, like, the problem we are dealing with in the present. That makes me less than excited about the prospect of buying back all of our high-upkeep gear and leaving ourselves with no money, again. I think we should try to stagger out the buybacks, so that we don't ever get caught without our rent, so to speak.
 
That went easier than expected. Did he critfail his attack roll?
You were built to figure out the weaknesses in someone's fighting style by watching them spar. Unfortunately for Joe, you have literal hours of footage of him fighting. You put him on tilt by suddenly dropping him into combat, taking out his bodyguards, and ripping his chauffeur's face off. When Joe's shaken, he falls into bad habits, and tries to right hook his problems away. Usually his unfair advantage makes that work out, even when it's a bad move.

If you had sold the fog, he'd have been fast enough to avoid the counter (and it'd have been a real fight, though one where you had the advantage). Similarly, if nobody had suggested doing research on his fighting style, you wouldn't have been familiar enough to take him out cleanly in a melee fight.

As is, he got the (not entirely accurate) impression that you're someone super fucking hardcore, rather than a reploid who had the systems and meticulous planning to hit all his weakest points.

You bypassed the stage entirely - hitting him at his home would have resulted in a vertical fight down the skyscraper against VIP security, and leaving the driver (or his corpse) would have resulted in a car chase.
Shouldn't this be threadmarked for easier reading? Also, what's the plan: Do we have to fight each one of those Reploids that showed up before plus any new entries until we bought everything back? Then what?
Tradition is that you fight four guys, then there's a miniboss plot interruption, you fight the other four guys, and then the plot and final boss happens.

I'm gonna be cycling new guys into your list until you've seen the whole roster of eight, instead of having a fixed 4/4.

Anyway, the news updates will be included when you actually vote on the next target - I'm just dropping them here in case you want to know when purchasing upgrades.
 
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As is, he got the (not entirely accurate) impression that you're someone super fucking hardcore, rather than a reploid who had the systems and meticulous planning to hit all his weakest points.

Boreas used the Batman method yep. Isn't that badass on his own? Too bad he didn't have the chance to make some ice puns or something like that.

You bypassed the stage entirely - hitting him at his home would have resulted in a vertical fight down the skyscraper against VIP security

That would resulted in too many bodies and/our wounded for our taste.

and leaving the driver (or his corpse) would have resulted in a car chase.

A car chase by who? The police/Hunters?

Tradition is that you fight four guys, then there's a miniboss plot interruption, you fight the other four guys, and then the plot and final boss happens.

So, the story is not going to cover the whole X timeline then? Weren't we going to be able to switch our motivation if we wanted to? I suppose in that case we'll have to fight our creator as the final boss, then become a lieutenant of Sigma and eventually die against X or Z so that they can carve a weapon/technique from Boreas' remains. On the plus side, you have an idea how to work with this story.

What happens if we lose against one of the bosses though?
 
EDIT: We should bet what we have left on the match, so that we have spare change, but not ALL of it. That's tempting fate.
If we get the Leidenfrost, we'll have almost nothing left to bet on the match. And to be honest, I'm fine with that, at this point. Getting an extra week's paycheck from the betting is not worth leaving our best standalone component on the market to potentially vanish out from under our nose. Or the risk of failing the new mission because we were insufficiently upgraded.

Now that I think about it, I'm leaning towards the Hermes Ingram mission, if we do have Leidenfrost. The News Update mentioned mechaniloids that move in swarms. That sounds like something Leidenfrost could probably shrug off altogether.

Ultimately I'd rather snap up our key gear pieces (Leidenfrost, and the Phantom Projector) ASAP, because they seem way higher-grade than what Weld usually sells, and thus more appealing to whatever underworld spookybois are perusing his wares. Hopefully the Phantom Projector lasts another week- without the Lattice Fog it wouldn't be nearly as useful to someone else. Unlike the Leidenfrost which could probably be rigged to run on any chassis with a sufficient power supply.
 
Let's sell Swoler Power (A+ on the name), put us at $250K to play with.

I'm of a mind to recapture our Leidenfrost and Slide tree ASAP. The Sure Bet on Joe is a good idea, though if we've got time, we may want to 1: look at "common" bet ranges and stick to within those, and 2: make sure we've got some discretion in our bookie. Right now we're a total unknown and any footprint we leave is going to rapidly catch back up to us.

On a similar note, I think the operation going off without a hitch does an excellent job of really underscoring the threat of a maverick incidence. No prior record, no warning, just someone someday having enough and snapping. And, given the timeline and the costs for our components, this is during a time when every custom model is unique, proprietary, and their abilities not replicated elsewhere. A maverick hunter would have no warning, no intel, nothing to go off, and could very well lose their fight before it started as a result.

Which makes me think that, if we have to go after a maverick hunter, we'd do well to do so earlier rather than later. The less they know about us, the better. Once we've left enough tracks for them to assemble a dossier, we're in for an exponentially worse confrontation, and that's not even getting into Jaff scoring his OWN upgrades.

Which brings me to my final note for a formal vote.

[x] Sell Swoler Power
[x] Repurchase Slide (50,000Z)
[x] Hi-beam Dirk (20,000Z)
[x] Evaluate "safe" bets on Joe's fight before committing an amount.

The Dirk is very much so we have a very punishing weapon if something goes wrong--we really hurt for "true" offensive power. Once we firm up our situation and know what to wager on Joe, we can work on that. We've got a lot of buster infrastructure, and we can probably make very good use of that.
 
Let's sell Swoler Power (A+ on the name), put us at $250K to play with.

I'm of a mind to recapture our Leidenfrost and Slide tree ASAP. The Sure Bet on Joe is a good idea, though if we've got time, we may want to 1: look at "common" bet ranges and stick to within those, and 2: make sure we've got some discretion in our bookie. Right now we're a total unknown and any footprint we leave is going to rapidly catch back up to us.

On a similar note, I think the operation going off without a hitch does an excellent job of really underscoring the threat of a maverick incidence. No prior record, no warning, just someone someday having enough and snapping. And, given the timeline and the costs for our components, this is during a time when every custom model is unique, proprietary, and their abilities not replicated elsewhere. A maverick hunter would have no warning, no intel, nothing to go off, and could very well lose their fight before it started as a result.

Which makes me think that, if we have to go after a maverick hunter, we'd do well to do so earlier rather than later. The less they know about us, the better. Once we've left enough tracks for them to assemble a dossier, we're in for an exponentially worse confrontation, and that's not even getting into Jaff scoring his OWN upgrades.

Which brings me to my final note for a formal vote.

[x] Sell Swoler Power
[x] Repurchase Slide (50,000Z)
[x] Hi-beam Dirk (20,000Z)
[x] Evaluate "safe" bets on Joe's fight before committing an amount.

The Dirk is very much so we have a very punishing weapon if something goes wrong--we really hurt for "true" offensive power. Once we firm up our situation and know what to wager on Joe, we can work on that. We've got a lot of buster infrastructure, and we can probably make very good use of that.
I mean, I'm still kind of worried about the possibility of someone buying out Leidenfrost before we can, if we don't snag it ASAP. That said, I guess we could always just hunt down whoever bought it and try to take it back.

I also agree on going after Jaff early, since he's seemingly going to be the Hunter on our main roster, and we still have the element of surprise right now. Just need to get a little more of our Core Gear back first.
 
Ultimately I'd rather snap up our key gear pieces (Leidenfrost, and the Phantom Projector) ASAP, because they seem way higher-grade than what Weld usually sells, and thus more appealing to whatever underworld spookybois are perusing his wares.

To be fair, Weld knows that's the thing ensuring Boreas' loyalty, so he'll try his best to keep these pieces nearby to avoid "accidents", especially from a Reploid desperate enough to consider stealing faces. Of course, that also means he'll pay us with loose change to force Boreas to get his stuff piece by piece, as well as have enough money to pay his maintenance.

On a similar note, I think the operation going off without a hitch does an excellent job of really underscoring the threat of a maverick incidence. No prior record, no warning, just someone someday having enough and snapping. And, given the timeline and the costs for our components, this is during a time when every custom model is unique, proprietary, and their abilities not replicated elsewhere. A maverick hunter would have no warning, no intel, nothing to go off, and could very well lose their fight before it started as a result.

Maverick is such a loose term that it is used rather liberally: From robots with a programming defect who go haywire (these usually are done an attempt to be kept alive since it's not their fault), to robots being produced to be evil intentionally (any Sigma's mook from the games), to some poor sod in the wrong time and place (like the Repli-force rebelling against humanity for "reasons"), and so on.

If this quest is set before the games, chances are that the Maverick Hunter organization is still young and small. At best, Sigma hasn't found Zero yet and is still perfectly sane (which would explain why did we have the chance to join Sigma at first).
 
I have to admit, I've been waffling back and forth on this decision. If we do get the slide and knife, we could get double our cash in the bet, but who we could take on is limited. But if we get double money and lose the barrier, we're in for some trouble. Granted, it is niche technology, but if someone can bastardize that crystal weapon, there's a chance they could do it to our stuff. To be on the safe side, I say we take the big toy back, and use it to help take down some of the juicer targets.

[X] Plan: Permafrost

That said, an idea occurs. Can we use that crystalizer to freeze the ground, like use Slide and drag our blade along the ground to make an ice rink we can skate-murder our way around, or even use it to seal exit/entry points?
 
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