- Location
- Northern Ireland, UK
I'm all for doubling or tripling down on Alloy Factories.
Until we get it up to snuff, the newest actions are too much in my eyes.
Until we get it up to snuff, the newest actions are too much in my eyes.
think we should work on central africa first, then Germany afterwardsOkay so all the new actions are very interesting and I'm thinking that the German oil sale would be a good action to take this turn with our financial slot because it provides good Revenue and helps reestablish relationships with the Germans plus cutting off a source of French finances at the same time it would need to do a c a u Alliance and I would do that in the unrestricted slot.
Also we added a lot to our expenses due to military upkeep so we will have to rebalance around that
Doubling this turn to good the. One next turn to excellent and making all those alloy industry actions affordable.I'm all for doubling or tripling down on Alloy Factories.
Until we get it up to snuff, the newest actions are too much in my eyes.
So I want to trade with Germany and ally with cau this turn next turn would be consumer good trade with cau as that German oil is a 1 turn actionthink we should work on central africa first, then Germany afterwards
Sell Electronics to Germany: (Degrees of Success)
Germany has a large market for electronics. Furthermore, workforce shortages have kept their electronics industry from meeting demand. This is a prime opportunity for American mercantile profit.
80%, 500(+10%), 2
Trade Deal with Germany, +200-700 Trade Income By Degree of Success
Sell Oil to Germany: (Degrees of Success)
The loss of Russian and Middle Eastern petroleum imports has hit Eastern Europe hard. Imports from the French colonies have kept the crisis manageable, but prices remain high. An additional source of oil would be greatly appreciated. It would also be very profitable for the supplier.
90%, 400(+10%), 1
Trade Deal with Germany, +500-1000 Trade Income By Degree of Success
You can do more than one at a time. The spoiler is just to improve readability. The only limit is action slots, cost, etc.so can we do only one or more then one military training thing at a time?
There is a way to halve the duration, but I don't think you'll find it in time....Just catching up. Is there a reason 'integrate X-Com' is being ignored even when it gives an extra R&D action?
edit: Looking again, I do see it is very time intense.
It ain't....Just catching up. Is there a reason 'intregrate X-Com' is being ignored even when it gives an extra R&D action?
... That sounds omninous, "in time".
Pretty sure he just means we would finish the action before we got to whatever cut the time.
Integration, you have the 3x cost which gives it 100%, software should have no percent as it is in progress also sell oil to germany is a 1 turn action not 2, otherwise looks pretty good... and in the end I think we disagreed on two actions (alien hardware vs elerium and infantry factory vs cau alliance) which is pretty close.[X] Plan Money and Industry
Unrestricted Actions:
[] Expand Factories (Alien Alloy) (1) (80%) (500)
[] Expand Factories (Infantry) (1) (80%) (500)
Military Actions:
[] Fusion Reactor (Spacecraft) (4) (80%) (1000)
Industrial Actions:
[] Expand Factories (Alien Alloy) (1) (80%) (500)
Financial Actions:
[] Sell Oil to (Germany) (2) (x2) (100%) (800)
Diplomatic Actions:
[] XCOM Integration (10) (x2) (90%) (400)
Research and Development Actions:
[] Alien Software (2x) (3) (85%) (1000)
[] Alien Hardware (2x) (4) (85%) (1000)
[] Improved Fortifications (1) (90%) (250)
Income: 7200+4600 = 11,800
Expenses+Interest: 1000+1390(military upkeep)=2390
Action Cost: 1,000 + 6,750 = 7,750
Total Costs: 10,140
Net: 1,660 (1,700)
New Debt: 59,500-1,700= 57,800 (1,734)
Right here is my plan for this turn. Taking two actions to get our alloy factories to good along with infantry to improve our future troops. No expansion this turn because we need those reactors fast. Selling Oil to Germany at a boosted 100% for maximum profit. XCOM needs to be integrated as fast as possible. Hardware and fortifications so we can further boost our construction of bases on Greenland, moon and other hostile environments. Also pretty sure they will help with the infrastructure actions maybe cutting some of the cost or time. Math should be correct.
Integration, you have the 3x cost which gives it 100%, software should have no percent as it is in progress also sell oil to germany is a 1 turn action not 2, otherwise looks pretty good... and in the end I think we disagreed on two actions (alien hardware vs elerium and infantry factory vs cau alliance) which is pretty close.